Memory Doors/Campanella's Quiz Game

"The darkness is lit by septium's light, and that light shall act as a guide to all who have lost their way. Present for me all of the mystical gems that contain that light. Only then shall the door open... Normal: Find out how much of a Trails nut you are. Beginner level. Hard: Find out how much of a Trails nut you are. Intermediate level. Brutal: Find out how much of a Trails nut you are. Advanced level. Maniac: Find out how much of a Trails nut you are. Fanatic level."

Campy's Who Wants to Be a Mirannaire? Trials in the Sky (カンパネルラのでポン！マスターへの) is the fifth Sun Door in. It is a quiz minigame hosted by Campanella.

The minigame returns in with a similar format, with one major difference being Beryl taking the role of the host instead of Campanella.

Background
Sun Door 5 can be found on the Black Ark - Forecastle 1F. All level 5 quartz (ending with "Gem", save for the Time Gem) are required to be equipped by the party or in the inventory:


 * Topaz Gem (Defense 5)
 * Water Gem (HP 5)
 * Sapphire Gem (Mind 5)
 * Ruby Gem (Attack 5)
 * Emerald Gem (Shield 5)
 * Wind Gem (Evade 5)
 * Wood Gem (Impede 5)
 * Onyx Gem (Action 5)
 * Gold Gem (EP Cut 5)
 * Silver Gem (EP 5)
 * Mirage Gem (Hit 5)

Evolution Differences
Opening this door in the Evolution version of requires the set of Zodiac gems (level 6 quartz):


 * Taurus Gem (Defense 6)
 * Pisces Gem (HP 6)
 * Cancer Gem (Shield 6)
 * Leo Gem (Attack 6)
 * Virgo Gem (Evade 6)
 * Sagittarius Gem (Move 6)
 * Libra Gem (Action 6)
 * Scorpio Gem (Impede 6)
 * Gemini Gem (Cast 6)
 * Capricorn Gem (Hit 6)
 * Ophiuchus Gem (EP Cut 6)
 * Aries Gem (Mind 6)
 * Aquarius Gem (EP 6)

Name Origin
In English, the title "Who Wants to Be a Mirannaire?" is a play on the famous United States game show Who Wants to Be a Millionare and the in-game currency called mira. The subtitle "Trials in the Sky" is an intentional misspelling of the name of the Trails in the Sky series to refer to the trial of this minigame.

In Japanese, it directly translates to Kiseki-De-Pon!. The subtitle "軌跡マスターへの道" directly translates to "Path toward a Kiseki Master".

Gameplay
The game is a quiz show with a structured question and answer format, structured into four rounds. The rounds are one of four difficulty levels, Normal (かんたん), Hard (ちょいムズ), Brutal (激ムズ), or Maniac (マニアック).

Each round contains ten multiple choice questions. The player must choose the right answer within seven seconds. If the player chooses the wrong answer or runs out of time for the question, one of three circles on the top of the screen (three strikes) turns from blue to gray. When all three are gray, the round ends with a "Game Over". When all ten questions are asked and answered without striking out, the player successfully passes the round and earns a rank, which determines the mira payout, described in a later section. If this is the first time passing this difficulty, the player will unlock the next higher difficulty and earn the specified reward listed above.

Each difficulty has a separate pool of 30 questions. They are randomly chosen and asked, randomly arranging the four possible answers. This table lists all of the possible questions in each difficulty arranged by how they appear in the game's files. When the player answers a question correctly, Campanella will give a unique comment elaborating on details about that question. These quotes are listed as well.

Score and rank
When asked questions, a timer counts down from 7.000 seconds (that is seven seconds with three significant decimal places). Depending on the amount of time left when the answer is selected, that many milliseconds are added to a cumulative time left score visible on screen. If the question is not answered correctly or time runs out, no points are added to the score.

At the end of the round, this time left score value is multiplied by two other values:

"TIME LEFT SCORE &times; STRIKES LEFT &times; DIFFICULTY MULTIPLIER ＝ SCORE"

The theoretical maximum score is 7 (seconds remaining) &times; 10 (questions) &times; 3 (strikes left) &times; 3 (Hard or Maniac difficulty) ＝ 630,000. This cannot be achieved as some number of milliseconds will always pass.

The resulting score is compared to the following table to determine the rank awarded.