Weapon types

Weapon types (攻撃属性) is a gameplay mechanic introduced in. It assigns a distinctive attribute to physical attacks and works together with combat links.

Background
The varied weapons wielded in battle by playable characters have affinities for dealing certain types of damage&mdash;slash, pierce, thrust, and strike. Enemies may have a weakness to particular types of damage, and having the right character deliver a physical attack raises the chance of that enemy becoming "unbalanced," which opens them up to a free follow-up attack from their combat link partner.