Experience

Experience in the Trails series, often abbreviated as EXP, is a basic character stat, similar to many other RPGs, that indicates the character's progress toward a level up. It is frequently listed alongside HP, CP, and EP, but unlike those stats, cannot be decreased.

Display
In, the experience state is displayed using two fields, an EXP value listing the current total, and a NEXT value listing the total required for the next level.

In and all following games, the NEXT value lists the remaining amount required for the next level. To get the total required, you must add the two numbers.

Total experience formula
All Trails series games use a formula to determine the required total experience for a level. Below, $$Lv$$ is the level one would reach with the resultant $$EXP _ {TOTAL}$$.

Experience gain formula
At the end of a battle, Trails series games use a formula to determine how much experience to award. The games individually calculate the value for each non-K.O.'d character in battle or in support positions at the end of a victory. Starting in, tactical bonuses are applied on the final value.

Below, $$Lv _ {CHAR}$$ and $$Lv _ {FOE}$$ are the level of each enemy defeated and each character. $$EXP _ {FOE}$$ is the experience value, as listed when they are analyzed.

Master quartz
Introduced in, master quartz have individual experience bars and their levels improve the stats and effects they apply to the character that equips them. Experience totals required for each level in each game are shown here.

Link levels
Introduced in, link levels have individual experience values between pairs of characters, and dictate what link abilities are available between them.