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The Action Time (AT) Battle (ATバトル) is the traditional battle system in Trails games, used from Trails in the Sky FC until Trails into Reverie.

Background

Action Time Battles take place turn-based on a grid. The units' turn order is shown by a tracker called the AT Bar. During the player character's turn, the player can attack, move, use items and a number of other actions introduced in subsequent refinements.

In addition to normal attacks, each character also has other methods available for action: moving without attacking, Arts, Crafts and S-Crafts, and using items. Arts are magic spells costing Energy Points (EP) that characters can use to attack opponents or support teammates but must take an additional turn to cast. Crafts are character-specific abilities costing Craft Points (CP) that can be similar to Arts but don't need an additional turn. S-Crafts are special Crafts that can be performed once a character has over 100 CP but completely depletes the CP gauge upon using it. S-Breaks are actions which allow pre-set S-Crafts to be unleashed immediately, moving the character to the top of the AT Bar.

AT Bar and AT Bonuses

Battle order bonuses or AT bonuses are a feature of the Action Time Battle system of the Trails series. The system features a list on the left side of the screen, known as the AT Bar showing the order of turns that will occur next, with some turns having a bonus attached to them. The bonus comes into effect for the unit who takes the turn the bonus is attached to.

Players can take advantage of the bonuses by using the fact that arts take an additional turn to cast, by using S-Breaks at the desired time (if an S-Craft is ready), and by using the effects of various arts and crafts to delay or advance units into the desired positions.

List of battle order bonuses

Sky FC and SC

Icon Activation Banner Effect
HP10 (Sora Bonus).pngHP50 (Sora Bonus).png HP Heal Unit recovers 10%/50% of their max HP.
EP10 (Sora Bonus).pngEP50 (Sora Bonus).png EP Heal Unit recovers 10%/50% of their max EP.
CP10 (Sora Bonus).pngCP50 (Sora Bonus).png CP Heal Unit recovers 10/50 CP.
STR10 (Sora Bonus).pngSTR50 (Sora Bonus).png STR Up Unit's STR or ATS increased by 10%/50% when calculating damage.
Critical (Sora Bonus).png Critical Damage or HP/EP restoration done by unit increased by 50%.
Sepith (Sora Bonus).png Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).

Sky the 3rd

Icon Activation Banner Effect
HP10 (Sora Bonus).pngHP50 (Sora Bonus).png HP Heal Unit recovers 10%/50% of their max HP.
EP10 (Sora Bonus).pngEP50 (Sora Bonus).png EP Heal Unit recovers 10%/50% of their max EP.
CP10 (Sora Bonus).pngCP50 (Sora Bonus).png CP Heal Unit recovers 10/50 CP.
STR10 (Sora Bonus).pngSTR50 (Sora Bonus).png STR Up Unit's STR or ATS increased by 10%/50% when calculating damage.
Critical (Sora Bonus).png Critical Damage or HP/EP restoration done by unit increased by 50%.
Sepith (Sora Bonus).png Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
Deathblow (Sora Bonus).png Deathblow Unit inflicts Deathblow on any attack.
Guard (Sora Bonus).png Guard Unit inflicts no damage.
Rush (Sora Bonus).png Rush Unit immediately takes a second turn afterwards.
Vanish (Sora Bonus).png Vanish Unit inflicts Vanish on any attack.
Item (Sora Bonus).png Item Enemies defeated in this turn are guaranteed to drop an item.

Zero and Azure

Icon Activation Banner Effect
HP10 (Crossbell Bonus).pngHP50 (Crossbell Bonus).png HP Heal Unit recovers 10%/50% of their max HP.
EP10 (Crossbell Bonus).pngEP50 (Crossbell Bonus).png EP Heal Unit recovers 10%/50% of their max EP.
CP10 (Crossbell Bonus).pngCP50 (Crossbell Bonus).png CP Heal Unit recovers 10/50 CP.
Critical (Crossbell Bonus).png Critical Damage or HP/EP restoration done by unit increased by 50%.
Sepith (Crossbell Bonus).png Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
Team Rush (Crossbell Bonus).png Team Rush All active units attack enemies in a large radius around the target. For enemy units, every active enemy unit has their delay reduced to 0.
Additional bonuses only when higher elements are active
Deathblow (Crossbell Bonus).png Deathblow Unit inflicts Deathblow on any attack.
Guard (Crossbell Bonus).png Guard Unit inflicts no damage.
Rush (Crossbell Bonus).png Rush Unit immediately takes a second turn afterwards.
Vanish (Crossbell Bonus).png Vanish Unit inflicts Vanish on any attack.

Cold Steel I and II

Icon Activation Banner Effect
HP10 (Sen Bonus).pngHP50 (Sen Bonus).png HP Heal Unit recovers 10%/50% of their max HP.
EP10 (Sen Bonus).pngEP50 (Sen Bonus).png EP Heal Unit recovers 10%/50% of their max EP.
CP10 (Sen Bonus).pngCP50 (Sen Bonus).png CP Up Unit recovers 10/50 CP.
Critical (Sen Bonus).png Critical Damage or HP/EP restoration done by unit increased by 50%. If an attack can unbalance an enemy it will always do so.
Sepith (Sen Bonus).png Sepith Up Unit makes targets drop sepith for each hit their animation does. Sepith dropped depends on the sepith the target would drop (all types for player characters).
Zero Arts (Sen Bonus).png Zero Arts Unit can cast an art instantly and with no EP cost.
Additional bonuses only when higher elements are active
Status (Sen Bonus).png (EN)
Status J (Sen Bonus).png (JA)
Status Attack Unit inflicts a random abnormal status on any attack.
Deathblow (Sen Bonus).png Deathblow Unit inflicts Deathblow on any attack.
Vanish (Sen Bonus).png Vanish Unit inflicts Vanish on any attack.
CP100 (Sen Bonus).png CP Up Unit recovers 100 CP.
CP Loss (Sen Bonus).png CP Loss Unit loses all CP.

Akatsuki

Activation Name Effect
HP10 (Akatsuki Bonus).png
HP50 (Akatsuki Bonus).png
HP (Akatsuki Bonus Active).png HP Heal HP 10% or 50% recovery
EP10 (Akatsuki Bonus).png
EP50 (Akatsuki Bonus).png
EP (Akatsuki Bonus Active).png EP Heal EP 10% or 50% recovery
CP10 (Akatsuki Bonus).png
CP50 (Akatsuki Bonus).png
CP (Akatsuki Bonus Active).png CP Up Increase CP by 10 or 50
Rush (Akatsuki Bonus).png Rush (Akatsuki Bonus Active).png Rush Able to act a second consecutive time
Deathblow (Akatsuki Bonus).png Deathblow (Akatsuki Bonus Active).png Deathblow Attacks and crafts become deathblows (unless target is immune)
Critical (Akatsuki Bonus).png Critical (Akatsuki Bonus Active).png Critical Attack, magic, or recovery effects 1.5×
Guard (Akatsuki Bonus).png Guard (Akatsuki Bonus Active).png Guard Attacks are always guarded
Sepith (Akatsuki Bonus).png Sepith (Akatsuki Bonus Active).png Sepith Up Steal Sepith from target

Trivia

  • Despite the name, this is technically a Conditional Turn Based battle system (CTB), not an actual Active Time battle system (ATB).
    • An actual ATB is a system where each character has a "cooldown bar" which empties in real time after a character has acted: after it empties, said character can act again. In an ATB, a character can be attacked during their turn (when their action menu is displaying) and two characters' turns can happen one right after the other if both cooldown bars are empty.
    • In a CTB, on the other hand, turn order does not rely on real time. The player can also see the icons of future turns, change their order and act accordingly.
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