As the Special Agent in Charge of the First Division, Dudley has both an incredibly bright mind as well as exceptional skills with an orbal gun. His strong sense for justice makes him incredibly proud and determined to never lose.
Although he never got along with his former colleague Guy Bannings, which led to numerous clashes, Dudley recognized Guy's exceptional skills as a detective and regarded his death as an immense loss for the Crossbell Police Department.
As the political strife between Erebonia and Calvard led to the work of mafia organisations and spies within Crossbellan borders, Dudley considered Crossbell City as a place that had failed to protect its forms of justice. Fed up with the rule of criminal behavior, he considered it the duty of his First Division to maintain law and order.
His short temper also shows whenever the the Special Support Section's work crosses Dudley's line of duty, as their amateurism bothers him greatly. His collaboration with the SSS also shows his caring side, since he regularly helps out the inexperienced investigators. When his work requires him to team up with them, he is flexible enough and willing to acknowledge their growth over the course of events.
When his higher-ups, under pressure of the mafia, demanded he would end his investigation on Gnosis trafficking, he had a hard time dealing with their injustice and was advised by Sergei Lou to distance himself from his superiors. Reluctantly but for the higher goal of justice, he continued to collaborate with the Special Support Section. After the Cult Incident, Dudley acknowledges Lloyd Bannings' growth and advised him to aim for police detective not for Guy, but for himself.
Driven by a sense of justice, Dudley first joined with the liberation movement to free Crossbell from the reign of President Dieter Crois. One month later, after Erebonia subsequently occupied and annexed Crossbell, Dudley joined the resistance.
|Craft - Attack - Area (M) - DEF-25%|
Uses a powerful shotgun to eliminate armor.
|Craft - Recovery - One - HP Heal (30%) - CP+40|
Encourages an ally with clenched fists.
|Craft - Attack - Area (M) - Delay|
Rams foes with a disciplined charge, delaying their turn.
|Craft - Attack - One - K.O. (100%)|
Fires a powerful magnum round, prohibited within the city.
|Craft - Support - Area (L) - STR/SPD+25%|
Draws out allies' will to fight.
|S-Craft - Attack - Area (S)|
Fists of judgment explode with the anger to oppose evil.
|Support Craft - Support - All - STR/SPD+50%|
Gives out a commanding order to greatly boost morale.