Battle order bonuses or AT bonuses are a feature of the combat system of the Trails series. They are effects that occur during battle when a player or opponent does an action on turns with the bonus icon. The games all feature a battle order list on the left side of the screen, showing the order of turns that will occur next. Players can take advantage of the bonuses by using the fact that orbal arts take an additional turn position to cast, by using S-Breaks at the desired time (if an S-Craft is ready), and by using the effects of various arts and crafts to "delay" or "advance" characters into the desired positions.
List of battle order bonuses
Activation | Name | Effect | |
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HP Heal | HP 10% or 50% recovery |
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EP Heal | EP 10% or 50% recovery |
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CP Up | CP 10 or 50 recovery |
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STR Up | Attack or magic damage 10% or 50% up |
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Critical | Attack, magic, or recovery effects 1.5× |
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Sepith Up | Steal Sepith from target |
Activation | Name | Effect | |
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HP Heal | Recover 10% or 50% HP. |
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EP Heal | Recover 10% or 50% EP. |
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CP Up | Increase CP by 10 or 50 pts. |
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STR Up | Increase magic damage by 10% or 50%. |
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Critical | Increae attack, magic, or recovery effects by 1.5× |
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Sepith Up | Steal Sepith from target. |
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Deathblow | Direct hits are one-hit K.O. |
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Guard | All damage is nullified. |
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Rush | Immediately take a second turn. |
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Vanish | Direct attacks suspend enemies. |
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Item | Obtain an item upon defeating an enemy. |
NYI
Normal | |||
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Activation | Name | Effect | |
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HP Heal 10% | Recover 10% of Max HP |
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HP Heal 50% | Recover 50% of Max HP |
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EP Heal 10% | Recover 10% of Max EP |
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EP Heal 50% | Recover 50% of Max EP |
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CP Up 10 | Increase CP by 10 |
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CP Up 50 | Increase CP by 50 |
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Critical | Attack, arts, and heals are 1.5× as effective Attacks and crafts will always unbalance the enemy |
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Sepith Up | Steal Sepith from the target |
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Zero Arts | Orbal Arts can be cast without any casting time or EP consumption |
When higher elements active | |||
Activation | Name | Effect | |
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Status Attack | Physical and magic attacks inflict a random status if they hit (standard immunity applies) |
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Deathblow | Attacks and crafts become deathblows (unless target is immune) |
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Vanish | Attacks and crafts inflict the Vanish status |
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CP Up 100 | Increase CP by 100 |
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CP Loss | Decrease CP to 0 |
Activation | Name | Effect | |
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HP Heal | HP 10% or 50% recovery |
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EP Heal | EP 10% or 50% recovery |
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CP Up | Increase CP by 10 or 50 |
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Rush | Able to act a second consecutive time |
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Deathblow | Attacks and crafts become deathblows (unless target is immune) |
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Critical | Attack, magic, or recovery effects 1.5× |
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Guard | Attacks are always guarded |
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Sepith Up | Steal Sepith from target |
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