Battle order bonuses or AT bonuses are a feature of the combat system of the Trails series. They are effects that occur during battle when a player or opponent does an action on turns with the bonus icon. The games all feature a battle order list on the left side of the screen, showing the order of turns that will occur next. Players can take advantage of the bonuses by using the fact that orbal arts take an additional turn position to cast, by using S-Breaks at the desired time (if an S-Craft is ready), and by using the effects of various arts and crafts to "delay" or "advance" characters into the desired positions.

List of battle order bonuses

Activation Name Effect
HP10 (Sora Bonus).png
HP50 (Sora Bonus).png
HP (Sora Bonus Active).png HP Heal HP 10% or 50% recovery
EP10 (Sora Bonus).png
EP50 (Sora Bonus).png
EP (Sora Bonus Active).png EP Heal EP 10% or 50% recovery
CP10 (Sora Bonus).png
CP50 (Sora Bonus).png
CP (Sora Bonus Active).png CP Up CP 10 or 50 recovery
STR10 (Sora Bonus).png
STR50 (Sora Bonus).png
STR (Sora Bonus Active).png STR Up Attack or magic damage 10% or 50% up
Critical (Sora Bonus).png Critical (Sora Bonus Active).png Critical Attack, magic, or recovery effects 1.5×
Sepith (Sora Bonus).png Sepith (Sora Bonus Active).png Sepith Up Steal Sepith from target

Activation Name Effect
HP10 (Sora Bonus).png
HP50 (Sora Bonus).png
HP (Sora 3rd Bonus Active).png HP Heal Recover 10% or 50% HP.
EP10 (Sora Bonus).png
EP50 (Sora Bonus).png
EP (Sora 3rd Bonus Active).png EP Heal Recover 10% or 50% EP.
CP10 (Sora Bonus).png
CP50 (Sora Bonus).png
CP (Sora 3rd Bonus Active).png CP Up Increase CP by 10 or 50 pts.
STR10 (Sora Bonus).png
STR50 (Sora Bonus).png
STR (Sora 3rd Bonus Active).png STR Up Increase magic damage by 10% or 50%.
Critical (Sora Bonus).png Critical (Sora 3rd Bonus Active).png Critical Increae attack, magic, or recovery effects by 1.5×
Sepith (Sora Bonus).png Sepith (Sora 3rd Bonus Active).png Sepith Up Steal Sepith from target.
Deathblow (Sora Bonus).png Deathblow (Sora 3rd Bonus Active).png Deathblow Direct hits are one-hit K.O.
Guard (Sora Bonus).png Guard (Sora 3rd Bonus Active).png Guard All damage is nullified.
Rush (Sora Bonus).png Rush (Sora 3rd Bonus Active).png Rush Immediately take a second turn.
Vanish (Sora Bonus).png Vanish (Sora 3rd Bonus Active).png Vanish Direct attacks suspend enemies.
Item (Sora Bonus).png Item (Sora 3rd Bonus Active).png Item Obtain an item upon defeating an enemy.

NYI

Normal
Activation Name Effect
HP10 (Sen Bonus).png HP (Sen Bonus Active).png HP Heal 10% Recover 10% of Max HP
HP50 (Sen Bonus).png HP (Sen Bonus Active).png HP Heal 50% Recover 50% of Max HP
EP10 (Sen Bonus).png EP (Sen Bonus Active).png EP Heal 10% Recover 10% of Max EP
EP50 (Sen Bonus).png EP (Sen Bonus Active).png EP Heal 50% Recover 50% of Max EP
CP10 (Sen Bonus).png CP (Sen Bonus Active).png CP Up 10 Increase CP by 10
CP50 (Sen Bonus).png CP (Sen Bonus Active).png CP Up 50 Increase CP by 50
Critical (Sen Bonus).png Critical (Sen Bonus Active).png Critical Attack, arts, and heals are 1.5× as effective
Attacks and crafts will always unbalance the enemy
Sepith (Sen Bonus).png Sepith (Sen Bonus Active).png Sepith Up Steal Sepith from the target
Zero Arts (Sen Bonus).png Zero Arts (Sen Bonus Active).png Zero Arts Orbal Arts can be cast without any casting time or EP consumption
When higher elements active
Activation Name Effect
Status (Sen Bonus).png (EN)
Status J (Sen Bonus).png (JA)
Status (Sen Bonus Active).png Status Attack Physical and magic attacks inflict a random status if they hit (standard immunity applies)
Deathblow (Sen Bonus).png Deathblow (Sen Bonus Active).png Deathblow Attacks and crafts become deathblows (unless target is immune)
Vanish (Sen Bonus).png Vanish (Sen Bonus Active).png Vanish Attacks and crafts inflict the Vanish status
CP100 (Sen Bonus).png CP (Sen Bonus Active).png CP Up 100 Increase CP by 100
CP Loss (Sen Bonus).png CP Loss (Sen Bonus Active).png CP Loss Decrease CP to 0

Activation Name Effect
HP10 (Akatsuki Bonus).png
HP50 (Akatsuki Bonus).png
HP (Akatsuki Bonus Active).png HP Heal HP 10% or 50% recovery
EP10 (Akatsuki Bonus).png
EP50 (Akatsuki Bonus).png
EP (Akatsuki Bonus Active).png EP Heal EP 10% or 50% recovery
CP10 (Akatsuki Bonus).png
CP50 (Akatsuki Bonus).png
CP (Akatsuki Bonus Active).png CP Up Increase CP by 10 or 50
Rush (Akatsuki Bonus).png Rush (Akatsuki Bonus Active).png Rush Able to act a second consecutive time
Deathblow (Akatsuki Bonus).png Deathblow (Akatsuki Bonus Active).png Deathblow Attacks and crafts become deathblows (unless target is immune)
Critical (Akatsuki Bonus).png Critical (Akatsuki Bonus Active).png Critical Attack, magic, or recovery effects 1.5×
Guard (Akatsuki Bonus).png Guard (Akatsuki Bonus Active).png Guard Attacks are always guarded
Sepith (Akatsuki Bonus).png Sepith (Akatsuki Bonus Active).png Sepith Up Steal Sepith from target

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