- Not to be confused with Burst (Link Attack).
Burst (バースト) is combat mechanic introduced in Trails to Azure.
Description[]
The Burst Gauge first appears in the top-right of the screen in the Old Mine during Chapter 1: "Bright Skies, Gathering Storms". From then on, during the final parts of each chapter, and throught all of the Finale, the Burst Gauge will be enabled, allowing the party to activate Burst when it's full.
Burst Gauge[]
The Burst Gauge fills with up to 120 points, with 20 points being one Memory:
- Points are gained by attacking enemies, starting with 2 and with each consecutive attack earning twice the points of the previous one. Using a turn to being casting arts or doing any other action that doesn't damage an enemy (including missing) will break the streak. A Team Rush bonus will increase points for every hit by each character, earning a massive amount.
- Taking damage has a chance of reducing the Gauge by 1 point.
- If 6 turns pass while the Gauge is full without activating Burst (indicated by the icon flashing red), the Gauge will be reduced by 1 full Memory.
- Ending the battle with the Gauge full will reduce it by 2 points.
- Using a Burst Orb will increase the Gauge by 2 Memories.
Burst[]
When the Burst Gauge is full, Burst can be activated on any player character's turn as long as there are four active party members without any being knocked out. Activating Burst grants the following immediate effects:
- All negative effects will be removed from the party.
- Any enemies channeling will be canceled.
- All party members will have their delay reduced to 0.
While Burst is active, the party will have no delay in their turns, with enemies being unable to act (though they will still be able to counterattack) until Burst is over. Each character turn will use up 1 Memory from the Gauge (Combo Crafts will use 2 unless there is only 1 remaining), attacks will not generate points, and Burst will end when the Gauge empties completely. During Burst, the following benefits are active:
- Arts are instantly used without spending a turn to cast.
- All party members gain 10 CP per turn.
- All damage dealt by the party is increased by 20%.
Trivia[]
- Overdrive from Trails of Cold Steel II works similarly to Burst.
Game Mechanics
| |
---|---|
Basic | Action Time Battle - Craft - Experience - Fishing - Orbal art - Orbment - Septium - Zemurian Ore |
Trails in the Sky FC, SC, and the 3rd | Combat Mechanics - Status Effects | Chain Craft - Memory Doors - Monument - Recluse Cube - Remote Ability |
Trails from Zero and to Azure | Combat Mechanics - Status Effects | Battle Evaluation - Bonding - Burst - Combo Craft - Master Quartz - Support Craft |
Trails of Cold Steel I and II | Combat Mechanics - Status Effects | Combat Link - Weapon Types - EX Orb - Mech Battles - Overdrive - Reverie Corridor |
Trails of Cold Steel III and IV | Combat Mechanics - Status Effects | Brave Order - Break |
Trails into Reverie | Combat Mechanics - Status Effects | United Front - True Reverie Corridor |
Trails through Daybreak | Combat Mechanics - Status Effects | SCLM - S-Boost - Holo Core - Arts Plugin - Grendel Battles - Action Mode - Shard Skill |