
Castle Phantasmagoria (幻影城) is the Lord of Phantasma's base outside the planes of Phantasma.
Trails in the Sky the 3rd
Background
After Kevin, Ries and Gilbert escape Gehenna with everyone else's help, Celeste is able to uncover the Lord of Phantasma's location outside the planes. Gathering everyone in the Jade Corridor's copy of the Arseille, she focuses everyone's thoughts (including Gilbert) into returning the Arseille to function.
The Arseille is able to break through the barrier surrounding the planes and reach the world of Phantasma beyond it, but they're chased by a silver Reverie Dragion. Gilbert is able to summon the G-Apache and divert the Dragion's attention, telling the rest to go on ahead.
Soon the Arseille reaches the giant castle where the Lord waits, opening the grand door and letting the ship land in the entrance. Inside, she forces everyone to divide into four groups across four different gates, with Kevin and Ries heading through the largest one.
At the end of each of the lower paths, each group finds a guardian: a golden Pater-Mater at the end of the right gate, a black Reverie at the end of the left one, and a red Ragnard at the end of the central one. Meanwhile, Kevin and Ries find Rufina waiting at the end of the giant gate.
She reveals that unless Kevin defeats her, Phantasma will eventually take over Zemuria, saying it might be for the best to have a world where everyone's thoughts become reality. Kevin refutes her saying the real Rufina knew the only way to make the world better would be through cooperation. Rufina asks Kevin how does he expect to defeat her when he's convinced he can't match up to her, but Kevin reveals the true identity behind the Lord of Phantasma: the copy of Kevin's Stigma created when the Aureole disappeared, that became Phantasma's core and will, taking a copy of Rufina as a mask.
Anima Mundi reveals its true form, and after the other three groups defeat their guardians, Kevin and Ries are able to defeat the Stigma copy, and the two of them are transported again to the Farewell Arena, where the copy of Rufina welcomes them.
Free of the Stigma's influence, Rufina tells the two that the Stigma copy still remains with her, and that Kevin must kill her to destroy it and put an end to Phantasma. Ries asks Kevin that if there is no other choice, he lets her share the burden. Kevin agrees, and after Rufina says her goodbyes, the two pull the trigger on his bowgun, making Rufina vanish and destroying the copy of the Stigma.
The two wake up with the rest at the castle, having fainted after the battle. Celeste appears, with her power restored, and creates the gates of Heaven for them to exit Phantasma before the castle and the planes collapse. One by one, each member of the group says their goodbyes before leaving. Renne wonders why they don't choose to remain in the garden, but Estelle tells her why everyone is able to leave and how they feel towards her, offering her to join the Bright family as their sibling. Renne runs away without answering, with Estelle and Joshua following soon after, leaving Kevin and Ries last (and Gilbert, who managed to reach them in time).
Celeste reassures Kevin of the ultimate fate of Phantasma after they leave, and that the Recluse Cube will be disabled for good. Kevin thinks of giving it to Professor Erika to avoid her fury for involving Tita before he and Ries step through the gates together.
Maps
Enemies
- Arrow Angel
- Blade Angel
- Heaven's Proclaimer
- Rod Angel
- Rose Cherubim
- Sleipnir
- Tildawn
- Gordias Type-0: Right Gate
- R-II Gespenst: Left Gate
- R-Tycoon: Main Gate
- Anima Mundi: Giant Gate
- Grand Grimoire: Giant Gate
Treasure Chests
Map | Key | Contents | Chest Quote |
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Right 1 | 1R | ![]() |
I hope you find your happy ending. |
2R | Variable (Armor)[note 1] | The chest itsic empty...er than it was, like, a second ago. | |
3R | Variable (Weapon)[note 2] | If things seem too difficult and you feel like giving up, take a quick break and then keep going. You've already made it this far, right? | |
4R | ![]() |
Go on. Get outta here! | |
5R | ![]() |
Maybe I should take a little journey of my own. What do you think? | |
6R | Variable (Weapon)[note 2] | Think I can get a stained glass window installed on me? | |
7R | ![]() |
I hope you took away a lot of happy memories from this. | |
8R | ![]() |
Thank you! | |
Right 2 | 9R | Variable (Weapon)[note 2] | You were so patient. Was it worth the wait? |
10R | Variable (Weapon)[note 2] | No shame in reaching for seconds here! Afraid I'm all out, though. | |
11R | Variable (Armor)[note 1] | I wonder how many treasure chests have helped you out? | |
12R | ![]() |
...Could it be? A FRIEND? | |
13R | ![]() |
<INSERT> | |
14R | Variable (Armor)[note 1] | Congratulations! You won our special prize: absolutely nothing. | |
15R | ![]() |
My heart is full to bursting with so many wonderful thoughts right now. | |
16R | Variable (Armor)[note 1] | High five! Down low! ...Oh, no! I don't have hands! | |
17R | ![]() |
This wasn't easy, but you persevered. | |
Left 1 | 1L | Variable (Armor)[note 1] | *squeak* |
2L | Variable (Armor)[note 1] | I see you've found the key...to my heart. *kiss* | |
3L | ![]() |
You'll always be my hero, you know? | |
4L | Variable (Weapon)[note 2] | You're near the end. I'm sure you're strong enough to overcome! | |
5L | ![]() |
Thank you for your patronage. Please come again! | |
6L | Variable (Weapon)[note 2] | Nice to meet you! Let's be friends. | |
7L | Variable (Armor)[note 1] | Bye-bye. I'll miss you. | |
8L | ![]() |
There's a certain air of royalty about this chest. Maybe this is the chest king? | |
Left 2 | 9L | Variable (Weapon)[note 2] | I hope we can meet again someday. |
10L | ![]() |
Keep your chin up. The only thing standing in your way is you. | |
11L | ![]() |
Thanks for giving me purpose in life. Best of luck! | |
12L | ![]() |
This has been quite a journey for you, hasn't it? | |
13L | Variable (Weapon)[note 2] | The cute chest is empty...but still cute. | |
14L | ![]() |
You deserve a win. I'll be right here and cheering you on every step of the way. | |
15L | ![]() |
Until next time, see ya. | |
16L | Variable (Armor)[note 1] | No time like the present, right? Go get 'em! | |
17L | ![]() |
I love you! | |
Main 1 | 1M | Variable (Armor)[note 1] | Good luck! |
2M | ![]() |
I'm normally not one for sappy goodbyes, but man... Who knew a chest could shed tears? | |
3M | Variable (Armor)[note 1] | See you, space priestboy... | |
4M | ![]() |
Trails means the world to me. I'm happy I could share my world with you. Thank you for giving this wonderful series a chance. -- 'B' | |
5M | ![]() |
Thanks for saying hello! | |
6M | ![]() |
The chest seems displeased. | |
7M | Variable (Weapon)[note 2] | I used to be an evil chest aboard the Glorious. Thanks for inspiring me. | |
8M | Variable (Weapon)[note 2] | Don't give up, okay? | |
Main 2 | 9M | Variable (Armor)[note 1] | These are the kinds of stories that turn into legends. |
10M | Variable (Armor)[note 1] | Promise me we'll meet again! | |
11M | Variable (Weapon)[note 2] | Empty. Oops. | |
12M | Variable (Weapon)[note 2] | All the items here are pretty amazing, aren't they? Use them well. | |
13M | ![]() |
The chest seems shy. You give it a modest pat-pat on the top of its lid, then a quiet giggle in response. | |
14M | ![]() |
The chest glares as if it wants to say, 'You got any special reason for taking that? It's okay. I'll wait.' | |
15M | ![]() |
The chest presents to you an invitation to its birthday party. | |
16M | ![]() |
You're almost there! Keep going! | |
Giant 1 | 1G | ![]() |
I feel blessed to have gotten the chance to work on this series. I feel like it was a lot of luck to get this chance. -- 'S' |
2G | Variable (Armor)[note 1] | You took the time to talk to me even when you're this busy? Heehee. You're so sweet. | |
3G | Variable (Weapon)[note 2] | I'll pray to Aidios for your success. | |
4G | ![]() |
I'm rooting for you! | |
5G | ![]() |
I hope that item helps! | |
6G | ![]() |
Long time no see! Is that a new haircut? | |
Giant 2 | 7G | Variable (Weapon)[note 2] | I've never seen so many heroes up close and personal before... |
8G | ![]() |
Go kick some butt! | |
9G | ![]() |
I only wish I could give more, but you'll have to wait until New Game+. | |
10G | Variable (Armor)[note 1] | Your friends will always stand by you. When you're happy, they're happy. And when you're hurt, they'll hurt, too. Try to share all your feelings with your friends so you can be happy and cry together. | |
11G | ![]() |
Do you feel like you're a stronger person now? | |
12G | ![]() |
I'm really proud of you for making it this far. | |
13G | Variable (Weapon)[note 2] | You're good to go! | |
Giant 3 | 14G | ![]() |
Thanks for playing these games. My coding fingers are going numb! |
15G | ![]() |
Phew! Thanks. It was getting a little cluttered in here. | |
16G | ![]() |
The chest is appearssic honored that you have taken its contents. | |
17G | ![]() |
The chest isn't empty; it's full of hope. | |
18G | Variable (Armor)[note 1] | Keep dreaming of a wonderful future. | |
19G | ![]() |
Everything good? | |
20G | Variable (Weapon)[note 2] | Not much farther, now! | |
21G | Variable (Armor)[note 1] | Aww. I had an extra item in here, but you just missed it! | |
22G | ![]() |
Nya-go. | |
23G | ![]() |
You're doing it! You're doing it! |
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 These chests contain different armor depending on the members of the active party. In total, these contain
Raphael's Halo ×3,
Titan's Sandals ×3,
Gabriel's Aura ×5 and
Artemis Heels ×5
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 These chests contain different weapons depending on the members of the active party.
Party Member | Kevin | Ries | Estelle | Joshua | Scherazard | Olivier/Josette |
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Party Member | Agate/Mueller | Kloe/Julia | Tita | Zin | Anelace/Richard | Renne |
Contents | ![]() |
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Quests and Doors
Shadow Monuments
Shadow Monument 影の石碑 |
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Items Sold | |||
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DEF+1100 | 16000 mira | |
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DEF+150/MOV+5 | 4500 mira | |
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Prevents Poison | 500 mira | |
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Prevents Freeze | 500 mira | |
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Prevents Sleep | 500 mira | |
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Prevents Blind | 500 mira | |
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Prevents Seal | 500 mira | |
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Prevents Petrify | 1000 mira | |
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Prevents Mute | 1000 mira | |
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Prevents Confuse | 1000 mira | |
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Prevents Faint | 1000 mira | |
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Prevents Deathblows | 1000 mira | |
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Prevents Freeze/Petrify | 3000 mira | |
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Prevents Sleep/Faint | 3000 mira | |
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Prevents Sleep/Confuse | 3000 mira | |
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Prevents Poison/Freeze | 3000 mira | |
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Prevents Poison/Blind | 3000 mira | |
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Prevents Petrify/Deathblows | 4000 mira | |
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Heals 2000HP | 200 mira | |
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Heals 5000HP | 800 mira | |
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Heals 10000HP | 2000 mira | |
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Heals all HP | 5000 mira | |
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Heals 2000HP/Cures Poison/Seal/Blind | 200 mira | |
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Heals 2000HP/Cures Freeze/Petrify | 200 mira | |
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Heals 2000HP/Cures Confuse/Sleep/Faint | 200 mira | |
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Heals 2000HP/Cures Ailments | 500 mira | |
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Cures K.O./Heals 1000HP | 1000 mira | |
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Cures K.O./Heals all HP | 10000 mira | |
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Cures Lowered Statuses/Heals 4000HP | 800 mira | |
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Cures Mute | 100 mira | |
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Restores 100EP | 500 mira | |
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Restores 300EP | 1000 mira | |
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Restores 500EP | 2000 mira | |
Sepith Trade | |||
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Shadow Monument 影の石碑 |
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Quartz Synthesis | |||
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DEF+12%/STR-7% | ![]() |
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DEF+15%/STR-9% (![]() |
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Poison enemy with 10% success. | ![]() |
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Petrify enemy with 10% success. | ![]() |
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Mute enemy with 10% success. | ![]() |
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Max HP+12% | ![]() |
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Max HP+15% (![]() |
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ATS+12%/ADF-4 | ![]() |
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ATS+15%/ADF-5 (![]() |
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Freeze enemy with 10% success. | ![]() |
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HP slowly recovers by walking. | ![]() ![]() |
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STR+12%/DEF-7% | ![]() |
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STR+15%/DEF-9% (![]() |
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Seal enemy crafts with 10% success. | ![]() |
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ADF+75/ATS-7% | ![]() |
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ADF+150/ATS-9% (![]() |
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AGL+4 | ![]() ![]() |
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AGL+5 (![]() |
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Put enemy to sleep with 10% success. | ![]() |
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Prevent enemy arts and crafts with 25% success rate. | ![]() ![]() ![]() |
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Prevent enemy arts and crafts with 30% success rate. (![]() |
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SPD+40%/MOV-1 | ![]() |
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SPD+50%/MOV-2 (![]() |
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Blind enemy with 10% success. | ![]() |
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Kill enemy with 10% success. | ![]() |
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100% kills enemy but quartz breaks. | ![]() |
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Time to cast arts is greatly cut. | ![]() |
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MOV+3 | ![]() |
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Arts' effect range+2 | ![]() |
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Critically strike with 10% success. | ![]() |
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Arts' EP cost-40%. | ![]() ![]() ![]() |
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Arts' EP cost-50%. (![]() |
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Can see enemies from a distance. | ![]() ![]() |
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Max EP+12% | ![]() ![]() ![]() |
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Max EP+15% (![]() |
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DEX+20/AGL-4 | ![]() |
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DEX+25/AGL-5 (![]() |
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Confuse enemy with 10% success. | ![]() |
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Be able to perceive enemy status. | ![]() |
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Enemies become unaware of presence. | ![]() ![]() |
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Sepith Trade | |||
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Map of Phantasma
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