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A combat orbment (戦術オーブメント), also called a tactical orbment, is a type of orbment used throughout the series to provide the ability to cast orbal arts. The combat orbment has several quartz slots allowing the customization of what arts and effects are available.

Lines and slots[]

Combat orbments are adjusted to match the owner's personal aptitude. This means that the design on the face of each orbment is unique to each character. These are the layout of the sepith lines, which are one to four paths connecting the quartz slots on the face.

All orbments have a central slot from which the lines start at and connect to each of the other quartz slots. The central slot functions differently between games, but it always serves as a slot that counts as a "member" of every line. In most games, there is a system of counting the sepith value of the inserted quartz in each line, which, when sufficient, provide the user with orbal arts which have a sepith cost less than or equal to the amount provided.

To make use of combat orbments, users may cast magic, called orbal arts, which cost EP (energy points). EP can be recharged by resting or recharge stations or monuments in the games.

The amount of available EP is increased by opening or upgrading slots of the orbment, also allowing more or better quartz to be inserted.

Iterations of Combat Orbments[]

Several iterations are seen throughout the series.

FC Combat Orbment[]

Combat Orbment (Sora FC)

Combat orbment used in Trails in the Sky FC.

In Trails in the Sky FC, the playable characters use this combat orbment, with a clock-wise design featuring six slots. The first slot in the center is a member of all lines. The other five slots go clockwise around the orbment from the 8 o'clock position to the 10, 12, 2, and 4. During the game, you can open slots using a fixed amount of Sepith based on the distance the slot is from the center, if you follow the line. There are often one to three element locked slots which only allow quartz of that element type, except for Estelle Bright, who has no elemental locks. The character pages list the layout and costs for each combat orbment.

Character Line count Element lock
Estelle Bright 2 Open (Sora Slot) No restrictions
Joshua Bright 2 Time (Sora Slot) Time
Scherazard Harvey 2 Wind (Sora Slot) Wind
Olivier Lenheim 1 Mirage (Sora Slot) Mirage
Kloe Rinz 1 Water (Sora Slot) Water
Agate Crosner 3 Fire (Sora Slot) Fire
Tita Russell 3 Space (Sora Slot) Space
Zin Vathek 4 Earth (Sora Slot) Earth

SC Combat Orbment[]

Combat Orbment (Sora SC 3rd)

Combat orbment used in Trails in the Sky SC and the 3rd.

In Trails in the Sky SC and the 3rd, the playable characters use this upgraded combat orbment instead, with a clock-wise design featuring seven slots. The first slot in the center is a member of all lines. The other six slots go clockwise around the orbment from the 8 o'clock position to the 10, 12, 2, 4, and 6. While all characters' slots are already open, during the games, you can upgrade slots using a fixed amount of Sepith based on the distance the slot is from the center, the elemental locks, and the upgrade level. There are two upgrade levels, the first revealed at the start of SC and the second during Chapter 7 of SC. Both upgrade levels are available immediately in the 3rd. There are often one to three element locked slots which only allow quartz of that element type, except for Estelle Bright and Renne, who have no elemental locks. The character pages list the layout and costs for each combat orbment.

Character Line count Element lock
Estelle Bright 2 Open (Sora Slot) No restrictions
Joshua Bright 2 Time (Sora Slot) Time
Scherazard Harvey 2 Wind (Sora Slot) Wind
Olivier Lenheim 1 Mirage (Sora Slot) Mirage
Kloe Rinz 1 Water (Sora Slot) Water
Agate Crosner 3 Fire (Sora Slot) Fire
Tita Russell 3 Space (Sora Slot) Space
Zin Vathek 4 Earth (Sora Slot) Earth
Kevin Graham 2 Time (Sora Slot) Time
Anelace Elfead 4 Wind (Sora Slot) Wind
Josette Capua 2 Earth (Sora Slot) Earth
Julia Schwarz 2 Space (Sora Slot) Space
Mueller Vander 4 Water (Sora Slot) Water
Kurt Nardin 2 Mirage (Sora Slot) Mirage
Alan Richard 2 Fire (Sora Slot) Fire
Ries Argent 2 Mirage (Sora Slot) Mirage
Renne 1 Open (Sora Slot) No restrictions

Enigma[]

Combat Orbment (Zero)

Enigma combat orbment used in Trails from Zero.

Trails from Zero.

Character

Line count Element lock
Lloyd Bannings Open (Crossbell Slot) No restrictions
Elie MacDowell 2 Wind (Crossbell Slot) Wind
Tio Plato 1 Water (Crossbell Slot) Water
Randy Orlando Fire (Crossbell Slot) Fire
Wazy Hemisphere Space (Crossbell Slot) Space
Noel Seeker Earth (Crossbell Slot) Earth
Alex Dudley Time (Crossbell Slot) Time
Yin Mirage (Crossbell Slot) Mirage

Enigma II[]

Combat Orbment (Ao)

Enigma II combat orbment used in Trails to Azure.

Trails to Azure. Central slot is master quartz instead.

Akatsuki no Kiseki also uses this variant.


ARCUS[]

Combat Orbment (Sen I II)

ARCUS combat orbment used in Trails of Cold Steel I and II.

Trails of Cold Steel I and II.

Central slot is still master quartz.

ARCUS II[]

Arcus II (Sen III)

ARCUS combat orbment used in Trails of Cold Steel III and IV

Trails of Cold Steel III introduces an ARCUS with two master quartz slots. Used in IV and Reverie.

Technical summary[]

This is a summary of features, as seen in the games, of combat orbments.

Parameters
Game Trails in the Sky FC Trails in the Sky SC and the 3rd Trails from Zero Trails to Azure Trails of Cold Steel I and II Trails of Cold Steel III and IV, & Trails into Reverie Akatsuki no Kiseki
Orbment background (click) Combat Orbment (Sora FC) Combat Orbment (Sora SC 3rd) Combat Orbment (Zero) Combat Orbment (Ao) Combat Orbment (Sen I II) Arcus II (Sen III) Combat Orbment (Akatsuki)
Number of slots 6 7 7 7 9 N/A 7
Number of spokes 5 6 6 6 8 N/A 6
Number of arcs 4 6 6 6 8 N/A 6
Circular no yes yes yes yes N/A yes
Master quartz slot 0 0 0 1 1 2 1
Table arrange position position line line line N/A line
Position #1 8 o'clock 8 o'clock 12 o'clock 12 o'clock 12 o'clock N/A 12 o'clock
Position direction clockwise clockwise clockwise clockwise clockwise N/A clockwise


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