Kiseki Wiki
Advertisement
Kiseki Wiki

“In the middle of the biggest war in Liberl's history, my mother gave her life to save mine! And because of that, I chose the path of a bracer, and now...look at me! I'm here to stop the crisis YOU caused and prevent another war from breaking out! All thanks, in the end, to my mother! Hell, I'd say you just made my point for me! People are NOT powerless! Not against anything!”
— Estelle Bright, to Georg Weissmann, Trails in the Sky SC

Estelle Bright (エステル・ブライト) is a member of the Bracer Guild in Liberl. She is the main protagonist of Trails in the Sky FC and SC, and a recurring ally in the rest of the series.

Profile[]

Appearance[]

Estelle is a young woman with bright brown hair that is worn in twin tails and crimson eyes.

In her original appearance, Estelle wears a plain white shirt, black spats and a combination of a red skirt with a pinafore attachment and red jacket. A shoulder protector is worn over her left shoulder, and she also has red covered sneakers, fingerless gloves, and metallic hair ornaments.

Estelle later adopts a more orange-centric outfit, exchanging the red jacket and spats for a skirt and jacket of orange and white. She now wears white thigh-high stockings with a turquoise band at the top and matching shoulder guard. She wears a green shirt with a leather band around her stomach and orange Stregas.

In her older appearance in Erebonia, Estelle keeps the orange colour but with additional black elements mixed in. The pleats on her skirt are gone, instead having a vertical black stripe and spats. Her thigh-highs are now black and she wears more feminine shoes. Her shirt is now black and white with thin straps, with semi-detached sleeves. She now wears longer black fingerless gloves.

Estelle uses a long bo-staff in combat. It is red with two segments wrapped in white cloth for handling and two metal knobs at either side.

Personality[]

Estelle has a cheerful and energetic personality, and begins the story with a strong desire to become a bracer. She is initially reckless and naive, generally ignorant to the ways of the world, and has a habit of vocalizing her shock. Despite having a tendency towards getting riled up and becoming aggressive, she is one of the kindest characters in the series. She generally wears her heart on her sleeve, and while that can lead to some occasional short-temper at times, she is able to show mercy and compassion to even her enemies. Her personality makes it easy for her to befriend others; even villains have a habit of being won over by her.

She will generally go out of her way to complete missions, even if they're time-consuming or inconvenient. She also has a fond love of Stregas and has an entire collection of them. Throughout FC, she eventually realizes she has romantic feelings for Joshua Bright, but tries to deny it at first. She has a somewhat-strained relationship with her father due to their similar personalities and doesn't really understand what makes her father so great. Regardless, she loves him deeply and comes to understand him a bit better throughout the games. She is good friends with Kloe and Anelace and has a sister-like relationship with Schera and Tita.

Over the course of FC, she slowly matures and gains a stronger understanding of people and the world at large, culminating in the beginning of SC where she significantly changes as a person. Her growth continues in SC, as she becomes more confidant and capable as a bracer. She opts to think and plan things through, instead of charging in like before, and her love and insight has allowed her to win over Joshua and Renne. She also becomes significantly wittier and sassier as well, making remarks and witty one-liners that would have originally flown over her head. Estelle's determination reaches a new height, and virtually nothing stops her from moving forward. Many characters liken her to the sun and claim her radiance allows her to keep going. By the end of SC, her party acknowledges her as the true leader of the group. Estelle is humorously afraid of ghosts.

Background[]

Estelle was born and raised in Rolent as the daughter to honored military general (and later top-ranking |bracer) Cassius Bright and his wife Lena on August 7, S.1186. She enjoyed a peaceful childhood until the start of the Hundred Days War in S.1192. At the age of 6, her mother sacrificed her life protecting Estelle from an Erebonian assault on Rolent's clock tower and the rubble from its collapse, which later led to Cassius leaving the military to become a bracer. Estelle was eager to follow in his footsteps and wanted to become a bracer herself when she turned 16.

Some time after her mother's death, at the age of 11, Cassius brought home an injured boy named Joshua, who eventually became her adopted brother. Joshua and Estelle became extremely close over the next five years, and both became bracers together at age 16.

Trails in the Sky FC[]

Main article: Role in Sky FC

Estelle serves as the main protagonist alongside her adopted brother, Joshua Bright. Estelle starts her journey off as a young bracer-in-training. After passing her junior bracer Exam, she and Joshua become alarmed when the airship carrying her father, Cassius Bright, to Bose goes missing mid-flight. The pair then decide to travel to Bose and investigate together with their mentor, Scherazard Harvey. During their investigation, Estelle and co. bump into Olivier Lenheim, a traveling musician who helps them recover the stolen airship from the Capua Family.

After finding out from one of the airship crew members that her father had left the airship before departure and after receiving a mysterious black orbment, Estelle and Joshua decide to continue their journey to become full-fledged senior bracers. Along the way Estelle meets new friends, discovers feelings that she knew, and helps out many people.

The two young bracers led an effort to stop a coup being put forth by Colonel Alan Richard of the Intelligence Division. After having to help save the Queen and Liberl in the final chapter, Estelle becomes a senior bracer, but at the same time, she parts ways with Joshua, who regained his memories of his past and learned that the coup was just the first phase of a much larger plot being put forward by Ouroboros, the organization he formerly belonged to. Joshua then abandoned Estelle to put an end to the plot on his own, not wanting to involve her in his dangerous mission.

Trails in the Sky SC[]

Main article: Role in Sky SC

After Joshua disappears, Estelle finds out from her father about Joshua's dark past. Unable to accept the truth that Joshua ran away to protect them, Estelle goes to Rolent hoping to find Joshua there. On the airship to Rolent, a crying Estelle meets Kevin Graham, a traveling priest who helps her accept the facts of Joshua's disappearance. Estelle then resolves to become stronger and goes on an intensive bracer training course. Some months later, Estelle completes her training course and begins her journey to reunite with Joshua.

Simultaneously solving mysterious occurrences around Liberl as part of her bracer duties and hunting for Joshua, Estelle reunites with old allies and comes into opposition against the very forces of Ouroboros that separated her and Joshua. Thwarting the society's ambitions as their plan unfolds, Estelle is eventually taken captive onboard their flagship, the Glorious, where she is eventually reunited with Joshua and the two escape. Together again at last, they continue to confront the enforcers and deal with the challenge of the the Orbal Shutdown Phenomenon created by the Liber Ark. With time limited by the threat of Erebonian forces and the need to solve the crisis in Liberl, Estelle leads her party to the Ark where they confront Ouroboros and the power of the Aureole.

Trails in the Sky the 3rd[]

Estelle returns when she is pulled into Phantasma by the Recluse Cube and her connection to Kevin Graham. After she is released from a crystal, she joins the efforts to clear the seven planes and escape back to reality. Along the way, she is reunited with Renne and finds a way to get her feelings across to her, stating that they will find her in Crossbell.

Some of Estelle and Joshua's childhood memories are explored in one of the Memory Doors, where Estelle goes hunting for a bug to cheer Joshua up, and later is saved by him when four Rhinociders attack. Their departure from Rolent is shown, on the start of their journey out of Liberl and into Erebonia to visit Hamel. A separate Sun Door is where Estelle's reputation as a fisher explodes, with her conquering the greatest fishers of the Fisherman's Guild, acquiring the three legendary tackles and known by the title of 'The Supreme Fisher.'

The Ring of Judgment[]

In this manga, Estelle and Joshua team up with Toval in Erebonia in an attempt to find an artifact on behalf of the Septian Church, though Estelle and Joshua don't know this at the start. Estelle initially takes on the mission to find the missing bracers who have been kidnapped by the Jesters, a jaeger corps that has recently become active again. Afterwards, Toval informs her that a contractor wishes them to complete the mission in exchange for information about Renne.

Their investigation leads the trio to Alster, where they meet a young girl, Tilia. Tilia is a child who loves to read, but is slowly going blind. Tilia allows the trio to stay at her home and informs them of her condition. Estelle mentions that she is in Erebonia to search for Renne. Tilia thinks Renne is waiting for her, because Tilia is waiting every evening for her brother, Kai.

After learning that Kai has been kidnapped by the Jesters, the bracers travel to a nearby fortress to rescue him. Here they find out that Kai is the one currently owning the artifact: the Ring of Judgement. On behalf of Tilia, the group eventually manages to rescue Kai from the artifact's influence and secure the ring.

Ein Selnate, posing as a nun, appears and compliments the group for a job well done. Toval reveals that she is the contractor. Estelle hands the ring over to Ein in exchange for information about Renne. Ein tells the group Renne hasn't returned to the Society after the Liberl incident. Though this is initially all Ein wishes to tell them, she changes her mind after Estelle tells her of her intention to adopt Renne. Ein decides to inform them where they can find her: Crossbell.

Trails from/to Zero and Azure[]

Estelle and Joshua arrive in Crossbell to find Renne and ask her to join their family following the events in Phantasma. She and Joshua meet Lloyd Bannings and the rest of the SSS when they save the group from monsters attacking a bus. The members of the SSS are quick to notice the similarities between Lloyd and Estelle. Lloyd notes that the two bracers, though not as strong as Arios MacLaine, are on a whole different level. Estelle and Joshua join the members of the SSS in the final chapter to fight the mastermind. In the end, they finally manage to convince Renne to live with them and journey back to Liberl.

Estelle, Joshua and Renne return for the climatic battle where they take on the might of the Aion Type-γ together. Powered by a Sept-Terrion, it proves much too strong for them to deal with, requiring Pater-Mater to step in.

Trails of Cold Steel IV[]

After having been barred from the Empire due to their history and connections with Cassius Bright, Estelle is part of a small team that infiltrate Orchis Tower and the Mystic Core to find out what had happened in the Empire. They successfully find out, but confront Black Alberich, Mariabell Crois, and Claire Rieveldt in the process, before escaping.

Estelle later comes to the aid of Class VII by holding off Cao Lee in the Geofront below the Tower, and again later in the Lake Elm Wetlands where she helps take on the Zauber Soldats at the site of the trial grounds. Estelle is part of the girls' team that acts to repel Cedric Reise Arnor's boarding party when the Glorious attacks the nations present on board the Pantagruel to discuss Operation Mille Mirage. She also volunteers to perform in a special Arc en Ciel performance to distract Crossbell's military forces while Rean's party storm Orchis tower to dispel the shield generator on its roof.

Estelle is also part of an operation before the start of the war to investigate an incursion of the Spirit World in Hamel. During the overture in Mishelam, she walks around with Joshua and Renne pressures them to advance in their relationship. On the day of the Great War, Estelle leads a team to take on one of the fake Salt Pales before coming to assist in the final battle against Ishmelga-Loge.

Trails into Reverie[]

Olivert Reise Arnor - SD (Ao)
Hello there, beautiful. May I have a moment of your time?
Please be aware spoilers for Trails into Reverie may be present in the following section. Hit [Show] on the right if the show must go on. Adios, amigos!

The Bright family vacation in Ymir (the first one they took as a whole family since Renne joined them) sees them encounter Gilbert once again, as well as a boar monster up in the mountains, angered by their snowball fight. Estelle is also present at the martial arts tournament in Erebonia, watching her father team up with Zechs Vander.

Estelle and Joshua are given an important job by Elsa Cochrane and Davil Crainagh to help escort personnel to Crossbell to set up a consulate. The Special Support Section catch them on a break getting ice cream and Wazy Hemisphere comments on the young couple in love. They are unable to act in time when Supreme Leader Rufus Albarea attacks.

Estelle reunites with Lloyd's party during the operation to relieve Sonya Baelz at the Moon Temple. Estelle and several other bracers appear in the tunnels where they take on some of the Ebon Defense Force and their Zauber Soldats. At the temple itself, Estelle helps take on the Dusken Dancer, falling temporarily to her dance but recovering after Lloyd breaks free. Following this, Estelle is present at the final battle against Elysium at the Retributive Tower.

There we go, the end of spoilers. Thank you for your time!

Character Notes[]

Trails of Cold Steel IV[]

Estelle Bright
Estelle Bright Note (Sen IV)
Bracer Guild
A senior bracer with a bright smile. Had a key role in resolving the incidents in Liberl, and is under the Empire's scrutiny.
Sunny Disposition
Whatever the world throws at her, Estelle never lets it get her down, especially when a certain someone is by her side.
Bright Family
It's been a while since Estelle got to relax with her family. Even with Cassius missing, the Brights enjoyed their time together.

エステル・ブライト
Estelle Bright Note (Sen IV)
遊撃士協会
はつらつとした性格の若手の正遊撃士。リベールの異変を解決した立役者であり、その人脈や実力を帝国政府に警戒されていた。
太陽のような
どんな立場でどんな運命を背負っていようともそこにいる“人”を見過ごさない。エステルのその心構えが多くの人を照らして来た。
ブライト家
家族全員で寛ぐ時間を作れていないブライト家。カシウスは不在なものの、家族3人で過ごせる時間を満喫しているようだ。

Trails into Reverie[]

Estelle Bright
Estelle Bright Note (Sen IV)
Bracer Guild
A senior bracer whose smile lights up the room. She has resolved multiple incidents with her boyfriend, Joshua, and she visits Crossbell for a new mission.
Helping Hand
Estelle, Joshua, and other bracers assist Lloyd when he's cornered by the EDF. They then make their way to the Moon Temple.
Stellar Obstacle
Estelle may have faced Tita to help Professor Russell, but the moment she is defeated, she happily cheers the young girl on as she continues onward.
A senior bracer whose smile lights up the room. She and her family free up their schedules so that they can take a vacation and a dip in Ymir's hot springs.
My Little Sister
Knowing Renne's tendency to internalize struggles and act alone, Estelle expresses concern while also hoping she can be a shoulder to lean on.

Gameplay[]

Base Stats[]

Trails in the Sky FC, SC, and the 3rd

Stat[note 1] Total Growth per level
HP (Level + 8)×(Level + 9) 2×(9 + Old Level)
STR 0.05×(Level + 16)×(Level + 17) + 20 0.1×(17 + Old Level)
DEF 0.04×(Level + 16)×(Level + 17) 0.08×(17 + Old Level)
ATS 0.05×(Level + 16)×(Level + 17) 0.1×(17 + Old Level)
ADF 15
DEX 0.001×(Level + 16)×(Level + 17) + 16 0.002×(17 + Old Level)
AGL 0.001×(Level + 16)×(Level + 17) + 4 0.002×(17 + Old Level)
MOV 4
SPD 0.0025×(Level + 16)×(Level + 17) + 10 0.005×(17 + Old Level)
  1. Rounded down, errors may cause differences.

Trails from Zero

Stat[note 1] Total Growth per level
HP 1.1×(Level + 15)×(Level + 16) 2.2×(16 + Old Level)
STR 0.05×(Level + 15)×(Level + 16) + 20 0.1×(16 + Old Level)
DEF 0.055×(Level + 15)×(Level + 16) + 10 0.11×(16 + Old Level)
ATS 0.05×(Level + 15)×(Level + 16) + 19 0.1×(16 + Old Level)
ADF 0.055×(Level + 15)×(Level + 16) + 10 0.11×(16 + Old Level)
DEX 0.0025×(Level + 15)×(Level + 16) + 20 0.005×(16 + Old Level)
AGL 0.0025×(Level + 15)×(Level + 16) + 9 0.005×(16 + Old Level)
MOV 4
SPD 0.0025×(Level + 15)×(Level + 16) + 29 0.005×(16 + Old Level)
  1. Rounding errors may cause differences.

Crafts[]

Trails in the Sky FC

Name Acquire Cost Delay Power Targets/Effect
Craft (Sora Skill) Morale
掛け声
Initial 20 CP 30 AT Circle around user (4 radius)
Craft - Area (M) - Support
A shout to encourage allies. [STR+20%]
STR Up (Sora Status) STR+20% (500 AT)
Craft (Sora Skill) Taunt
挑発
Level 4 20 CP 30 AT Circle around target (10 range, 3 radius)
Craft - Area (M) - Support
Temporarily focuses enemy attention on self. [Rage]
Rage (Sora Status) Rage (100% chance, 500 AT)
Craft (Sora Skill) Hurricane
旋風輪
Level 8 30 CP 30 AT -8 Set circle within move range (3 radius)
Moves user to set point
Craft - Area (M) - Attack (Set)
Spins and strikes enemies in the area.
Craft (Sora Skill) Comet
捻糸棍
Level 19 20 CP 30 AT 20 Line centered on target (1 width)
Craft - Line - Attack
Launches a ballistic wave of energy. [Penetrate]
Craft (Sora Skill) Hard Break
金剛撃
Level 27 20 CP 30 AT 30 Single target (2 range + user MOV)
Moves user to target
Craft - Single - Attack
Hits an enemy's weak spot. Cancels arts and crafts. [Impede]
Interrupts casting of skills
S Craft (Sora Skill) Pummel
烈波無双撃
Initial 100+ CP 35 AT 40 Single target
S-Craft - Single - Attack
Beats an enemy senseless with a series of attacks.
S Craft (Sora Skill) Barrage
桜花無双撃
Level 24 100+ CP 40 AT 240 Single target
S-Craft - Single - Attack
An extended, more powerful version of Pummel.

Trails in the Sky SC

Name Acquire Cost Delay Power Targets/Effect
Chain Craft (Sora Skill) Chain 1
チェイン1
Chain Craft tutorial 20 CP
30 CP (2nd)
Special Circle around target (1 radius)
Combination Attack - Area (S)
Up to two people charge forth and deal damage.
Delay applied to all participants
Chain Craft (Sora Skill) Chain 2
チェイン2
Level 49 20 CP
30 CP (2nd)
40 CP (3rd)
Special 2: Circle around target (1 radius)
3: Circle around target (2 radius)
Combination Attack - Area (M)
Up to three people charge forth and deal damage.
Delay applied to all participants
Chain Craft (Sora Skill) Chain 3
チェイン3
Level 73 20 CP
30 CP (2nd)
40 CP (3rd)
50 CP (4th)
Special 2: Circle around target (1 radius)
3: Circle around target (2 radius)
4: Circle around target (3 radius)
Combination Attack - Area (L)
Up to four people charge forth and deal damage.
Delay applied to all participants
Craft (Sora Skill) Morale
掛け声
Initial 20 CP 30 AT Circle around user (4 radius)
Craft - Area (M) - Support
A shout to encourage allies. [STR+20%]
STR Up (Sora Status) STR+20% (300 AT)
Craft (Sora Skill) Comet
捻糸棍
Initial 20 CP 30 AT 20 Line centered on target (1 width)
Craft - Line - Attack
Launches a ballistic wave of energy. [Penetrate]
Craft (Sora Skill) Hard Break
金剛撃
Initial 20 CP 30 AT 30 Single target (2 range + user MOV)
Moves user to target
Craft - Single - Attack
Hits an enemy's weak spot. Cancels arts and crafts. [Impede]
Interrupts casting of skills
Craft (Sora Skill) Hurricane
旋風輪
Initial 30 CP 30 AT -50 Set circle within move range (2 radius)
Moves user to set point
Craft - Area (M) - Attack (Set)
Spins and strikes enemies in the area.
Craft (Sora Skill) Taunt
挑発
Initial 20 CP 25 AT Circle around target (10 range, 3 radius)
Craft - Area (M) - Support
Temporarily focuses enemy attention on self. [Rage]
Rage (Sora Status) Rage (100% chance, 300 AT)
Craft (Sora Skill) True Hurricane
真・旋風輪
Level 42 30 CP 22 AT -30 Set circle within move range (3 radius)
Moves user to set point
Craft - Area (M) - Attack (Set)
Upgraded Hurricane. Spins and strikes even more enemies.
Craft (Sora Skill) True Comet
真・捻糸棍
Level 55 20 CP 24 AT 66 Line centered on target (2 width)
Craft - Line - Attack
Launches a powerful ballistic wave of energy. [Penetrate]
Craft (Sora Skill) True Hard Break
真・金剛撃
Level 72 20 CP 22 AT 100 Circle around target (2 range + user MOV, 3 radius)
Moves user to target
Craft - Area (M) - Attack
Hits enemies' weak spots. Cancels arts and crafts. [Impede]
Interrupts casting of skills
S Craft (Sora Skill) Pummel
烈波無双撃
Initial 100+ CP 35 AT 40 Single target
S-Craft - Single - Attack
Beats an enemy senseless with a series of attacks.
S Craft (Sora Skill) Barrage
桜花無双撃
Initial 100+ CP 40 AT 120 Single target
S-Craft - Single - Attack
An extended, more powerful version of Pummel.
S Craft (Sora Skill) True Pummel
真・烈波無双撃
Level 45 100+ CP 35 AT 215 Single target
S-Craft - Single - Attack
Pummel with more charging power. Steals foe's health.
Heals for 10% of damage done
S Craft (Sora Skill) True Barrage
真・桜花無双撃
Level 57 100+ CP 40 AT 290 Single target
S-Craft - Single - Attack
Perfected Barrage w/ a fluid motion. Steals foe's health.
Heals for 10% of damage done
S Craft (Sora Skill) Wheel of Time
奥義・太極輪
Level 81 100+ CP 35 AT 405 Single target
S-Craft - Single - Attack
Ultimate smash technique using centrifugal energy.

Trails in the Sky the 3rd

Name Acquire Cost Delay Power Targets/Effect
Chain Craft (Sora Skill) Chain 3
チェイン3
Initial 20 CP
30 CP (2nd)
40 CP (3rd)
50 CP (4th)
Special 2: Circle around target (1 radius)
3: Circle around target (2 radius)
4: Circle around target (3 radius)
Combination Attack - Area (L)
Up to four people charge forth and deal damage.
Delay applied to all participants
Craft (Sora Skill) Morale
掛け声
Initial 20 CP 30 AT Circle around user (4 radius)
Craft - Area (M) - Support
A shout to encourage allies. [STR+20%]
STR Up (Sora Status) STR+20% (300 AT)
Craft (Sora Skill) Taunt
挑発
Initial 20 CP 25 AT Circle around target (10 range, 3 radius)
Craft - Area (M) - Debilitate
Temporarily focuses enemy attention on self. [Rage]
Rage (Sora Status) Rage (100% chance, 300 AT)
Craft (Sora Skill) True Hard Break
真・金剛撃
Initial 20 CP 22 AT 150 Circle around target (2 range + user MOV, 3 radius)
Moves user to target
Craft - Area (M) - Attack
Hits enemies' weak spots. Cancels arts and crafts. [Impede]
Interrupts casting of skills
Craft (Sora Skill) Supreme Hurricane
極・旋風輪
Initial 30 CP 22 AT 0 Set circle within move range (3 radius)
Moves user to set point
Craft - Area (M) - Attack
An even faster spinning attack. Turns foes to dust.
Craft (Sora Skill) Supreme Comet
極・捻糸棍
Initial 20 CP 24 AT 220 Line centered on target (2 width)
Craft - Line - Attack
Launches a very powerful ballistic wave of energy. [Penetrate]
Craft (Sora Skill) Supreme Hard Break
極・金剛撃
Level 127 25 CP 22 AT 330 Circle around target (2 range + user MOV, 3 radius)
Moves user to target
Craft - Area (M) - Attack
A deadly strike at a foe's weak point. [Impede]
Interrupts casting of skills
S Craft (Sora Skill) True Pummel
真・烈波無双撃
Initial 100+ CP 35 AT 215 Single target
S-Craft - Single - Attack
Pummel with more charging power. Steals foe's health.
Heals for 50% of damage done
S Craft (Sora Skill) True Barrage
真・桜花無双撃
Initial 100+ CP 40 AT 290 Single target
S-Craft - Single - Attack
Perfected Barrage w/ a fluid motion. Steals foe's health.
Heals for 50% of damage done
S Craft (Sora Skill) Wheel of Time
奥義・太極輪
Initial 100+ CP 35 AT 550 Single target
S-Craft - Single - Attack
Ultimate smash technique using centrifugal energy.
S Craft (Sora Skill) True Wheel of Time
絶招・太極輪
Level 120 100+ CP 35 AT 950 Single target
S-Craft - Single - Attack
A faster, more devastating Wheel of Time. Steals foe's health.
Heals for 50% of damage done

Trails from Zero

Name Acquire Cost Delay Power Targets/Effect
Craft (Crossbell Skill) Morale
掛け声
Initial 20 CP 20 AT Circle around user (5 radius)
Craft - Support - Area (L) - STR+25%
A shout to encourage allies.
STR Up (Crossbell Status) STR+25% (3t)
Craft (Crossbell Skill) Supreme Comet
極・捻糸棍
Initial 20 CP 24 AT 100% Line centered on target (2 width)
Craft - Attack - Line
Launches a powerful ballistic wave of energy.
Craft (Crossbell Skill) Supreme Hurricane
極・旋風輪
Initial 30 CP 22 AT 95% Set circle within move range (3 radius)
Moves user to set point
Craft - Attack (Set) - Area (M)
A fast spinning attack that turns foes to dust.
Craft (Crossbell Skill) Supreme Hard Break
極・金剛撃
Initial 25 CP 22 AT 100% Circle around target (2 range + user MOV, 3 radius)
Moves user to target
Craft - Attack - Area (M) - Impede
A deadly strike at a foe's weak point.
Interrupts casting of skills
Craft (Crossbell Skill) Hundred Blows
百烈撃
Initial 20 CP 30 AT 120% Single target (1 range + user MOV)
Moves user to target
Craft - Attack - One
An overwhelming barrage of blows to knock the foe down.
S Craft (Crossbell Skill) Phoenix Wave
鳳凰烈波
Initial 100+ CP 35 AT 320% Circle around target (4 radius)
S-Craft - Attack - Area (M)
With the spirit of a phoenix, spins with immense power.
Support Craft (Crossbell Skill) Swelling Hope
ホープスエール
Initial All targets
Support Craft - Support - All - DEF+25% - CP+30
A loud shout of courage to raise allies' DEF and CP.
DEF Up (Crossbell Status) DEF+25% (3t)
30 CP restored

Combo Crafts[]

Name Acquire Cost Delay Power Targets/Effect
Combo Craft (Crossbell Skill) Timeless Pummel
太極無双撃
Initial[note 1] 100 CP 30 AT 600% Circle around target (7 range, 7 radius)
Target must be within range of either participant
Combo Craft (Estelle & Joshua) - Attack - Area (L)
A perfectly synchronized attack between bo staff and swords.
  1. Timeless Pummel is immediately available when Estelle and Joshua join the party in the Finale.

Trails of Cold Steel IV

Name Power Break Unbalance Cost Acquire
Craft (Sen III Skill) Hurricane
旋風輪
110% (D+) D 30% 20 CP Initial
Physical - Area L (Set) - DEF ↓ (S) (4 turns)
Whirls a staff deftly overhead, striking those in range.
Craft (Sen III Skill) Barrage
桜花無双撃
S+ SS 10% 40 CP Initial
Physical - One - Faint (70%)
Jumps at the enemy and unleashes a furious combo attack.
S Craft (Sen III Skill) Wheel of Time
奥義・太極輪
5S S No 100+ CP Initial
Physical - One - Critical rate+50%
Uses centrifugal energy to rip through the battlefield.

Trails into Reverie

Name Power Break Unbalance Cost Acquire
Craft (Sen III Skill) Hurricane
旋風輪
D D A 20 CP Initial
Physical - Area L (Set) - DEF ↓ (S) for 4 turns
Whirls a staff deftly overhead, striking those in range.
Craft (Sen III Skill) Supreme Hurricane
極・旋風輪
D+ D A 20 CP Level 128
Physical - Area L (Set) - DEF ↓ (M) for 4 turns
Whirls a staff deftly overhead, striking those in range and crushing them to dust.
Craft (Sen III Skill) Barrage
桜花無双撃
S+ SS C 40 CP Initial
Physical - One - Faint (70%)
Jumps at the enemy and unleashes a furious combo attack.
Craft (Sen III Skill) Supreme Barrage
極・桜花無双撃
SS SS C 40 CP Level 197
Physical - One - Faint (100%)
Jumps at the enemy and unleashes a truly enraged combo attack.
S Craft (Sen III Skill) Wheel of Time
奥義・太極輪
5S S No 100+ CP Initial
Physical - One - Critical Rate +50%
Uses centrifugal energy to rip through the battlefield.
S Craft (Sen III Skill) True Wheel of Time
絶招・太極輪
5S+ S+ No 100+ CP Trial Door
Physical - One - Critical Rate +50%
Uses centrifugal energy to rip through the battlefield at unrivaled speeds.

Weapons[]

Trails in the Sky FC

Name Description Location
Bo Staff (Sora Weapon) Birch Staff
白木の杖
STR+3/RNG+1
A light wooden staff polished to a fine finish.
Prologue: Default weapon of Estelle
Bo Staff (Sora Weapon) Pile Rod
パイルロッド
STR+7/RNG+1
A battle staff reinforced with metal rings at each end.
Prologue: Elger Arms & Guards
Chapter 1: Sein Arms & Guards
Bo Staff (Sora Weapon) Tin Staff
錫杖
STR+10/RNG+1
A thin metallic staff said to be used by monks in the East.
Prologue: Chest in Esmelas Tower
Bo Staff (Sora Weapon) Laundry Pole
物干し竿
STR+7/RNG+2
Laundry pole turned weapon. Ingenious or pathetic?
Chapter 1: Felicia's Hardware Store
Bo Staff (Sora Weapon) Stun Rod
スタンロッド
STR+20/RNG+1
A full-blown fighting staff with a heavy metallic core.
Chapter 1: Sein Arms & Guards
Chapter 2: Joan Arms & Guards
Bo Staff (Sora Weapon) Hex Stave
六角棍
STR+40/RNG+1
A staff made of ultra-hard wood. Plain, but packs a wallop.
Chapter 2: Joan Arms & Guards
Chapter 3: Stain Arms & Guards
Bo Staff (Sora Weapon) Spike Rod
スパイクロッド
STR+65/RNG+1
A staff with sharp ends. Great for making a point.
Chapter 3: Stain Arms & Guards
Final Chapter: Weis Arms & Guards
Bo Staff (Sora Weapon) Octavian Stave
八角棍
STR+80/RNG+1
An Eastern-style staff coated with a hardened resin.
Chapter 3: Chest in Carnelia Tower
Bo Staff (Sora Weapon) Battle Staff
バトルスタッフ
STR+90/RNG+1
A large staff that requires a lot of training to wield.
Final Chapter: Weis Arms & Guards
Bo Staff (Sora Weapon) Arc Rod
アークロッド
STR+120/RNG+1
A staff crafted out of a mysterious, unidentified alloy.
Final Chapter: Chest in Sealed Area
Bo Staff (Sora Weapon) Mystic Stave
太極棍
STR+130/RNG+1
An Eastern staff with designs depicting universal axioms.
Final Chapter: Trade the Carnelia series to Baral

Trails in the Sky SC

Name Description Location
Bo Staff (Sora Weapon) Break Rod
ブレイクロッド
STR+120/RNG+1
A training staff. Effective enough for live combat as well.
Prologue: Default weapon of Estelle
Bo Staff (Sora Weapon) Fiber Rod
ファイパーロッド
STR+130/RNG+1
A staff made of bark fibers woven in a special manner.
Chapter 1: Joan Arms & Guards
Bo Staff (Sora Weapon) Ebony Staff
黒檀の杖
STR+136/RNG+1
A delicately carved staff made of black wood.
Chest in Sapphirl Tower
Bo Staff (Sora Weapon) Laundry Pole+
徳用物干し竿
STR+150/RNG+2
Deadliest drying pole you ever did see. Ridiculously long.
Sasa Panda drop
Felicia's Hardware Store
Bo Staff (Sora Weapon) Impact Rod
インパクトロッド
STR+150/RNG+1
A wooden staff with widened ends to increase striking power.
Chapter 2: Stain Arms & Guards
Bo Staff (Sora Weapon) Five Rings Cane
五輪棍
STR+160/RNG+1
A wooden staff carried by Eastern monks.
Chest in Carnelia Tower
Bo Staff (Sora Weapon) Pole Weapon
ポールウェポン
STR+180/RNG+1
A simple, but elegant, slender metal staff.
Chapter 3: Weis Arms & Guards
Bo Staff (Sora Weapon) Ceramic Rod
セラミックロッド
STR+220/RNG+1
A staff made from durable ceramics that has reinforced tips.
Chapter 4: Elger Arms & Guards
Bo Staff (Sora Weapon) Diamond Staff
金剛杖
STR+240/RNG+1
A tremendously flashy staff with a diamond-studded grip.
Chest in Esmelas Tower
Bo Staff (Sora Weapon) Edel Staff
エーデルスタッフ
STR+270/RNG+1
A reinforced metal staff etched with decorative designs.
Chapter 5: Sein Arms & Guards
Bo Staff (Sora Weapon) Seven Rings Cane
七輪棍
STR+295/RNG+1
Eastern staff marked w/ the holy symbol of heaven and earth.
Chapter 6: Chest in the Glorious
Bo Staff (Sora Weapon) Spiral Rod
スパイラルロッド
STR+320/RNG+1
A central factory-made rod with a spiral grip.
Chapter 7: Arseille Weapons Dispensary
Chapter 8: Every weapon shop
Bo Staff (Sora Weapon) Arhat's Staff
羅漢杖
STR+335/RNG+1
A long staff etched top to bottom in Eastern characters.
Chapter 7: Chest in Amberl Altered Space
Bo Staff (Sora Weapon) Valkyrie Rod
バルキリーロッド
STR+370/RNG+1
A recreated ancient staff polished to a mirror-like shine.
Final Chapter: Arseille Weapons Dispensary
Bo Staff (Sora Weapon) Brave Staff
ブレイブスタッフ
STR+415/RNG+1
An ancient weapon with earth-shattering power.
Final Chapter: Chest in Axis Pillar
Bo Staff (Sora Weapon) Qilin Horn
麒麟具
STR+480/RNG+1
A mythical glowing staff made from alloying a strange metal.
Zemurian Ore weapon

Trails in the Sky the 3rd

Name Description Location
Bo Staff (Sora Weapon) Linear Grip
リニアグリップ
STR+500/RNG+2
A simple staff for returning to basics.
Default weapon of Estelle
Bo Staff (Sora Weapon) Calamites Rod
カラミテスロッド
STR+800/RNG+2
A staff cut from a fossilized ancient tree.
Fifth Plane
Bo Staff (Sora Weapon) Corkswain
コークスウェン
STR+900/RNG+2
A flexible staff made from seven sticks bound together.
Sixth Plane
Bo Staff (Sora Weapon) Force Flag
フォースフラッグ
STR+1000/RNG+3/DEX+10/AGL+10/SPD+5
A staff with a flag symbolic of power on it. Has wide reach.
Chest in the Impregnable Fortress
Bo Staff (Sora Weapon) Hercule
エルキュール
STR+1100/RNG+2
A highly resistant staff made in ancient times.
The Abyss
Bo Staff (Sora Weapon) Umegae
梅ヶ枝
STR+950/RNG+3/DEX+5/AGL+15/SPD+5
Once a traveler's. Red petals dance in its wake.
Monster drop: Doppel Estelle, Doppel Estelle, Rod Angel, Cassius
Bo Staff (Sora Weapon) Umegae+1
梅ヶ枝+1
STR+1300/RNG+3/DEX+15/AGL+25/SPD+5
Once a traveler's. Red petals dance in its wake.
Monster drop: Doppel Estelle, Rod Angel
Bo Staff (Sora Weapon) Amanomadra
アマノマドラー
STR+1200/RNG+3/DEX+10/AGL+10
A mystical staff that shakes the very existence of targets.
Chest in Castle Phantasmagoria
Bo Staff (Sora Weapon) Sphere Soleil
スフィアソレイユ
STR+1500/RNG+3/DEX+25/AGL+25/SPD+5
A staff that radiates a warm glow. Made from strange ore.
Zemurian Ore weapon

Trails from Zero

Name Description Location
Bo Staff (Crossbell Weapon) Bracer Rod
ブレイサーロッド
STR+150/RNG+1
A bo staff provided by the guild for skilled wielders.
Finale: Default weapon of Estelle
Bo Staff (Crossbell Weapon) Astraia
アストライアー
STR+165/RNG+1
A bo staff that can smash boulders. Glows with a faint light.
Chest in the Sun Fort Third Stratum

Trails of Cold Steel IV

Name Description Location
Bo Staff (Sen III Weapon) Arc Rod
アークロッド
STR+900/RNG+2/Critical rate+2%
Staff forged with a combination of ancient and modern techniques.
Prologue: Default weapon of Estelle
Bo Staff (Sen III Weapon) Arc Rod +1
アークロッド+1
STR+1145/RNG+2/Critical rate+2%
Staff forged with a combination of ancient and modern techniques.
Act 2: Default weapon of Estelle
Bo Staff (Sen III Weapon) Arc Rod +2
アークロッド+2
STR+1445/RNG+2/Critical rate+2%
Staff forged with a combination of ancient and modern techniques.
Finale: Default weapon of Estelle

Trails into Reverie

Name Description Location
Bo Staff (Sen III Weapon) Arc Rod +1
アークロッド+1
STR+1250/RNG+2
A terrific bo staff forged through a combination of ancient and modern techniques.
Bo Staff (Sen III Weapon) Arc Rod +2
アークロッド+2
STR+1350/RNG+2
A terrific bo staff forged through a combination of ancient and modern techniques.
Bo Staff (Sen III Weapon) Arc Rod +3
アークロッド+3
STR+1450/RNG+2
A terrific bo staff forged through a combination of ancient and modern techniques.
Bo Staff (Sen III Weapon) Qilin Horn
麒麟具
STR+1600/RNG+2/Critical Rate +2%
A grand bo staff forged from Black Zemurian Ore. Dipped in gold and shaped after an ancient Eastern beast.
Black Zemurian Ore Weapon
Bo Staff (Sen III Weapon) Qilin Horn +1
麒麟具+1
STR+2000/RNG+2/Critical Rate +2%
A grand bo staff forged from Black Zemurian Ore. Dipped in gold and shaped after an ancient Eastern beast.
Black Zemurian Ore Weapon
Bo Staff (Sen III Weapon) Soleil's Attraction
グランソレイユ
STR+2500/RNG+2/Critical Rate +2%
A gilded bo staff that houses destructive potential comparable to all land and water.
Black Zemurian Ore Weapon

Orbment[]

Trails in the Sky FC

Line Slot InitialClosed (Sora Slot)Open (Sora Slot) CostBonus
All Open (Sora Slot) Open (Sora Slot)Base 50 EP
1 Open (Sora Slot) Closed (Sora Slot)Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×30+30 EP
  Open (Sora Slot) Closed (Sora Slot)Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×50+50 EP
  Open (Sora Slot) Closed (Sora Slot)Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×80+80 EP
2 Open (Sora Slot) Closed (Sora Slot)Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×50+50 EP
  Open (Sora Slot) Closed (Sora Slot)Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×30+30 EP
Display
Combat Orbment (Sora FC)
Estelle (Sora FC Orbment)


Trails in the Sky SC

Line Slot InitialSlot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent) CostBonusSlot Upgrade (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade (Sora Percent) CostBonus
All Open (Sora Slot) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent) | Base 90 EPEarth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×20 Time (Sora Sepith)×3 Space (Sora Sepith)×8 Mirage (Sora Sepith)×15+10 EPEarth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×60 Time (Sora Sepith)×6 Space (Sora Sepith)×15 Mirage (Sora Sepith)×30+30 EP
1 Open (Sora Slot) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent)Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×30 Time (Sora Sepith)×4 Space (Sora Sepith)×9 Mirage (Sora Sepith)×18+15 EPEarth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×70 Time (Sora Sepith)×7 Space (Sora Sepith)×17 Mirage (Sora Sepith)×35+35 EP
  Open (Sora Slot) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent)Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×45 Time (Sora Sepith)×5 Space (Sora Sepith)×11 Mirage (Sora Sepith)×21+22 EPEarth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×85 Time (Sora Sepith)×8 Space (Sora Sepith)×21 Mirage (Sora Sepith)×42+42 EP
  Open (Sora Slot) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent)Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×65 Time (Sora Sepith)×6 Space (Sora Sepith)×13 Mirage (Sora Sepith)×26+32 EPEarth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×105 Time (Sora Sepith)×10 Space (Sora Sepith)×26 Mirage (Sora Sepith)×52+52 EP
2 Open (Sora Slot) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent)Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×30 Time (Sora Sepith)×4 Space (Sora Sepith)×9 Mirage (Sora Sepith)×18+15 EPEarth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×70 Time (Sora Sepith)×7 Space (Sora Sepith)×17 Mirage (Sora Sepith)×35+35 EP
  Open (Sora Slot) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent)Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×45 Time (Sora Sepith)×5 Space (Sora Sepith)×11 Mirage (Sora Sepith)×21+22 EPEarth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×85 Time (Sora Sepith)×8 Space (Sora Sepith)×21 Mirage (Sora Sepith)×42+42 EP
  Open (Sora Slot) Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade Off (Sora Percent)Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×65 Time (Sora Sepith)×6 Space (Sora Sepith)×13 Mirage (Sora Sepith)×26+32 EPEarth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×105 Time (Sora Sepith)×10 Space (Sora Sepith)×26 Mirage (Sora Sepith)×52+52 EP
Display
Combat Orbment (Sora SC 3rd)
Estelle (Sora Orbment)



Trails in the Sky the 3rd

Line Slot InitialSlot Upgrade (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade (Sora Percent) CostBonus
All Open (Sora Slot) Slot Upgrade (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent) Space (Sora Quartz) Heaven's Eye | Base 238 EPEarth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×60 Time (Sora Sepith)×6 Space (Sora Sepith)×15 Mirage (Sora Sepith)×30+30 EP
1 Open (Sora Slot) Slot Upgrade (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent) Wind (Sora Quartz) Evade 3Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×70 Time (Sora Sepith)×7 Space (Sora Sepith)×17 Mirage (Sora Sepith)×35+35 EP
  Open (Sora Slot) Slot Upgrade (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent) Space (Sora Quartz) EP Cut 3Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×85 Time (Sora Sepith)×8 Space (Sora Sepith)×21 Mirage (Sora Sepith)×42+42 EP
  Open (Sora Slot) Slot Upgrade (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent) Wind (Sora Quartz) Shield 4Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×105 Time (Sora Sepith)×10 Space (Sora Sepith)×26 Mirage (Sora Sepith)×52+52 EP
2 Open (Sora Slot) Slot Upgrade (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent) Water (Sora Quartz) HP 4Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×70 Time (Sora Sepith)×7 Space (Sora Sepith)×17 Mirage (Sora Sepith)×35+35 EP
  Open (Sora Slot) Slot Upgrade (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent) Water (Sora Quartz) Mind 3Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×85 Time (Sora Sepith)×8 Space (Sora Sepith)×21 Mirage (Sora Sepith)×42+42 EP
  Open (Sora Slot) Slot Upgrade (Sora Percent)Slot Upgrade (Sora Percent)Slot Upgrade Off (Sora Percent) Fire (Sora Quartz) Attack 4Earth (Sora Sepith)Water (Sora Sepith)Fire (Sora Sepith)Wind (Sora Sepith)×105 Time (Sora Sepith)×10 Space (Sora Sepith)×26 Mirage (Sora Sepith)×52+52 EP
Display
Combat Orbment (Sora SC 3rd)
Estelle (Sora Orbment)



Trails from Zero

Line Slot Initial
All Open (Crossbell Slot) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Space (Crossbell Quartz) EP Cut 3 | Base 445 EP
1 Open (Crossbell Slot) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Fire (Crossbell Quartz) Attack 3
  Open (Crossbell Slot) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Fire (Crossbell Quartz) Burn
  Open (Crossbell Slot) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Wind (Crossbell Quartz) Move 3
2 Open (Crossbell Slot) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Water (Crossbell Quartz) HP 3
  Open (Crossbell Slot) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Earth (Crossbell Quartz) Defense 3
  Open (Crossbell Slot) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Time (Crossbell Quartz) Action 3
Display
Combat Orbment (Zero)
Estelle - Enigma Charm (Crossbell)
32x128
32x128


32x128
32x128


64x160
64x160
64x160
64x160
64x160
64x160
64x160
64x160
Slot Open L (Zero Slot)
Slot Open L (Zero Slot)
Slot Open L (Zero Slot)
Slot Open L (Zero Slot)
Slot Open L (Zero Slot)
Slot Open L (Zero Slot)
Slot Open L (Zero Slot)

Akatsuki no Kiseki

Line Slot InitialClosed (Akatsuki Slot)Open (Akatsuki Slot) CostBonusSlot Upgrade (Akatsuki Percent)Slot Upgrade Off (Akatsuki Percent)Slot Upgrade (Akatsuki Percent)Slot Upgrade (Akatsuki Percent) CostBonus
Master Master (Akatsuki Slot)
1   Open (Akatsuki Slot) Slot Upgrade (Akatsuki Percent)Slot Upgrade Off (Akatsuki Percent)Earth (Akatsuki Sepith)Water (Akatsuki Sepith)Fire (Akatsuki Sepith)Wind (Akatsuki Sepith)Time (Akatsuki Sepith)Space (Akatsuki Sepith)Mirage (Akatsuki Sepith)×20+ 0 EPEarth (Akatsuki Sepith)Water (Akatsuki Sepith)Fire (Akatsuki Sepith)Wind (Akatsuki Sepith)Time (Akatsuki Sepith)Space (Akatsuki Sepith)Mirage (Akatsuki Sepith)×100+ 37 EP
    Closed (Akatsuki Slot)Earth (Akatsuki Sepith)Water (Akatsuki Sepith)Fire (Akatsuki Sepith)Wind (Akatsuki Sepith)Time (Akatsuki Sepith)Space (Akatsuki Sepith)Mirage (Akatsuki Sepith)×30+ 7 EPEarth (Akatsuki Sepith)Water (Akatsuki Sepith)Fire (Akatsuki Sepith)Wind (Akatsuki Sepith)Time (Akatsuki Sepith)Space (Akatsuki Sepith)Mirage (Akatsuki Sepith)×200+ 50 EP
    Closed (Akatsuki Slot)Earth (Akatsuki Sepith)Water (Akatsuki Sepith)Fire (Akatsuki Sepith)Wind (Akatsuki Sepith)Time (Akatsuki Sepith)Space (Akatsuki Sepith)Mirage (Akatsuki Sepith)×50+ 10 EPEarth (Akatsuki Sepith)Water (Akatsuki Sepith)Fire (Akatsuki Sepith)Wind (Akatsuki Sepith)Time (Akatsuki Sepith)Space (Akatsuki Sepith)Mirage (Akatsuki Sepith)×300+ 75 EP
2   Closed (Akatsuki Slot)Earth (Akatsuki Sepith)Water (Akatsuki Sepith)Fire (Akatsuki Sepith)Wind (Akatsuki Sepith)Time (Akatsuki Sepith)Space (Akatsuki Sepith)Mirage (Akatsuki Sepith)×20+ 0 EPEarth (Akatsuki Sepith)Water (Akatsuki Sepith)Fire (Akatsuki Sepith)Wind (Akatsuki Sepith)Time (Akatsuki Sepith)Space (Akatsuki Sepith)Mirage (Akatsuki Sepith)×100+ 37 EP
    Closed (Akatsuki Slot)Earth (Akatsuki Sepith)Water (Akatsuki Sepith)Fire (Akatsuki Sepith)Wind (Akatsuki Sepith)Time (Akatsuki Sepith)Space (Akatsuki Sepith)Mirage (Akatsuki Sepith)×30+ 7 EPEarth (Akatsuki Sepith)Water (Akatsuki Sepith)Fire (Akatsuki Sepith)Wind (Akatsuki Sepith)Time (Akatsuki Sepith)Space (Akatsuki Sepith)Mirage (Akatsuki Sepith)×200+ 50 EP
    Closed (Akatsuki Slot)Earth (Akatsuki Sepith)Water (Akatsuki Sepith)Fire (Akatsuki Sepith)Wind (Akatsuki Sepith)Time (Akatsuki Sepith)Space (Akatsuki Sepith)Mirage (Akatsuki Sepith)×50+ 10 EPEarth (Akatsuki Sepith)Water (Akatsuki Sepith)Fire (Akatsuki Sepith)Wind (Akatsuki Sepith)Time (Akatsuki Sepith)Space (Akatsuki Sepith)Mirage (Akatsuki Sepith)×300+ 75 EP
Display
Combat Orbment (Akatsuki)
15x100


15x100


41x184
41x184
41x184
41x184
Master (Akatsuki Slot)
Slot L (Akatsuki Slot)
Slot L (Akatsuki Slot)
Slot L (Akatsuki Slot)
Slot L (Akatsuki Slot)
Slot L (Akatsuki Slot)
Slot L (Akatsuki Slot)
Open L (Akatsuki Slot)
Open L (Akatsuki Slot)
Open L (Akatsuki Slot)
Open L (Akatsuki Slot)
Open L (Akatsuki Slot)
Open L (Akatsuki Slot)

Brave Order[]

Trails of Cold Steel IV[]

Name BP Effect
Adamantite Formation
金剛陣
4 Damaged Received -50% (4 turns)
CP+50

Gallery[]

See also: Estelle Bright/Portraits

Trails in the Sky FC[]

Trails in the Sky SC[]

Trails in the Sky the 3rd[]

Trails from Zero[]

Trails to Azure[]

Trails of Cold Steel II[]

Trails of Cold Steel IV[]

Trails into Reverie[]

Akatsuki no Kiseki[]

Sora no Kiseki The Animation[]

The Legend of Heroes: Trails of Cold Steel: Northern War[]

Other[]

Trivia[]

  • Estelle is tied with Joshua, Tita Russell, and Agate Crosner for having the second-most number of playable appearances, with 6, behind Fie Claussell who has 7. Estelle is playable in each Sky game, Zero, the final Cold Steel game and Reverie. She and Joshua are also the only characters who are playable in each arc, including Reverie.

References[]

Advertisement