Fishing (釣り) is an in-game activity present in each game of the series.
- 1 Background
- 2 Gameplay
- 3 Lists of Fish
- 4 Lists of Fishing Locations
- 5 Lists of Rods and Equipment
- 6 Gallery
Across the continent of Zemuria, a wide range of salt water and freshwater fish and sea life can be found and caught using a fishing rod in lakes, rivers and the ocean. A great many individuals across the continent have devoted their time to honing the craft of obtaining these fish and developing the past time, including each of the games' protagonists.
Throughout the various bodies of water, a common theme is the presence of 'Guardians', legendary fish of great size or strength that can only be caught by the most proficient and elite anglers. Amongst these are the Ostia Guardian and the Trista Guardian, with one usually featuring in each game to serve as the final fish which can only be caught after all others are obtained.
Fish are known to be susceptible to the changes in the world such as disturbance to the Septium veins and other supernatural stimuli such as the Erebonian Curse. Such things can cause the types of fish in various areas to change.
Furthering the prestige, love and joy of fishing, various organizations exist which promote fishing. Founded in Erebonia, the Lakelord Corporation made its fortune selling high quality fishing equipment, including tackle and rods which is shipped internationally. Its founder, Lakelord I established the company and his love of fishing after having been shipwrecked on a deserted isle for months and forced to fish for sustenance. Despite being barons, the prestige of the Lakelord family is particular well-known for their fishing expertise and name recognition.
Lakelord III, grandson of the the founder of the corporation, founded the Imperial Fishing Club after gathering several fishing enthusiasts. Comprised of mostly elite anglers, including the Elite Four, the Club is base in Erebonia but has plans to expand its influence and reach to otehr countries. Lakelord himself with the elite four are touring the continent. Part of their operational fishing activities include checking the health and quality of various bodies of water, as a means of giving back.
Founded in Liberl by former Imperial Fishing Club member, Herbert Fisher, is the Fisherman's Guild. Their headquarters are in Grancel, Liberl but they operate in various countries. Bitter rivals for a long time, the Club and the Guild have come into conflict several times in their coexistent history, culminating in the Club's takeover of the Guild's branch in Crossbell, which was eventually settled after a fishing competition. In the present, the two organizations are on much friendlier terms and cooperate, holding exhibition matches, friendly rivalry and love of the sport.
A third, as of yet unidentified, fishing group exists in Calvard which Lakelord III and the Elite four came across and fished against, in a match that was closer than they would have liked.
Trails in the Sky FC, SC, and the 3rd
Fishing is introduced from the First Chapter of Trails in the Sky FC, however only in a limited capacity while at Valleria Shore. Estelle Bright's travels bring her to the Valleria Lakeshore Inn where she is given a rod and invited to try fishing by Lloyd. She is later given a rod and fishes across the country during her work across Liberl in Trails in the Sky SC.
Fishing only appears in one of Phantasma's Memory doors in Trails in the Sky the 3rd, where Estelle's skills as an angler start to attract various challengers of ever-increasing strength. This eventually results in a challenge from Herbert Fisher himself who challenge Estele after gliding up to her in a boat on Ruan's coastline. After Estelle's victory, Herbert is temporarily put off fishing, granting her the title of 'Divine Angler' and leadership of the Guild, which Estelle appears to decline.
Lloyd Bannings is given a rod by branch manager Celdan and is inadvertently made a member of the Guild. He fishes across Crossbell state and works his way up the angler ranks. After the property is unused for a while with a restraining order in place, the branch is taken over by the Imperial Fishing club and the Special Support Section are asked to investigate. With Lloyd acting as a mediator, they decide that the branch can be given back if the Guild can defeat Lakelord III and the Elite Four, which Lloyd eventually does. As part of the process, Celdan declares all anglers will start anew from the first ranks and work their way up. The Club is invited to stay in Crossbell afterwards instead of leaving.
Rean Schwarzer meets Kenneth Lakelord near one of Thors Military Academy's pools and is introduced to the world of fishing after being given a rod. Kenneth acts a intermediary for Rean, giving him increasing rewards and titles after he develops his fishing skills. Rean continues to fish across the Empire, including throughout the October War. In his travels, he encounters other avid fishermen such as Annabelle who has run away from her family to avoid a marriage to Lakelord III. Rean is asked by Kenneth to help him in a fishing duel against Lakelord III and Narses to win Annabelle's freedom, which they win. Annabelle apparently sets her sights on the second Lakelord son however.
With the Fisherman's Guild and Imperial Fishing Club on Good terms, they start to cooperate on activities such as exhibition matches, with one being held near the River Ostia. Kenneth and Annabelle tour the continent together on a fishing journey. Rean, now an instructor at Thors Branch Campus, teaches his students in the new Class VII how to fish, and the group continue to find various fishing spots across the Empire during their field studies and exercises.
The outbreak of the Great Twilight and the presence of the Erebonian Curse causes a change in the fish of Erebonia. With Rean missing, Euclice of the Club asks his students to continue their fishing activities across the empire, which they do.
The various Divine Anglers (and Rean who is a God Angler) unite and fish together for the first time in the series. With the appearance of Reverse babel in Crossbell, the Guild wants to do everything they can to help, which is in this case, fishing for food supplies. Swin Abel is given a rod and invited to try fishing by the Guild, which he does as he sees it as a valuable way to gain information. The various protagonists can be seen fishing together in the Infinity Corridor.
Fishing isn't available in this game.
In the South Block Burglary quest in Chapter 1, Estelle has an opportunity to fish at Valleria Lakeshore. When the opportunity for fishing is presented, Estelle must choose one of three locations, one of three types of Bait and one of three ways to reel in the Fish. Estelle will cast her line and an exclamation mark will appear when a fish is on the line.
|West||Bait||Pull Immediately||Wait||Wait Longer|
|Live Bait||Smelt||Tiger Rockfish||Liberl Carp|
|South||Bait||Pull Immediately||Wait||Wait Longer|
|Lure||Holey Boots||Liberl Carp||Holey Boots|
|Live Bait||Smelt||Smelt||Holey Boots|
|Fly||Smelt||Holey Boots||Holey Boots|
|East||Bait||Pull Immediately||Wait||Wait Longer|
|Lure||Liberl Carp||Rainbow Trout||Smelt|
|Live Bait||Smelt||Rainbow Trout||Liberl Carp|
|Fly||Holey Boots||Rainbow Trout||Tiger Rockfish|
From Trails in the Sky SC and onward, fishing has been re-introduced as a permanent activity that can be carried out any time the party finds fishing Spots.
There are several fishing rods (in contrast to FC where there is only one) and bait that can be used, the combination chosen along with the fishing spot provides unique fish that can be re-used as bait or used as ingredients in recipes.
There is also the introduction of a weighting system for fish, Rege being the standard comparative unit. Fish may contain accessories, items or Sepith in their mouths once caught, based on the weight of the fish. Heavier fish offer larger rewards. Some drops are unique, such as the Granakor that contains the Tiger Heart and Crimson Eye. Another new addition is the Fishing Guide, a journal for the fisherman. The Fishing Guide records the location, species, weight of the fish, along with the heaviest fish from each species caught.
Fishing spots all around Liberl can be used by approaching them. Once initiated, a menu for fishing rods and bait selection will appear. Estelle will cast her line, an exclamation mark will appear when a Fish is snagged. Immediately when a Fish is snagged, the player must reel in the Fish. The period of opportunity the player has to reel in Fish is determined by both size and rarity of the Fish snagged. Some Fish, especially the rare single game catch, the Dynatrad, will break the line almost immediately after the casting animation.
Fishing mechanics are largely similar in Crossbell to their previous appearance.
In Trails from Zero, A total of 24 different types of fish can be caught, including the Serpenthead. There are five rods that can be selected: the Novice Rod, Feather Tackle, Bamboo Rod, Horizon Rod and Aqua Wizard.
In Trails to Azure, A total of 31 different types of fish can be caught, including the Giga Rook. There are five rods that can be selected: the Primary Rod, Little Shooter, Bamboo Rod, Sturdy Rod 'Viking' and Aqua Ruler.
There are six ranks that can be moved through:
|Hobbyist Fisher||4 or more types of fish|
|Professional Fisher||8 or more types of fish|
|2nd Class Fisher||12 or more types of fish|
|1st Class Fisher||16 or more types of fish|
|Master Fisher||23 types of fish caught|
|Divine Angler||Catch the Serpenthead|
Fishing mechanics are slightly different starting from the games set in Erebonia. Fishing spots can be found all over the empire, indicated by ripples in the water. Additionally, groundbait is needed to be able to fish, which can be bought or obtained as a monster drop, chest item or found by breaking objects in the environment.
Upon fishing, the fish will appear and try to escape, necessitating the pressing of a certain key or button. There is a time limit, shown by a bar transitioning from green to red, which shortens in length. Generally, more valuable fish take longer to reel in, require more button inputs and escape quicker. Fish will spit out a reward (usually Sepith) upon success.
In Trails of Cold Steel, a total of 20 different types of fish can be caught, including the Giant Swordtail. In Trails of Cold Steel II, a total of 24 different types of fish can be caught, including the Arch Tyrant. Locations are recorded in the student notebooks, and any missing fish can be obtained from Trista pond.
Building from the mechanics introduced in the previous pair of games, fishing now features some additional steps. It is now possible to customise the fishing rod with additional attachments which can be bought or obtained as rewards. Each attachment makes part of the fishing mechanics easier.
The first interface opens a timed window with a revolving bar made up of a blue, green and yellow section, decreasing in size. The smaller the section, the larger the fish is likely to be. The bar will continue to revolve until the bubble in the middle of the circle has run out. If successful, the fishing process moves onto the next stage, where an input must be mashed whilst keeping track of the tension. Too many inputs and the line will break, releasing the fish, too few and the fish pull pull away and escape. When successful a reward menu will present itself with the displayed fish and the size and rewards shown.
In Trails of Cold Steel III, a total of 25 different types of fish can be caught, including the Emperor Perch. In Trails of Cold Steel IV, a total of 30 different types of fish can be caught, including the Grand Lakelord. Locations are recorded in the student notebooks, and any missing fish can be obtained from Eryn pond.
Fishing mechanics are carried over from the previous two games.