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Millium Orion - SD Model (Sen III)
Hold on, it looks like Millium wants to tell you something.
Hey-hey! White Rabbit here! Lammy scanned this article and said it contains unmarked spoilers for all Trails games. Turn back now if you don't want to get lasered! Okay, byee!

The IBC, short for International Bank of Crossbell (クロスベル国際銀行(こくさいぎんこう)), is a large banking organisation in Crossbell City.

Background[]

The IBC manages the vast quantities of money flowing into Crossbell and supports the economies of nations across the continent. The IBC's interests extend beyond banking, too. In addition to providing most of the funding for the Epstein Foundation's Orbal Network Project, the bank manages theme parks and other similar diversions.[1]

The IBC is the largest organisation of Zemuria in terms of assets, followed by Reinford Group.[2]

Trails from Zero[]

Background[]

The IBC building serves as the headquarters of the IBC in Crossbell with Dieter Crois as its CEO. The Special Support Section visit the headquarters on many occasions as part of their duties or when they need to visit Mariabell Crois. They use the terminals on its lowest floor to access the Orbal Network.

Olivert Reise Arnor - SD (Ao)
Hello there, beautiful. May I have a moment of your time?
Please be aware spoilers for Trails from Zero may be present in the following section. Hit [Show] on the right if the show must go on. Adios, amigos!

After rescuing the SSS from brainwashed Revache members in the highway, Dieter and Mariabell take the SSS to the IBC building and give them shelter behind its fortified gates while the brainwashed members of the Crossbell Guardian Force, lay siege. When they plant a bomb to destroy the gates, the SSS comes out to defuse and hold back the waves of guardsmen until they're surrounded.

Joachim Guenter speaks with them through a guardsman, ordering them to give KeA to him or be forcefed Gnosis and controlled, but Arios MacLaine arrives to save them, together with Alex Dudley and Sergei Lou. Arios tells them where Guenter's base is located, with the chief driving the SSS on Dieter's armored car while the rest stay behind to protect KeA.

There we go, the end of spoilers. Thank you for your time!

Map[]

IBC
borderless

Quests[]

Shops[]

IBC - Counter[]

IBC - Counter[note 1]
IBCカウンター
Items Sold
Accessory (Crossbell Item) Catty Bank ADF+3 500 mira
Accessory (Crossbell Item) Froggy Bank[note 2] ADF+5 1000 mira
Sepith Trade
Earth (Crossbell Sepith) = 22 mira Water (Crossbell Sepith) = 22 mira Fire (Crossbell Sepith) = 22 mira Wind (Crossbell Sepith) = 22 mira
Time (Crossbell Sepith) = 33 mira Space (Crossbell Sepith) = 33 mira Mirage (Crossbell Sepith) = 33 mira
  1. The higher exchange rates only apply after obtaining the IBC Primary Card as a reward for completing Assistance With New Service.
  2. Only available from Chapter 3 onwards.
Olivert Reise Arnor - SD (Ao)
Hello there, beautiful. May I have a moment of your time?
Please be aware spoilers for Trails from Zero may be present in the following section. Hit [Show] on the right if the show must go on. Adios, amigos!

IBC - Counter[]

IBC - Counter (Lanfei)
IBCカウンター
Only during The Attack on Crossbell
Items Sold
Tonfa (Crossbell Weapon) Prisoner Taker STR+116/DEF+18 7000 mira
Tonfa (Crossbell Weapon) Buzzer Beater STR+150/DEF+25 9500 mira
Orbal Gun (Crossbell Weapon) Beatrice STR+112/RNG+4/ACC+5% 7250 mira
Orbal Gun (Crossbell Weapon) Bloody Messiah STR+145/RNG+4/ACC+5% 10000 mira
Orbal Staff (Crossbell Weapon) Stargazer STR+120/RNG+2 7750 mira
Orbal Staff (Crossbell Weapon) Professor STR+200/RNG+2 11000 mira
Halberd (Crossbell Weapon) Brain Buster STR+120/RNG+1 7500 mira
Halberd (Crossbell Weapon) Destroyer STR+160/RNG+1 10500 mira
Armour (Crossbell Item) Rigid Leather DEF+72/ADF+36 7000 mira
Armour (Crossbell Item) Full Metal Coat DEF+100/ADF+50 10000 mira
Boots (Crossbell Item) Combat Boots DEF+36/MOV+2 6000 mira
Boots (Crossbell Item) Dual Guarders DEF+50/MOV+2 8000 mira
Accessory (Crossbell Item) Silver Brooch Prevents Poison 500 mira
Accessory (Crossbell Item) Coral Ring Prevents Seal 500 mira
Accessory (Crossbell Item) Marble Ring Prevents Mute 500 mira
Accessory (Crossbell Item) Luminous Glasses Prevents Blind 500 mira
Accessory (Crossbell Item) Cool Necklace Prevents Burn 1000 mira
Accessory (Crossbell Item) Lighter Prevents Freeze 1000 mira
Accessory (Crossbell Item) Mystic Stole Prevents Petrify 1000 mira
Accessory (Crossbell Item) Tinkle Earrings Prevents Sleep 1000 mira
Accessory (Crossbell Item) Steel Wrist Prevents Faint 1000 mira
Accessory (Crossbell Item) Floral Bottle Prevents Confuse 1500 mira
Accessory (Crossbell Item) Holy Chain Prevents Deathblows 1500 mira
Potion (Crossbell Item) Tear Balm Restores 500 HP 200 mira
Potion (Crossbell Item) Teara Balm Restores 2000 HP 800 mira
Potion (Crossbell Item) Tearal Balm Restores 5000 HP 2000 mira
Potion (Crossbell Item) EP Charge Restores 100 EP 500 mira
Potion (Crossbell Item) EP Charge II Restores 300 EP 1000 mira
Potion (Crossbell Item) Reviving Balm Revives & Restores 500 HP 500 mira
Potion (Crossbell Item) Celestial Balm Revives & Restores 2000 HP 2000 mira
Potion (Crossbell Item) Smoke Grenade 100% success fleeing battle 100 mira
Potion (Crossbell Item) Battle Scope Analysis 100 mira
Potion (Crossbell Item) Antidote Cures Poison 100 mira
Potion (Crossbell Item) Softening Ointment Cures Petrify 160 mira
Potion (Crossbell Item) Insulating Tape Cures Mute 100 mira
Potion (Crossbell Item) Warmer Cures Freeze 160 mira
Potion (Crossbell Item) Relaxant Cures Seal 100 mira
Potion (Crossbell Item) Cooling Spray Cures Burn 160 mira
Potion (Crossbell Item) Eye Drop Cures Blind 100 mira
Potion (Crossbell Item) Mint Drop Cures Sleep 160 mira
Potion (Crossbell Item) Stimulant Cures Faint 200 mira
Potion (Crossbell Item) Sedative Cures Confuse 200 mira
Potion (Crossbell Item) S-Tablet Cures Stat Down 500 mira
Potion (Crossbell Item) Curia Balm Cures Ailments 1500 mira
Food Ingredient (Crossbell Item) White Rice Rice with a brilliant gleam. Suitable for any type of recipe. 200 mira
Food Ingredient (Crossbell Item) Five-Colored Miso Seasoning from the East, made by fermenting five types of grain. Very nutritious and good for health. 200 mira
Food Ingredient (Crossbell Item) Scorching Wine Famous make of a well-established winery. Its distinguished dry taste is excellent for cooking. 200 mira
Food Ingredient (Crossbell Item) Royal Leaf A popular tree leaf used as an extract since old times. It's even used to flavor candy. 20 mira
Food Ingredient (Crossbell Item) Fresh Herb A sweet herb with a pleasant fragrance. Its use varies from tea to even ridding meats of odors. 10 mira
Food Ingredient (Crossbell Item) Black Pepper Whole black pepper. An essential spice in meat dishes. 10 mira
Food Ingredient (Crossbell Item) Red Pepper A discernibly red hot pepper. Dried ones are often ground into powder. 10 mira
Food Ingredient (Crossbell Item) Sesame Oil A cooking oil with a distinct flavor made from sesame seeds. Adds an aroma for a finishing touch. 16 mira
Food Ingredient (Crossbell Item) Honey Syrup Honey syrup bottled in Armorica Village. A sugar substitute known for being sweet without being too rich. 4 mira
Food Ingredient (Crossbell Item) Kibbled Salt Coarsely ground rock salt. Rich in minerals, it carries a profound flavor. 4 mira
Food Ingredient (Crossbell Item) Milled Flour The most basic of ingredients. Neither pasta nor bread can be made without it. 4 mira
Food Ingredient (Crossbell Item) Fresh Milk Freshly drawn milk from Armorica. Has a soft and sweet taste. Rich in nutrition. 50 mira
Food Ingredient (Crossbell Item) Sharp Cheese Ripened cheese made from freshly drawn milk. 30 mira
Food Ingredient (Crossbell Item) Fresh Egg A newly laid egg from free-range chickens. A basic ingredient essential for cooking. 10 mira
Food Ingredient (Crossbell Item) Luscious Orange A hand-picked fruit from a farming village. Vivid orange like the setting sun. 20 mira
Food Ingredient (Crossbell Item) Ripe Apple A succulent treat harvested after it has grown to maturity. Packed with sweet nectar. 20 mira
Food Ingredient (Crossbell Item) Seven-Colored Beans New varieties that can be used in seven different recipes. Can be difficult to use since the taste changes with heat. 20 mira
Food Ingredient (Crossbell Item) King Potato A large and very filling potato. Be sure to cook thoroughly. 10 mira
Food Ingredient (Crossbell Item) Crying Onion An onion that splashes juices when cut. Inexperienced cooks will not stop tearing up. 10 mira
Food Ingredient (Crossbell Item) Brilliant Carrot A brightly-colored carrot that was raised in sunlight. People who dislike carrots may unexpectedly enjoy it. 10 mira
Food Ingredient (Crossbell Item) Acerbic Tomato A new kind of tomato native to the Liberl Kingdom. Unimaginably bitter. 100 mira
Food Ingredient (Crossbell Item) Marbled Steak A mouthwatering cut of meat that's tender and marbled with fat. Great in dishes from stew to steak. 100 mira
Food Ingredient (Crossbell Item) Tender Whitefish Delicate cuts of white fish flesh. Can be eaten grilled, lightly seared, or (if fresh enough) raw. 100 mira
Sepith Trade
Earth (Crossbell Sepith) = 21 mira Water (Crossbell Sepith) = 21 mira Fire (Crossbell Sepith) = 21 mira Wind (Crossbell Sepith) = 21 mira
Time (Crossbell Sepith) = 32 mira Space (Crossbell Sepith) = 32 mira Mirage (Crossbell Sepith) = 32 mira
IBC - Counter (Corinna)
IBCカウンター
Only during The Attack on Crossbell
Items Sold
Accessory (Crossbell Item) Meghaduta Prevents Seal/Mute Accessory (Crossbell Item) Marble Ring ×2
Accessory (Crossbell Item) Luminous Glasses ×2
Accessory (Crossbell Item) Lunar Pendulum Prevents Poison/Blind/Burn Accessory (Crossbell Item) Cool Necklace ×2
Accessory (Crossbell Item) Lighter ×2
Accessory (Crossbell Item) Solar Pendulum Prevents Freeze/Petrify Accessory (Crossbell Item) Silver Brooch ×2
Accessory (Crossbell Item) Floral Bottle ×2
Accessory (Crossbell Item) Coral Ring ×2
Accessory (Crossbell Item) Stellar Pendulum Prevents Faint/Sleep/Confuse Accessory (Crossbell Item) Tinkle Earrings ×2
Accessory (Crossbell Item) Steel Wrist ×2
Accessory (Crossbell Item) Mystic Stole ×2
Earth (Crossbell Quartz) Poison Chance to poison enemy +10% Earth (Crossbell Quartz) Defense 1 ×3
Earth (Crossbell Quartz) Petrify Chance to petrify enemy +10% Earth (Crossbell Quartz) Defense 2 ×3
Water (Crossbell Quartz) Mute Chance to mute enemy +10% Water (Crossbell Quartz) Shield 1 ×3
Water (Crossbell Quartz) Freeze Chance to freeze enemy +10% Water (Crossbell Quartz) Shield 2 ×3
Fire (Crossbell Quartz) Seal Chance to seal enemy +10% Fire (Crossbell Quartz) Attack 1 ×3
Fire (Crossbell Quartz) Burn Chance to burn enemy +10% Fire (Crossbell Quartz) Attack 2 ×3
Wind (Crossbell Quartz) Blind Chance to blind enemy +10% Wind (Crossbell Quartz) Evade 1 ×3
Wind (Crossbell Quartz) Sleep Chance to sleep enemy +10% Wind (Crossbell Quartz) Evade 2 ×3
Mirage (Crossbell Quartz) Confuse Chance to confuse enemy +10% Earth (Crossbell Quartz) Petrify
Water (Crossbell Quartz) Freeze
Fire (Crossbell Quartz) Burn
Wind (Crossbell Quartz) Sleep
Earth (Crossbell Quartz) Defense 2 DEF+6%/STR-2% Earth (Crossbell Quartz) Poison ×2
Earth (Crossbell Quartz) Defense 3 DEF+9%/STR-3% Earth (Crossbell Quartz) Petrify ×2
Water (Crossbell Quartz) Shield 2 ADF+6%/ATS-2% Water (Crossbell Quartz) Mute ×2
Water (Crossbell Quartz) Shield 3 ADF+9%/ATS-3% Water (Crossbell Quartz) Freeze ×2
Fire (Crossbell Quartz) Attack 2 STR+6%/DEF-2% Fire (Crossbell Quartz) Seal ×2
Fire (Crossbell Quartz) Attack 3 STR+9%/DEF-3% Fire (Crossbell Quartz) Burn ×2
Wind (Crossbell Quartz) Evade 2 EVA+10% Wind (Crossbell Quartz) Blind ×2
Wind (Crossbell Quartz) Evade 3 EVA+15% Wind (Crossbell Quartz) Sleep ×2
Water (Crossbell Quartz) HP 2 Max HP+10% Water (Crossbell Quartz) HP 1 ×5
Water (Crossbell Quartz) HP 3 Max HP+15% Water (Crossbell Quartz) HP 2 ×6
Wind (Crossbell Quartz) Move 2 MOV+2 Wind (Crossbell Quartz) Move 1 ×5
Wind (Crossbell Quartz) Move 3 MOV+3 Wind (Crossbell Quartz) Move 2 ×6
Time (Crossbell Quartz) Action 2 SPD+20% Time (Crossbell Quartz) Action 1 ×5
Time (Crossbell Quartz) Action 3 SPD+30% Time (Crossbell Quartz) Action 2 ×6
Time (Crossbell Quartz) Impede 2 Cancels enemy arts and crafts with 20% success rate Time (Crossbell Quartz) Impede 1 ×5
Time (Crossbell Quartz) Impede 3 Cancels enemy arts and crafts with 30% success rate Time (Crossbell Quartz) Impede 2 ×6
Space (Crossbell Quartz) Hit 2 ACC+20% Space (Crossbell Quartz) Hit 1 ×5
Space (Crossbell Quartz) Hit 3 ACC+30% Space (Crossbell Quartz) Hit 2 ×6
Mirage (Crossbell Quartz) Mind 2 ATS+6%/ADF-2% Mirage (Crossbell Quartz) Mind 1 ×5
Mirage (Crossbell Quartz) Mind 3 ATS+9%/ADF-3% Mirage (Crossbell Quartz) Mind 2 ×6
Space (Crossbell Quartz) EP Cut 2 Arts' EP cost -10%. Space (Crossbell Quartz) EP Cut 1 ×5
Space (Crossbell Quartz) EP Cut 3 Arts' EP cost -15%. Space (Crossbell Quartz) EP Cut 2 ×6
Mirage (Crossbell Quartz) EP 2 Max EP+10% Mirage (Crossbell Quartz) EP 1 ×5
Mirage (Crossbell Quartz) EP 3 Max EP+15% Mirage (Crossbell Quartz) EP 2 ×6
Wind (Crossbell Quartz) Hare Increases chance of escaping from battle by 50%. Mirage (Crossbell Quartz) Mind 1 ×5
Wind (Crossbell Quartz) Intimidation Enemies more likely to run away on the field. Space (Crossbell Quartz) Heaven's Eye
Wind (Crossbell Quartz) Move 2
Time (Crossbell Quartz) Cast Time to cast arts is cut by 25%. Time (Crossbell Quartz) Action 1
Time (Crossbell Quartz) Action 2
Time (Crossbell Quartz) Action 3
Time (Crossbell Quartz) Luck Increases enemy item drop rate by 30%. Water (Crossbell Quartz) Heal ×2
Space (Crossbell Quartz) Range Arts' effect range+1. Space (Crossbell Quartz) Hit 1
Space (Crossbell Quartz) Hit 2
Space (Crossbell Quartz) Hit 3
Space (Crossbell Quartz) Heaven's Eye Combines the effects of Eagle Eye and Information. Space (Crossbell Quartz) Eagle Eye
Mirage (Crossbell Quartz) Information
Mirage (Crossbell Quartz) Detection Displays treasure chest locations on mini map. Space (Crossbell Quartz) Heaven's Eye
Mirage (Crossbell Quartz) Mind 2
Mirage (Crossbell Quartz) Bewitch Slows movement of enemies attacked on the field. Wind (Crossbell Quartz) Hare
Wind (Crossbell Quartz) Intimidation
Potion (Crossbell Item) Teara Balm Restores 2000 HP Potion (Crossbell Item) Tear Balm ×5
Potion (Crossbell Item) Tearal Balm Restores 5000 HP Potion (Crossbell Item) Teara Balm ×3
Potion (Crossbell Item) EP Charge II Restores 300 EP Potion (Crossbell Item) EP Charge ×4
Potion (Crossbell Item) Celestial Balm Revives & Restores 2000 HP Potion (Crossbell Item) Reviving Balm ×5
Food Ingredient (Crossbell Item) Beast Flesh Monster flesh with a slight odor. The more you chew it, the better it tastes. Food Ingredient (Crossbell Item) Marbled Steak ×4
Food Ingredient (Crossbell Item) Fish Fillet Fish with a rather sinewy texture. It's quite tough to chew for being light white meat. Food Ingredient (Crossbell Item) Tender Whitefish ×4
Food Ingredient (Crossbell Item) Chitinous Shell A highly nutritious monster's shell. Used as a medicinal powder in the East. Food Ingredient (Crossbell Item) Scorching Wine ×5
Food Ingredient (Crossbell Item) Monster Egg An egg with a wild flavor. Taste and size varies depending on the type of monster. Food Ingredient (Crossbell Item) Fresh Egg ×5
Food Ingredient (Crossbell Item) Savory Pinion A thin, clear membranous wing. It is mainly used to flavor dishes. Food Ingredient (Crossbell Item) Royal Leaf ×5
Food Ingredient (Crossbell Item) Prickly Seed A seed covered by a host of tiny thorns. Sauteing it in a frying pan really brings out the flavor. Food Ingredient (Crossbell Item) Seven-Colored Beans ×5
Food Ingredient (Crossbell Item) Clear Gelatin A tasteless, scentless gelatinous strand. It melts in the mouth like a smooth froth. Food Ingredient (Crossbell Item) Sesame Oil ×5

Guillaume Orbal Factory[]

Guillaume Orbal Factory
オーブメント工房《ギヨーム工房》
Only during The Attack on Crossbell
Quartz Synthesis
Earth (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Defense 1 DEF+3%/STR-1% Earth (Crossbell Sepith)×40
Earth (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Defense 2 DEF+6%/STR-2% Earth (Crossbell Sepith)×200
Earth (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Defense 3 DEF+9%/STR-3% Earth (Crossbell Sepith)×1000
Earth (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Poison Chance to poison enemy +10% Earth (Crossbell Sepith)×100 Wind (Crossbell Sepith)×40
Earth (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Petrify Chance to petrify enemy +10% Earth (Crossbell Sepith)×500
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) HP 1 Max HP+5% Water (Crossbell Sepith)×40
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) HP 2 Max HP+10% Water (Crossbell Sepith)×200
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) HP 3 Max HP+15% Water (Crossbell Sepith)×1000
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Shield 1 ADF+3%/ATS-1% Water (Crossbell Sepith)×40
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Shield 2 ADF+6%/ATS-2% Water (Crossbell Sepith)×200
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Shield 3 ADF+9%/ATS-3% Water (Crossbell Sepith)×1000
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Mute Chance to mute enemy +10% Water (Crossbell Sepith)×100 Mirage (Crossbell Sepith)×40
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Freeze Chance to freeze enemy +10% Water (Crossbell Sepith)×500
Fire (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Attack 1 STR+3%/DEF-1% Fire (Crossbell Sepith)×40
Fire (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Attack 2 STR+6%/DEF-2% Fire (Crossbell Sepith)×200
Fire (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Attack 3 STR+9%/DEF-3% Fire (Crossbell Sepith)×1000
Fire (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Seal Chance to seal enemy +10% Fire (Crossbell Sepith)×100 Space (Crossbell Sepith)×40
Fire (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Burn Chance to burn enemy +10% Fire (Crossbell Sepith)×500
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Evade 1 EVA+5% Wind (Crossbell Sepith)×40
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Evade 2 EVA+10% Wind (Crossbell Sepith)×200
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Evade 3 EVA+15% Wind (Crossbell Sepith)×1000
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Move 1 MOV+1 Wind (Crossbell Sepith)×60
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Move 2 MOV+2 Wind (Crossbell Sepith)×300
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Move 3 MOV+3 Wind (Crossbell Sepith)×1500
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Blind Chance to blind enemy +10% Wind (Crossbell Sepith)×100 Time (Crossbell Sepith)×40
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Sleep Chance to put enemy to sleep enemy +10% Wind (Crossbell Sepith)×500
Time (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Action 1 SPD+10% Time (Crossbell Sepith)×60
Time (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Action 2 SPD+20% Time (Crossbell Sepith)×300
Time (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Action 3 SPD+30% Time (Crossbell Sepith)×1500
Time (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Impede 1 Cancels enemy arts and crafts with 10% success rate Time (Crossbell Sepith)×60 Wind (Crossbell Sepith)×20
Time (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Impede 2 Cancels enemy arts and crafts with 20% success rate Time (Crossbell Sepith)×300 Wind (Crossbell Sepith)×100
Time (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Impede 3 Cancels enemy arts and crafts with 30% success rate Time (Crossbell Sepith)×1500 Wind (Crossbell Sepith)×300
Space (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Hit 1 ACC+10% Space (Crossbell Sepith)×40
Space (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Hit 2 ACC+20% Space (Crossbell Sepith)×200
Space (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Hit 3 ACC+30% Space (Crossbell Sepith)×1000
Space (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) EP Cut 1 Arts' EP cost -5% Space (Crossbell Sepith)×60 Time (Crossbell Sepith)Mirage (Crossbell Sepith)×20
Space (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) EP Cut 2 Arts' EP cost -10% Space (Crossbell Sepith)×300 Time (Crossbell Sepith)Mirage (Crossbell Sepith)×100
Space (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) EP Cut 3 Arts' EP cost -15% Space (Crossbell Sepith)×1500 Time (Crossbell Sepith)Mirage (Crossbell Sepith)×500
Space (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Eagle Eye Displays enemies on minimap Space (Crossbell Sepith)×200 Mirage (Crossbell Sepith)×100
Mirage (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) EP 1 Max EP+5% Mirage (Crossbell Sepith)×60 Time (Crossbell Sepith)Space (Crossbell Sepith)×20
Mirage (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) EP 2 Max EP+10% Mirage (Crossbell Sepith)×300 Time (Crossbell Sepith)Space (Crossbell Sepith)×100
Mirage (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) EP 3 Max EP+15% Mirage (Crossbell Sepith)×1500 Time (Crossbell Sepith)Space (Crossbell Sepith)×500
Mirage (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Mind 1 ATS+3%/ADF-1% Mirage (Crossbell Sepith)×40
Mirage (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Mind 2 ATS+6%/ADF-2% Mirage (Crossbell Sepith)×200
Mirage (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Mind 3 ATS+9%/ADF-3% Mirage (Crossbell Sepith)×1000
Mirage (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Information See detailed information about enemies without analyzing. Mirage (Crossbell Sepith)×100
Boots (Crossbell Item) Cloud Nine DEF+60/MOV+4/SPD+5/ACC+20%/Men Only 2400 mira
Boots (Crossbell Item) Dual Guarders
Space (Crossbell Sepith)×1000
Boots (Crossbell Item) Seventh Heaven DEF+60/MOV+4/SPD+5/EVA+10%/Women Only 2400 mira
Boots (Crossbell Item) Dual Guarders
Mirage (Crossbell Sepith)×1000
Armour (Crossbell Item) Haute Couture L DEF+115/ADF+60/SPD+5/Lloyd Only 3000 mira
Key (Crossbell Item) Divine Cloth
Key (Crossbell Item) U-Material ×10
Armour (Crossbell Item) Haute Couture E DEF+125/ADF+80/ATS+20/Elie Only 3000 mira
Key (Crossbell Item) Divine Cloth
Key (Crossbell Item) U-Material ×10
Armour (Crossbell Item) Haute Couture T DEF+130/ADF+75/ATS+20/Tio Only 3000 mira
Key (Crossbell Item) Divine Cloth
Key (Crossbell Item) U-Material ×10
Armour (Crossbell Item) Haute Couture R DEF+120/ADF+60/SPD+5/Randy Only 3000 mira
Key (Crossbell Item) Divine Cloth
Key (Crossbell Item) U-Material ×10
Sepith Trade
Earth (Crossbell Sepith) = 20 mira Water (Crossbell Sepith) = 20 mira Fire (Crossbell Sepith) = 20 mira Wind (Crossbell Sepith) = 20 mira
Time (Crossbell Sepith) = 30 mira Space (Crossbell Sepith) = 30 mira Mirage (Crossbell Sepith) = 30 mira
There we go, the end of spoilers. Thank you for your time!

Trails to Azure[]

Background[]

Although Orchis Tower takes on many roles regarding the governance of Crossbell and the Orbal Network Project, the IBC continues to be an important building.

Olivert Reise Arnor - SD (Ao)
Hello there, beautiful. May I have a moment of your time?
Please be aware spoilers for Trails to Azure may be present in the following section. Hit [Show] on the right if the show must go on. Adios, amigos!

The SSS confront Sigmund Orlando in front of the IBC's building, being the leader of the Red Constellation's attack on the city. After fighting, he detonates the explosives that demolish the building before escaping on their new airship, the Behemoth.

In late S.1204, the International Bank of Crossbell froze all Erebonian and Calvardian assets as part of Crossbell State's declaration of independence from the Empire and Calvard, triggering an offensive from both nations.

There we go, the end of spoilers. Thank you for your time!

Map[]

IBC
borderless

Quests[]

Shops[]

IBC - Counter[]

IBC - Counter
IBCカウンター
Relocates to Orchis Tower from Chapter 4 onwards.
Items Sold
Key (Crossbell Item) Kagemaru Bank A coin bank modeled after the black cat from a popular novel.
Decoration for Tio's room.
500 mira
Accessory (Crossbell Item) Sleepy Cat Coin ADF+15 500 mira
Accessory (Crossbell Item) Leaping Frog Coin ADF+20/MOV+2 1500 mira
Sepith Trade
Earth (Crossbell Sepith) = 21 mira Water (Crossbell Sepith) = 21 mira Fire (Crossbell Sepith) = 21 mira Wind (Crossbell Sepith) = 21 mira
Time (Crossbell Sepith) = 32 mira Space (Crossbell Sepith) = 32 mira Mirage (Crossbell Sepith) = 32 mira

Trails of Cold Steel III and IV[]

After Crossbell's annexation at the hands of the Erebonian Empire, the building now serves as a hub for the Reinford Group. Other organisations such as the Epstein foundation maintain offices and facilities within the building.

Staff[]

  • Dieter Crois (CEO)
  • Mariabell Crois
  • Bills (security guard, gateman)
  • Paul (security guard)
  • Wang (security guard)
  • Lanfei (receptionist)
  • Corinna (receptionist)

Other[]

  • Rizero (trader)

Gallery[]

References[]

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