Below is a list of all available master quartz in Akatsuki no Kiseki. For currently unavailable master quartz, see the list of unimplemented master quartz. This game makes use of the Enigma combat orbment in which a master quartz can be inserted.
Earth[]
Shield[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() シールド |
1 | 50 | 3 | 2 | 4 | 2 | 4 | 0 | |
| 2 | 150 | 9 | 6 | 12 | 6 | 12 | 0 | ||
| 3 | 250 | 15 | 10 | 20 | 10 | 20 | 1 | ||
| 4 | 350 | 21 | 14 | 28 | 14 | 28 | 1 | ||
| 5 | 450 | 27 | 18 | 36 | 18 | 36 | 2 | ||
| Description | Master Quartz that raises DEF & ADF. Gives a powerful DEF & ADF UP effect. | ||||||||
| How to obtain | Reward for clearing 50 dungeons. | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | DEF & ADF UP at the start of battle DEF & ADF+10% for 2 turns |
— | — |
| 2 | DEF & ADF UP at the start of battle DEF & ADF+15% for 3 turns |
— | — |
| 3 | DEF & ADF UP at the start of battle DEF & ADF+20% for 4 turns |
Damage reduction when near death Damage is reduced by 30% for 2 turns when HP is 50% or below (2 times per battle) |
— |
| 4 | DEF & ADF UP at the start of battle DEF & ADF+25% for 5 turns |
Damage reduction when near death Damage is reduced by 40% for 2 turns when HP is 50% or below (2 times per battle) |
— |
| 5 | DEF & ADF UP at the start of battle DEF & ADF+30% for 6 turns |
Damage reduction when near death Damage is reduced by 50% for 2 turns when HP is 50% or below (2 times per battle) |
— |
Aegis[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() イージス |
1 | 200 | 6 | 2 | 10 | 2 | 8 | 0 | |
| 2 | 400 | 12 | 4 | 20 | 4 | 16 | 0 | ||
| 3 | 600 | 18 | 6 | 30 | 6 | 24 | 1 | ||
| 4 | 800 | 24 | 8 | 40 | 8 | 32 | 1 | ||
| 5 | 1000 | 30 | 10 | 50 | 10 | 40 | 2 | ||
| Description | Master Quartz that raises DEF & ADF. Gives the Guard status. | ||||||||
| How to obtain | Reward for clearing Combat Training Chapter 4 | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | Damage reduction at the start of battle Damage is reduced a max of 20% for 1 turn |
— | — |
| 2 | Damage reduction at the start of battle Damage is reduced a max of 40% for 1 turn |
— | — |
| 3 | Damage reduction at the start of battle Damage is reduced a max of 60% for 2 turns |
Guard near when death Recover 1000 HP and Guard 1 attack when HP is 20% or below (1 time per battle) |
— |
| 4 | Damage reduction at the start of battle Damage is reduced a max of 80% for 2 turns |
Guard near when death Recover 2000 HP and Guard 2 attacks when HP is 20% or below (1 time per battle) |
— |
| 5 | Damage reduction at the start of battle Damage is reduced a max of 90% for 2 turns |
Guard near when death Recover 3000 HP and Guard 2 attacks when HP is 20% or below (1 time per battle) |
— |
Juggler[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() ジャグラー |
1 | 100 | 6 | 8 | 4 | 8 | 4 | 0 | |
| 2 | 200 | 12 | 16 | 8 | 16 | 8 | 0 | ||
| 3 | 300 | 18 | 24 | 12 | 24 | 12 | 1 | ||
| 4 | 400 | 24 | 32 | 16 | 32 | 16 | 1 | ||
| 5 | 500 | 30 | 40 | 20 | 40 | 20 | 2 | ||
| Description | Master Quartz that raises STR & ATS. Increases physical damage. | ||||||||
| How to obtain | Reward for clearing Main Quest Chapter 3 | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | Random physical damage up Physical attack damage up between 0% and 10% randomly |
— | — |
| 2 | Random physical damage up Physical attack damage up between 0% and 15% randomly |
— | — |
| 3 | Random physical damage up Physical attack damage up between 0% and 20% randomly |
Hit rate up Hit rate +50 |
— |
| 4 | Random physical damage up Physical attack damage up between 0% and 25% randomly |
Hit rate up Hit rate +75 |
— |
| 5 | Random physical damage up Physical attack damage up between 0% and 30% randomly |
Hit rate up Hit rate +100 |
— |
Water[]
Canon[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() カノン |
1 | 50 | 6 | 2 | 2 | 5 | 3 | 0 | |
| 2 | 150 | 18 | 5 | 5 | 15 | 9 | 0 | ||
| 3 | 250 | 30 | 8 | 8 | 25 | 15 | 1 | ||
| 4 | 350 | 42 | 11 | 11 | 35 | 21 | 1 | ||
| 5 | 450 | 54 | 14 | 14 | 45 | 27 | 2 | ||
| Description | Master Quartz that raises ATS. Magic effectiveness up. | ||||||||
| How to obtain | Reward for clearing Main Quest Chapter 3 | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | HP recovery arts effectiveness up HP recovery +10% |
— | — |
| 2 | HP recovery arts effectiveness up HP recovery +15% |
— | — |
| 3 | HP recovery arts effectiveness up HP recovery +15% |
Random magic damage up Magic attack damage up between 0% and 20% randomly |
— |
| 4 | HP recovery arts effectiveness up HP recovery +20% |
Random magic damage up Magic attack damage up between 0% and 25% randomly |
— |
| 5 | HP recovery arts effectiveness up HP recovery +20% |
Random magic damage up Magic attack damage up between 0% and 30% randomly |
— |
Scepter[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() セプター |
1 | 100 | 6 | 8 | 2 | 10 | 4 | 0 | |
| 2 | 200 | 12 | 16 | 4 | 20 | 8 | 0 | ||
| 3 | 300 | 18 | 24 | 6 | 30 | 12 | 1 | ||
| 4 | 400 | 24 | 32 | 8 | 40 | 16 | 1 | ||
| 5 | 500 | 30 | 40 | 10 | 50 | 20 | 2 | ||
| Description | Master Quartz for utility. Sepith acquired on each attack. | ||||||||
| How to obtain | Reward for logging into the game for 14 days. | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | Set probability to acquire Sepith on attacks and crafts 20% chance on hitting with attacks and crafts |
— | — |
| 2 | Set probability to acquire Sepith on attacks and crafts 30% chance on hitting with attacks and crafts |
— | — |
| 3 | Set probability to acquire Sepith on attacks and crafts 40% chance on hitting with attacks and crafts |
Set probability to acquire Sepith on arts 40% chance on hitting with arts |
— |
| 4 | Set probability to acquire Sepith on attacks and crafts 50% chance on hitting with attacks and crafts |
Set probability to acquire Sepith on arts 50% chance on hitting with arts |
— |
| 5 | Set probability to acquire Sepith on attacks and crafts 60% chance on hitting with attacks and crafts |
Set probability to acquire Sepith on arts 60% chance on hitting with arts |
— |
Aries[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() アリエス |
1 | 200 | 12 | 4 | 4 | 5 | 5 | 1 | |
| 2 | 400 | 24 | 8 | 8 | 10 | 10 | 1 | ||
| 3 | 600 | 36 | 12 | 12 | 15 | 15 | 2 | ||
| 4 | 800 | 48 | 16 | 16 | 20 | 20 | 2 | ||
| 5 | 1000 | 60 | 20 | 20 | 25 | 25 | 3 | ||
| Description | Master Quartz for utility. CP & EP recovery when finishing enemies. | ||||||||
| How to obtain | Clear 「奇襲!三ヵ国会談(3) | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | Recover CP on finishing enemies with attacks and crafts 3 CP per enemy |
— | — |
| 2 | Recover CP on finishing enemies with attacks and crafts 4 CP per enemy |
— | — |
| 3 | Recover CP on finishing enemies with attacks and crafts 5 CP per enemy |
Recover EP on finishing enemies with arts 5 CP per enemy |
— |
| 4 | Recover CP on finishing enemies with attacks and crafts 6 CP per enemy |
Recover EP on finishing enemies with arts 7 CP per enemy |
— |
| 5 | Recover CP on finishing enemies with attacks and crafts 7 CP per enemy |
Recover EP on finishing enemies with arts 10 CP per enemy |
— |
Fire[]
Force[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() フォース |
1 | 100 | 3 | 5 | 3 | 2 | 2 | 0 | |
| 2 | 300 | 9 | 15 | 9 | 5 | 5 | 0 | ||
| 3 | 500 | 15 | 25 | 15 | 8 | 8 | 1 | ||
| 4 | 700 | 21 | 35 | 21 | 11 | 11 | 1 | ||
| 5 | 900 | 27 | 45 | 27 | 14 | 14 | 2 | ||
| Description | Master Quartz that raises STR. Gives a powerful STR UP effect. | ||||||||
| How to obtain | Reward for completing Main Quest 「詐欺事件の調査」 | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | STR UP at the start of battle STR+10% for 1 turn |
— | — |
| 2 | STR UP at the start of battle STR+15% for 2 turns |
— | — |
| 3 | STR UP at the start of battle STR+20% for 2 turns |
Lower enemy's DEF when hit near death Attack has a chance of DEF-20% for 1 turn on opponent when HP is 50% or below (1 time per battle) |
— |
| 4 | STR UP at the start of battle STR+25% for 3 turns |
Lower enemy's DEF when hit near death Attack has a chance of DEF-20% for 2 turns on opponent when HP is 50% or below (1 time per battle) |
— |
| 5 | STR UP at the start of battle STR+30% for 3 turns |
Lower enemy's DEF when hit near death Attack has a chance of DEF-20% for 3 turns on opponent when HP is 50% or below (1 time per battle) |
— |
Axe[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() アックス |
1 | 300 | 6 | 10 | 4 | 3 | 3 | 0 | |
| 2 | 600 | 12 | 20 | 8 | 6 | 6 | 0 | ||
| 3 | 900 | 18 | 30 | 12 | 9 | 9 | 1 | ||
| 4 | 1200 | 24 | 40 | 16 | 12 | 12 | 1 | ||
| 5 | 1500 | 30 | 50 | 20 | 15 | 15 | 2 | ||
| Description | Master Quartz that raises HP & STR. Gives HP recovery on attacks and crafts. | ||||||||
| How to obtain | Participate in Martial Arts Tournament V | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | HP recovery on attacks and crafts 5% of damage is absorbed |
— | — |
| 2 | HP recovery on attacks and crafts 8% of damage is absorbed |
— | — |
| 3 | HP recovery on attacks and crafts 11% of damage is absorbed |
STR up when near death Get CP 10 and STR+10% for 1 turn when HP is 20% or below (1 time per battle) |
— |
| 4 | HP recovery on attacks and crafts 13% of damage is absorbed |
STR up when near death Get CP 20 and STR+15% for 1 turn when HP is 20% or below (1 time per battle) |
— |
| 5 | HP recovery on attacks and crafts 15% of damage is absorbed |
STR up when near death Get CP 30 and STR+20% for 1 turn when HP is 20% or below (1 time per battle) |
— |
Chevalier[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() シュバリエ |
1 | 300 | 6 | 6 | 5 | 4 | 4 | 1 | |
| 2 | 600 | 12 | 12 | 10 | 8 | 8 | 1 | ||
| 3 | 900 | 18 | 18 | 15 | 12 | 12 | 2 | ||
| 4 | 1200 | 24 | 24 | 20 | 16 | 16 | 2 | ||
| 5 | 1500 | 30 | 30 | 25 | 20 | 20 | 3 | ||
| Description | Increase strength and art attack at the start of battle | ||||||||
| How to obtain | Reward for completing the 11 Hard battles in Chapter 1 | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | STR & ATS UP at the start of battle STR and ATS +5% for 1 turn |
— | — |
| 2 | STR & ATS UP at the start of battle STR and ATS +7% for 2 turns |
— | — |
| 3 | STR & ATS UP at the start of battle STR and ATS +9% for 2 turns |
Recover HP when near death Recovers 11% HP for all allies when HP is below 20% (up to once per battle) |
— |
| 4 | STR & ATS UP at the start of battle STR and ATS +11% for 3 turns |
Recover HP when near death Recovers 13% HP for all allies when HP is below 20% (up to once per battle) |
— |
| 5 | STR & ATS UP at the start of battle STR and ATS +13% for 3 turns |
Recover HP when near death Recovers 13% HP for all allies when HP is below 20% (up to once per battle) |
— |
Wind[]
Pixie[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() ピクシィ |
1 | 100 | 12 | 3 | 3 | 8 | 8 | 0 | |
| 2 | 200 | 24 | 6 | 6 | 16 | 16 | 0 | ||
| 3 | 300 | 36 | 9 | 9 | 24 | 24 | 1 | ||
| 4 | 400 | 48 | 12 | 12 | 32 | 32 | 1 | ||
| 5 | 500 | 60 | 15 | 15 | 40 | 40 | 2 | ||
| Description | Master Quartz that raises ATS. Gives a powerful ATS UP effect. | ||||||||
| How to obtain | Reward for completing Main Quest 「遊撃士の仕事」 | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | ATS UP at the start of battle ATS+10% for 1 turn |
— | — |
| 2 | ATS UP at the start of battle ATS+15% for 2 turns |
— | — |
| 3 | ATS UP at the start of battle ATS+20% for 2 turns |
ATS UP when near death Recover 10% EP and get ATS+10% for 1 turn when HP is 20% or below (1 time per battle) |
— |
| 4 | ATS UP at the start of battle ATS+25% for 3 turns |
ATS UP when near death Recover 20% EP and get ATS+15% for 1 turn when HP is 20% or below (1 time per battle) |
— |
| 5 | ATS UP at the start of battle ATS+30% for 3 turns |
ATS UP when near death Recover 30% EP and get ATS+20% for 1 turn when HP is 20% or below (1 time per battle) |
— |
Wing[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() ウィング |
1 | 200 | 4 | 2 | 2 | 3 | 6 | 1 | |
| 2 | 400 | 8 | 4 | 4 | 6 | 12 | 2 | ||
| 3 | 600 | 12 | 6 | 6 | 9 | 18 | 3 | ||
| 4 | 800 | 16 | 8 | 8 | 12 | 24 | 3 | ||
| 5 | 1000 | 20 | 10 | 10 | 15 | 30 | 3 | ||
| Description | Increase agilitiy | ||||||||
| How to obtain | Exchange for 100 quartz vouchers | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | AGL UP At the start of battle, AGL+10 |
— | — |
| 2 | AGL UP At the start of battle, AGL+20 |
— | — |
| 3 | AGL UP At the start of battle, AGL+30 |
Art reflection when near death Reflects 1 art attack, activates when HP is below 20% (up to once per battle) |
— |
| 4 | AGL UP At the start of battle, AGL+40 |
Art reflection when near death Reflects 2 art attack, activates when HP is below 20% (up to once per battle) |
— |
| 5 | AGL UP At the start of battle, AGL+50 |
Art reflection when near death Reflects 2 art attack and 1 physical attack, activates when HP is below 20% (up to once per battle) |
— |
Kusanagi[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() クサナギ |
1 | 200 | 6 | 8 | 4 | 6 | 4 | 0 | |
| 2 | 400 | 12 | 16 | 8 | 12 | 8 | 0 | ||
| 3 | 600 | 18 | 24 | 12 | 18 | 12 | 1 | ||
| 4 | 800 | 24 | 32 | 16 | 24 | 16 | 1 | ||
| 5 | 1000 | 30 | 40 | 20 | 30 | 20 | 2 | ||
| Description | Increase critical rate when an attack is evaded | ||||||||
| How to obtain | Clear hard difficulty battles in chapter 3 | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | CRT rate UP when successful evasion Critical rate +20% up |
— | — |
| 2 | CRT rate UP when successful evasion Critical rate +25% up |
— | — |
| 3 | CRT rate UP when successful evasion Critical rate +25% up |
Instant death attack when near death When attacking, there is a 5% chance of inflicting instant death on the target. Activated when HP is below 20% (up to 1 time per battle) |
— |
| 4 | CRT rate UP when successful evasion Critical rate +35% up |
Instant death attack when near death When attacking, there is a 7% chance of inflicting instant death on the target. Activated when HP is below 20% (up to 1 time per battle) |
— |
| 5 | CRT rate UP when successful evasion Critical rate +40% up |
Instant death attack when near death When attacking, there is a 9% chance of inflicting instant death on the target. Activated when HP is below 20% (up to 1 time per battle) |
— |
Time[]
Crow[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() クロウ |
1 | 200 | 12 | 6 | 4 | 4 | 4 | 1 | |
| 2 | 400 | 24 | 12 | 8 | 8 | 8 | 2 | ||
| 3 | 600 | 36 | 18 | 12 | 12 | 12 | 3 | ||
| 4 | 800 | 48 | 24 | 16 | 16 | 16 | 4 | ||
| 5 | 1000 | 60 | 30 | 20 | 20 | 20 | 5 | ||
| Description | Increase speed at the start of battle | ||||||||
| How to obtain | Increase Ainsel airship to rank 25 | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | SPD UP at the start of battle SPD+7% for 1 turn |
— | — |
| 2 | SPD UP at the start of battle SPD+9% for 2 turns |
— | — |
| 3 | SPD UP at the start of battle SPD+11% for 2 turns |
SPD up when near death SPD+10% for 1 turn. Activates when HP is below 20% (up to 1 time per battle) |
— |
| 4 | SPD UP at the start of battle SPD+13% for 3 turns |
SPD up when near death SPD+15% for 1 turn. Activates when HP is below 20% (up to 1 time per battle) |
— |
| 5 | SPD UP at the start of battle SPD+15% for 3 turns |
SPD up when near death SPD+20% for 1 turn. Activates when HP is below 20% (up to 1 time per battle) |
— |
Keeper[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() キーパー |
1 | 200 | 6 | 3 | 10 | 3 | 6 | 0 | |
| 2 | 400 | 12 | 6 | 20 | 6 | 12 | 0 | ||
| 3 | 600 | 18 | 9 | 30 | 9 | 18 | 1 | ||
| 4 | 800 | 24 | 12 | 40 | 12 | 24 | 1 | ||
| 5 | 1000 | 30 | 15 | 50 | 15 | 30 | 2 | ||
| Description | Recover HP at the start of battle | ||||||||
| How to obtain | Clear 「導力停止の異常事故(2)」 | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | Recover HP at the start of battle Recover 150 HP |
— | — |
| 2 | Recover HP at the start of battle Recover 300 HP |
— | — |
| 3 | Recover HP at the start of battle Recover 450 HP |
HP regen when near death Recovers 900 HP for 3 turns. Activates when HP is below 20% (up to once per battle) |
— |
| 4 | Recover HP at the start of battle Recover 600 HP |
HP regen when near death Recovers 1200 HP for 3 turns. Activates when HP is below 20% (up to once per battle) |
— |
| 5 | Recover HP at the start of battle Recover 750 HP |
HP regen when near death Recovers 1500 HP for 3 turns. Activates when HP is below 20% (up to once per battle) |
— |
Criminal[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() クリミナル |
1 | 200 | 30 | 2 | 2 | 5 | 5 | 0 | |
| 2 | 400 | 60 | 4 | 4 | 10 | 10 | 0 | ||
| 3 | 600 | 90 | 6 | 6 | 15 | 15 | 1 | ||
| 4 | 800 | 120 | 8 | 8 | 20 | 20 | 1 | ||
| 5 | 1000 | 150 | 10 | 10 | 25 | 25 | 2 | ||
| Description | Recover EP at the start of battle | ||||||||
| How to obtain | Clear Hard difficulty training in chapter 2 | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | Recover EP at the start of battle Recover 5 EP |
— | — |
| 2 | Recover EP at the start of battle Recover 7 EP |
— | — |
| 3 | Recover EP at the start of battle Recover 9 EP |
CRT rate up for arts Arts have a 15% chance of becoming a "critical hit" |
— |
| 4 | Recover EP at the start of battle Recover 11 EP |
CRT rate up for arts Arts have a 20% chance of becoming a "critical hit" |
— |
| 5 | Recover EP at the start of battle Recover 13 EP |
CRT rate up for arts Arts have a 25% chance of becoming a "critical hit" |
— |
Space[]
Platinum[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() プラチナ |
1 | 400 | 6 | 2 | 2 | 6 | 8 | 0 | |
| 2 | 800 | 12 | 4 | 4 | 12 | 16 | 0 | ||
| 3 | 1200 | 18 | 6 | 6 | 18 | 24 | 1 | ||
| 4 | 1600 | 24 | 8 | 8 | 24 | 32 | 1 | ||
| 5 | 2000 | 30 | 10 | 10 | 30 | 40 | 2 | ||
| Description | Increase the max UP at the start of battle | ||||||||
| How to obtain | Reward for reaching rank 10 with upgrading the aircraft | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | Max HP UP at the start of battle MAX HP +10% UP for 2 turns |
— | — |
| 2 | Max HP UP at the start of battle MAX HP +15% UP for 3 turns |
— | — |
| 3 | Max HP UP at the start of battle MAX HP +20% UP for 4 turns |
DMG UP when near death Damage UP by 20% |
— |
| 4 | Max HP UP at the start of battle MAX HP +25% UP for 5 turns |
DMG UP when near death Damage UP by 30% |
— |
| 5 | Max HP UP at the start of battle MAX HP +30% UP for 6 turns |
DMG UP when near death Damage UP by 40% |
— |
Moebius[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() メビウス |
1 | 200 | 6 | 5 | 5 | 5 | 5 | 2 | |
| 2 | 400 | 12 | 10 | 10 | 10 | 10 | 3 | ||
| 3 | 600 | 18 | 15 | 15 | 15 | 15 | 3 | ||
| 4 | 800 | 24 | 20 | 20 | 20 | 20 | 4 | ||
| 5 | 1000 | 30 | 25 | 25 | 25 | 25 | 4 | ||
| Description | Increase range and amount of HP recovered by recovery items | ||||||||
| How to obtain | Reward for logging into the game for 60 days. | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | RNG and HP recovery from items RNG+1 and HP recovery +10% (only during battle) |
— | — |
| 2 | RNG and HP recovery from items RNG+2 and HP recovery +15% (only during battle) |
— | — |
| 3 | RNG and HP recovery from items RNG+2 and HP recovery +20% (only during battle) |
Item conservation 5% chance of not consuming recovery item when used |
— |
| 4 | RNG and HP recovery from items RNG+3 and HP recovery +25% (only during battle) |
Item conservation 10% chance of not consuming recovery item when used |
— |
| 5 | RNG and HP recovery from items RNG+3 and HP recovery +30% (only during battle) |
Item conservation 15% chance of not consuming recovery item when used |
— |
Emblem[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() エンブレム |
1 | 200 | 12 | 3 | 6 | 3 | 6 | 1 | |
| 2 | 400 | 24 | 6 | 12 | 6 | 12 | 2 | ||
| 3 | 600 | 36 | 9 | 18 | 9 | 18 | 3 | ||
| 4 | 800 | 48 | 12 | 24 | 12 | 24 | 4 | ||
| 5 | 1000 | 60 | 15 | 30 | 15 | 30 | 4 | ||
| Description | Increase amount of damage received for critical hits | ||||||||
| How to obtain | Clear 「爆弾の捜索(3)」 | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | CRT DMG UP +10% critical damage for 1 turn |
— | — |
| 2 | CRT DMG UP +20% critical damage for 3 turns |
— | — |
| 3 | CRT DMG UP +15% critical damage for 3 turns |
Surprise attack UP 5% chance of "surprise attack" occurring |
— |
| 4 | CRT DMG UP +25% critical damage for 5 turns |
Surprise attack UP 10% chance of "surprise attack" occurring |
— |
| 5 | CRT DMG UP +30% critical damage for 6 turns |
Surprise attack UP 15% chance of "surprise attack" occurring |
— |
Mirage[]
Mirage[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() ミラージュ |
1 | 200 | 24 | 3 | 3 | 6 | 4 | 0 | |
| 2 | 400 | 48 | 6 | 6 | 12 | 8 | 0 | ||
| 3 | 600 | 72 | 9 | 9 | 18 | 12 | 1 | ||
| 4 | 800 | 96 | 12 | 12 | 24 | 16 | 1 | ||
| 5 | 1000 | 120 | 15 | 15 | 30 | 20 | 2 | ||
| Description | Increase odds of putting enemies to sleep from attacks | ||||||||
| How to obtain | Complete exploration area strategy VIII | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | Sleep UP 5% chance of putting enemies to sleep |
— | — |
| 2 | Sleep UP 7% chance of putting enemies to sleep |
— | — |
| 3 | Sleep UP 9% chance of putting enemies to sleep |
HP & EP Thief Every final blow recovers 300 HP and 6 EP by the charatcer equiped with this quartz |
— |
| 4 | Sleep UP 11% chance of putting enemies to sleep |
HP & EP Thief Every final blow recovers 500 HP and 8 EP by the charatcer equiped with this quartz |
— |
| 5 | Sleep UP 13% chance of putting enemies to sleep |
HP & EP Thief Every final blow recovers 700 HP and 10 EP by the charatcer equiped with this quartz |
— |
Phantom[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() ファントム |
1 | 100 | 12 | 5 | 4 | 5 | 4 | 1 | |
| 2 | 200 | 24 | 10 | 8 | 120 | 8 | 2 | ||
| 3 | 300 | 36 | 15 | 12 | 15 | 12 | 3 | ||
| 4 | 400 | 48 | 20 | 16 | 20 | 16 | 4 | ||
| 5 | 500 | 60 | 25 | 20 | 25 | 20 | 4 | ||
| Description | Increase strengh, art attack, and speed at the start of battle | ||||||||
| How to obtain | Reward for logging into the game for 30 days. | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | STR, ATS, SPD UP STR, ATS, SPD +5% for 1 turn |
— | — |
| 2 | STR, ATS, SPD UP STR, ATS, SPD +8% for 1 turn |
— | — |
| 3 | STR, ATS, SPD UP STR, ATS, SPD +12% for 1 turn |
Preemptive attack 10% chance of "preemptive attack" |
— |
| 4 | STR, ATS, SPD UP STR, ATS, SPD +16% for 1 turn |
Preemptive attack 15% chance of "preemptive attack" |
— |
| 5 | STR, ATS, SPD UP STR, ATS, SPD +20% for 1 turn |
Preemptive attack 20% chance of "preemptive attack" |
— |
Katze[]
| Name | Level | Sepith Value | HP | EP | STR | DEF | ATS | ADF | SPD |
|---|---|---|---|---|---|---|---|---|---|
![]() カッツェ |
1 | 300 | 6 | 6 | 5 | 4 | 4 | 1 | |
| 2 | 400 | 24 | 4 | 4 | 16 | 12 | 2 | ||
| 3 | 600 | 36 | 6 | 6 | 24 | 18 | 2 | ||
| 4 | 800 | 48 | 8 | 8 | 32 | 24 | 3 | ||
| 5 | 1000 | 60 | 8 | 8 | 40 | 30 | 4 | ||
| Description | Increase damage received by weak against element arts | ||||||||
| How to obtain | Reward for clearing 「先輩遊撃士の訓練(1)」 on Hard. | ||||||||
| Level | Effect 1 | Effect 2 | Effect 3 |
|---|---|---|---|
| 1 | Elemental weakness DMG UP Elemental weakness damage +10% |
— | — |
| 2 | Elemental weakness DMG UP Elemental weakness damage +15% |
— | — |
| 3 | Elemental weakness DMG UP Elemental weakness damage +20% |
Art DMG absorption 10% chance of absorbing art damage and recovering HP |
— |
| 4 | Elemental weakness DMG UP Elemental weakness damage +25% |
Art DMG absorption 15% chance of absorbing art damage and recovering HP |
— |
| 5 | Elemental weakness DMG UP Elemental weakness damage +30% |
Art DMG absorption 10% chance of absorbing art and physical damage and recovering HP |
— |
Quartz
| |
|---|---|
| Quartz - Master Quartz - Holo Cores - Combat Orbment - Lists of quartz | |
| Liberl arc | FC - SC - The 3rd |
| Crossbell arc | Zero - Azure (Master Quartz) - Reverie (Master Quartz) |
| Erebonia arc | Cold Steel (Master Quartz) - Cold Steel II (Master Quartz) - Cold Steel III (Master Quartz) - Cold Steel IV (Master Quartz) - Reverie (Master Quartz) |
| Calvard arc | Daybreak (Holo Cores) - Daybreak II (Holo Cores) - Horizon (Holo Cores) |
| Spin-offs | Akatsuki (Master Quartz) - Northern War (Master Quartz) |




















