Kiseki Wiki
Kiseki Wiki

Below is a list of all available master quartz in Akatsuki no Kiseki. For currently unavailable master quartz, see the list of unimplemented master quartz. This game makes use of the Enigma combat orbment in which a master quartz can be inserted.

Earth[]

Shield[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Shield
シールド
1 ×1 ×1 50 3 2 4 2 4 0
2 ×2 ×1 150 9 6 12 6 12 0
3 ×3 ×2 250 15 10 20 10 20 1
4 ×4 ×2 350 21 14 28 14 28 1
5 ×5 ×3 450 27 18 36 18 36 2
Description Master Quartz that raises DEF & ADF. Gives a powerful DEF & ADF UP effect.
How to obtain Reward for clearing 50 dungeons.
Level Effect 1 Effect 2 Effect 3
1 DEF & ADF UP at the start of battle
DEF & ADF+10% for 2 turns
2 DEF & ADF UP at the start of battle
DEF & ADF+15% for 3 turns
3 DEF & ADF UP at the start of battle
DEF & ADF+20% for 4 turns
Damage reduction when near death
Damage is reduced by 30% for 2 turns when HP is 50% or below (2 times per battle)
4 DEF & ADF UP at the start of battle
DEF & ADF+25% for 5 turns
Damage reduction when near death
Damage is reduced by 40% for 2 turns when HP is 50% or below (2 times per battle)
5 DEF & ADF UP at the start of battle
DEF & ADF+30% for 6 turns
Damage reduction when near death
Damage is reduced by 50% for 2 turns when HP is 50% or below (2 times per battle)

Aegis[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Aegis
イージス
1 ×1 ×1 200 6 2 10 2 8 0
2 ×1 ×2 400 12 4 20 4 16 0
3 ×2 ×3 600 18 6 30 6 24 1
4 ×2 ×4 800 24 8 40 8 32 1
5 ×3 ×5 1000 30 10 50 10 40 2
Description Master Quartz that raises DEF & ADF. Gives the Guard status.
How to obtain Reward for clearing Combat Training Chapter 4
Level Effect 1 Effect 2 Effect 3
1 Damage reduction at the start of battle
Damage is reduced a max of 20% for 1 turn
2 Damage reduction at the start of battle
Damage is reduced a max of 40% for 1 turn
3 Damage reduction at the start of battle
Damage is reduced a max of 60% for 2 turns
Guard near when death
Recover 1000 HP and Guard 1 attack when HP is 20% or below (1 time per battle)
4 Damage reduction at the start of battle
Damage is reduced a max of 80% for 2 turns
Guard near when death
Recover 2000 HP and Guard 2 attacks when HP is 20% or below (1 time per battle)
5 Damage reduction at the start of battle
Damage is reduced a max of 90% for 2 turns
Guard near when death
Recover 3000 HP and Guard 2 attacks when HP is 20% or below (1 time per battle)

Juggler[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Juggler
ジャグラー
1 ×1 ×1 100 6 8 4 8 4 0
2 ×2 ×1 200 12 16 8 16 8 0
3 ×3 ×2 300 18 24 12 24 12 1
4 ×4 ×2 400 24 32 16 32 16 1
5 ×5 ×3 500 30 40 20 40 20 2
Description Master Quartz that raises STR & ATS. Increases physical damage.
How to obtain Reward for clearing Main Quest Chapter 3
Level Effect 1 Effect 2 Effect 3
1 Random physical damage up
Physical attack damage up between 0% and 10% randomly
2 Random physical damage up
Physical attack damage up between 0% and 15% randomly
3 Random physical damage up
Physical attack damage up between 0% and 20% randomly
Hit rate up
Hit rate +50
4 Random physical damage up
Physical attack damage up between 0% and 25% randomly
Hit rate up
Hit rate +75
5 Random physical damage up
Physical attack damage up between 0% and 30% randomly
Hit rate up
Hit rate +100

Water[]

Canon[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Canon
カノン
1 ×1 ×1 50 6 2 2 5 3 0
2 ×2 ×1 150 18 5 5 15 9 0
3 ×3 ×2 250 30 8 8 25 15 1
4 ×4 ×2 350 42 11 11 35 21 1
5 ×5 ×3 450 54 14 14 45 27 2
Description Master Quartz that raises ATS. Magic effectiveness up.
How to obtain Reward for clearing Main Quest Chapter 3
Level Effect 1 Effect 2 Effect 3
1 HP recovery arts effectiveness up
HP recovery +10%
2 HP recovery arts effectiveness up
HP recovery +15%
3 HP recovery arts effectiveness up
HP recovery +15%
Random magic damage up
Magic attack damage up between 0% and 20% randomly
4 HP recovery arts effectiveness up
HP recovery +20%
Random magic damage up
Magic attack damage up between 0% and 25% randomly
5 HP recovery arts effectiveness up
HP recovery +20%
Random magic damage up
Magic attack damage up between 0% and 30% randomly

Scepter[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Scepter
セプター
1 ×1 ×1 100 6 8 2 10 4 0
2 ×2 ×1 200 12 16 4 20 8 0
3 ×3 ×2 300 18 24 6 30 12 1
4 ×4 ×2 400 24 32 8 40 16 1
5 ×5 ×3 500 30 40 10 50 20 2
Description Master Quartz for utility. Sepith acquired on each attack.
How to obtain Reward for logging into the game for 14 days.
Level Effect 1 Effect 2 Effect 3
1 Set probability to acquire Sepith on attacks and crafts
20% chance on hitting with attacks and crafts
2 Set probability to acquire Sepith on attacks and crafts
30% chance on hitting with attacks and crafts
3 Set probability to acquire Sepith on attacks and crafts
40% chance on hitting with attacks and crafts
Set probability to acquire Sepith on arts
40% chance on hitting with arts
4 Set probability to acquire Sepith on attacks and crafts
50% chance on hitting with attacks and crafts
Set probability to acquire Sepith on arts
50% chance on hitting with arts
5 Set probability to acquire Sepith on attacks and crafts
60% chance on hitting with attacks and crafts
Set probability to acquire Sepith on arts
60% chance on hitting with arts

Aries[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Aries
アリエス
1 ×1 200 12 4 4 5 5 1
2 ×2 400 24 8 8 10 10 1
3 ×3 600 36 12 12 15 15 2
4 ×4 ×1 800 48 16 16 20 20 2
5 ×5 ×1 1000 60 20 20 25 25 3
Description Master Quartz for utility. CP & EP recovery when finishing enemies.
How to obtain Clear 「奇襲!三ヵ国会談(3)
Level Effect 1 Effect 2 Effect 3
1 Recover CP on finishing enemies with attacks and crafts
3 CP per enemy
2 Recover CP on finishing enemies with attacks and crafts
4 CP per enemy
3 Recover CP on finishing enemies with attacks and crafts
5 CP per enemy
Recover EP on finishing enemies with arts
5 CP per enemy
4 Recover CP on finishing enemies with attacks and crafts
6 CP per enemy
Recover EP on finishing enemies with arts
7 CP per enemy
5 Recover CP on finishing enemies with attacks and crafts
7 CP per enemy
Recover EP on finishing enemies with arts
10 CP per enemy

Fire[]

Force[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Force
フォース
1 ×1 ×1 100 3 5 3 2 2 0
2 ×2 ×1 300 9 15 9 5 5 0
3 ×3 ×2 500 15 25 15 8 8 1
4 ×4 ×2 700 21 35 21 11 11 1
5 ×5 ×3 900 27 45 27 14 14 2
Description Master Quartz that raises STR. Gives a powerful STR UP effect.
How to obtain Reward for completing Main Quest 「詐欺事件の調査」
Level Effect 1 Effect 2 Effect 3
1 STR UP at the start of battle
STR+10% for 1 turn
2 STR UP at the start of battle
STR+15% for 2 turns
3 STR UP at the start of battle
STR+20% for 2 turns
Lower enemy's DEF when hit near death
Attack has a chance of DEF-20% for 1 turn on opponent when HP is 50% or below (1 time per battle)
4 STR UP at the start of battle
STR+25% for 3 turns
Lower enemy's DEF when hit near death
Attack has a chance of DEF-20% for 2 turns on opponent when HP is 50% or below (1 time per battle)
5 STR UP at the start of battle
STR+30% for 3 turns
Lower enemy's DEF when hit near death
Attack has a chance of DEF-20% for 3 turns on opponent when HP is 50% or below (1 time per battle)

Axe[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Axe
アックス
1 ×1 ×1 300 6 10 4 3 3 0
2 ×2 ×1 600 12 20 8 6 6 0
3 ×3 ×2 900 18 30 12 9 9 1
4 ×4 ×2 1200 24 40 16 12 12 1
5 ×5 ×3 1500 30 50 20 15 15 2
Description Master Quartz that raises HP & STR. Gives HP recovery on attacks and crafts.
How to obtain Participate in Martial Arts Tournament V
Level Effect 1 Effect 2 Effect 3
1 HP recovery on attacks and crafts
5% of damage is absorbed
2 HP recovery on attacks and crafts
8% of damage is absorbed
3 HP recovery on attacks and crafts
11% of damage is absorbed
STR up when near death
Get CP 10 and STR+10% for 1 turn when HP is 20% or below (1 time per battle)
4 HP recovery on attacks and crafts
13% of damage is absorbed
STR up when near death
Get CP 20 and STR+15% for 1 turn when HP is 20% or below (1 time per battle)
5 HP recovery on attacks and crafts
15% of damage is absorbed
STR up when near death
Get CP 30 and STR+20% for 1 turn when HP is 20% or below (1 time per battle)

Chevalier[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Chevalier
シュバリエ
1 ×1 300 6 6 5 4 4 1
2 ×2 600 12 12 10 8 8 1
3 ×3 900 18 18 15 12 12 2
4 ×4 ×1 1200 24 24 20 16 16 2
5 ×5 ×1 1500 30 30 25 20 20 3
Description Increase strength and art attack at the start of battle
How to obtain Reward for completing the 11 Hard battles in Chapter 1
Level Effect 1 Effect 2 Effect 3
1 STR & ATS UP at the start of battle
STR and ATS +5% for 1 turn
2 STR & ATS UP at the start of battle
STR and ATS +7% for 2 turns
3 STR & ATS UP at the start of battle
STR and ATS +9% for 2 turns
Recover HP when near death
Recovers 11% HP for all allies when HP is below 20% (up to once per battle)
4 STR & ATS UP at the start of battle
STR and ATS +11% for 3 turns
Recover HP when near death
Recovers 13% HP for all allies when HP is below 20% (up to once per battle)
5 STR & ATS UP at the start of battle
STR and ATS +13% for 3 turns
Recover HP when near death
Recovers 13% HP for all allies when HP is below 20% (up to once per battle)

Wind[]

Pixie[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Pixie
ピクシィ
1 ×1 ×1 100 12 3 3 8 8 0
2 ×2 ×1 200 24 6 6 16 16 0
3 ×3 ×2 300 36 9 9 24 24 1
4 ×4 ×2 400 48 12 12 32 32 1
5 ×5 ×3 500 60 15 15 40 40 2
Description Master Quartz that raises ATS. Gives a powerful ATS UP effect.
How to obtain Reward for completing Main Quest 「遊撃士の仕事」
Level Effect 1 Effect 2 Effect 3
1 ATS UP at the start of battle
ATS+10% for 1 turn
2 ATS UP at the start of battle
ATS+15% for 2 turns
3 ATS UP at the start of battle
ATS+20% for 2 turns
ATS UP when near death
Recover 10% EP and get ATS+10% for 1 turn when HP is 20% or below (1 time per battle)
4 ATS UP at the start of battle
ATS+25% for 3 turns
ATS UP when near death
Recover 20% EP and get ATS+15% for 1 turn when HP is 20% or below (1 time per battle)
5 ATS UP at the start of battle
ATS+30% for 3 turns
ATS UP when near death
Recover 30% EP and get ATS+20% for 1 turn when HP is 20% or below (1 time per battle)

Wing[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Wing
ウィング
1 ×1 ×1 200 4 2 2 3 6 1
2 ×2 ×1 400 8 4 4 6 12 2
3 ×3 ×2 600 12 6 6 9 18 3
4 ×4 ×2 800 16 8 8 12 24 3
5 ×5 ×3 1000 20 10 10 15 30 3
Description Increase agilitiy
How to obtain Exchange for 100 quartz vouchers
Level Effect 1 Effect 2 Effect 3
1 AGL UP
At the start of battle, AGL+10
2 AGL UP
At the start of battle, AGL+20
3 AGL UP
At the start of battle, AGL+30
Art reflection when near death
Reflects 1 art attack, activates when HP is below 20% (up to once per battle)
4 AGL UP
At the start of battle, AGL+40
Art reflection when near death
Reflects 2 art attack, activates when HP is below 20% (up to once per battle)
5 AGL UP
At the start of battle, AGL+50
Art reflection when near death
Reflects 2 art attack and 1 physical attack, activates when HP is below 20% (up to once per battle)

Kusanagi[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Kusanagi
クサナギ
1 ×1 ×1 200 6 8 4 6 4 0
2 ×2 ×1 400 12 16 8 12 8 0
3 ×3 ×2 600 18 24 12 18 12 1
4 ×4 ×2 800 24 32 16 24 16 1
5 ×5 ×3 1000 30 40 20 30 20 2
Description Increase critical rate when an attack is evaded
How to obtain Clear hard difficulty battles in chapter 3
Level Effect 1 Effect 2 Effect 3
1 CRT rate UP when successful evasion
Critical rate +20% up
2 CRT rate UP when successful evasion
Critical rate +25% up
3 CRT rate UP when successful evasion
Critical rate +25% up
Instant death attack when near death
When attacking, there is a 5% chance of inflicting instant death on the target. Activated when HP is below 20% (up to 1 time per battle)
4 CRT rate UP when successful evasion
Critical rate +35% up
Instant death attack when near death
When attacking, there is a 7% chance of inflicting instant death on the target. Activated when HP is below 20% (up to 1 time per battle)
5 CRT rate UP when successful evasion
Critical rate +40% up
Instant death attack when near death
When attacking, there is a 9% chance of inflicting instant death on the target. Activated when HP is below 20% (up to 1 time per battle)

Time[]

Crow[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Crow
クロウ
1 ×1 ×1 200 12 6 4 4 4 1
2 ×2 ×1 400 24 12 8 8 8 2
3 ×3 ×2 600 36 18 12 12 12 3
4 ×4 ×2 800 48 24 16 16 16 4
5 ×5 ×3 1000 60 30 20 20 20 5
Description Increase speed at the start of battle
How to obtain Increase Ainsel airship to rank 25
Level Effect 1 Effect 2 Effect 3
1 SPD UP at the start of battle
SPD+7% for 1 turn
2 SPD UP at the start of battle
SPD+9% for 2 turns
3 SPD UP at the start of battle
SPD+11% for 2 turns
SPD up when near death
SPD+10% for 1 turn. Activates when HP is below 20% (up to 1 time per battle)
4 SPD UP at the start of battle
SPD+13% for 3 turns
SPD up when near death
SPD+15% for 1 turn. Activates when HP is below 20% (up to 1 time per battle)
5 SPD UP at the start of battle
SPD+15% for 3 turns
SPD up when near death
SPD+20% for 1 turn. Activates when HP is below 20% (up to 1 time per battle)

Keeper[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Keeper
キーパー
1 ×1 ×1 200 6 3 10 3 6 0
2 ×2 ×1 400 12 6 20 6 12 0
3 ×3 ×2 600 18 9 30 9 18 1
4 ×4 ×3 800 24 12 40 12 24 1
5 ×5 ×3 1000 30 15 50 15 30 2
Description Recover HP at the start of battle
How to obtain Clear 「導力停止の異常事故(2)」
Level Effect 1 Effect 2 Effect 3
1 Recover HP at the start of battle
Recover 150 HP
2 Recover HP at the start of battle
Recover 300 HP
3 Recover HP at the start of battle
Recover 450 HP
HP regen when near death
Recovers 900 HP for 3 turns. Activates when HP is below 20% (up to once per battle)
4 Recover HP at the start of battle
Recover 600 HP
HP regen when near death
Recovers 1200 HP for 3 turns. Activates when HP is below 20% (up to once per battle)
5 Recover HP at the start of battle
Recover 750 HP
HP regen when near death
Recovers 1500 HP for 3 turns. Activates when HP is below 20% (up to once per battle)

Criminal[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Criminal
クリミナル
1 ×1 ×1 200 30 2 2 5 5 0
2 ×2 ×1 400 60 4 4 10 10 0
3 ×3 ×2 600 90 6 6 15 15 1
4 ×4 ×2 800 120 8 8 20 20 1
5 ×5 ×3 1000 150 10 10 25 25 2
Description Recover EP at the start of battle
How to obtain Clear Hard difficulty training in chapter 2
Level Effect 1 Effect 2 Effect 3
1 Recover EP at the start of battle
Recover 5 EP
2 Recover EP at the start of battle
Recover 7 EP
3 Recover EP at the start of battle
Recover 9 EP
CRT rate up for arts
Arts have a 15% chance of becoming a "critical hit"
4 Recover EP at the start of battle
Recover 11 EP
CRT rate up for arts
Arts have a 20% chance of becoming a "critical hit"
5 Recover EP at the start of battle
Recover 13 EP
CRT rate up for arts
Arts have a 25% chance of becoming a "critical hit"

Space[]

Platinum[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Platinum
プラチナ
1 ×1 ×1 400 6 2 2 6 8 0
2 ×2 ×1 800 12 4 4 12 16 0
3 ×3 ×2 1200 18 6 6 18 24 1
4 ×4 ×2 1600 24 8 8 24 32 1
5 ×5 ×3 2000 30 10 10 30 40 2
Description Increase the max UP at the start of battle
How to obtain Reward for reaching rank 10 with upgrading the aircraft
Level Effect 1 Effect 2 Effect 3
1 Max HP UP at the start of battle
MAX HP +10% UP for 2 turns
2 Max HP UP at the start of battle
MAX HP +15% UP for 3 turns
3 Max HP UP at the start of battle
MAX HP +20% UP for 4 turns
DMG UP when near death
Damage UP by 20%
4 Max HP UP at the start of battle
MAX HP +25% UP for 5 turns
DMG UP when near death
Damage UP by 30%
5 Max HP UP at the start of battle
MAX HP +30% UP for 6 turns
DMG UP when near death
Damage UP by 40%

Moebius[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Moebius
メビウス
1 ×1 ×1 200 6 5 5 5 5 2
2 ×2 ×1 400 12 10 10 10 10 3
3 ×3 ×2 600 18 15 15 15 15 3
4 ×4 ×1 800 24 20 20 20 20 4
5 ×5 ×3 1000 30 25 25 25 25 4
Description Increase range and amount of HP recovered by recovery items
How to obtain Reward for logging into the game for 60 days.
Level Effect 1 Effect 2 Effect 3
1 RNG and HP recovery from items
RNG+1 and HP recovery +10% (only during battle)
2 RNG and HP recovery from items
RNG+2 and HP recovery +15% (only during battle)
3 RNG and HP recovery from items
RNG+2 and HP recovery +20% (only during battle)
Item conservation
5% chance of not consuming recovery item when used
4 RNG and HP recovery from items
RNG+3 and HP recovery +25% (only during battle)
Item conservation
10% chance of not consuming recovery item when used
5 RNG and HP recovery from items
RNG+3 and HP recovery +30% (only during battle)
Item conservation
15% chance of not consuming recovery item when used

Emblem[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Emblem
エンブレム
1 ×1 ×1 200 12 3 6 3 6 1
2 ×2 ×1 400 24 6 12 6 12 2
3 ×3 ×2 600 36 9 18 9 18 3
4 ×4 ×2 800 48 12 24 12 24 4
5 ×5 ×3 1000 60 15 30 15 30 4
Description Increase amount of damage received for critical hits
How to obtain Clear 「爆弾の捜索(3)」
Level Effect 1 Effect 2 Effect 3
1 CRT DMG UP
+10% critical damage for 1 turn
2 CRT DMG UP
+20% critical damage for 3 turns
3 CRT DMG UP
+15% critical damage for 3 turns
Surprise attack UP
5% chance of "surprise attack" occurring
4 CRT DMG UP
+25% critical damage for 5 turns
Surprise attack UP
10% chance of "surprise attack" occurring
5 CRT DMG UP
+30% critical damage for 6 turns
Surprise attack UP
15% chance of "surprise attack" occurring

Mirage[]

Mirage[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Mirage
ミラージュ
1 ×1 ×1 200 24 3 3 6 4 0
2 ×2 ×1 400 48 6 6 12 8 0
3 ×3 ×2 600 72 9 9 18 12 1
4 ×4 ×2 800 96 12 12 24 16 1
5 ×5 ×3 1000 120 15 15 30 20 2
Description Increase odds of putting enemies to sleep from attacks
How to obtain Complete exploration area strategy VIII
Level Effect 1 Effect 2 Effect 3
1 Sleep UP
5% chance of putting enemies to sleep
2 Sleep UP
7% chance of putting enemies to sleep
3 Sleep UP
9% chance of putting enemies to sleep
HP & EP Thief
Every final blow recovers 300 HP and 6 EP by the charatcer equiped with this quartz
4 Sleep UP
11% chance of putting enemies to sleep
HP & EP Thief
Every final blow recovers 500 HP and 8 EP by the charatcer equiped with this quartz
5 Sleep UP
13% chance of putting enemies to sleep
HP & EP Thief
Every final blow recovers 700 HP and 10 EP by the charatcer equiped with this quartz

Phantom[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Phantom
ファントム
1 ×1 ×1 100 12 5 4 5 4 1
2 ×2 ×1 200 24 10 8 120 8 2
3 ×3 ×2 300 36 15 12 15 12 3
4 ×4 ×2 400 48 20 16 20 16 4
5 ×5 ×3 500 60 25 20 25 20 4
Description Increase strengh, art attack, and speed at the start of battle
How to obtain Reward for logging into the game for 30 days.
Level Effect 1 Effect 2 Effect 3
1 STR, ATS, SPD UP
STR, ATS, SPD +5% for 1 turn
2 STR, ATS, SPD UP
STR, ATS, SPD +8% for 1 turn
3 STR, ATS, SPD UP
STR, ATS, SPD +12% for 1 turn
Preemptive attack
10% chance of "preemptive attack"
4 STR, ATS, SPD UP
STR, ATS, SPD +16% for 1 turn
Preemptive attack
15% chance of "preemptive attack"
5 STR, ATS, SPD UP
STR, ATS, SPD +20% for 1 turn
Preemptive attack
20% chance of "preemptive attack"

Katze[]

Name Level Sepith Value HP EP STR DEF ATS ADF SPD

Katze
カッツェ
1 ×1 ×1 300 6 6 5 4 4 1
2 ×2 ×1 400 24 4 4 16 12 2
3 ×3 ×2 600 36 6 6 24 18 2
4 ×4 ×2 800 48 8 8 32 24 3
5 ×5 ×3 1000 60 8 8 40 30 4
Description Increase damage received by weak against element arts
How to obtain Reward for clearing 「先輩遊撃士の訓練(1)」 on Hard.
Level Effect 1 Effect 2 Effect 3
1 Elemental weakness DMG UP
Elemental weakness damage +10%
2 Elemental weakness DMG UP
Elemental weakness damage +15%
3 Elemental weakness DMG UP
Elemental weakness damage +20%
Art DMG absorption
10% chance of absorbing art damage and recovering HP
4 Elemental weakness DMG UP
Elemental weakness damage +25%
Art DMG absorption
15% chance of absorbing art damage and recovering HP
5 Elemental weakness DMG UP
Elemental weakness damage +30%
Art DMG absorption
10% chance of absorbing art and physical damage and recovering HP