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See also: List of quartz (Azure)

This is a list of 21 master quartz in Trails to Azure. Trails to Azure makes use of the ENIGMA II combat orbment in which a master quartz can be inserted.

Earth[]

Shield[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Shield (Ao MQ)
Earth MQ (Ao) Shield
シールド
1 Earth (Crossbell Sepith)×2 Water (Crossbell Sepith)×1 200 10 10 50 10 50 0
2 Earth (Crossbell Sepith)×4 Water (Crossbell Sepith)×2 300 20 20 70 20 70 1
3 Earth (Crossbell Sepith)×6 Water (Crossbell Sepith)×3 400 30 30 100 30 100 2
4 Earth (Crossbell Sepith)×8 Water (Crossbell Sepith)×4 600 40 40 150 40 150 3
5 Earth (Crossbell Sepith)×10 Water (Crossbell Sepith)×5 800 50 50 220 50 220 4
Description Grants a DEF/ADF boost in battle.
How to obtain Received at start of the Prologue.
Level Effect 1 Effect 2 Effect 3
1 Raises DEF/ADF when battle begins
2 turns of DEF/ADF+25%
2 Raises DEF/ADF when battle begins
3 turns of DEF/ADF+25%
3 Raises DEF/ADF when battle begins
4 turns of DEF/ADF+25%
Raises DEF/ADF when HP is low
Once per fight when below 20% HP
4 turns of DEF/ADF+25%
4 Raises DEF/ADF when battle begins
5 turns of DEF/ADF+25%
Raises DEF/ADF when HP is low
Once per fight when below 20% HP
5 turns of DEF/ADF+25%
5 Raises DEF/ADF when battle begins
6 turns of DEF/ADF+50%
Raises DEF/ADF when HP is low
Once per fight when below 20% HP
6 turns of DEF/ADF+50%
Master art
Earth (Crossbell Element) Rune of Refuge

Aegis[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Aegis (Ao MQ)
Earth MQ (Ao) Aegis
イージス
3 Earth (Crossbell Sepith)×6 Space (Crossbell Sepith)×3 400 40 30 70 40 140 3
4 Earth (Crossbell Sepith)×8 Space (Crossbell Sepith)×4 600 60 40 110 60 210 4
5 Earth (Crossbell Sepith)×10 Space (Crossbell Sepith)×5 800 80 50 160 80 300 5
Description Raises DEF/ADF. Grants complete immunity under certain criteria.
How to obtain Chapter 3 onwards: Genten Orbal Store.
Level Effect 1 Effect 2 Effect 3
3 Begin battle with immunity
1 stack(s) of complete immunity
4 Begin battle with immunity
2 stack(s) of complete immunity
5 Begin battle with immunity
2 stack(s) of complete immunity
Grants immunity when HP is low
Once per fight when below 20% HP
2 stack(s) of complete immunity
Master art
Earth (Crossbell Element) Rune of Refuge

Juggler[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Juggler (Ao MQ)
Earth MQ (Ao) Juggler
ジャグラー
3 Earth (Crossbell Sepith)×6 Mirage (Crossbell Sepith)×3 500 30 70 30 70 30 1
4 Earth (Crossbell Sepith)×8 Mirage (Crossbell Sepith)×4 800 40 110 40 110 40 2
5 Earth (Crossbell Sepith)×10 Mirage (Crossbell Sepith)×5 1100 50 160 50 160 50 3
Description Raises STR/ATS. Chance to inflict random ailments with attacks.
How to obtain Chest in the Geofront C Sector.
Level Effect 1 Effect 2 Effect 3
3 Attacks/crafts inflict random ailments
30% chance
Offensive arts inflict random ailments
10% chance
4 Attacks/crafts inflict random ailments
60% chance
Offensive arts inflict random ailments
20% chance
5 Attacks/crafts inflict random ailments
90% chance
Offensive arts inflict random ailments
30% chance
Master art
Earth (Crossbell Element) Rune of Refuge

Water[]

Canon[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Canon (Ao MQ)
Water MQ (Ao) Canon
カノン
2 Water (Crossbell Sepith)×4 Time (Crossbell Sepith)×2 200 40 20 30 70 40 2
3 Water (Crossbell Sepith)×6 Time (Crossbell Sepith)×3 300 50 30 40 100 50 3
4 Water (Crossbell Sepith)×8 Time (Crossbell Sepith)×4 400 80 40 60 150 80 4
5 Water (Crossbell Sepith)×10 Time (Crossbell Sepith)×5 500 110 50 80 220 110 5
Description Raises ATS. Increases potency of HP recovery arts.
How to obtain Tio Plato's default master quartz.
Level Effect 1 Effect 2 Effect 3
2 Increases potency of healing arts
Amount healed multiplied by 1.2
3 Increases potency of healing arts
Amount healed multiplied by 1.5
4 Increases potency of healing arts
Amount healed multiplied by 2.0
5 Increases potency of healing arts
Amount healed multiplied by 3.0
Master art
Water (Crossbell Element) Rune of Benevolence

Scepter[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Scepter (Ao MQ)
Water MQ (Ao) Scepter
セプター
3 Water (Crossbell Sepith)×6 Mirage (Crossbell Sepith)×3 300 30 50 30 50 30 1
4 Water (Crossbell Sepith)×8 Mirage (Crossbell Sepith)×4 400 40 80 40 80 40 2
5 Water (Crossbell Sepith)×10 Mirage (Crossbell Sepith)×5 500 50 110 50 110 50 3
Description Raises STR/ATS. Obtain sepith from attacks.
How to obtain Chapter 3 onwards: Genten Orbal Store.
Level Effect 1 Effect 2 Effect 3
3 Obtain sepith from attacks/crafts
30% chance
Obtain sepith from offensive arts
15% chance
4 Obtain sepith from attacks/crafts
60% chance
Obtain sepith from offensive arts
30% chance
5 Obtain sepith from attacks/crafts
90% chance
Obtain sepith from offensive arts
60% chance
Master art
Water (Crossbell Element) Rune of Benevolence

Magius[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Magius (Ao MQ)
Water MQ (Ao) Magius
マギウス
4 Water (Crossbell Sepith)×8 Earth (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×1 1100 150 110 110 150 150 7
5 Water (Crossbell Sepith)×10 Earth (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×2 1600 220 160 160 220 220 9
Description Magic attacks get stronger the less HP you have.
How to obtain Defeat every opponent in Pom! Pom! Party!
Level Effect 1 Effect 2 Effect 3
4 Arts damage up as HP drops
Activates when using magic attacks
Multiplied by a maximum of 1.5
5 Arts damage up as HP drops
Activates when using magic attacks
Multiplied by a maximum of 2.0
Master art
Water (Crossbell Element) Rune of Benevolence

Fire[]

Force[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Force (Ao MQ)
Fire MQ (Ao) Force
フォース
1 Fire (Crossbell Sepith)×2 Earth (Crossbell Sepith)×1 100 10 60 20 10 0 0
2 Fire (Crossbell Sepith)×4 Earth (Crossbell Sepith)×2 200 20 90 30 20 0 1
3 Fire (Crossbell Sepith)×6 Earth (Crossbell Sepith)×3 300 30 140 40 30 30 2
4 Fire (Crossbell Sepith)×8 Earth (Crossbell Sepith)×4 400 40 210 60 40 40 3
5 Fire (Crossbell Sepith)×10 Earth (Crossbell Sepith)×5 500 50 300 80 50 50 4
Description Grants a STR boost in battle.
How to obtain Received at start of the Prologue.
Level Effect 1 Effect 2 Effect 3
1 Raises STR when battle begins
2 turns of STR+25%
2 Raises STR when battle begins
3 turns of STR+25%
3 Raises STR when battle begins
4 turns of STR+25%
Raises STR when HP is low
Once per fight when below 20% HP
4 turns of STR+25%
4 Raises STR when battle begins
5 turns of STR+25%
Raises STR when HP is low
Once per fight when below 20% HP
5 turns of STR+25%
5 Raises STR when battle begins
6 turns of STR+50%
Raises STR when HP is low
Once per fight when below 20% HP
6 turns of STR+50%
Master art
Fire (Crossbell Element) Rune of Triumph

Axe[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Axe (Ao MQ)
Fire MQ (Ao) Axe
アックス
2 Fire (Crossbell Sepith)×4 Space (Crossbell Sepith)×2 300 20 50 30 20 20 0
3 Fire (Crossbell Sepith)×6 Space (Crossbell Sepith)×3 400 30 70 40 30 30 1
4 Fire (Crossbell Sepith)×8 Space (Crossbell Sepith)×4 600 40 110 60 40 40 2
5 Fire (Crossbell Sepith)×10 Space (Crossbell Sepith)×5 800 50 160 80 50 50 3
Description Raises STR/HP. Increases the chance of critical strikes.
How to obtain Randy Orlando's default master quartz.
Level Effect 1 Effect 2 Effect 3
2 Attacks/crafts deal critical damage
10% chance
3 Attacks/crafts deal critical damage
15% chance
Attacks/crafts inflict faint
5% chance
4 Attacks/crafts deal critical damage
20% chance
Attacks/crafts inflict faint
10% chance
5 Attacks/crafts deal critical damage
30% chance
Attacks/crafts inflict faint
15% chance
Master art
Fire (Crossbell Element) Rune of Triumph

Chevalier[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Chevalier (Ao MQ)
Fire MQ (Ao) Chevalier
シュバリエ
4 Fire (Crossbell Sepith)×8 Earth (Crossbell Sepith)Water (Crossbell Sepith)Wind (Crossbell Sepith)Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×1 1500 110 150 150 110 110 7
5 Fire (Crossbell Sepith)×10 Earth (Crossbell Sepith)Water (Crossbell Sepith)Wind (Crossbell Sepith)Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×2 2200 160 220 220 160 160 9
Description Physical attacks get stronger the less HP you have.
How to obtain Catch the Elder King.
Level Effect 1 Effect 2 Effect 3
4 Physical damage up as HP drops
Activates when using physical attacks
Multiplied by a maximum of 1.5
5 Physical damage up as HP drops
Activates when using physical attacks
Multiplied by a maximum of 2.0
Master art
Fire (Crossbell Element) Rune of Triumph

Wind[]

Pixie[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Pixie (Ao MQ)
Wind MQ (Ao) Pixie
ピクシィ
1 Wind (Crossbell Sepith)×2 Fire (Crossbell Sepith)×1 100 20 10 10 60 20 0
2 Wind (Crossbell Sepith)×4 Fire (Crossbell Sepith)×2 200 30 20 20 90 30 1
3 Wind (Crossbell Sepith)×6 Fire (Crossbell Sepith)×3 300 40 30 30 140 40 2
4 Wind (Crossbell Sepith)×8 Fire (Crossbell Sepith)×4 400 60 40 40 210 60 3
5 Wind (Crossbell Sepith)×10 Fire (Crossbell Sepith)×5 500 80 50 50 300 80 4
Description Grants an ATS boost in battle.
How to obtain An Enigma II Me reward.
Level Effect 1 Effect 2 Effect 3
1 Raises ATS when battle begins
2 turns of ATS+25%
2 Raises ATS when battle begins
3 turns of ATS+25%
3 Raises ATS when battle begins
4 turns of ATS+25%
Raises ATS when HP is low
Once per fight when below 20% HP
4 turns of ATS+25%
4 Raises ATS when battle begins
5 turns of ATS+25%
Raises ATS when HP is low
Once per fight when below 20% HP
5 turns of ATS+25%
5 Raises ATS when battle begins
6 turns of ATS+50%
Raises ATS when HP is low
Once per fight when below 20% HP
6 turns of ATS+50%
Master art
Wind (Crossbell Element) Rune of Tempests

Wing[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Wing (Ao MQ)
Wind MQ (Ao) Wing
ウィング
2 Wind (Crossbell Sepith)×4 Water (Crossbell Sepith)×2 300 30 30 30 40 50 3
3 Wind (Crossbell Sepith)×6 Water (Crossbell Sepith)×3 400 40 40 40 50 70 5
4 Wind (Crossbell Sepith)×8 Water (Crossbell Sepith)×4 600 60 60 60 80 110 7
5 Wind (Crossbell Sepith)×10 Water (Crossbell Sepith)×5 800 80 80 80 110 160 9
Description Raises ADF/SPD. Prevents ailments and stat down.
How to obtain Detective 11th rank reward
Level Effect 1 Effect 2 Effect 3
2 Prevents ailments/stat down
25% chance
3 Prevents ailments/stat down
50% chance
4 Prevents ailments/stat down
75% chance
5 Prevents ailments/stat down
100% chance
Master art
Wind (Crossbell Element) Rune of Tempests

Kusanagi[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Kusanagi (Ao MQ)
Wind MQ (Ao) Kusanagi
クサナギ
4 Wind (Crossbell Sepith)×8 Earth (Crossbell Sepith)×4 800 80 150 80 110 80 4
5 Wind (Crossbell Sepith)×10 Earth (Crossbell Sepith)×5 1100 110 220 110 160 110 5
Description Raises STR/ATS. Attacks/arts recover HP/EP.
How to obtain Arios MacLaine's default master quartz. Give every supreme dish to the East Street Jizo.
Level Effect 1 Effect 2 Effect 3
4 Recover HP through attacks/crafts
Recover 20% of damage as HP
Recover EP through offensive arts
Activates when using magic attacks
Recover 1.0% of damage as EP
5 Recover HP through attacks/crafts
Recover 30% of damage as HP
Recover EP through offensive arts
Activates when using magic attacks
Recover 1.5% of damage as EP
Master art
Wind (Crossbell Element) Rune of Tempests

Time[]

Crow[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Crow (Ao MQ)
Time MQ (Ao) Crow
クロウ
1 Time (Crossbell Sepith)×2 Wind (Crossbell Sepith)×1 100 10 20 10 10 10 5
2 Time (Crossbell Sepith)×4 Wind (Crossbell Sepith)×2 200 20 30 20 20 20 7
3 Time (Crossbell Sepith)×6 Wind (Crossbell Sepith)×3 300 30 40 30 30 30 9
4 Time (Crossbell Sepith)×8 Wind (Crossbell Sepith)×4 400 40 60 40 40 40 12
5 Time (Crossbell Sepith)×10 Wind (Crossbell Sepith)×5 500 50 80 50 50 50 15
Description Grants a SPD boost in battle.
How to obtain An Enigma II Me reward.
Level Effect 1 Effect 2 Effect 3
1 Raises SPD when battle begins
2 turns of SPD+25%
2 Raises SPD when battle begins
3 turns of SPD+25%
3 Raises SPD when battle begins
4 turns of SPD+25%
Raises SPD when HP is low
Once per fight when below 20% HP
4 turns of SPD+25%
4 Raises SPD when battle begins
5 turns of SPD+25%
Raises SPD when HP is low
Once per fight when below 20% HP
5 turns of SPD+25%
5 Raises SPD when battle begins
6 turns of SPD+50%
Raises SPD when HP is low
Once per fight when below 20% HP
6 turns of SPD+50%
Master art
Time (Crossbell Element) Rune of Transience

Keeper[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Keeper (Ao MQ)
Time MQ (Ao) Keeper
キーパー
3 Time (Crossbell Sepith)×6 Earth (Crossbell Sepith)×3 400 30 40 140 40 70 3
4 Time (Crossbell Sepith)×8 Earth (Crossbell Sepith)×4 600 40 60 210 60 110 4
5 Time (Crossbell Sepith)×10 Earth (Crossbell Sepith)×5 800 50 80 300 80 160 5
Description Raises DEF/ADF. Automatically recover from K.O.
How to obtain Alex Dudley's default master quartz.
Level Effect 1 Effect 2 Effect 3
3 Automatically recover from K.O.
Activates once per battle
Recover 30% HP
Attracts enemies' attention
Activates in battle (Effect: Small)
4 Automatically recover from K.O.
Activates once per battle
Recover 60% HP
Attracts enemies' attention
Activates in battle (Effect: Medium)
5 Automatically recover from K.O.
Activates once per battle
Recover 90% HP
Attracts enemies' attention
Activates in battle (Effect: Large)
Master art
Time (Crossbell Element) Rune of Transience

Criminal[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Criminal (Ao MQ)
Time MQ (Ao) Criminal
クリミナル
3 Time (Crossbell Sepith)×6 Mirage (Crossbell Sepith)×3 400 70 40 40 50 40 1
4 Time (Crossbell Sepith)×8 Mirage (Crossbell Sepith)×4 600 110 60 60 80 60 2
5 Time (Crossbell Sepith)×10 Mirage (Crossbell Sepith)×5 800 160 80 80 110 80 3
Description Raises EP. Offensive arts have a chance to deal critical damage.
How to obtain Chest in the Castle of Mirrors.
Level Effect 1 Effect 2 Effect 3
3 Offensive arts deal critical damage
30% chance
4 Offensive arts deal critical damage
60% chance
5 Offensive arts deal critical damage
90% chance
Master art
Time (Crossbell Element) Rune of Transience

Space[]

Platinum[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Platinum (Ao MQ)
Space MQ (Ao) Platinum
プラチナ
1 Space (Crossbell Sepith)×2 Water (Crossbell Sepith)×1 600 10 20 20 40 0 1
2 Space (Crossbell Sepith)×4 Water (Crossbell Sepith)×2 900 20 30 30 50 0 2
3 Space (Crossbell Sepith)×6 Water (Crossbell Sepith)×3 1400 30 40 40 40 70 3
4 Space (Crossbell Sepith)×8 Water (Crossbell Sepith)×4 2100 40 60 60 60 110 4
5 Space (Crossbell Sepith)×10 Water (Crossbell Sepith)×5 3000 50 80 80 80 160 6
Description Raises HP/ADF. Killing enemies restores HP.
How to obtain Chapter 1 onwards: Genten Orbal Store.
Level Effect 1 Effect 2 Effect 3
1 Killing enemies recovers HP
HP+100 per enemy killed
2 Killing enemies recovers HP
HP+200 per enemy killed
3 Killing enemies recovers HP
HP+300 per enemy killed
Recovers some HP after battles
HP+500 per battle
4 Killing enemies recovers HP
HP+400 per enemy killed
Recovers some HP after battles
HP+1000 per battle
5 Killing enemies recovers HP
HP+500 per enemy killed
Recovers some HP after battles
HP+2000 per battle
Master art
Space (Crossbell Element) Rune of Providence

Moebius[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Moebius (Ao MQ)
Space MQ (Ao) Moebius
メビウス
3 Space (Crossbell Sepith)×6 Wind (Crossbell Sepith)×3 400 40 50 50 50 50 5
4 Space (Crossbell Sepith)×8 Wind (Crossbell Sepith)×4 600 60 80 80 80 80 7
5 Space (Crossbell Sepith)×10 Wind (Crossbell Sepith)×5 800 80 110 110 110 110 9
Description Raises SPD. Increases potency of items.
How to obtain Chest in the Old Mine Aux. Tunnel.
Level Effect 1 Effect 2 Effect 3
3 Increases potency of healing items
Activates when using items in battle
HP/EP recovery multiplied by 1.5
Increases item range
Activates when using items in battle
RNG+3
4 Increases potency of healing items
Activates when using items in battle
HP/EP recovery multiplied by 2.0
Increases item range
Activates when using items in battle
RNG+4
5 Increases potency of healing items
Activates when using items in battle
HP/EP recovery multiplied by 2.0 & Area (S)
Increases item range
Activates when using items in battle
RNG+4
Master art
Space (Crossbell Element) Rune of Providence

Emblem[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Emblem (Ao MQ)
Space MQ (Ao) Emblem
エンブレム
4 Space (Crossbell Sepith)×8 Time (Crossbell Sepith)×4 800 80 80 110 80 110 7
5 Space (Crossbell Sepith)×10 Time (Crossbell Sepith)×5 1100 110 110 160 110 160 9
Description Raises DEF/ADF/SPD. HP/EP/CP regenerate on the field.
How to obtain Detective 2nd rank reward
Level Effect 1 Effect 2 Effect 3
4 HP/EP/CP regenerate on the field
Effect: Medium
Chance to guarantee max advantage
60% chance
5 HP/EP/CP regenerate on the field
Effect: Large
Chance to guarantee max advantage
90% chance
Master art
Space (Crossbell Element) Rune of Providence

Mirage[]

Mirage[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Mirage (Ao MQ)
Mirage MQ (Ao) Mirage
ミラージュ
1 Mirage (Crossbell Sepith)×2 Fire (Crossbell Sepith)×1 200 60 20 20 30 0 1
2 Mirage (Crossbell Sepith)×4 Fire (Crossbell Sepith)×2 300 90 30 30 40 0 2
3 Mirage (Crossbell Sepith)×6 Fire (Crossbell Sepith)×3 400 140 40 40 70 50 3
4 Mirage (Crossbell Sepith)×8 Fire (Crossbell Sepith)×4 600 210 60 60 110 80 4
5 Mirage (Crossbell Sepith)×10 Fire (Crossbell Sepith)×5 800 300 80 80 160 110 6
Description Raises EP/ATS. Killing enemies restores EP.
How to obtain Chapter 1 onwards: Genten Orbal Store.
Level Effect 1 Effect 2 Effect 3
1 Killing enemies recovers EP
EP+5 per enemy killed
2 Killing enemies recovers EP
EP+10 per enemy killed
3 Killing enemies recovers EP
EP+15 per enemy killed
Recovers some EP after battles
EP+25 per battle
4 Killing enemies recovers EP
EP+20 per enemy killed
Recovers some EP after battles
EP+50 per battle
5 Killing enemies recovers EP
EP+25 per enemy killed
Recovers some EP after battles
EP+100 per battle
Master art
Mirage (Crossbell Element) Rune of Illusion

Phantom[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Phantom (Ao MQ)
Mirage MQ (Ao) Phantom
ファントム
3 Mirage (Crossbell Sepith)×6 Wind (Crossbell Sepith)×3 400 40 50 40 50 40 7
4 Mirage (Crossbell Sepith)×8 Wind (Crossbell Sepith)×4 600 60 80 60 80 60 9
5 Mirage (Crossbell Sepith)×10 Wind (Crossbell Sepith)×5 800 80 110 80 110 80 12
Description Raises SPD. Grants a STR/ATS/SPD boost in battle.
How to obtain Rixia Mao's default master quartz.
Level Effect 1 Effect 2 Effect 3
3 Raises STR/ATS/SPD when battle begins
2 turns of STR/ATS/SPD+25%
Chance to guarantee party advantage
30% chance
4 Raises STR/ATS/SPD when battle begins
3 turns of STR/ATS/SPD+25%
Chance to guarantee party advantage
60% chance
5 Raises STR/ATS/SPD when battle begins
4 turns of STR/ATS/SPD+50%
Chance to guarantee party advantage
90% chance
Master art
Mirage (Crossbell Element) Rune of Illusion

Katze[]

Name Level Elemental Value HP EP STR DEF ATS ADF SPD
Katze (Ao MQ)
Mirage MQ (Ao) Katze
カッツェ
4 Mirage (Crossbell Sepith)×8 Space (Crossbell Sepith)×4 600 60 80 80 150 110 9
5 Mirage (Crossbell Sepith)×10 Space (Crossbell Sepith)×5 800 80 110 110 220 160 12
Description Raises ATS/ADF/SPD. Absorbs magic attacks.
How to obtain Feed Coppe nine times.
Level Effect 1 Effect 2 Effect 3
4 Absorb magic attacks
50% chance
5 Absorb magic attacks
100% chance
Master art
Mirage (Crossbell Element) Rune of Illusion
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