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Below is a list of master quartz found in Trails of Cold Steel, sorted by element.

Trails of Cold Steel makes use of the ARCUS combat orbment in which a master quartz can be inserted.

Level and experience

The table below indicates how many experience points are needed to raise a master quartz to the next level.

Level Experience total
1 1,300
2 7,500
3 15,000
4 30,000
5

Earth

Iron

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Iron (Sen MQ).png
Iron
アイアン
Earth (Sen Element).png Earth
1 Earth (Sen Element).png Needle Shot 300 20 15 30 10 25 1
Begin battle with DEF/ADF raised
1 turn of DEF/ADF+25%
2 Earth (Sen Element).png Crest 400 30 20 45 15 35 2
Begin battle with DEF/ADF raised
2 turns of DEF/ADF+25%
3 500 40 25 60 20 45 3
Begin battle with DEF/ADF raised
3 turns of DEF/ADF+25%
Raises DEF/ADF when HP is low
3 turns of DEF/ADF+25%
Once per fight when below 20% HP
4 Earth (Sen Element).png La Crest 700 50 35 80 25 60 4
Begin battle with DEF/ADF raised
4 turns of DEF/ADF+25%
Raises DEF/ADF when HP is low
4 turns of DEF/ADF+25%
Once per fight when below 20% HP
5 900 70 45 100 35 80 5
Begin battle with DEF/ADF raised
5 turns of DEF/ADF+50%
Raises DEF and ADF when HP is low
5 turns of DEF/ADF+50%
Once per fight when below 20% HP
Automatically recover from K.O.
Recover 10% HP, CP+10
Activates once per battle
Description: Obtain a significant DEF/ADF bonus.
How to obtain: Machias Regnitz's initial equipment.

Tauros

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Tauros (Sen MQ).png
Tauros
タウロス
Earth (Sen Element).png Earth
3 Earth (Sen Element).png La Crest
Fire (Sen Element).png La Forte
Earth (Sen Element).png Earth Lance
700 30 45 25 25 25 3
Damage of regular attacks raised
Damage multiplied by 1.5
Delay after attack multiplied by 1.5
4 Earth (Sen Element).png Grand Press 1000 40 60 35 35 35 4
Damage of regular attacks raised
Damage multiplied by 2
Delay after attack multiplied by 1.5
Accuracy up
ACC+75%
5 Earth (Sen Element).png Yggdrasil 1200 50 80 45 45 45 5
Damage of regular attacks raised
Damage multiplied by 2.5
Delay after attack multiplied by 2
Accuracy up
ACC+100%
Attacks/crafts deal critical damage
5% chance
Description: Attacks do more damage, but delay afterwards is longer.
How to obtain: Location: Treasure chest in Heimdallr Underground Waterway.

Aegis

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Aegis (Sen MQ).png
Aegis
イージス
Earth (Sen Element).png Earth
3 Earth (Sen Element).png Needle Shoot
Earth (Sen Element).png Earth Pulse
Earth (Sen Element).png La Crest
500 50 35 45 35 60 5
Begin battle with Immunity/Reflect
4 Earth (Sen Element).png Adamantine Shield 700 70 50 60 50 80 7
Begin battle with Immunity/Reflect
Immunity/Reflect when HP is low
Once per battle when below 20% HP
5 Earth (Sen Element).png Ancient Glyph 900 90 60 80 60 100 9
Begin battle with Immunity/Reflect
Immunity/Reflect when HP is low
Once per battle when below 20% HP
Reduced AT Delay after earth arts
Delay reduced to 1/2
Description: Reflect magic damage and gain immunity against physical damage.
How to obtain: Millium Orion's initial equipment.

Megalith

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Megalith (Sen MQ).png
Megalith
メガリス
Earth (Sen Element).png Earth
4 Earth (Sen Element).png Earth Lance
Earth (Sen Element).png Earth Press
Earth (Sen Element).png Earth Pulse
Earth (Sen Element).png La Crest
1200 120 20 50 20 50 4
Increases obtained EXP
Obtained EXP multiplied by 1.25
HP/EP/CP regenerate on field
Effect: Small
5 Earth (Sen Element).png Adamantine Shield 1600 160 25 60 25 60 5
Increases obtained EXP
Obtained EXP multiplied by 1.5
HP/EP/CP regenerate on field
Effect: Large
Enemies less likely to notice you
Description: Increases obtained EXP.
How to obtain: Available for purchase at orbal factories from September 18.

Water

Canon

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Canon (Sen MQ).png
Canon
カノン
Water (Sen Element).png Water
1 Water (Sen Element).png Tear
Water (Sen Element).png Aqua Bleed
200 40 10 10 25 20 1
Increases potency of healing arts
Amount healed multiplied by 1.25
2 Water (Sen Element).png Teara 300 50 15 15 35 25 2
Increases potency of healing arts
Amount healed multiplied by 1.5
3 Water (Sen Element).png Hydro Cannon 400 70 20 20 45 35 3
Increases potency of healing arts
Amount healed multiplied by 1.75
Begin battle with gradual HP regen
Recover 30% of max HP for 3 turns
4 Water (Sen Element).png Tearal 500 100 25 25 60 50 4
Increases potency of healing arts
Amount healed multiplied by 2
Begin battle with gradual HP regen
Recover 30% of max HP for 4 turns
5 Water (Sen Element).png Athelas 700 120 30 35 80 60 5
Increases potency of healing arts
Amount healed multiplied by 3
Begin battle with gradual HP regen
Recover 30% of max HP for 5 turns
Gradual HP regen when HP is low
Recover 30% of max HP for 5 turns
Once per fight when below 20% HP
Description: Increases potency of healing arts.
How to obtain: Elliot Craig's initial equipment.

Scepter

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Scepter (Sen MQ).png
Scepter
セプター
Water (Sen Element).png Water
1 Water (Sen Element).png Tear
Water (Sen Element).png Aqua Bleed
100 20 20 5 20 5 1
Obtain sepith from attacks/crafts
30% chance
2 Water (Sen Element).png Frost Edge 200 30 30 10 25 10 2
Obtain sepith from attacks/crafts
40% chance
3 Water (Sen Element).png Hydro Cannon 300 40 40 15 35 15 3
Obtain sepith from attacks/crafts
50% chance
Obtain sepith from offensive arts
20% chance
4 400 60 50 20 50 20 4
Obtain sepith from attacks/crafts
60% chance
Obtain sepith from offensive arts
40% chance
5 Water (Sen Element).png Crystal Flood 500 70 60 25 60 25 5
Obtain sepith from attacks/crafts
90% chance
Obtain sepith from offensive arts
50% chance
Increases obtained EXP
Obtained EXP multiplied by 1.25
Description: Obtain sepith from attacks/crafts.
How to obtain: Available for purchase in orbal factories from April 24.

Aries

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Aries (Sen MQ).png
Aries
アリエス
Water (Sen Element).png Water
3 Water (Sen Element).png Aqua Bleed
Water (Sen Element).png Frost Edge
Water (Sen Element).png Hydro Cannon
500 90 15 25 45 25 5
Recover HP through offensive arts
Recover 10% of damage as HP
4 Water (Sen Element).png Crystal Flood 700 120 20 35 60 35 7
Recover HP through offensive arts
Recover 15% of damage as HP
Recover EP through offensive arts
Recover 1% of damage as EP
5 Water (Sen Element).png Maelstrom 900 160 25 45 80 45 9
Recover HP through offensive arts
Recover 20% of damage as HP
Recover EP through offensive arts
Recover 2% of damage as EP
Reduced AT Delay after water arts
Delay reduced to 1/2
Description: Recover HP through offensive arts.
How to obtain: Treasure chest in 3F of Old Schoolhouse.

Orochi

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Orochi (Sen MQ).png
Orochi
ヲロチ
Water (Sen Element).png Water
4 1000 100 50 50 50 50 4
Randomly increases physical damage
Multiplied by a maximum of 1.8
Randomly increases magic damage
Multiplied by a maximum of 1.5
5 1200 120 60 60 60 60 5
Randomly increases physical damage
Multiplied by a maximum of 2.5
Randomly increases magic damage
Multiplied by a maximum of 1.8
Attacks/crafts inflict poison
50% chance
Description: Randomly increases physical damage.
How to obtain: Available for purchase from Kenneth after completing fishing notebook.

Fire

Force

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Force (Sen MQ).png
Force
フォース
Fire (Sen Element).png Fire
1 Fire (Sen Element).png Fire Bolt 300 20 25 5 10 5 2
Killing enemies restores CP
CP+5 per enemy killed
2 Fire (Sen Element).png Impassion 400 30 35 10 15 10 3
Killing enemies restores CP
CP+10 per enemy killed
3 500 40 45 15 20 15 4
Killing enemies restores CP
CP+15 per enemy killed
Restores CP when HP is low
CP+50
Once per fight when below 20% HP
4 Fire (Sen Element).png Heat Up 700 60 60 20 25 20 5
Killing enemies restores CP
CP+20 per enemy killed
Restores CP when HP is low
CP+100
Once per fight when below 20% HP
5 900 70 80 25 35 25 7
Killing enemies restores CP
CP+25 per enemy killed
Restores CP when HP is low
CP+200
Once per fight when below 20% HP
Raises STR when HP is low
5 turns of STR+25%
Once per fight when below 20% HP
Description: Killing enemies restores CP.
How to obtain: Rean Schwarzer's initial equipment.

Brave

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Brave (Sen MQ).png
Brave
ブレイブ
Fire (Sen Element).png Fire
1 Fire (Sen Element).png Fire Bolt 200 10 25 10 5 10 1
Begin battle with STR raised
1 turn of STR+25%
2 Fire (Sen Element).png Forte 300 20 45 15 10 15 2
Begin battle with STR raised
2 turns of STR+25%
3 500 30 60 20 15 20 3
Begin battle with STR raised
3 turns of STR+25%
Raises STR when HP is low
3 turns of STR+25%
Once per fight when below 20% HP
4 Fire (Sen Element).png La Forte 500 40 80 25 20 25 4
Begin battle with STR raised
4 turns of STR+25%
Raises STR when HP is low
4 turns of STR+25%
Once per fight when below 20% HP
5 700 50 100 35 25 35 5
Begin battle with STR raised
5 turns of STR+50%
Raises STR when HP is low
5 turns of STR+50%
Once per fight when below 20% HP
Attacks/crafts deal critical damage
5% chance
Description: Obtain a significant STR bonus.
How to obtain: Laura Arseid's initial equipment.

Criminal

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Criminal (Sen MQ).png
Criminal
クリミナル
Fire (Sen Element).png Fire
3 Fire (Sen Element).png Fire Bolt
Fire (Sen Element).png Heatwave
Fire (Sen Element).png Flame Tongue
Fire (Sen Element).png Volcanic Rain
400 50 20 20 45 25 4
Offensive arts deal critical damage
30% chance
4 Fire (Sen Element).png Flare Bomb 500 70 25 25 60 35 5
Offensive arts deal critical damage
60% chance
Restores EP when HP is low
EP+10%
Once per fight when below 20% HP
5 Fire (Sen Element).png Purgatorial Flame 700 90 35 35 80 45 7
Offensive arts deal critical damage
90% chance
Restores EP when HP is low
EP+20%
Once per fight when below 20% HP
Reduced AT Delay after fire arts
Delay reduced to 1/2
Description: Offensive arts deal critical damage.
How to obtain: Available for purcahse in orbal factories from July 18.

Vermillion

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Vermillion (Sen MQ).png
Vermillion
バーミリオン
Fire (Sen Element).png Fire
4 1200 50 60 50 25 50 5
High HP increases physical damage
Multiplied by a maximum of 1.5
Killing enemies recovers HP
HP+500 per enemy killed
5 1600 70 80 60 35 60 7
High HP increases physical damage
Multiplied by a maximum of 2
Killing enemies recovers HP
HP+1000 per enemy killed
Attacks/crafts inflict burn
50% chance
Description: Increases physical damage relative to how high HP is.
How to obtain: Completing the fishing notebook.

Wind

Falco

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Falco (Sen MQ).png
Falco
ファルコ
Wind (Sen Element).png Wind
1 Wind (Sen Element).png Air Strike 400 20 25 10 5 10 4
Begin battle with insight status
Lasts for 2 turns
2 Space (Sen Element).png Shining 500 30 35 15 10 15 5
Begin battle with insight status
Lasts for 3 turns
3 700 40 45 20 15 20 7
Begin battle with insight status
Lasts for 4 turns
Evasion up
EVA+3%
4 Wind (Sen Element).png Recuria 1000 50 60 25 20 25 10
Begin battle with insight status
Lasts for 5 turns
Evasion up
EVA+6%
5 1200 70 80 35 25 35 12
Begin battle with insight status
Lasts for 6 turns
Evasion up
EVA+9%
Attacks/crafts deal critical damage
5% chance
Description: Gain insight status.
How to obtain: Gaius Worzel's initial equipment.

Mistral

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Mistral (Sen MQ).png
Mistral
ミストラル
Wind (Sen Element).png Wind
1 Wind (Sen Element).png Air Strike 100 20 25 5 25 5 2
Begin battle with ATS raised
1 turn of ATS+25%
2 200 30 35 10 35 10 3
Begin battle with ATS raised
2 turns of ATS+25%
3 Wind (Sen Element).png Aerial 300 40 45 15 45 15 4
Begin battle with ATS raised
3 turns of ATS+25%
Raises ATS when HP is low
3 turns of ATS+25%
Once per fight when below 20% HP
4 400 50 60 20 60 20 5
Begin battle with ATS raised
4 turns of ATS+25%
Raises ATS when HP is low
4 turns of ATS+25%
Once per fight when below 20% HP
5 Wind (Sen Element).png Judgment Bolt 500 70 80 25 80 25 7
Begin battle with ATS raised
5 turns of ATS+25%
Raises ATS when HP is low
5 turns of ATS+25%
Once per fight when below 20% HP
Offensive arts deal critical damage
30% chance
Description: Obtain a significant ATS bonus.
How to obtain: Jusis Albarea's initial equipment.

Wing

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Wing (Sen MQ).png
Wing
ウィング
Wind (Sen Element).png Wind
2 Wind (Sen Element).png Air Strike
Wind (Sen Element).png Breath
500 50 20 20 25 25 5
Prevents abnormal status/stat down
25% chance
3 Wind (Sen Element).png Recuria 700 70 25 25 35 35 7
Prevents abnormal status/stat down
50% chance
Evasion up
EVA+3%
4 Wind (Sen Element).png Holy Breath 1000 100 35 35 50 50 10
Prevents abnormal status/stat down
75% chance
Evasion up
EVA+6%
5 Wind (Sen Element).png Ragna Vortex 1200 120 45 45 60 60 12
Prevents abnormal status/stat down
100% chance
Evasion up
EVA+9%
Reduced AT Delay after wind arts
Delay reduced to 1/2
Description: Prevents abnormal status/stat down.
How to obtain: Available for purchase in orbal factories from May 22.

Thor

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Thor (Sen MQ).png
Thor
トール
Wind (Sen Element).png Wind
4 Wind (Sen Element).png Spark Arrow
Wind (Sen Element).png Judgment Bolt
1200 120 60 20 60 20 12
Recover HP through attacks/crafts
Recover 20% of damage as HP
Recover EP through attacks/crafts
Recover 1% of damage as EP
5 Wind (Sen Element).png Ragna Vortex 1600 160 80 25 80 25 16
Recover HP through attacks/crafts
Recover 30% of damage as HP
Recover EP through attacks/crafts
Recover 2% of damage as EP
Evasion up
EVA+10%
Description: Recover HP/EP through attacks/crafts.
How to obtain: Available from Principal Vandyck after collecting the first three Lionheart medals.

Time

Raven

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Raven (Sen MQ).png
Raven
レイヴン
Time (Sen Element).png Time
2 Time (Sen Element).png Chrono Drive 200 20 35 10 10 10 9
Begin battle with SPD raised
2 turns of SPD+25%
3 Time (Sen Element).png Demonic Scythe 300 30 45 15 15 15 12
Begin battle with SPD raised
3 turns of SPD+25%
Raises SPD when HP is low
Once per fight when below 20% HP
3 turns of SPD+25%
4 400 40 60 20 20 20 16
Begin battle with SPD raised
4 turns of SPD+25%
Raises SPD when HP is low
Once per fight when below 20% HP
4 turns of SPD+25%
5 Time (Sen Element).png Chrono Burst 500 50 80 25 25 25 20
Begin battle with SPD raised
5 turns of SPD+50%
Raises SPD when HP is low
Once per fight when below 20% HP
5 turns of SPD+50%
Evasion up
EVA+10%
Description: Obtain a significant SPD bonus.
How to obtain: Fie Claussell's initial equipment.

Cypher

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Cypher (Sen MQ).png
Cypher
サイファー
Time (Sen Element).png Time
3 Time (Sen Element).png Soul Blur
Time (Sen Element).png Demonic Scythe
400 50 45 20 35 25 9
Attacks/crafts cause stat down
30% chance (effect is random)
4 Time (Sen Element).png Chrono Break 5000 70 60 25 50 25 12
Attacks/crafts cause stat down
60% chance (effect is random)
Offensive arts cause stat down
10% chance (effect is random)
5 Time (Sen Element).png Grim Butterfly 700 90 80 35 60 35 16
Attacks/crafts cause stat down
90% chance (effect is random)
Offensive arts cause stat down
20% chance (effect is random)
Attacks/crafts kill enemy
20% chance
Description: Attacks/crafts cause stat down.
How to obtain: Crow Armbrust's initial equipment.

Katze

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Katze (Sen MQ).png
Katze
カッツエ
Time (Sen Element).png Time
3 Time (Sen Element).png Soul Blur
Time (Sen Element).png Demonic Scythe
700 70 35 35 45 35 7
Absorb magic attacks
50% chance
4 Time (Sen Element).png Grim Butterfly 1000 100 50 50 60 50 10
Absorb magic attacks
75% chance
Restores EP at start of battle
10% restored
5 Time (Sen Element).png Shadow Blade 1200 120 60 60 80 60 12
Absorb magic attacks
100% chance
Restores EP at start of battle
20% restored
Reduced AT Delay after time arts
Delay reduced to 1/2
Description: Absorb enemy magic damage.
How to obtain: Treasure chest in Lohengrin Castle.

Murakumo

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Murakumo (Sen MQ).png
Murakumo
ムラクモ
Time (Sen Element).png Time
4 700 70 60 35 35 35 12
Attacks/crafts deal critical damage
10% chance
Accuracy up
ACC+75%
5 900 90 80 45 45 45 16
Attacks/crafts deal critical damage
20% chance
Accuracy up
ACC+100%
Increases damage dealt by criticals
Multiplied by 2 (usually 1.5)
Description: Attacks/crafts sometimes deal critical damage.
How to obtain: Available for purchase at orbal factories from October 21.

Space

Angel

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Angel (Sen MQ).png
Angel
エンゼル
Space (Sen Element).png Space
1 Water (Sen Element).png Thelas
Space (Sen Element).png Golden Sphere
200 20 10 10 25 10 3
Automatically recover from K.O.
Recover 10% HP, CP+10
Activates once per battle
2 Space (Sen Element).png Fortuna 300 30 15 15 35 15 4
Automatically recover from K.O.
Recover 25% HP, CP+25
Activates once per battle
3 Space (Sen Element).png Shining 400 40 20 20 45 25 5
Automatically recover from K.O.
Recover 50% HP, CP+50
Activates once per battle
Gradual HP regen when HP is low
Lasts for 3 turns
Once per fight when under 20% HP
4 Space (Sen Element).png Cross Crusade 500 50 25 25 50 35 7
Automatically recover from K.O.
Recover 100% HP, CP+100
Activates once per battle
Gradual HP regen when HP is low
Lasts for 4 turns
Once per fight when under 20% HP
5 Space (Sen Element).png Altair Cannon 700 70 35 35 80 45 9
Automatically recover from K.O.
Recover 100% HP/EP, CP+200
Activates twice per battle
Gradual HP regen when HP is low
Lasts for 5 turns
Once per fight when under 20% HP
Delay after space arts reduced
Delay reduced by 50%
Description: Automatically recover from K.O.
How to obtain: Alisa Reinford's initial equipment.

Moebius

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Moebius (Sen MQ).png
Moebius
メビウス
Space (Sen Element).png Space
3 Space (Sen Element).png Golden Sphere
Space (Sen Element).png Dark Matter
Wind (Sen Element).png Breath
500 50 35 35 25 25 5
Increases potency of healing items
Multiplied by 1.25 (HP/EP/battle only)
4 Water (Sen Element).png Athelas 700 70 50 50 35 35 7
Increases potency of healing items
Multiplied by 1.5 (HP/EP/battle only)
Increases item range
Range+4
5 Wind (Sen Element).png Holy Breath 900 90 60 60 45 45 9
Increases potency of healing items
Multiplied by 2 (HP/EP/battle only)
Increases item range
Range+8
Healing items affect a wider area
Area: Medium
Description: Increases potency of healing items.
How to obtain: Available for purchase at orbal factories from June 15.

Chevalier

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Chevalier (Sen MQ).png
Chevalier
シュバリエ
Space (Sen Element).png Space
4 Earth (Sen Element).png La Crest
Fire (Sen Element).png La Forte
Space (Sen Element).png Shining
Fire (Sen Element).png Heat Up
1600 100 60 60 50 50 10
Physical damage up as HP drops
Multiplied by a maximum of 1.5
Attracts enemies' attention
30% chance of activating in battle
5 Space (Sen Element).png Seraphic Ring 2000 120 80 80 60 60 12
Physical damage up as HP drops
Multiplied by a maximum of 2
Attracts enemies' attention
90% chance of activating in battle
Raise STR/DEF when HP is low
5 turns of STR/DEF+25%
Once per fight when under 20% HP
Description: Increases physical damage relative to how low HP is.
How to obtain: Available from Principal Vandyck after collecting the first three Lionheart medals.

Emblem

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Emblem (Sen MQ).png
Emblem
エンブレム
Space (Sen Element).png Space
4 Space (Sen Element).png Golden Sphere
Space (Sen Element).png Dark Matter
Space (Sen Element).png Fortuna
Space (Sen Element).png Shining
1200 120 50 60 50 60 12
Low HP decreases received damage
Reduced by a maximum of 30%
Increases item drop rate
Drop rate+30%
5 Space (Sen Element).png Altair Cannon 1600 160 60 80 60 80 16
Low HP decreases received damage
Reduced by a maximum of 60%
Increases item drop rate
Drop rate+100%
Increases number of dropped items
Number multiplied by 2
Description: Decreases damage received relative to how low HP is.
How to obtain: Achieving academic rank A1.

Mirage

Mirage

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Mirage (Sen MQ).png
Mirage
ミラージュ
Mirage (Sen Element).png Mirage
2 Mirage (Sen Element).png Analyze
Mirage (Sen Element).png Luminous Ray
200 30 10 10 45 10 2
Killing enemies restores EP
EP+10 per enemy killed
3 Mirage (Sen Element).png Silver Thorn 300 40 15 15 60 15 3
Killing enemies restores EP
EP+15 per enemy killed
Evades magic attacks
25% chance
Can counter evaded magic
4 Mirage (Sen Element).png Crescent Mirror 400 50 20 20 80 20 4
Killing enemies restores EP
EP+20 per enemy killed
Evades magic attacks
50% chance
Can counter evaded magic
5 Mirage (Sen Element).png Phantom Phobia 500 70 25 25 100 25 5
Killing enemies restores EP
EP+25 per enemy killed
Evades magic attacks
75% chance
Can counter evaded magic
Raises ATS when HP is low
5 turns of ATS+25%
Once per fight when below 20% HP
Description: Killing enemies restores EP.
How to obtain: Emma Millstein's initial equipment.

Pandora

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Pandora (Sen MQ).png
Pandora
パンドラ
Mirage (Sen Element).png Mirage
3 Mirage (Sen Element).png Silver Thorn
Earth (Sen Element).png Grand Press
Water (Sen Element).png Hydro Cannon
300 50 15 15 45 25 5
Damage of offensive arts raised
Multiplied by a maximum of 1.2
Consumed EP multiplied by 1.5
4 Space (Sen Element).png Shining 300 70 20 60 80 35 7
Damage of offensive arts raised
Multiplied by a maximum of 1.5
Consumed EP multiplied by 1.5
Arts affect a wider area
Area+1
5 Mirage (Sen Element).png Claiomh Solarion 500 90 25 25 80 45 9
Damage of offensive arts raised
Multiplied by a maximum of 2
Consumed EP multiplied by 1.5
Arts affect a wider area
Area+2
Reduced AT Delay after mirage arts
Delay reduced to 1/2
Description: Damage of offensive arts is raised, but more EP is consumed.
How to obtain: Available for purchase in orbal factories from August 21.

Juggler

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Juggler (Sen MQ).png
Juggler
ジャグラー
Mirage (Sen Element).png Mirage
3 Mirage (Sen Element).png Crescent Mirror
Mirage (Sen Element).png Luminous Ray
Mirage (Sen Element).png Silver Thorn
300 30 35 25 35 25 3
Attacks/crafts inflict abnormalities
30% chance (random abnormality)
4 Earth (Sen Element).png Adamantine Shield 400 40 50 35 50 35 4
Attacks/crafts inflict abnormalities
60% chance (random abnormality)
Offensive arts inflict abnormalities
10% chance (random abnormality)
5 Mirage (Sen Element).png Phantom Phobia 500 50 60 45 60 45 5
Attacks/crafts inflict abnormalities
90% chance (random abnormality)
Offensive arts inflict abnormalities
20% chance (random abnormality)
Attacks/crafts inflict nightmare
50% chance
Description: Attacks/crafts inflict random abnormalities.
How to obtain: Treasure chest in 6F of Old Schoolhouse.

Magius

Name Lv Arts Learnt HP EP STR DEF ATS ADF SPD
Magius (Sen MQ).png
Magius
マギウス
Mirage (Sen Element).png Mirage
4 Mirage (Sen Element).png Luminous Ray
Mirage (Sen Element).png Silver Thorn
Mirage (Sen Element).png Phantom Phobia
Time (Sen Element).png Grim Butterfly
Space (Sen Element).png Cross Crusade
1000 100 50 50 60 60 10
Arts damage up as HP drops
Multiplied by a maximum of 1.5
Arts affect a wider area
Area+1
5 Mirage (Sen Element).png Claiomh Solarion 1200 200 60 60 80 80 12
Arts damage up as HP drops
Multiplied by a maximum of 2
Arts affect a wider area
Area+2
Raises ATS/ADF when HP is low
5 turns of ATS/ADF+25%
Once per fight when under 20% HP
Description: Increases magic damage relative to how low HP is.
How to obtain: Available from Margarita after completing recipe notebook.

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