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See also List of quartz (Cold Steel III)

Below is a list of 30 available master quartz in Trails of Cold Steel III. Master quartz with names ending in EX are exclusive and unable to be changed, but otherwise equal to equippable master quartz.

Trails of Cold Steel III makes use of the ARCUS II combat orbment in which two master quartz can be inserted.

Earth[]

Skuld[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Skuld (Sen III MQ)
Earth MQ (Sen III) Skuld
スクルド
1 Earth (Sen Element) Needle Shoot 400 40 20 20 155 100 4
2 Earth (Sen Element) Earth Pulse 600 60 30 30 210 145 5
3 800 80 40 40 265 190 6
4 Earth (Sen Element) Adamantine Shield 1000 100 50 50 320 235 7
5 1200 120 60 60 380 280 8
6 Earth (Sen Element) Megalith Fall 1400 140 70 70 440 325 9
7 1600 160 80 80 500 375 10
How to obtain Juna Crawford's default master quartz.
Level Effect 1 Effect 2 Effect 3
1 High HP increases break damage
Break damage increased by up to 80%
2 High HP increases break damage
Break damage increased by up to 100%
3 High HP increases break damage
Break damage increased by up to 120%
HP regen when battle begins/HP is low
2 turns of 15% HP recovery
4 High HP increases break damage
Break damage increased by up to 140%
HP regen when battle begins/HP is low
2 turns of 15% HP recovery
5 High HP increases break damage
Break damage increased by up to 160%
HP regen when battle begins/HP is low
3 turns of 15% HP recovery
HP recovers automatically
HP+1% every turn
6 High HP increases break damage
Break damage increased by up to 180%
HP regen when battle begins/HP is low
3 turns of 15% HP recovery
HP recovers automatically
HP+1.5% every turn
7 High HP increases break damage
Break damage increased by up to 200%
HP regen when battle begins/HP is low
4 turns of 15% HP recovery
HP recovers automatically
HP+2% every turn

Keeper[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Keeper (Sen III MQ)
Earth MQ (Sen III) Keeper
キーパー
3 Earth (Sen Element) Earth Pulse
Earth (Sen Element) La Crest
900 40 20 45 270 200 6
4 Earth (Sen Element) Ivy Nail 1100 60 30 55 330 250 7
5 1300 80 40 65 390 300 8
6 Earth (Sen Element) Adamantine Shield 1500 100 50 75 450 350 9
7 Earth (Sen Element) Megalith Fall 1800 120 60 90 510 400 10
How to obtain Machias Regnitz's default master quartz.
Level Effect 1 Effect 2 Effect 3
3 Damage received down as HP drops
Decreases damage to 10%~99%
Break damage up
Damage increased by 30%
4 Damage received down as HP drops
Decreases damage to 15%~99%
Break damage up
Damage increased by 45%
5 Damage received down as HP drops
Decreases damage to 20%~99%
Break damage up
Damage increased by 60%
Critical rate up
CRT+3%
6 Damage received down as HP drops
Decreases damage to 25%~99%
Break damage up
Damage increased by 75%
Critical rate up
CRT+5%
7 Damage received down as HP drops
Decreases damage to 30%~99%
Break damage up
Damage increased by 90%
Critical rate up
CRT+7%

Aegis[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Aegis (Sen III MQ)
Earth MQ (Sen III) Aegis
イージス
1 Earth (Sen Element) Earth Pulse 500 10 5 30 155 150 2
2 Earth (Sen Element) La Crest 700 20 10 40 210 205 3
3 900 30 15 50 265 260 4
4 Earth (Sen Element) Megalith Fall 1100 40 20 60 320 320 5
5 1300 60 30 70 380 380 6
6 Earth (Sen Element) Adamantine Shield 1500 80 40 85 440 440 7
7 Earth (Sen Element) Gravion Hammer 1800 100 50 100 500 500 8
How to obtain Millium Orion's default master quartz.
Level Effect 1 Effect 2 Effect 3
1 Attract enemies' attention
20% chance of activating in battle
2 Attract enemies' attention
30% chance of activating in battle
3 Attract enemies' attention
40% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 1x per battle
4 Attract enemies' attention
50% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 1x per battle
5 Attract enemies' attention
60% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 2x per battle
Reduced AT delay after earth arts
Delay reduced to 1/2
6 Attract enemies' attention
70% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 2x per battle
Reduced AT delay after earth arts
Delay reduced to 1/2
7 Attract enemies' attention
80% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 3x per battle
Reduced AT delay after earth arts
Delay reduced to 1/2

Minotauros[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Minotauros (Sen III MQ)
Earth MQ (Sen III) Minotauros
ゴーズ
5 Earth (Sen Element) Earth Pulse
Earth (Sen Element) Ivy Nail
Earth (Sen Element) La Crest
1300 60 65 40 390 300 9
6 Earth (Sen Element) Gravion Hammer 1500 80 75 50 450 350 10
7 1800 100 90 60 510 400 11
How to obtain Chest in Bryonia Island.
Level Effect 1 Effect 2 Effect 3
5 Damage of attacks and crafts raised
Damage increased by 100%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 60%
Critical rate up
CRT+3%
6 Damage of attacks and crafts raised
Damage increased by 110%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 75%
Critical rate up
CRT+5%
7 Damage of attacks and crafts raised
Damage increased by 120%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 90%
Critical rate up
CRT+7%

Water[]

Canon[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Canon (Sen III MQ)
Water MQ (Sen III) Canon
カノン
2 Water (Sen Element) Tear
Water (Sen Element) Aqua Bleed
400 70 15 15 230 180 3
3 Water (Sen Element) Thelas 600 90 20 20 290 230 4
4 Water (Sen Element) Blue Ascension 800 110 30 30 350 285 5
5 Water (Sen Element) Curia 1000 130 40 40 410 340 6
6 Water (Sen Element) Tearal 1200 150 50 50 470 395 7
7 Water (Sen Element) Athelas 1400 180 60 60 530 450 8
How to obtain Elliot Craig's default master quartz.
Level Effect 1 Effect 2 Effect 3
2 Increases potency of healing arts
Amount healed multiplied by 2.25
3 Increases potency of healing arts
Amount healed multiplied by 2.5
EP recovers automatically
5 EP per turn
4 Increases potency of healing arts
Amount healed multiplied by 2.75
EP recovers automatically
10 EP per turn
5 Increases potency of healing arts
Amount healed multiplied by 3
EP recovers automatically
15 EP per turn
Arts affect a wider area
Area+2
6 Increases potency of healing arts
Amount healed multiplied by 3.25
EP recovers automatically
20 EP per turn
Arts affect a wider area
Area+3
7 Increases potency of healing arts
Amount healed multiplied by 3.5
EP recovers automatically
25 EP per turn
Arts affect a wider area
Area+4

Kaleido[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Kaleido (Sen III MQ)
Water MQ (Sen III) Kaleido
カレイド
1 Water (Sen Element) Curia 300 30 15 15 165 120 4
2 Water (Sen Element) Teara 400 40 20 20 220 170 5
3 600 60 30 30 280 220 6
4 Water (Sen Element) Crystal Edge 800 80 40 40 340 270 7
5 1000 100 50 50 400 320 8
6 1200 120 60 60 460 370 9
7 Water (Sen Element) Diamond Nova 1400 140 70 70 520 425 10
How to obtain Chapter 1 Field Ex. (4/22) onwards: Orbal factories.
Level Effect 1 Effect 2 Effect 3
1 Obtain sepith from attacks/crafts
50% chance
2 Obtain sepith from attacks/crafts
55% chance
3 Obtain sepith from attacks/crafts
60% chance
Increases obtained EXP
Obtained EXP multiplied by 1.6
4 Obtain sepith from attacks/crafts
65% chance
Increases obtained EXP
Obtained EXP multiplied by 1.7
5 Obtain sepith from attacks/crafts
70% chance
Increases obtained EXP
Obtained EXP multiplied by 1.8
Obtain sepith from offensive arts
30% chance
6 Obtain sepith from attacks/crafts
75% chance
Increases obtained EXP
Obtained EXP multiplied by 1.9
Obtain sepith from offensive arts
45% chance
7 Obtain sepith from attacks/crafts
80% chance
Increases obtained EXP
Obtained EXP multiplied by 2
Obtain sepith from offensive arts
60% chance

Virgo[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Virgo (Sen III MQ)
Water MQ (Sen III) Virgo
ヴァルゴ
3 Water (Sen Element) Curia
Water (Sen Element) Teara
300 100 20 20 290 230 5
4 Water (Sen Element) Crystal Edge 400 120 30 30 350 285 6
5 600 140 40 40 410 340 7
6 Water (Sen Element) Athelas 800 170 50 50 470 395 8
7 Water (Sen Element) Diamond Nova 1000 200 60 60 530 450 9
How to obtain Musse Egret's default master quartz.
Level Effect 1 Effect 2 Effect 3
3 Offensive arts deal critical damage
40% chance
Recover HP through offensive arts
Recover 2% damage as HP
4 Offensive arts deal critical damage
45% chance
Recover HP through offensive arts
Recover 4% damage as HP
5 Offensive arts deal critical damage
50% chance
Recover HP through offensive arts
Recover 6% damage as HP
Reduced AT delay after water arts
Delay reduced to 1/2
6 Offensive arts deal critical damage
55% chance
Recover HP through offensive arts
Recover 8% damage as HP
Reduced AT delay after water arts
Delay reduced to 1/2
7 Offensive arts deal critical damage
60% chance
Recover HP through offensive arts
Recover 10% damage as HP
Reduced AT delay after water arts
Delay reduced to 1/2

Magius[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Magius (Sen III MQ)
Water MQ (Sen III) Magius
マギウス
6 Water (Sen Element) Aqua Bleed
Water (Sen Element) Crystal Edge
Water (Sen Element) Blue Ascension
Water (Sen Element) Diamond Nova
800 150 40 40 485 415 8
7 1000 180 50 50 550 475 9
How to obtain Chest in the Catacombs.
Level Effect 1 Effect 2 Effect 3
6 Arts damage up as HP drops
Increased by a maximum of 225%
Offensive arts deal critical damage
35% chance
Automatically recover from K.O.
Recover 1 HP, CP+100 (1x per battle)
7 Arts damage up as HP drops
Increased by a maximum of 250%
Offensive arts deal critical damage
40% chance
Automatically recover from K.O.
Recover 1 HP, CP+200 (1x per battle)

Fire[]

Brigid[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Brigid (Sen III MQ)
Fire MQ (Sen III) Brigid
カグツチ
1 Fire (Sen Element) Fire Bolt 400 20 25 10 160 110 5
2 Fire (Sen Element) Impassion 600 30 35 15 215 155 6
3 800 40 45 20 270 200 7
4 Fire (Sen Element) La Forte 1000 60 55 30 330 250 8
5 1200 80 65 40 390 300 9
6 Fire (Sen Element) Flare Butterfly 1400 100 75 50 450 350 10
7 1600 120 90 60 510 400 11
How to obtain Rean Schwarzer's default master quartz.
Level Effect 1 Effect 2 Effect 3
1 Killing enemies restores CP
CP+8 per enemy killed
2 Killing enemies restores CP
CP+10 per enemy killed
3 Killing enemies restores CP
CP+12 per enemy killed
CP increases automatically
CP+1 every turn
4 Killing enemies restores CP
CP+14 per enemy killed
CP increases automatically
CP+2 every turn
5 Killing enemies restores CP
CP+16 per enemy killed
CP increases automatically
CP+3 every turn
Restores CP when HP is low
CP+200 (1x per battle)
6 Killing enemies restores CP
CP+18 per enemy killed
CP increases automatically
CP+4 every turn
Restores CP when HP is low
CP+200 (1x per battle)
7 Killing enemies restores CP
CP+20 per enemy killed
CP increases automatically
CP+5 every turn
Restores CP when HP is low
CP+200 (2x per battle)

Regulus[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Regulus (Sen III MQ)
Fire MQ (Sen III) Regulus
レグルス
2 Fire (Sen Element) Forte
Fire (Sen Element) Venom Flame
400 30 35 35 210 145 6
3 600 40 45 45 265 190 7
4 Fire (Sen Element) Heat Up 800 60 55 55 320 235 8
5 1000 80 65 65 380 280 9
6 Fire (Sen Element) Zeruel Cannon 1200 100 75 75 440 325 10
7 1400 120 90 90 500 375 11
How to obtain Laura S. Arseid's default master quartz.
Level Effect 1 Effect 2 Effect 3
2 Increases CP obtained when damaged
Obtained CP multiplied by 1.75
3 Increases CP obtained when damaged
Obtained CP multiplied by 2
Raises STR when battle begins/HP is low
STR↑ (S) for 4 turns
4 Increases CP obtained when damaged
Obtained CP multiplied by 2.25
Raises STR when battle begins/HP is low
STR↑ (S) for 4 turns
5 Increases CP obtained when damaged
Obtained CP multiplied by 2.5
Raises STR when battle begins/HP is low
STR↑ (M) for 4 turns
Reduced delay after using an S-Craft
Delay reduced to 1/2
6 Increases CP obtained when damaged
Obtained CP multiplied by 2.75
Raises STR when battle begins/HP is low
STR↑ (M) for 4 turns
Reduced delay after using an S-Craft
Delay reduced to 1/2
7 Increases CP obtained when damaged
Obtained CP multiplied by 3
Raises STR when battle begins/HP is low
STR↑ (L) for 4 turns
Reduced delay after using an S-Craft
Delay reduced to 1/2

Beowulf[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Beowulf (Sen III MQ)
Fire MQ (Sen III) Beowulf
ベオウルフ
5 Fire (Sen Element) Fire Bolt
Fire (Sen Element) Venom Flame
Fire (Sen Element) La Forte
1300 120 60 30 410 280 7
6 Fire (Sen Element) Flare Butterfly 1500 140 70 40 470 325 8
7 Fire (Sen Element) Zeruel Cannon 1800 160 80 50 530 375 9
How to obtain Chapter 3 Field Ex. (6/17) onwards: Orbal factories.
Level Effect 1 Effect 2 Effect 3
5 Recover CP through offensive arts
CP+5 per enemy killed
Raises STR/DEF/ATS/ADF/SPD when HP is low
STR/DEF/ATS/ADF/SPD↑ (M) for 4 turns
Reduced AT delay after fire arts
Delay reduced to 1/2
6 Recover CP through offensive arts
CP+6 per enemy killed
Raises STR/DEF/ATS/ADF/SPD when HP is low
STR/DEF/ATS/ADF/SPD↑ (M) for 4 turns
Reduced AT delay after fire arts
Delay reduced to 1/2
7 Recover CP through offensive arts
CP+7 per enemy killed
Raises STR/DEF/ATS/ADF/SPD when HP is low
STR/DEF/ATS/ADF/SPD↑ (L) for 4 turns
Reduced AT delay after fire arts
Delay reduced to 1/2

Chevalier[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Chevalier (Sen III MQ)
Fire MQ (Sen III) Chevalier
シュバリエ
6 Fire (Sen Element) Fire Bolt
Fire (Sen Element) Venom Flame
Fire (Sen Element) Flare Butterfly
Fire (Sen Element) Zeruel Cannon
1700 80 75 75 440 325 8
7 2000 100 90 90 500 375 9
How to obtain Challenge and win against Aurier Vander in Vantage Masters after collecting all 34 VM cards on July 17th.
Level Effect 1 Effect 2 Effect 3
6 Physical damage up as HP drops
Increased by a maximum of 225%
Critical rate up
CRT+8%
Automatically recover from K.O.
Recover 1 HP, CP+100 (1x per battle)
7 Physical damage up as HP drops
Increased by a maximum of 250%
Critical rate up
CRT+10%
Automatically recover from K.O.
Recover 1 HP, CP+200 (1x per battle)

Wind[]

Sirius[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Sirius (Sen III MQ)
Wind MQ (Sen III) Sirius
シリウス
1 Wind (Sen Element) Air Strike 300 30 15 10 165 110 6
2 Wind (Sen Element) Breath 400 40 20 15 220 155 7
3 600 60 30 20 280 200 8
4 Wind (Sen Element) Aerial Dust 800 80 40 30 340 250 9
5 1000 100 50 40 400 300 10
6 Wind (Sen Element) Ixion Volt 1200 120 60 50 460 350 11
7 1400 140 70 60 520 400 13
How to obtain Kurt Vander's default master quartz.
Level Effect 1 Effect 2 Effect 3
1 Stronger counterattacks after evading
Damage increased by 300%
2 Stronger counterattacks after evading
Damage increased by 350%
3 Stronger counterattacks after evading
Damage increased by 400%
Evasion up
EVA+2%
4 Stronger counterattacks after evading
Damage increased by 450%
Evasion up
EVA+4%
5 Stronger counterattacks after evading
Damage increased by 500%
Evasion up
EVA+6%
Insight status when battle begins
Lasts for 2 turns
6 Stronger counterattacks after evading
Damage increased by 550%
Evasion up
EVA+8%
Insight status when battle begins
Lasts for 2 turns
7 Stronger counterattacks after evading
Damage increased by 600%
Evasion up
EVA+10%
Insight status when battle begins/HP is low
Lasts for 2 turns

Oberon[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Oberon (Sen III MQ)
Wind MQ (Sen III) Oberon
オベロン
1 Wind (Sen Element) Air Strike 100 40 10 10 175 140 3
2 Wind (Sen Element) Nemesis Arrow 200 60 15 15 235 195 4
3 Wind (Sen Element) Recuria 300 80 20 20 295 250 5
4 Wind (Sen Element) Aerial Dust 400 100 30 30 355 305 6
5 600 120 40 40 415 360 7
6 Wind (Sen Element) Holy Breath 800 140 50 50 475 415 8
7 Wind (Sen Element) Ixion Volt 1000 160 60 60 540 475 9
How to obtain Chapter 1 Field Ex. (4/22) onwards: Orbal factories.
Level Effect 1 Effect 2 Effect 3
1 Prevents abnormal status/stat down
40% chance
2 Prevents abnormal status/stat down
50% chance
3 Prevents abnormal status/stat down
60% chance
Evades magic attacks
5% chance
4 Prevents abnormal status/stat down
70% chance
Evades magic attacks
10% chance
5 Prevents abnormal status/stat down
80% chance
Evades magic attacks
15% chance
Reduced AT delay after wind arts
Delay reduced to 1/2
6 Prevents abnormal status/stat down
90% chance
Evades magic attacks
20% chance
Reduced AT delay after wind arts
Delay reduced to 1/2
7 Prevents abnormal status/stat down
100% chance
Evades magic attacks
25% chance
Reduced AT delay after wind arts
Delay reduced to 1/2

Tempest[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Tempest (Sen III MQ)
Wind MQ (Sen III) Tempest
テンペスト
6 Wind (Sen Element) Recuria
Wind (Sen Element) Aerial Dust
Wind (Sen Element) Holy Breath
Wind (Sen Element) Ixion Volt
1400 120 60 60 450 350 10
7 1600 140 70 70 510 400 11
How to obtain Gaius Worzel's default master quartz.
Level Effect 1 Effect 2 Effect 3
6 Critical rate up as HP drops
Increased by a maximum of 60%
Insight status when battle begins/HP is low
Lasts for 3 turns
Evasion up
EVA+9%
7 Critical rate up as HP drops
Increased by a maximum of 70%
Insight status when battle begins/HP is low
Lasts for 4 turns
Evasion up
EVA+12%

Thor[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Thor (Sen III MQ)
Wind MQ (Sen III) Thor
トール
5 Wind (Sen Element) Recuria
Wind (Sen Element) Nemesis Arrow
Wind (Sen Element) Holy Breath
1200 80 50 50 390 300 10
6 Wind (Sen Element) Ixion Volt 1400 100 60 60 450 350 11
7 1600 120 70 70 510 400 13
How to obtain Sara Valestein's default master quartz.
Level Effect 1 Effect 2 Effect 3
5 Increases damage to enemies with status effects
Damage increased by 40%
Attacks/crafts inflict seal
20% chance
Break damage up
Break damage increased by 50%
6 Increases damage to enemies with status effects
Damage increased by 45%
Attacks/crafts inflict seal
25% chance
Break damage up
Break damage increased by 75%
7 Increases damage to enemies with status effects
Damage increased by 50%
Attacks/crafts inflict seal
30% chance
Break damage up
Break damage increased by 100%

Time[]

Deva[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Deva (Sen III MQ)
Time MQ (Sen III) Deva
ディーヴァ
1 Time (Sen Element) Soul Blur 300 40 5 5 175 140 3
2 Time (Sen Element) Chrono Break 400 60 10 10 235 195 4
3 600 80 15 15 295 250 5
4 Time (Sen Element) Calvary Edge 800 100 20 20 355 305 6
5 1000 120 30 30 415 360 7
6 Time (Sen Element) Chrono Burst 1200 140 40 40 475 415 8
7 Time (Sen Element) Lost Genesis 1400 160 50 50 540 475 9
How to obtain Altina Orion's default master quartz.
Level Effect 1 Effect 2 Effect 3
1 Evades magic attacks
10% chance
2 Evades magic attacks
15% chance
3 Evades magic attacks
20% chance
Offensive arts deal critical damage
20% chance
4 Evades magic attacks
25% chance
Offensive arts deal critical damage
25% chance
5 Evades magic attacks
30% chance
Offensive arts deal critical damage
30% chance
Reduced AT delay after time arts
Delay reduced to 1/2
6 Evades magic attacks
35% chance
Offensive arts deal critical damage
35% chance
Reduced AT delay after time arts
Delay reduced to 1/2
7 Evades magic attacks
40% chance
Offensive arts deal critical damage
40% chance
Reduced AT delay after time arts
Delay reduced to 1/2

Zephyr[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Zephyr (Sen III MQ)
Time MQ (Sen III) Zephyr
ゼファー
2 Time (Sen Element) Chrono Drive
Time (Sen Element) Soul Blur
300 20 30 30 215 155 8
3 400 30 40 40 270 200 9
4 Time (Sen Element) Chrono Break 600 40 50 50 330 250 10
5 800 60 60 60 390 300 11
6 Time (Sen Element) Chrono Burst 1000 80 70 70 450 350 13
7 1200 100 80 80 510 400 15
How to obtain Fie Claussell's default master quartz.
Level Effect 1 Effect 2 Effect 3
2 Attacks/crafts cause stat down
55% chance (effect is random)
3 Attacks/crafts cause stat down
60% chance (effect is random)
Raises SPD when battle begins/HP is low
SPD↑ (S) for 4 turns
4 Attacks/crafts cause stat down
65% chance (effect is random)
Raises SPD when battle begins/HP is low
SPD↑ (S) for 4 turns
5 Attacks/crafts cause stat down
70% chance (effect is random)
Raises SPD when battle begins/HP is low
SPD↑ (M) for 4 turns
Attacks/crafts cause delay
Delay+1
6 Attacks/crafts cause stat down
75% chance (effect is random)
Raises SPD when battle begins/HP is low
SPD↑ (M) for 4 turns
Attacks/crafts cause delay
Delay+2
7 Attacks/crafts cause stat down
80% chance (effect is random)
Raises SPD when battle begins/HP is low
SPD↑ (L) for 4 turns
Attacks/crafts cause delay
Delay+3

Katze[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Katze (Sen III MQ)
Time MQ (Sen III) Katze
カッツェ
3 Time (Sen Element) Soul Blur
Time (Sen Element) Chrono Drive
400 80 20 20 290 230 6
4 Time (Sen Element) Calvary Edge 600 100 30 30 350 285 7
5 800 120 40 40 410 340 8
6 Time (Sen Element) Chrono Burst 1000 140 50 50 470 395 9
7 1200 160 60 60 530 450 10
How to obtain Epstein Tech Support reward.
Level Effect 1 Effect 2 Effect 3
3 Absorbs magic attacks
30% chance
Attacks/crafts cause stat down
10% chance (effect is random)
4 Absorbs magic attacks
35% chance
Attacks/crafts cause stat down
20% chance (effect is random)
5 Absorbs magic attacks
40% chance
Attacks/crafts cause stat down
30% chance (effect is random)
Offensive arts deal critical damage
20% chance
6 Absorbs magic attacks
45% chance
Attacks/crafts cause stat down
40% chance (effect is random)
Offensive arts deal critical damage
30% chance
7 Absorbs magic attacks
50% chance
Attacks/crafts cause stat down
50% chance (effect is random)
Offensive arts deal critical damage
40% chance

Gungnir[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Gungnir (Sen III MQ)
Time MQ (Sen III) Gungnir
グングニル
6 Time (Sen Element) Soul Blur
Time (Sen Element) Cavalry Edge
Time (Sen Element) Chrono Burst
Time (Sen Element) Lost Genesis
1000 100 85 50 450 350 11
7 1200 120 100 60 510 400 13
How to obtain Instructor Rank A+ reward.
Level Effect 1 Effect 2 Effect 3
6 Increases damage dealt by criticals
Critical damage increased by 130%
Increases critical rate
CRT+16%
Killing enemies restores CP
CP+12 per enemy killed
7 Increases damage dealt by criticals
Critical damage increased by 150%
Increases critical rate
CRT+20%
Killing enemies restores CP
CP+16 per enemy killed

Space[]

Moebius[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Moebius (Sen III MQ)
Space MQ (Sen III) Moebius
メビウス
3 Space (Sen Element) Fortuna
Space (Sen Element) Golden Sphere
300 30 30 45 280 250 6
4 Space (Sen Element) Shining 400 40 40 55 340 305 7
5 600 60 50 65 400 360 8
6 Space (Sen Element) Cross Crusade 800 80 60 75 460 415 9
7 Space (Sen Element) Seraphic Ring 1000 100 70 90 520 475 10
How to obtain Chest in the Geofront F Sector.
Level Effect 1 Effect 2 Effect 3
3 Increases potency of healing items
Multiplied by 1.6 (HP/EP/fight only)
Increases item range
RNG+2
4 Increases potency of healing items
Multiplied by 1.7 (HP/EP/fight only)
Increases item range
RNG+3
5 Increases potency of healing items
Multiplied by 1.8 (HP/EP/fight only)
Increases item range
RNG+4
Healing items affect a wider area
Area: Medium
6 Increases potency of healing items
Multiplied by 1.9 (HP/EP/fight only)
Increases item range
RNG+6
Healing items affect a wider area
Area: Medium
7 Increases potency of healing items
Multiplied by 2 (HP/EP/fight only)
Increases item range
RNG+8
Healing items affect a wider area
Area: Medium

Sophia[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Sophia (Sen III MQ)
Space MQ (Sen III) Sophia
ソフィア
3 Space (Sen Element) Golden Sphere
Space (Sen Element) Shining
400 80 20 20 290 230 6
4 Space (Sen Element) Cross Crusade 600 100 30 30 350 285 7
5 800 120 40 40 410 340 8
6 Space (Sen Element) Seraphic Ring 1000 140 50 50 470 395 9
7 Space (Sen Element) Seventh Caliber 1200 160 60 60 530 450 10
How to obtain Alisa Reinford's default master quartz.
Level Effect 1 Effect 2 Effect 3
3 Automatically recover from K.O.
Recover 50% HP, CP+50
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
DEF/ADF↑ (S) for 4 turns
4 Automatically recover from K.O.
Recover 75% HP, CP+75
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
DEF/ADF↑ (S) for 4 turns
5 Automatically recover from K.O.
Recover 100% HP, CP+100
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
DEF/ADF↑ (M) for 4 turns
Reduced AT delay after space arts
Delay reduced to 1/2
6 Automatically recover from K.O.
Recover 100% HP, CP+200
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
DEF/ADF↑ (M) for 4 turns
Reduced AT delay after space arts
Delay reduced to 1/2
7 Automatically recover from K.O.
Recover 100% HP, CP+200
(2x per battle)
Raises DEF/ADF when battle begins/HP is low
DEF/ADF↑ (L) for 4 turns
Reduced AT delay after space arts
Delay reduced to 1/2

Dunamis[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Dunamis (Sen III MQ)
Space MQ (Sen III) Dunamis
デュナミス
6 Space (Sen Element) Golden Sphere
Space (Sen Element) Fortuna
Space (Sen Element) Shining
Space (Sen Element) Cross Crusade
1200 120 50 50 470 395 9
7 1400 140 60 60 530 450 10
How to obtain Jusis Albarea's default master quartz.
Level Effect 1 Effect 2 Effect 3
6 Recover HP through attacks/crafts
Recover 9% damage as HP
Raises STR/ATS when battle begins/HP is low
STR/ATS↑ (M) for 4 turns
Increases critical rate
CRT+5%
7 Recover HP through attacks/crafts
Recover 10% damage as HP
Raises STR/ATS when battle begins/HP is low
STR/ATS↑ (L) for 4 turns
Increases critical rate
CRT+7%

Emblem[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Emblem (Sen III MQ)
Space MQ (Sen III) Emblem
エンブレム
5 Space (Sen Element) Fortuna
Space (Sen Element) Golden Sphere
Space (Sen Element) Shining
800 80 50 60 400 320 9
6 Space (Sen Element) Cross Crusade 1000 100 60 70 460 370 10
7 Space (Sen Element) Seraphic Ring 1200 120 70 80 520 425 11
How to obtain Reward from Valerie after showing her 225 Battle Notebook entries.
Level Effect 1 Effect 2 Effect 3
5 HP/EP/CP regenerate on field
+3% per second
Raises stats when battle begins
STR/DEF/ATS/ADF/SPD↑ (S) for 3 turns
Increase dropped items
Multiply number of items dropped by 2
Only when user kills the enemy
6 HP/EP/CP regenerate on field
+3% per second
Raises stats when battle begins
STR/DEF/ATS/ADF/SPD↑ (S) for 3 turns
Increase dropped items
Multiply number of items dropped by 2
Only when user kills the enemy
7 HP/EP/CP regenerate on field
+4% per second
Raises stats when battle begins
STR/DEF/ATS/ADF/SPD↑ (4) for 3 turns
Increase dropped items
Multiply number of items dropped by 2
Only when user kills the enemy

Valhalla EX[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Valhalla (Sen III MQ)
Space MQ (Sen III) Valhalla
ヴァルハラ
6 Space (Sen Element) Fortuna
Space (Sen Element) Golden Sphere
Space (Sen Element) Shining
Space (Sen Element) Cross Crusade
Space (Sen Element) Seraphic Ring
1400 140 75 75 450 350 10
7 Space (Sen Element) Seventh Caliber 1600 160 90 90 510 400 11
How to obtain Aurelia Le Guin's exclusive master quartz.
Level Effect 1 Effect 2 Effect 3
6 High HP increases physical damage
Increased by up to 70%
Killing enemies recovers HP
25% HP per enemy killed
Evasion up
EVA+9%
7 High HP increases physical damage
Increased by up to 80%
Killing enemies recovers HP
30% HP per enemy killed
Evasion up
EVA+12%

Mirage[]

Titania[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Titania (Sen III MQ)
Mirage MQ (Sen III) Titania
ティタニア
3 Mirage (Sen Element) Saintly Force
Mirage (Sen Element) Silver Thorn
400 90 15 15 295 250 5
4 Mirage (Sen Element) Galion Fort 600 110 20 20 355 305 6
5 800 130 30 30 415 360 7
6 Mirage (Sen Element) Crescent Mirror 1000 150 40 40 475 415 8
7 Mirage (Sen Element) Albion Wolf 1200 180 50 50 540 475 9
How to obtain Emma Millstein's default master quartz.
Level Effect 1 Effect 2 Effect 3
3 Recover EP through offensive arts
Recover 0.6% of damage as EP
Raises ATS/ADF when battle begins/HP is low
ATS/ADF↑ (S) 4 turns
4 Recover EP through offensive arts
Recover 0.7% of damage as EP
Raises ATS/ADF when battle begins/HP is low
ATS/ADF↑ (S) 4 turns
5 Recover EP through offensive arts
Recover 0.8% of damage as EP
Raises ATS/ADF when battle begins/HP is low
ATS/ADF↑ (M) 4 turns
Reduced AT delay after mirage arts
Delay reduced to 1/2
6 Recover EP through offensive arts
Recover 0.9% of damage as EP
Raises ATS/ADF when battle begins/HP is low
ATS/ADF↑ (M) for 4 turns
Reduced AT delay after mirage arts
Delay reduced to 1/2
7 Recover EP through offensive arts
Recover 1% of damage as EP
Raises ATS/ADF when battle begins/HP is low
ATS/ADF↑ (L) for 4 turns
Reduced AT delay after mirage arts
Delay reduced to 1/2

Gloom[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Gloom (Sen III MQ)
Mirage MQ (Sen III) Gloom
オボロ
3 Mirage (Sen Element) Analyze
Mirage (Sen Element) Silver Thorn
400 40 30 30 280 220 8
4 Mirage (Sen Element) Saintly Force 600 60 40 40 340 270 9
5 800 80 50 50 400 320 10
6 Mirage (Sen Element) Galion Fort 1000 100 60 60 460 370 11
7 Mirage (Sen Element) Crescent Mirror 1200 120 70 70 520 425 13
How to obtain Chapter 2 Field Ex. (5/20) onwards: Orbal factories.
Level Effect 1 Effect 2 Effect 3
3 Attacks/crafts inflict abnormalities
30% chance (random abnormality)
Offensive arts inflict abnormalities
10% chance (random abnormality)
4 Attacks/crafts inflict abnormalities
35% chance (random abnormality)
Offensive arts inflict abnormalities
20% chance (random abnormality)
5 Attacks/crafts inflict abnormalities
40% chance (random abnormality)
Offensive arts inflict abnormalities
30% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
6 Attacks/crafts inflict abnormalities
45% chance (random abnormality)
Offensive arts inflict abnormalities
40% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
7 Attacks/crafts inflict abnormalities
50% chance (random abnormality)
Offensive arts inflict abnormalities
50% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn

Scorpio[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Scorpio (Sen III MQ)
Mirage MQ (Sen III) Scorpio
スコルピオ
3 Mirage (Sen Element) Analyze
Mirage (Sen Element) Silver Thorn
600 40 45 45 265 190 7
4 Mirage (Sen Element) Saintly Force 800 60 55 55 320 235 8
5 1000 80 65 65 380 280 9
6 Mirage (Sen Element) Galion Fort 1200 100 75 75 440 325 10
7 1400 120 90 90 500 375 11
How to obtain Ash Carbide's default master quartz.
Level Effect 1 Effect 2 Effect 3
3 Increases damage to enemies in break state
Damage increased by 70%
Break damage up as HP drops
Increased by up to 100%
4 Increases damage to enemies in break state
Damage increased by 90%
Break damage up as HP drops
Increased by up to 150%
5 Increases damage to enemies in break state
Damage increased by 110%
Break damage up as HP drops
Increased by up to 200%
Attacks/crafts inflict nightmare
20% chance
6 Increases damage to enemies in break state
Damage increased by 130%
Break damage up as HP drops
Increased by up to 250%
Attacks/crafts inflict nightmare
25% chance
7 Increases damage to enemies in break state
Damage increased by 150%
Break damage up as HP drops
Increased by up to 300%
Attacks/crafts inflict nightmare
30% chance

Pandora[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Pandora (Sen III MQ)
Mirage MQ (Sen III) Pandora
パンドラ
6 Mirage (Sen Element) Saintly Force
Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Crescent Mirror
Mirage (Sen Element) Galion Fort
1200 140 50 60 475 370 7
7 Mirage (Sen Element) Albion Wolf 1400 160 60 70 540 425 8
How to obtain Chapter 4 Field Ex. (7/15) onwards: Orbal factories.
Level Effect 1 Effect 2 Effect 3
6 Offensive arts do more damage
Damage increased by 90%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
35% chance
Arts affect a wider area
Area+3
7 Offensive arts do more damage
Damage increased by 100%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
40% chance
Arts affect a wider area
Area+4

Regalia EX[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Regalia (Sen III MQ)
Mirage MQ (Sen III) Regalia
レガリア
4 Mirage (Sen Element) Analyze
Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Saintly Force
Mirage (Sen Element) Galion Fort
1000 100 30 30 355 305 8
5 1200 120 40 40 415 360 9
6 Mirage (Sen Element) Crescent Mirror 1400 140 50 50 475 415 10
7 Mirage (Sen Element) Albion Wolf 1600 160 60 60 540 475 11
How to obtain Olivert Reise Arnor's exclusive master quartz.
Level Effect 1 Effect 2 Effect 3
4 High HP increases magic damage
Increased by up to 50%
EP recovers automatically
25 EP every turn
5 High HP increases magic damage
Increased by up to 60%
EP recovers automatically
30 EP every turn
CP increases automatically
CP+4 every turn
6 High HP increases magic damage
Increased by up to 70%
EP recovers automatically
35 EP every turn
CP increases automatically
CP+6 every turn
7 High HP increases magic damage
Increased by up to 80%
EP recovers automatically
48 EP every turn
CP increases automatically
CP+8 every turn

Gallery[]

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