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Below is a list of all available master quartz in Trails of Cold Steel III.

Trails of Cold Steel III makes use of the ARCUS II combat orbment in which two master quartzs can be inserted.

 Level and experience

The table below indicates how many experience points are needed to raise a master quartz to the next level.

Level Experience total
1 2,100
2 5,600
3 9,600
4 14,000
5 19,000
6 25,000
7

Earth

Skuld

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Skuld (Sen III MQ)
Skuld
スクルド
Earth (Sen III Element) Earth
1 Earth (Sen Element) Needle Shoot 400 40 20 20 155 100 4
High HP increases break damage
Break damage increased by up to 80%
2 Earth (Sen Element) Earth Pulse 600 60 30 30 210 145 5
High HP increases break damage
Break damage increased by up to 100%
3 800 80 40 40 265 190 6
High HP increases break damage
Break damage increased by up to 120%
HP regen when battle begins/HP is low
2 turns of 15% HP recovery
4 Earth (Sen Element) Adamantine Shield 1000 100 50 50 320 235 7
High HP increases break damage
Break damage increased by up to 140%
HP regen when battle begins/HP is low
2 turns of 15% HP recovery
5 1200 120 60 60 380 280 8
High HP increases break damage
Break damage increased by up to 160%
HP regen when battle begins/HP is low
3 turns of 15% HP recovery
HP recovers automatically
HP+1% every turn
6 Earth (Sen Element) Megalith Fall 1400 140 70 70 440 325 9
High HP increases break damage
Break damage increased by up to 180%
HP regen when battle begins/HP is low
3 turns of 15% HP recovery
HP recovers automatically
HP+1.5% every turn
7 1600 160 80 80 500 375 10
High HP increases break damage
Break damage increased by up to 200%
HP regen when battle begins/HP is low
4 turns of 15% HP recovery
HP recovers automatically
HP+2% every turn
How to obtain: Juna Crawford's initial equipment

Keeper

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Keeper (Sen III MQ)
Keeper
キーパー
Earth (Sen III Element) Earth
3 Earth (Sen Element) Earth Pulse
Earth (Sen Element) La Crest
900 40 20 45 270 200 6
Damage received down as HP drops
Decreases damage to 10%~99%
Break damage up
Damage increased by 30%
4 Earth (Sen Element) Ivy Nail 1100 60 30 55 330 250 7
Damage received down as HP drops
Decreases damage to 15%~99%
Break damage up
Damage increased by 45%
5 1300 80 40 65 390 300 8
Damage received down as HP drops
Decreases damage to 20%~99%
Break damage up
Damage increased by 60%
Critical rate up
CRT+3%
6 Earth (Sen Element) Adamantine Shield 1500 100 50 75 450 350 9
Damage received down as HP drops
Decreases damage to 25%~99%
Break damage up
Damage increased by 75%
Critical rate up
CRT+5%
7 Earth (Sen Element) Megalith Fall 1800 120 60 90 510 400 10
Damage received down as HP drops
Decreases damage to 30%~99%
Break damage up
Damage increased by 90%
Critical rate up
CRT+7%
How to obtain: Machias Regnitz's initial equipment

Aegis

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Aegis (Sen III MQ)
Aegis
イージス
Earth (Sen III Element) Earth
1 Earth (Sen Element) Earth Pulse 500 10 5 30 155 150 2
Attract enemies' attention
20% chance of activating in battle
2 Earth (Sen Element) La Crest 700 20 10 40 210 205 3
Attract enemies' attention
30% chance of activating in battle
3 900 30 15 50 265 260 4
Attract enemies' attention
40% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 1x per battle
4 Earth (Sen Element) Megalith Fall 1100 40 20 60 320 320 5
Attract enemies' attention
50% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 1x per battle
5 1300 60 30 70 380 380 6
Attract enemies' attention
60% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 2x per battle
Reduced AT delay after earth arts
Delay reduced to 1/2
6 Earth (Sen Element) Adamantine Shield 1500 80 40 85 440 440 7
Attract enemies' attention
70% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 2x per battle
Reduced AT delay after earth arts
Delay reduced to 1/2
7 Earth (Sen Element) Gravion Hammer 1800 100 50 100 500 500 8
Attract enemies' attention
80% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 3x per battle
Reduced AT delay after earth arts
Delay reduced to 1/2
How to obtain: Millium Orion's initial equipment

Minotauros

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Gorz (Sen III MQ)
Gorz
ゴーズ
Earth (Sen III Element) Earth
5 Earth (Sen Element) Earth Pulse
Earth (Sen Element) Ivy Nail
Earth (Sen Element) La Crest
1300 60 65 40 390 300 9
Damage of attacks and crafts raised
Damage increased by 100%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 60%
Critical rate up
CRT+3%
6 Earth (Sen Element) Gravion Hammer 1500 80 75 50 450 350 10
Damage of attacks and crafts raised
Damage increased by 110%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 75%
Critical rate up
CRT+5%
7 1800 100 90 60 510 400 11
Damage of attacks and crafts raised
Damage increased by 120%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 90%
Critical rate up
CRT+7%
How to obtain: Treasure Chest: Bryonia Island (June 18th)

Water

Canon

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Canon (Sen III MQ)
Canon
カノン
Water (Sen III Element) Water
2 Water (Sen Element) Tear
Water (Sen Element) Aqua Bleed
400 70 15 15 230 180 3
Increases potency of healing arts
Amount healed multiplied by 2.25
3 Water (Sen Element) Thelas 600 90 20 20 290 230 4
Increases potency of healing arts
Amount healed multiplied by 2.5
EP recovers automatically
5 EP per turn
4 Water (Sen Element) Blue Ascension 800 110 30 30 350 285 5
Increases potency of healing arts
Amount healed multiplied by 2.75
EP recovers automatically
10 EP per turn
5 Water (Sen Element) Curia 1000 130 40 40 410 340 6
Increases potency of healing arts
Amount healed multiplied by 3
EP recovers automatically
15 EP per turn
Arts affect a wider area
Area+2
6 Water (Sen Element) Tearal 1200 150 50 50 470 395 7
Increases potency of healing arts
Amount healed multiplied by 3.25
EP recovers automatically
20 EP per turn
Arts affect a wider area
Area+3
7 Water (Sen Element) Athelas 1400 180 60 60 530 450 8
Increases potency of healing arts
Amount healed multiplied by 3.5
EP recovers automatically
25 EP per turn
Arts affect a wider area
Area+4
How to obtain: Elliot Craig's initial equipment

Kaleido

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Kaleido (Sen III MQ)
Kaleido
カレイド
Water (Sen III Element) Water
1 Water (Sen Element) Curia 300 30 15 15 165 120 4
Obtain sepith from attacks/crafts
50% chance
2 Water (Sen Element) Teara 400 40 20 20 220 170 5
Obtain sepith from attacks/crafts
55% chance
3 600 60 30 30 280 220 6
Obtain sepith from attacks/crafts
60% chance
Increases obtained EXP
Obtained EXP multiplied by 1.6
4 Water (Sen Element) Crystal Edge 800 80 40 40 340 270 7
Obtain sepith from attacks/crafts
65% chance
Increases obtained EXP
Obtained EXP multiplied by 1.7
5 1000 100 50 50 400 320 8
Obtain sepith from attacks/crafts
70% chance
Increases obtained EXP
Obtained EXP multiplied by 1.8
Obtain sepith from offensive arts
30% chance
6 1200 120 60 60 460 370 9
Obtain sepith from attacks/crafts
75% chance
Increases obtained EXP
Obtained EXP multiplied by 1.9
Obtain sepith from offensive arts
45% chance
7 Water (Sen Element) Diamond Nova 1400 140 70 70 520 425 10
Obtain sepith from attacks/crafts
80% chance
Increases obtained EXP
Obtained EXP multiplied by 2
Obtain sepith from offensive arts
60% chance
How to obtain: Tita Russell's orbal factory (April 22nd)

Virgo

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Virgo (Sen III MQ)
Virgo
ヴァルゴ
Water (Sen III Element) Water
3 Water (Sen Element) Curia
Water (Sen Element) Teara
300 100 20 20 290 230 5
Offensive arts deal critical damage
40% chance
Recover HP through offensive arts
Recover 2% damage as HP
4 Water (Sen Element) Crystal Edge 400 120 30 30 350 285 6
Offensive arts deal critical damage
45% chance
Recover HP through offensive arts
Recover 4% damage as HP
5 600 140 40 40 410 340 7
Offensive arts deal critical damage
50% chance
Recover HP through offensive arts
Recover 6% damage as HP
Reduced AT delay after water arts
Delay reduced to 1/2
6 Water (Sen Element) Athelas 800 170 50 50 470 395 8
Offensive arts deal critical damage
55% chance
Recover HP through offensive arts
Recover 8% damage as HP
Reduced AT delay after water arts
Delay reduced to 1/2
7 Water (Sen Element) Diamond Nova 1000 200 60 60 530 450 9
Offensive arts deal critical damage
60% chance
Recover HP through offensive arts
Recover 10% damage as HP
Reduced AT delay after water arts
Delay reduced to 1/2
How to obtain: Musse Egret's initial equipment

Magius

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Magius (Sen III MQ)
Magius
マギウス
Water (Sen III Element) Water
6 Water (Sen Element) Aqua Bleed
Water (Sen Element) Crystal Edge
Water (Sen Element) Blue Ascension
Water (Sen Element) Diamond Nova
800 150 40 40 485 415 8
Arts damage up as HP drops
Increased by a maximum of 225%
Offensive arts deal critical damage
35% chance
Automatically recover from K.O.
Recover 1 HP, CP+100 (1x per battle)
7 1000 180 50 50 550 475 9
Arts damage up as HP drops
Increased by a maximum of 250%
Offensive arts deal critical damage
40% chance
Automatically recover from K.O.
Recover 1 HP, CP+200 (1x per battle)
How to obtain: Treasure Chest: Heimdallr Catacombs (July 16th)

Fire

Brigid

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Brigid (Sen III MQ)
Brigid
カグツチ
Fire (Sen III Element) Fire
1 Fire (Sen Element) Fire Bolt 400 20 25 10 160 110 5
Killing enemies restores CP
CP+8 per enemy killed
2 Fire (Sen Element) Impassion 600 30 35 15 215 155 6
Killing enemies restores CP
CP+10 per enemy killed
3 800 40 45 20 270 200 7
Killing enemies restores CP
CP+12 per enemy killed
CP increases automatically
CP+1 every turn
4 Fire (Sen Element) La Forte 1000 60 55 30 330 250 8
Killing enemies restores CP
CP+14 per enemy killed
CP increases automatically
CP+2 every turn
5 1200 80 65 40 390 300 9
Killing enemies restores CP
CP+16 per enemy killed
CP increases automatically
CP+3 every turn
Restores CP when HP is low
CP+200 (1x per battle)
6 Fire (Sen Element) Flare Butterfly 1400 100 75 50 450 350 10
Killing enemies restores CP
CP+18 per enemy killed
CP increases automatically
CP+4 every turn
Restores CP when HP is low
CP+200 (1x per battle)
7 1600 120 90 60 510 400 11
Killing enemies restores CP
CP+20 per enemy killed
CP increases automatically
CP+5 every turn
Restores CP when HP is low
CP+200 (2x per battle)
How to obtain: Rean Schwarzer's initial equipment

Regulus

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Regulus (Sen III MQ)
Regulus
レグルス
Fire (Sen III Element) Fire
2 Fire (Sen Element) Forte
Fire (Sen Element) Venom Flame
400 30 35 35 210 145 6
Increases CP obtained when damaged
Obtained CP multiplied by 1.75
3 600 40 45 45 265 190 7
Increases CP obtained when damaged
Obtained CP multiplied by 2
Raises STR when battle begins/HP is low
STR↑ (S) for 4 turns
4 Fire (Sen Element) Heat Up 800 60 55 55 320 235 8
Increases CP obtained when damaged
Obtained CP multiplied by 2.25
Raises STR when battle begins/HP is low
STR↑ (S) for 4 turns
5 1000 80 65 65 380 280 9
Increases CP obtained when damaged
Obtained CP multiplied by 2.5
Raises STR when battle begins/HP is low
STR↑ (M) for 4 turns
Reduced delay after using an S-Craft
Delay reduced to 1/2
6 Fire (Sen Element) Zeruel Cannon 1200 100 75 75 440 325 10
Increases CP obtained when damaged
Obtained CP multiplied by 2.75
Raises STR when battle begins/HP is low
STR↑ (M) for 4 turns
Reduced delay after using an S-Craft
Delay reduced to 1/2
7 1400 120 90 90 500 375 11
Increases CP obtained when damaged
Obtained CP multiplied by 3
Raises STR when battle begins/HP is low
STR↑ (L) for 4 turns
Reduced delay after using an S-Craft
Delay reduced to 1/2
How to obtain: Laura S. Arseid's initial equipment

Beowulf

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Beowulf (Sen III MQ)
Beowulf
ベオウルフ
Fire (Sen III Element) Fire
5 Fire (Sen Element) Fire Bolt
Fire (Sen Element) Venom Flame
Fire (Sen Element) La Forte
1300 120 60 30 410 280 7
Recover CP through offensive arts
CP+5 per enemy killed
Raises STR/DEF/ATS/ADF/SPD when HP is low
STR/DEF/ATS/ADF/SPD↑ (M) for 4 turns
Reduced AT delay after fire arts
Delay reduced to 1/2
6 Fire (Sen Element) Flare Butterfly 1500 140 70 40 470 325 8
Recover CP through offensive arts
CP+6 per enemy killed
Raises STR/DEF/ATS/ADF/SPD when HP is low
STR/DEF/ATS/ADF/SPD↑ (M) for 4 turns
Reduced AT delay after fire arts
Delay reduced to 1/2
7 Fire (Sen Element) Zeruel Cannon 1800 160 80 50 530 375 9
Recover CP through offensive arts
CP+7 per enemy killed
Raises STR/DEF/ATS/ADF/SPD when HP is low
STR/DEF/ATS/ADF/SPD↑ (L) for 4 turns
Reduced AT delay after fire arts
Delay reduced to 1/2
How to obtain: Tita Russell's orbal factory (June 17th)

Chevalier

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Chevalier (Sen III MQ)
Chevalier
シュバリエ
Fire (Sen III Element) Fire
6 Fire (Sen Element) Fire Bolt
Fire (Sen Element) Venom Flame
Fire (Sen Element) Flare Butterfly
Fire (Sen Element) Zeruel Cannon
1700 80 75 75 440 325 8
Physical damage up as HP drops
Increased by a maximum of 225%
Critical rate up
CRT+8%
Automatically recover from K.O.
Recover 1 HP, CP+100 (1x per battle)
7 2000 100 90 90 500 375 9
Physical damage up as HP drops
Increased by a maximum of 250%
Critical rate up
CRT+10%
Automatically recover from K.O.
Recover 1 HP, CP+200 (1x per battle)
How to obtain: Challenge and win against Aurier Vander in Vantage Masters after collecting all 34 VM cards (July 17th)

Wind

Sirius

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Sirius (Sen III MQ)
Sirius
シリウス
Wind (Sen III Element) Wind
1 Wind (Sen Element) Air Strike 300 30 15 10 165 110 6
Stronger counterattacks after evading
Damage increased by 300%
2 Wind (Sen Element) Breath 400 40 20 15 220 155 7
Stronger counterattacks after evading
Damage increased by 350%
3 600 60 30 20 280 200 8
Stronger counterattacks after evading
Damage increased by 400%
Evasion up
EVA+2%
4 Wind (Sen Element) Aerial Dust 800 80 40 30 340 250 9
Stronger counterattacks after evading
Damage increased by 450%
Evasion up
EVA+4%
5 1000 100 50 40 400 300 10
Stronger counterattacks after evading
Damage increased by 500%
Evasion up
EVA+6%
Insight status when battle begins
Lasts for 2 turns
6 Wind (Sen Element) Ixion Volt 1200 120 60 50 460 350 11
Stronger counterattacks after evading
Damage increased by 550%
Evasion up
EVA+8%
Insight status when battle begins
Lasts for 2 turns
7 1400 140 70 60 520 400 13
Stronger counterattacks after evading
Damage increased by 600%
Evasion up
EVA+10%
Insight status when battle begins/HP is low
Lasts for 2 turns
How to obtain: Kurt Vander's initial equipment

Oberon

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Oberon (Sen III MQ)
Oberon
オベロン
Wind (Sen III Element) Wind
1 Wind (Sen Element) Air Strike 100 40 10 10 175 140 3
Prevents abnormal status/stat down
40% chance
2 Wind (Sen Element) Nemesis Arrow 200 60 15 15 235 195 4
Prevents abnormal status/stat down
50% chance
3 Wind (Sen Element) Recuria 300 80 20 20 295 250 5
Prevents abnormal status/stat down
60% chance
Evades magic attacks
5% chance
4 Wind (Sen Element) Aerial Dust 400 100 30 30 355 305 6
Prevents abnormal status/stat down
70% chance
Evades magic attacks
10% chance
5 600 120 40 40 415 360 7
Prevents abnormal status/stat down
80% chance
Evades magic attacks
15% chance
Reduced AT delay after wind arts
Delay reduced to 1/2
6 Wind (Sen Element) Holy Breath 800 140 50 50 475 415 8
Prevents abnormal status/stat down
90% chance
Evades magic attacks
20% chance
Reduced AT delay after wind arts
Delay reduced to 1/2
7 Wind (Sen Element) Ixion Volt 1000 160 60 60 540 475 9
Prevents abnormal status/stat down
100% chance
Evades magic attacks
25% chance
Reduced AT delay after wind arts
Delay reduced to 1/2
How to obtain: Tita Russell's orbal factory (April 22nd)

Tempest

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Tempest (Sen III MQ)
Tempest
テンペスト
Wind (Sen III Element) Wind
6 Wind (Sen Element) Recuria
Wind (Sen Element) Aerial Dust
Wind (Sen Element) Holy Breath
Wind (Sen Element) Ixion Volt
1400 120 60 60 450 350 10
Critical rate up as HP drops
Increased by a maximum of 60%
Insight status when battle begins/HP is low
Lasts for 3 turns
Evasion up
EVA+9%
7 1600 140 70 70 510 400 11
Critical rate up as HP drops
Increased by a maximum of 70%
Insight status when battle begins/HP is low
Lasts for 4 turns
Evasion up
EVA+12%
How to obtain: Gaius Worzel's initial equipment

Thor

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Thor (Sen III MQ)
Thor
トール
Wind (Sen III Element) Wind
5 Wind (Sen Element) Recuria
Wind (Sen Element) Nemesis Arrow
Wind (Sen Element) Holy Breath
1200 80 50 50 390 300 10
Increases damage to enemies with status effects
Damage increased by 40%
Attacks/crafts inflict seal
20% chance
Break damage up
Break damage increased by 50%
6 Wind (Sen Element) Ixion Volt 1400 100 60 60 450 350 11
Increases damage to enemies with status effects
Damage increased by 45%
Attacks/crafts inflict seal
25% chance
Break damage up
Break damage increased by 75%
7 1600 120 70 70 510 400 13
Increases damage to enemies with status effects
Damage increased by 50%
Attacks/crafts inflict seal
30% chance
Break damage up
Break damage increased by 100%
How to obtain: Sara Valestein's initial equipment

Time

Deva

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Deva (Sen III MQ)
Deva
ディーヴァ
Time (Sen III Element) Time
1 Time (Sen Element) Soul Blur 300 40 5 5 175 140 3
Evades magic attacks
10% chance
2 Time (Sen Element) Chrono Break 400 60 10 10 235 195 4
Evades magic attacks
15% chance
3 600 80 15 15 295 250 5
Evades magic attacks
20% chance
Offensive arts deal critical damage
20% chance
4 Time (Sen Element) Calvary Edge 800 100 20 20 355 305 6
Evades magic attacks
25% chance
Offensive arts deal critical damage
25% chance
5 1000 120 30 30 415 360 7
Evades magic attacks
30% chance
Offensive arts deal critical damage
30% chance
Reduced AT delay after time arts
Delay reduced to 1/2
6 Time (Sen Element) Chrono Burst 1200 140 40 40 475 415 8
Evades magic attacks
35% chance
Offensive arts deal critical damage
35% chance
Reduced AT delay after time arts
Delay reduced to 1/2
7 Time (Sen Element) Lost Genesis 1400 160 50 50 540 475 9
Evades magic attacks
40% chance
Offensive arts deal critical damage
40% chance
Reduced AT delay after time arts
Delay reduced to 1/2
How to obtain: Altina Orion's initial equipment

Zephyr

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Zephyr (Sen III MQ)
Zephyr
ゼファー
Time (Sen III Element) Time
2 Time (Sen Element) Chrono Drive
Time (Sen Element) Soul Blur
300 20 30 30 215 155 8
Attacks/crafts cause stat down
55% chance (effect is random)
3 400 30 40 40 270 200 9
Attacks/crafts cause stat down
60% chance (effect is random)
Raises SPD when battle begins/HP is low
SPD↑ (S) for 4 turns
4 Time (Sen Element) Chrono Break 600 40 50 50 330 250 10
Attacks/crafts cause stat down
65% chance (effect is random)
Raises SPD when battle begins/HP is low
SPD↑ (S) for 4 turns
5 800 60 60 60 390 300 11
Attacks/crafts cause stat down
70% chance (effect is random)
Raises SPD when battle begins/HP is low
SPD↑ (M) for 4 turns
Attacks/crafts cause delay
Delay+1
6 Time (Sen Element) Chrono Burst 1000 80 70 70 450 350 13
Attacks/crafts cause stat down
75% chance (effect is random)
Raises SPD when battle begins/HP is low
SPD↑ (M) for 4 turns
Attacks/crafts cause delay
Delay+2
7 1200 100 80 80 510 400 15
Attacks/crafts cause stat down
80% chance (effect is random)
Raises SPD when battle begins/HP is low
SPD↑ (L) for 4 turns
Attacks/crafts cause delay
Delay+3
How to obtain: Fie Claussell's initial equipment

Katze

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Katze (Sen III MQ)
Katze
カッツェ
Time (Sen III Element) Time
3 Time (Sen Element) Soul Blur
Time (Sen Element) Chrono Drive
400 80 20 20 290 230 6
Absorbs magic attacks
30% chance
Attacks/crafts cause stat down
10% chance (effect is random)
4 Time (Sen Element) Calvary Edge 600 100 30 30 350 285 7
Absorbs magic attacks
35% chance
Attacks/crafts cause stat down
20% chance (effect is random)
5 800 120 40 40 410 340 8
Absorbs magic attacks
40% chance
Attacks/crafts cause stat down
30% chance (effect is random)
Offensive arts deal critical damage
20% chance
6 Time (Sen Element) Chrono Burst 1000 140 50 50 470 395 9
Absorbs magic attacks
45% chance
Attacks/crafts cause stat down
40% chance (effect is random)
Offensive arts deal critical damage
30% chance
7 1200 160 60 60 530 450 10
Absorbs magic attacks
50% chance
Attacks/crafts cause stat down
50% chance (effect is random)
Offensive arts deal critical damage
40% chance
How to obtain: Mandatory Quest: Epstein Tech Support (May 20th)

Gungnir

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Gungnir (Sen III MQ)
Gungnir
グングニル
Time (Sen III Element) Time
6 Time (Sen Element) Soul Blur
Time (Sen Element) Cavalry Edge
Time (Sen Element) Chrono Burst
Time (Sen Element) Lost Genesis
1000 100 85 50 450 350 11
Increases damage dealt by criticals
Critical damage increased by 130%
Increases critical rate
CRT+16%
Killing enemies restores CP
CP+12 per enemy killed
7 1200 120 100 60 510 400 13
Increases damage dealt by criticals
Critical damage increased by 150%
Increases critical rate
CRT+20%
Killing enemies restores CP
CP+16 per enemy killed
How to obtain: Instructor Rank A+ (365 AP)

Space

Moebius

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Moebius (Sen III MQ)
Moebius
メビウス
Space (Sen III Element) Space
3 Space (Sen Element) Fortuna
Space (Sen Element) Golden Sphere
300 30 30 45 280 250 6
Increases potency of healing items
Multiplied by 1.6 (HP/EP/fight only)
Increases item range
RNG+2
4 Space (Sen Element) Shining 400 40 40 55 340 305 7
Increases potency of healing items
Multiplied by 1.7 (HP/EP/fight only)
Increases item range
RNG+3
5 600 60 50 65 400 360 8
Increases potency of healing items
Multiplied by 1.8 (HP/EP/fight only)
Increases item range
RNG+4
Healing items affect a wider area
Area: Medium
6 Space (Sen Element) Cross Crusade 800 80 60 75 460 415 9
Increases potency of healing items
Multiplied by 1.9 (HP/EP/fight only)
Increases item range
RNG+6
Healing items affect a wider area
Area: Medium
7 Space (Sen Element) Seraphic Ring 1000 100 70 90 520 475 10
Increases potency of healing items
Multiplied by 2 (HP/EP/fight only)
Increases item range
RNG+8
Healing items affect a wider area
Area: Medium
How to obtain: Treasure Chest: Geofront Block F (May 20th)

Sophia

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Sophia (Sen III MQ)
Sophia
ソフィア
Space (Sen III Element) Space
3 Space (Sen Element) Golden Sphere
Space (Sen Element) Shining
400 80 20 20 290 230 6
Automatically recover from K.O.
Recover 50% HP, CP+50
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
DEF/ADF↑ (S) for 4 turns
4 Space (Sen Element) Cross Crusade 600 100 30 30 350 285 7
Automatically recover from K.O.
Recover 75% HP, CP+75
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
DEF/ADF↑ (S) for 4 turns
5 800 120 40 40 410 340 8
Automatically recover from K.O.
Recover 100% HP, CP+100
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
DEF/ADF↑ (M) for 4 turns
Reduced AT delay after space arts
Delay reduced to 1/2
6 Space (Sen Element) Seraphic Ring 1000 140 50 50 470 395 9
Automatically recover from K.O.
Recover 100% HP, CP+200
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
DEF/ADF↑ (M) for 4 turns
Reduced AT delay after space arts
Delay reduced to 1/2
7 Space (Sen Element) Seventh Caliber 1200 160 60 60 530 450 10
Automatically recover from K.O.
Recover 100% HP, CP+200
(2x per battle)
Raises DEF/ADF when battle begins/HP is low
DEF/ADF↑ (L) for 4 turns
Reduced AT delay after space arts
Delay reduced to 1/2
How to obtain: Alisa Reinford's initial equipment

Dunamis

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Dynamis (Sen III MQ)
Dunamis
デュナミス
Space (Sen III Element) Space
6 Space (Sen Element) Golden Sphere
Space (Sen Element) Fortuna
Space (Sen Element) Shining
Space (Sen Element) Cross Crusade
1200 120 50 50 470 395 9
Recover HP through attacks/crafts
Recover 9% damage as HP
Raises STR/ATS when battle begins/HP is low
STR/ATS↑ (M) for 4 turns
Increases critical rate
CRT+5%
7 1400 140 60 60 530 450 10
Recover HP through attacks/crafts
Recover 10% damage as HP
Raises STR/ATS when battle begins/HP is low
STR/ATS↑ (L) for 4 turns
Increases critical rate
CRT+7%
How to obtain: Jusis Albarea's initial equipment

Emblem

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Emblem (Sen III MQ)
Emblem
エンブレム
Space (Sen III Element) Space
5 Space (Sen Element) Fortuna
Space (Sen Element) Golden Sphere
Space (Sen Element) Shining
800 80 50 60 400 320 9
HP/EP/CP regenerate on field
+3% per second
Raises stats when battle begins
STR/DEF/ATS/ADF/SPD↑ (S) for 3 turns
Increase dropped items
Multiply number of items dropped by 2
Only when user kills the enemy
6 Space (Sen Element) Cross Crusade 1000 100 60 70 460 370 10
HP/EP/CP regenerate on field
+3% per second
Raises stats when battle begins
STR/DEF/ATS/ADF/SPD↑ (S) for 3 turns
Increase dropped items
Multiply number of items dropped by 2
Only when user kills the enemy
7 Space (Sen Element) Seraphic Ring 1200 120 70 80 520 425 11
HP/EP/CP regenerate on field
+4% per second
Raises stats when battle begins
STR/DEF/ATS/ADF/SPD↑ (S) for 4 turns
Increase dropped items
Multiply number of items dropped by 2
Only when user kills the enemy
How to obtain: Show Valerie your Battle Notebook after acquiring at least 225 entries (July 18th)

Valhalla

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Valhalla (Sen III MQ)
Valhalla
ヴァルハラ
Space (Sen III Element) Space
6 Space (Sen Element) Fortuna
Space (Sen Element) Golden Sphere
Space (Sen Element) Shining
Space (Sen Element) Cross Crusade
Space (Sen Element) Seraphic Ring
1400 140 75 75 450 350 10
High HP increases physical damage
Increased by up to 70%
Killing enemies recovers HP
25% HP per enemy killed
Evasion up
EVA+9%
7 Space (Sen Element) Seventh Caliber 1600 160 90 90 510 400 11
High HP increases physical damage
Increased by up to 80%
Killing enemies recovers HP
30% HP per enemy killed
Evasion up
EVA+12%
How to obtain: Aurelia Le Guin's exclusive master quartz

Mirage

Titania

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Titania (Sen III MQ)
Titania
ティタニア
Mirage (Sen III Element) Mirage
3 Mirage (Sen Element) Saintly Force
Mirage (Sen Element) Silver Thorn
400 90 15 15 295 250 5
Recover EP through offensive arts
Recover 0.6% of damage as EP

Raises ATS/ADF when battle begins/HP is low
ATS/ADF↑ (S) 4 turns
4 Mirage (Sen Element) Galion Fort 600 110 20 20 355 305 6
Recover EP through offensive arts
Recover 0.7% of damage as EP

Raises ATS/ADF when battle begins/HP is low
ATS/ADF↑ (S) 4 turns
5 800 130 30 30 415 360 7
Recover EP through offensive arts
Recover 0.8% of damage as EP

Raises ATS/ADF when battle begins/HP is low
ATS/ADF↑ (M) 4 turns

Reduced AT delay after mirage arts
Delay reduced to 1/2
6 Mirage (Sen Element) Crescent Mirror 1000 150 40 40 475 415 8
Recover EP through offensive arts
Recover 0.9% of damage as EP

Raises ATS/ADF when battle begins/HP is low
ATS/ADF↑ (M) for 4 turns

Reduced AT delay after mirage arts
Delay reduced to 1/2
7 Mirage (Sen Element) Albion Wolf 1200 180 50 50 540 475 9
Recover EP through offensive arts
Recover 1% of damage as EP

Raises ATS/ADF when battle begins/HP is low
ATS/ADF↑ (L) for 4 turns

Reduced AT delay after mirage arts
Delay reduced to 1/2
How to obtain: Emma Millstein's initial equipment

Gloom

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Oboro (Sen III MQ)
Oboro
オボロ
Mirage (Sen III Element) Mirage
3 Mirage (Sen Element) Analyze
Mirage (Sen Element) Silver Thorn
400 40 30 30 280 220 8
Attacks/crafts inflict abnormalities
30% chance (random abnormality)
Offensive arts inflict abnormalities
10% chance (random abnormality)
4 Mirage (Sen Element) Saintly Force 600 60 40 40 340 270 9
Attacks/crafts inflict abnormalities
35% chance (random abnormality)
Offensive arts inflict abnormalities
20% chance (random abnormality)
5 800 80 50 50 400 320 10
Attacks/crafts inflict abnormalities
40% chance (random abnormality)
Offensive arts inflict abnormalities
30% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
6 Mirage (Sen Element) Galion Fort 1000 100 60 60 460 370 11
Attacks/crafts inflict abnormalities
45% chance (random abnormality)
Offensive arts inflict abnormalities
40% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
7 Mirage (Sen Element) Crescent Mirror 1200 120 70 70 520 425 13
Attacks/crafts inflict abnormalities
50% chance (random abnormality)
Offensive arts inflict abnormalities
50% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
How to obtain: Tita Russell's orbal factory (May 20th)

Scorpio

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Scorpio (Sen III MQ)
Scorpio
スコルピオ
Mirage (Sen III Element) Mirage
3 Mirage (Sen Element) Analyze
Mirage (Sen Element) Silver Thorn
600 40 45 45 265 190 7
Increases damage to enemies in break state
Damage increased by 70%
Break damage up as HP drops
Increased by up to 100%
4 Mirage (Sen Element) Saintly Force 800 60 55 55 320 235 8
Increases damage to enemies in break state
Damage increased by 90%
Break damage up as HP drops
Increased by up to 150%
5 1000 80 65 65 380 280 9
Increases damage to enemies in break state
Damage increased by 110%
Break damage up as HP drops
Increased by up to 200%
Attacks/crafts inflict nightmare
20% chance
6 Mirage (Sen Element) Galion Fort 1200 100 75 75 440 325 10
Increases damage to enemies in break state
Damage increased by 130%
Break damage up as HP drops
Increased by up to 250%
Attacks/crafts inflict nightmare
25% chance
7 1400 120 90 90 500 375 11
Increases damage to enemies in break state
Damage increased by 150%
Break damage up as HP drops
Increased by up to 300%
Attacks/crafts inflict nightmare
30% chance
How to obtain: Ash Carbide's initial equipment

Pandora

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Pandora (Sen III MQ)
Pandora
パンドラ
Mirage (Sen III Element) Mirage
6 Mirage (Sen Element) Saintly Force
Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Crescent Mirror
Mirage (Sen Element) Galion Fort
1200 140 50 60 475 370 7
Offensive arts do more damage
Damage increased by 90%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
35% chance
Arts affect a wider area
Area+3
7 Mirage (Sen Element) Albion Wolf 1400 160 60 70 540 425 8
Offensive arts do more damage
Damage increased by 100%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
40% chance
Arts affect a wider area
Area+4
How to obtain: Tita Russell's orbal factory (July 15th)

Regalia

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Regalia (Sen III MQ)
Regalia
レガリア
Mirage (Sen III Element) Mirage
4 Mirage (Sen Element) Analyze
Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Saintly Force
Mirage (Sen Element) Galion Fort
1000 100 30 30 355 305 8
High HP increases magic damage
Increased by up to 50%
EP recovers automatically
25 EP every turn
5 1200 120 40 40 415 360 9
High HP increases magic damage
Increased by up to 60%
EP recovers automatically
30 EP every turn
CP increases automatically
CP+4 every turn
6 Mirage (Sen Element) Crescent Mirror 0 0 0 0 0 0 0
7 Mirage (Sen Element) Albion Wolf 1600 160 60 60 540 475 11
High HP increases magic damage
Increased by up to 80%
EP recovers automatically
40 EP every turn
CP increases automatically
CP+8 every turn
How to obtain: Olivert Reise Arnor's exclusive master quartz
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