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Below is a list of all available master quartz in Trails of Cold Steel IV.

Trails of Cold Steel IV makes use of the ARCUS II combat orbment in which two master quartzs can be inserted.

 Level and experience

The table below indicates how many experience points are needed to raise a master quartz to the next level.

Level Experience total
1 16.380
2 33.480
3 51.940
4 71.980
5 94.900
6 120.700
7 149.380
8 180.940
9 215.380
10

Earth

Skuld

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Skuld (Sen III MQ).png
Skuld
スクルド
Earth (Sen III Element).png Earth
1 Earth (Sen Element).png Needle Shoot
Earth (Sen Element).png Crest
700 70 56 56 400 400 4
High HP increases break damage
Increased by up to 30%
2 Earth (Sen Element).png Earth Pulse 800 80 64 64 480 480 5
High HP increases break damage
Increased by up to 35%
3 900 90 72 72 560 560 6
High HP increases break damage
Increased by up to 40%
HP regen when battle begins/HP is low
1 turn(s) of 10% HP recovery
4 Earth (Sen Element).png Ivy Nail 1000 100 80 80 640 640 7
High HP increases break damage
Increased by up to 45%
HP regen when battle begins/HP is low
1 turn(s) of 10% HP recovery
5 1100 110 88 88 720 720 8
High HP increases break damage
Increased by up to 50%
HP regen when battle begins/HP is low
1 turn(s) of 10% HP recovery
Auto HP regen
1% max HP per turn
6 Earth (Sen Element).png Adamantine Shield 1200 120 96 96 800 800 9
High HP increases break damage
Increased by up to 55%
HP regen when battle begins/HP is low
2 turn(s) of 10% HP recovery
Auto HP regen
1% max HP per turn
7 1300 130 104 104 880 880 10
High HP increases break damage
Increased by up to 60%
HP regen when battle begins/HP is low
3 turn(s) of 10% HP recovery
Auto HP regen
2% max HP per turn
8 Earth (Sen Element).png Megalith Fall 1400 140 112 112 960 960 11
High HP increases break damage
Increased by up to 65%
HP regen when battle begins/HP is low
3 turn(s) of 10% HP recovery
Auto HP regen
2% max HP per turn
9 1500 150 120 120 1040 1040 12
High HP increases break damage
Increased by up to 70%
HP regen when battle begins/HP is low
4 turn(s) of 10% HP recovery
Auto HP regen
3% max HP per turn
10 Earth (Sen Element).png Gravion Hammer 1600 160 128 128 1120 1120 13
High HP increases break damage
Increased by up to 75%
HP regen when battle begins/HP is low
4 turn(s) of 10% HP recovery
Auto HP regen
3% max HP per turn
How to obtain: Juna Crawford's initial equipment

Keeper

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Keeper (Sen III MQ).png
Keeper
キーパー
Earth (Sen III Element).png Earth
4 Earth (Sen Element).png Needle Shoot
Earth (Sen Element).png Crest
Earth (Sen Element).png Ivy Nail
Earth (Sen Element).png La Crest
1200 60 48 96 656 656 7
Damage received down as HP drops
Decreases damage to 8%~90%
Break damage up
Break damage increased by 30%
5 1300 70 56 104 736 736 8
Damage received down as HP drops
Decreases damage to 10%~90%
Break damage up
Break damage increased by 30%
Critical rate up
CRT+3%
6 Earth (Sen Element).png Megalith Fall 1400 80 64 112 816 816 9
Damage received down as HP drops
Decreases damage to 12%~90%
Break damage up
Break damage increased by 40%
Critical rate up
CRT+3%
7 1500 90 72 120 896 896 10
Damage received down as HP drops
Decreases damage to 14%~90%
Break damage up
Break damage increased by 45%
Critical rate up
CRT+4%
8 Earth (Sen Element).png Gravion Hammer 1600 100 80 128 976 976 11
Damage received down as HP drops
Decreases damage to 16%~90%
Break damage up
Break damage increased by 50%
Critical rate up
CRT+4%
9 1700 110 88 136 1056 1056 12
Damage received down as HP drops
Decreases damage to 18%~90%
Break damage up
Break damage increased by 55%
Critical rate up
CRT+5%
10 Earth (Sen Element).png Adamantine Shield 1800 120 96 144 1136 1136 13
Damage received down as HP drops
Decreases damage to 20%~90%
Break damage up
Break damage increased by 60%
Critical rate up
CRT+5%
How to obtain: Machias Regnitz's initial equipment

Aegis

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Aegis (Sen III MQ).png
Aegis
イージス
Earth (Sen III Element).png Earth
8 Earth (Sen Element).png Needle Shoot
Earth (Sen Element).png Crest
Earth (Sen Element).png Ivy Nail
Earth (Sen Element).png Earth Pulse
Earth (Sen Element).png Megalith Fall
Earth (Sen Element).png La Crest
1600 80 64 144 960 1040 9
Attract enemies' attention
85% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 2x per battle
Reduced AT delay after earth arts
Delay reduced to 2/3
9 Earth (Sen Element).png Gravion Hammer 1700 90 72 152 1040 1120 10
Attract enemies' attention
90% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 2x per battle
Reduced AT delay after earth arts
Delay reduced to 1/2
10 Earth (Sen Element).png Adamantine Shield 1800 100 80 160 1120 1200 11
Attract enemies' attention
95% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 2x per battle
Reduced AT delay after earth arts
Delay reduced to 1/2
How to obtain: Treasure Chest: Auros Coastal Road (August 27th)

Minotauros

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Gorz (Sen III MQ).png
Gorz
ゴーズ
Earth (Sen III Element).png Earth
3 Earth (Sen Element).png Needle Shoot
Earth (Sen Element).png Crest
Earth (Sen Element).png Ivy Nail
1100 30 88 40 576 576 7
Damage of attacks and crafts raised
Damage increased by 65%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 25%
4 Earth (Sen Element).png Adamantine Shield 1200 40 96 48 656 656 8
Damage of attacks and crafts raised
Damage increased by 70%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 30%
5 1300 50 104 56 736 736 9
Damage of attacks and crafts raised
Damage increased by 75%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 35%
Critical rate up
CRT+3%
6 Earth (Sen Element).png Megalith Fall 1400 60 112 64 816 816 10
Damage of attacks and crafts raised
Damage increased by 80%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 40%
Critical rate up
CRT+3%
7 1500 70 120 72 896 896 11
Damage of attacks and crafts raised
Damage increased by 85%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 45%
Critical rate up
CRT+4%
8 Earth (Sen Element).png La Crest 1600 80 128 80 976 976 12
Damage of attacks and crafts raised
Damage increased by 90%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 50%
Critical rate up
CRT+4%
9 1700 90 136 88 1056 1056 13
Damage of attacks and crafts raised
Damage increased by 95%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 55%
Critical rate up
CRT+5%
10 Earth (Sen Element).png Gravion Hammer 1800 100 144 96 1136 1136 14
Damage of attacks and crafts raised
Damage increased by 100%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 60%
Critical rate up
CRT+5%
How to obtain: Orbal Factory (August 10th)

Water

Canon

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Canon (Sen III MQ).png
Canon
カノン
Water (Sen III Element).png Water
3 Water (Sen Element).png Aqua Bleed
Water (Sen Element).png Tear
Water (Sen Element).png Thelas
700 110 40 40 608 608 4
Increases potency of healing arts
Amount healed multiplied by 2.25
EP recovers automatically
6 EP every turn
4 Water (Sen Element).png Crystal Edge 800 120 48 48 688 688 5
Increases potency of healing arts
Amount healed multiplied by 2.5
EP recovers automatically
8 EP every turn
5 900 130 56 56 768 768 6
Increases potency of healing arts
Amount healed multiplied by 2.75
EP recovers automatically
10 EP every turn
Arts affect a wider area
Area+2
6 Water (Sen Element).png Blue Ascension 1000 140 64 64 848 848 7
Increases potency of healing arts
Amount healed multiplied by 3
EP recovers automatically
12 EP every turn
Arts affect a wider area
Area+2
7 1100 150 72 72 928 928 8
Increases potency of healing arts
Amount healed multiplied by 3.25
EP recovers automatically
14 EP every turn
Arts affect a wider area
Area+3
8 Water (Sen Element).png Diamond Nova 1200 160 80 80 1008 1008 9
Increases potency of healing arts
Amount healed multiplied by 3.5
EP recovers automatically
16 EP every turn
Arts affect a wider area
Area+3
9 1300 170 88 88 1088 1088 10
Increases potency of healing arts
Amount healed multiplied by 3.75
EP recovers automatically
18 EP every turn
Arts affect a wider area
Area+4
10 Water (Sen Element).png Athelas 1400 180 96 96 1168 1168 11
Increases potency of healing arts
Amount healed multiplied by 4
EP recovers automatically
20 EP every turn
Arts affect a wider area
Area+4
How to obtain: Elliot Craig's initial equipment

Kaleido

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Kaleido (Sen III MQ).png
Kaleido
カレイド
Water (Sen III Element).png Water
4 Water (Sen Element).png Aqua Bleed
Water (Sen Element).png Curia
Water (Sen Element).png Teara
Water (Sen Element).png Crystal Edge
800 80 64 64 672 672 7
Obtain sepith from attacks/crafts
65% chance
Increases obtained EXP
Obtained EXP multiplied by 1.4
5 900 90 72 72 752 752 8
Obtain sepith from attacks/crafts
70% chance
Increases obtained EXP
Obtained EXP multiplied by 1.5
Obtain sepith from offensive arts
70% chance
6 Water (Sen Element).png Blue Ascension 1000 100 80 80 832 832 9
Obtain sepith from attacks/crafts
75% chance
Increases obtained EXP
Obtained EXP multiplied by 1.6
Obtain sepith from offensive arts
75% chance
7 1100 110 88 88 912 912 10
Obtain sepith from attacks/crafts
80% chance
Increases obtained EXP
Obtained EXP multiplied by 1.7
Obtain sepith from offensive arts
80% chance
8 Water (Sen Element).png Tearal 1200 120 96 96 992 992 11
Obtain sepith from attacks/crafts
85% chance
Increases obtained EXP
Obtained EXP multiplied by 1.8
Obtain sepith from offensive arts
85% chance
9 1300 130 104 104 1072 1072 12
Obtain sepith from attacks/crafts
90% chance
Increases obtained EXP
Obtained EXP multiplied by 1.9
Obtain sepith from offensive arts
90% chance
10 Water (Sen Element).png Diamond Nova 1400 140 112 112 1152 1152 13
Obtain sepith from attacks/crafts
95% chance
Increases obtained EXP
Obtained EXP multiplied by 2
Obtain sepith from offensive arts
95% chance
How to obtain: Reward for reaching Special Ops Rank B2 (75 AP)

Virgo

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Virgo (Sen III MQ).png
Virgo
ヴァルゴ
Water (Sen III Element).png Water
4 Water (Sen Element).png Aqua Bleed
Water (Sen Element).png Thelas
Water (Sen Element).png Crystal Edge
Water (Sen Element).png Blue Ascension
400 140 48 48 688 688 6
Offensive arts deal critical damage
40% chance
Recover HP through offensive arts
Recover 4% damage as HP
5 500 150 56 56 768 768 7
Offensive arts deal critical damage
45% chance
Recover HP through offensive arts
Recover 5% damage as HP
Reduced AT delay after water arts
Delay reduced to 3/4
6 Water (Sen Element).png Athelas 600 160 64 64 848 848 8
Offensive arts deal critical damage
50% chance
Recover HP through offensive arts
Recover 6% damage as HP
Reduced AT delay after water arts
Delay reduced to 3/4
7 700 170 72 72 928 928 9
Offensive arts deal critical damage
55% chance
Recover HP through offensive arts
Recover 7% damage as HP
Reduced AT delay after water arts
Delay reduced to 2/3
8 Water (Sen Element).png Diamond Nova 800 180 80 80 1008 1008 10
Offensive arts deal critical damage
60% chance
Recover HP through offensive arts
Recover 8% damage as HP
Reduced AT delay after water arts
Delay reduced to 2/3
9 900 190 88 88 1088 1088 11
Offensive arts deal critical damage
65% chance
Recover HP through offensive arts
Recover 9% damage as HP
Reduced AT delay after water arts
Delay reduced to 1/2
10 Water (Sen Element).png Tearal 1000 200 96 96 1168 1168 12
Offensive arts deal critical damage
70% chance
Recover HP through offensive arts
Recover 10% damage as HP
Reduced AT delay after water arts
Delay reduced to 1/2
How to obtain: Musse Egret's initial equipment

Magius

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Magius (Sen III MQ).png
Magius
マギウス
Water (Sen III Element).png Water
9 Water (Sen Element).png Aqua Bleed
Water (Sen Element).png Curia
Water (Sen Element).png Crystal Edge
Water (Sen Element).png Teara
Water (Sen Element).png Blue Ascension
Water (Sen Element).png Athelas
900 170 72 72 1120 1104 11
Arts damage up as HP drops
Increased by up to 140%
Offensive arts deal critical damage
55% chance
Automatically recover from K.O.
Recover 1 HP and 90 CP (1x per battle)
10 Water (Sen Element).png Diamond Nova 1000 180 80 80 1200 1184 12
Arts damage up as HP drops
Increased by up to 150%
Offensive arts deal critical damage
60% chance
Automatically recover from K.O.
Recover 1 HP and 100 CP (1x per battle)
How to obtain: Reward for registering at least 80% of the Character Notes

Fire

Brigid

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Brigid (Sen III MQ).png
Brigid
カグツチ
Fire (Sen III Element).png Fire
5 Fire (Sen Element).png Fire Bolt
Fire (Sen Element).png La Forte
Fire (Sen Element).png Venom Flame
1100 70 104 56 736 736 9
Killing enemies restores CP
CP+14 per enemy killed
CP increases automatically
CP+3 every turn
Restores CP when HP is low
CP+100 (1x per battle)
6 Fire (Sen Element).png Impassion 1200 80 112 64 816 816 10
Killing enemies restores CP
CP+16 per enemy killed
CP increases automatically
CP+3 every turn
Restores CP when HP is low
CP+125 (1x per battle)
7 1300 90 120 72 896 896 11
Killing enemies restores CP
CP+18 per enemy killed
CP increases automatically
CP+4 every turn
Restores CP when HP is low
CP+150 (1x per battle)
8 Fire (Sen Element).png Flare Butterfly 1400 100 128 80 976 976 12
Killing enemies restores CP
CP+20 per enemy killed
CP increases automatically
CP+4 every turn
Restores CP when HP is low
CP+175 (1x per battle)
9 1500 110 136 88 1056 1056 13
Killing enemies restores CP
CP+22 per enemy killed
CP increases automatically
CP+5 every turn
Restores CP when HP is low
CP+200 (1x per battle)
10 Fire (Sen Element).png Zeruel Cannon 1600 120 144 96 1136 1136 14
Killing enemies restores CP
CP+24 per enemy killed
CP increases automatically
CP+5 every turn
Restores CP when HP is low
CP+200 (2x per battle)
How to obtain: Rean Schwarzer's initial equipment

Regulus

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Regulus (Sen III MQ).png
Regulus
レグルス
Fire (Sen III Element).png Fire
1 Fire (Sen Element).png Fire Bolt
Fire (Sen Element).png Forte
500 30 72 72 400 400 5
Increases CP obtained when damaged
Obtained CP multiplied by 1.75
2 Fire (Sen Element).png Heat Up 600 40 80 80 480 480 6
Increases CP obtained when damaged
Obtained CP multiplied by 2
3 700 50 88 88 560 560 7
Increases CP obtained when damaged
Obtained CP multiplied by 2.25
Raises STR when battle begins/HP is low
2 turns of STR ↑ (S)
4 Fire (Sen Element).png Venom Flame 800 60 96 96 640 640 8
Increases CP obtained when damaged
Obtained CP multiplied by 2.5
Raises STR when battle begins/HP is low
2 turns of STR ↑ (S)
5 900 70 104 104 720 720 9
Increases CP obtained when damaged
Obtained CP multiplied by 2.75
Raises STR when battle begins/HP is low
4 turns of STR ↑ (S)
Reduced delay after using an S-Craft
Delay reduced to 3/4
6 Fire (Sen Element).png Flare Butterly 1000 80 112 112 800 800 10
Increases CP obtained when damaged
Obtained CP multiplied by 3
Raises STR when battle begins/HP is low
4 turns of STR ↑ (S)
Reduced delay after using an S-Craft
Delay reduced to 3/4
7 1100 90 120 120 880 880 11
Increases CP obtained when damaged
Obtained CP multiplied by 3.25
Raises STR when battle begins/HP is low
4 turns of STR ↑ (M)
Reduced delay after using an S-Craft
Delay reduced to 2/3
8 Fire (Sen Element).png Zeruel Cannon 1200 100 128 128 960 960 12
Increases CP obtained when damaged
Obtained CP multiplied by 3.5
Raises STR when battle begins/HP is low
4 turns of STR ↑ (M)
Reduced delay after using an S-Craft
Delay reduced to 2/3
9 1300 110 136 136 1040 1040 13
Increases CP obtained when damaged
Obtained CP multiplied by 3.75
Raises STR when battle begins/HP is low
4 turns of STR ↑ (L)
Reduced delay after using an S-Craft
Delay reduced to 1/2
10 Fire (Sen Element).png Impassion 1400 120 144 144 1120 1120 14
Increases CP obtained when damaged
Obtained CP multiplied by 4
Raises STR when battle begins/HP is low
4 turns of STR ↑ (L)
Reduced delay after using an S-Craft
Delay reduced to 1/2
How to obtain: Laura S. Arseid's initial equipment

Beowulf

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Beowulf (Sen III MQ).png
Beowulf
ベオウルフ
Fire (Sen III Element).png Fire
2 Fire (Sen Element).png Fire Bolt
Fire (Sen Element).png Impassion
Fire (Sen Element).png Forte
1000 80 64 16 528 480 4
Recover CP through offensive arts
CP+2 per enemy hit
3 1100 90 72 24 608 560 5
Recover CP through offensive arts
CP+3 per enemy hit
Raises stats when HP is low
2 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
4 Fire (Sen Element).png Venom Flame 1200 100 80 32 688 640 6
Recover CP through offensive arts
CP+4 per enemy hit
Raises stats when HP is low
2 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
5 1300 110 88 40 768 720 7
Recover CP through offensive arts
CP+5 per enemy hit
Raises stats when HP is low
4 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
Reduced AT delay after fire arts
Delay reduced to 3/4
6 Fire (Sen Element).png Flare Butterfly 1400 120 96 48 848 800 8
Recover CP through offensive arts
CP+6 per enemy hit
Raises stats when HP is low
4 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
Reduced AT delay after fire arts
Delay reduced to 3/4
7 1500 130 104 56 928 880 9
Recover CP through offensive arts
CP+7 per enemy hit
Raises stats when HP is low
4 turns of STR/DEF/ATS/ADF/SPD ↑ (M)
Reduced AT delay after fire arts
Delay reduced to 2/3
8 Fire (Sen Element).png La Forte 1600 140 112 64 1008 960 10
Recover CP through offensive arts
CP+8 per enemy hit
Raises stats when HP is low
4 turns of STR/DEF/ATS/ADF/SPD ↑ (M)
Reduced AT delay after fire arts
Delay reduced to 2/3
9 1700 150 120 72 1088 1040 11
Recover CP through offensive arts
CP+9 per enemy hit
Raises stats when HP is low
4 turns of STR/DEF/ATS/ADF/SPD ↑ (L)
Reduced AT delay after fire arts
Delay reduced to 1/2
10 Fire (Sen Element).png Zeruel Cannon 1800 160 128 80 1168 1120 12
Recover CP through offensive arts
CP+10 per enemy hit
Raises stats when HP is low
4 turns of STR/DEF/ATS/ADF/SPD ↑ (L)
Reduced AT delay after fire arts
Delay reduced to 1/2
How to obtain: Treasure Chest: Draco Shrine (August 7th)

Chevalier

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Chevalier (Sen III MQ).png
Chevalier
シュバリエ
Fire (Sen III Element).png Fire
9 Fire (Sen Element).png Forte
Fire (Sen Element).png Fire Bolt
Fire (Sen Element).png Venom Flame
Fire (Sen Element).png Flare Butterfly
Fire (Sen Element).png La Forte
1900 90 136 136 1040 1040 11
Physical damage up as HP drops
Increased by up to 140%
Critical rate up
CRT+5%
Automatically recover from K.O.
Recover 1 HP and 90 CP (1x per battle)
10 Fire (Sen Element).png Zeruel Cannon 2000 100 144 144 1120 1120 12
Physical damage up as HP drops
Increased by up to 150%
Critical rate up
CRT+5%
Automatically recover from K.O.
Recover 1 HP and 100 CP (1x per battle)
How to obtain: Reward for registering at least 80% of the Battle Notes

Wind

Sirius

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Sirius (Sen III MQ).png
Sirius
シリウス
Wind (Sen III Element).png Wind
1 Wind (Sen Element).png Air Strike 500 50 40 24 432 416 6
Stronger counterattacks after evading
Damage increased by 175%
2 Wind (Sen Element).png Breath 600 60 48 32 512 496 7
Stronger counterattacks after evading
Damage increased by 200%
3 Wind (Sen Element).png Nemesis Arrow 700 70 56 40 592 576 8
Stronger counterattacks after evading
Damage increased by 225%
Evasion up
EVA+3%
4 Wind (Sen Element).png Recuria 800 80 64 48 672 656 9
Stronger counterattacks after evading
Damage increased by 250%
Evasion up
EVA+4%
5 900 90 72 56 752 736 10
Stronger counterattacks after evading
Damage increased by 275%
Evasion up
EVA+5%
Insight status when battles begin
6 Wind (Sen Element).png Aerial Dust 1000 100 80 64 832 816 11
Stronger counterattacks after evading
Damage increased by 300%
Evasion up
EVA+6%
Insight status when battles begin
7 1100 110 88 72 912 896 12
Stronger counterattacks after evading
Damage increased by 325%
Evasion up
EVA+7%
Insight status when battles begin/HP is low
8 Wind (Sen Element).png Holy Breath 1200 120 96 80 992 976 13
Stronger counterattacks after evading
Damage increased by 350%
Evasion up
EVA+8%
Insight status when battles begin/HP is low
9 1300 130 104 88 1072 1056 14
Stronger counterattacks after evading
Damage increased by 375%
Evasion up
EVA+9%
Insight status when battles begin/HP is low
10 Wind (Sen Element).png Ixion Volt 1400 140 112 96 1152 1136 15
Stronger counterattacks after evading
Damage increased by 400%
Evasion up
EVA+10%
Insight status when battles begin/HP is low
How to obtain: Kurt Vander's initial equipment

Oberon

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Oberon (Sen III MQ).png
Oberon
オベロン
Wind (Sen III Element).png Wind
5 Wind (Sen Element).png Air Strike
Wind (Sen Element).png Nemesis Arrow
Wind (Sen Element).png Recuria
Wind (Sen Element).png Breath
500 110 56 56 784 784 7
Prevents abnormal status/stat down
75% chance
Evades magic attacks
15% chance
Reduced AT delay after wind arts
Delay reduced to 3/4
6 Wind (Sen Element).png Aerial Dust 600 120 64 64 864 864 8
Prevents abnormal status/stat down
80% chance
Evades magic attacks
15% chance
Reduced AT delay after wind arts
Delay reduced to 3/4
7 700 130 72 72 944 944 9
Prevents abnormal status/stat down
85% chance
Evades magic attacks
20% chance
Reduced AT delay after wind arts
Delay reduced to 2/3
8 Wind (Sen Element).png Holy Breath 800 140 80 80 1024 1024 10
Prevents abnormal status/stat down
90% chance
Evades magic attacks
20% chance
Reduced AT delay after wind arts
Delay reduced to 2/3
9 900 150 88 88 1104 1104 11
Prevents abnormal status/stat down
95% chance
Evades magic attacks
25% chance
Reduced AT delay after wind arts
Delay reduced to 1/2
10 Wind (Sen Element).png Ixion Volt 1000 160 96 96 1184 1184 12
Prevents abnormal status/stat down
100% chance
Evades magic attacks
25% chance
Reduced AT delay after wind arts
Delay reduced to 1/2
How to obtain: Orbal Factory (August 27th)

Tempest

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Tempest (Sen III MQ).png
Tempest
テンペスト
Wind (Sen III Element).png Wind
4 Wind (Sen Element).png Recuria
Wind (Sen Element).png Air Strike
Wind (Sen Element).png Nemesis Arrow
1000 80 64 64 656 656 8
Critical rate up as HP drops
Increased by a maximum of 18%
Insight status when battle begins/HP is low
Lasts for 1 turn
5 1100 90 72 72 736 736 9
Critical rate up as HP drops
Increased by a maximum of 20%
Insight status when battle begins/HP is low
Lasts for 2 turns
Evasion up
EVA+3%
6 Wind (Sen Element).png Aerial Dust 1200 100 80 80 816 816 10
Critical rate up as HP drops
Increased by a maximum of 22%
Insight status when battle begins/HP is low
Lasts for 2 turns
Evasion up
EVA+4%
7 1300 110 88 88 896 896 11
Critical rate up as HP drops
Increased by a maximum of 24%
Insight status when battle begins/HP is low
Lasts for 3 turns
Evasion up
EVA+5%
8 Wind (Sen Element).png Ixion Volt 1400 120 96 96 976 976 12
Critical rate up as HP drops
Increased by a maximum of 26%
Insight status when battle begins/HP is low
Lasts for 3 turns
Evasion up
EVA+6%
9 1500 130 104 104 1056 1056 13
Critical rate up as HP drops
Increased by a maximum of 28%
Insight status when battle begins/HP is low
Lasts for 4 turns
Evasion up
EVA+7%
10 Wind (Sen Element).png Holy Breath 1600 140 112 112 1136 1136 14
Critical rate up as HP drops
Increased by a maximum of 30%
Insight status when battle begins/HP is low
Lasts for 4 turns
Evasion up
EVA+8%
How to obtain: Gaius Worzel's initial equipment

Thor

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Thor (Sen III MQ).png
Thor
トール
Wind (Sen III Element).png Wind
3 Wind (Sen Element).png Breath
Wind (Sen Element).png Air Strike
Wind (Sen Element).png Nemesis Arrow
900 50 56 56 576 576 8
Increases damage to enemies with status effects
Damage increased by 25%
Attacks/crafts inflict seal
10% chance
4 Wind (Sen Element).png Recuria 1000 60 64 64 656 656 9
Increases damage to enemies with status effects
Damage increased by 30%
Attacks/crafts inflict seal
12% chance
5 1100 70 72 72 736 736 10
Increases damage to enemies with status effects
Damage increased by 35%
Attacks/crafts inflict seal
14% chance
Break damage up
Break damage increased by 25%
6 Wind (Sen Element).png Aerial Dust 1200 80 80 80 816 816 11
Increases damage to enemies with status effects
Damage increased by 40%
Attacks/crafts inflict seal
16% chance
Break damage up
Break damage increased by 30%
7 1300 90 88 88 896 896 12
Increases damage to enemies with status effects
Damage increased by 45%
Attacks/crafts inflict seal
18% chance
Break damage up
Break damage increased by 35%
8 Wind (Sen Element).png Holy Breath 1400 100 96 96 976 976 13
Increases damage to enemies with status effects
Damage increased by 50%
Attacks/crafts inflict seal
20% chance
Break damage up
Break damage increased by 40%
9 1500 110 104 104 1056 1056 14
Increases damage to enemies with status effects
Damage increased by 55%
Attacks/crafts inflict seal
22% chance
Break damage up
Break damage increased by 45%
10 Wind (Sen Element).png Ixion Volt 1600 120 112 112 1136 1136 155
Increases damage to enemies with status effects
Damage increased by 60%
Attacks/crafts inflict seal
24% chance
Break damage up
Break damage increased by 50%
How to obtain: Sara Valestein's initial equipment

Time

Deva

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Deva (Sen III MQ).png
Deva
ディーヴァ
Time (Sen III Element).png Time
1 Time (Sen Element).png Soul Blur 500 70 8 8 464 464 3
Evades magic attacks
12% chance
2 Time (Sen Element).png Chrono Drive 600 80 16 16 544 544 4
Evades magic attacks
14% chance
3 700 90 24 24 624 624 5
Evades magic attacks
16% chance
Offensive arts deal critical damage
25% chance
4 Time (Sen Element).png Chrono Break 800 100 32 32 704 704 6
Evades magic attacks
18% chance
Offensive arts deal critical damage
30% chance
5 900 110 40 40 784 784 7
Evades magic attacks
20% chance
Offensive arts deal critical damage
35% chance
Reduced AT delay after time arts
Delay reduced to 3/4
6 Time (Sen Element).png Calvary Edge 1000 120 48 48 864 864 8
Evades magic attacks
22% chance
Offensive arts deal critical damage
40% chance
Reduced AT delay after time arts
Delay reduced to 3/4
7 1100 130 56 56 944 944 9
Evades magic attacks
24% chance
Offensive arts deal critical damage
45% chance
Reduced AT delay after time arts
Delay reduced to 2/3
8 Time (Sen Element).png Lost Genesis 1200 140 64 64 1024 1024 10
Evades magic attacks
26% chance
Offensive arts deal critical damage
50% chance
Reduced AT delay after time arts
Delay reduced to 2/3
9 1300 150 72 72 1104 1104 11
Evades magic attacks
28% chance
Offensive arts deal critical damage
55% chance
Reduced AT delay after time arts
Delay reduced to 1/2
10 Time (Sen Element).png Chrono Burst 1400 160 80 80 1184 1184 12
Evades magic attacks
30% chance
Offensive arts deal critical damage
60% chance
Reduced AT delay after time arts
Delay reduced to 1/2
How to obtain: Altina Orion's initial equipment

Zephyr

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Zephyr (Sen III MQ).png
Zephyr
ゼファー
Time (Sen III Element).png Time
3 Time (Sen Element).png Chrono Drive
Time (Sen Element).png Soul Blur
500 30 72 72 576 576 9
Attacks/crafts cause stat down
60% chance (random abnormality)
Raises SPD when battle begins/HP is low
2 turns of SPD ↑ (S)
4 Time (Sen Element).png Chrono Break 600 40 80 80 656 656 10
Attacks/crafts cause stat down
65% chance (random abnormality)
Raises SPD when battle begins/HP is low
2 turns of SPD ↑ (S)
5 700 50 88 88 736 736 11
Attacks/crafts cause stat down
70% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (S)
Attacks/crafts cause delay
Delay+1
6 Time (Sen Element).png Calvary Edge 800 60 96 96 816 816 12
Attacks/crafts cause stat down
75% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (M)
Attacks/crafts cause delay
Delay+1
7 900 70 104 104 896 896 13
Attacks/crafts cause stat down
80% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (M)
Attacks/crafts cause delay
Delay+2
8 Time (Sen Element).png Chrono Burst 1000 80 112 112 976 976 14
Attacks/crafts cause stat down
85% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (M)
Attacks/crafts cause delay
Delay+2
9 1100 90 120 120 1056 1056 15
Attacks/crafts cause stat down
90% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (L)
Attacks/crafts cause delay
Delay+3
10 Time (Sen Element).png Lost Genesis 1200 100 128 128 1136 1136 16
Attacks/crafts cause stat down
95% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (L)
Attacks/crafts cause delay
Delay+3
How to obtain: Fie Claussell's initial equipment

Katze

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Katze (Sen III MQ).png
Katze
カッツェ
Time (Sen III Element).png Time
4 Time (Sen Element).png Chrono Drive
Time (Sen Element).png Soul Blur
Time (Sen Element).png Chrono Break
600 100 48 48 688 688 7
Absorbs magic attacks
18% chance
Attacks/crafts cause stat down
12% chance (random abnormality)
5 700 110 56 56 768 768 8
Absorbs magic attacks
20% chance
Attacks/crafts cause stat down
14% chance (random abnormality)
Offensive arts deal critical damage
25% chance
6 Time (Sen Element).png Calvary Edge 800 120 64 64 848 848 9
Absorbs magic attacks
22% chance
Attacks/crafts cause stat down
16% chance (random abnormality)
Offensive arts deal critical damage
30% chance
7 900 130 72 72 928 928 10
Absorbs magic attacks
24% chance
Attacks/crafts cause stat down
18% chance (random abnormality)
Offensive arts deal critical damage
35% chance
8 Time (Sen Element).png Chrono Burst 100 140 80 80 1008 1008 11
Absorbs magic attacks
26% chance
Attacks/crafts cause stat down
20% chance (random abnormality)
Offensive arts deal critical damage
40% chance
9 1100 150 88 88 1088 1088 12
Absorbs magic attacks
28% chance
Attacks/crafts cause stat down
22% chance (random abnormality)
Offensive arts deal critical damage
45% chance
10 Time (Sen Element).png Lost Genesis 1200 160 96 96 1168 1168 13
Absorbs magic attacks
30% chance
Attacks/crafts cause stat down
24% chance (random abnormality)
Offensive arts deal critical damage
50% chance
How to obtain: Orbal Factory (August 15th)

Gungnir

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Gungnir (Sen III MQ).png
Gungnir
グングニル
Time (Sen III Element).png Time
5 Time (Sen Element).png Soul Blur
Time (Sen Element).png Chrono Drive
Time (Sen Element).png Calvary Edge
700 70 120 56 736 736 10
Increases damage dealt by criticals
Critical damage increased by 100%
Increases critical rate
CRT+3%
Killing enemies restores CP
CP+6 per enemy killed
6 Time (Sen Element).png Chrono Break 800 80 128 64 816 816 11
Increases damage dealt by criticals
Critical damage increased by 110%
Increases critical rate
CRT+3%
Killing enemies restores CP
CP+8 per enemy killed
7 900 90 136 72 896 896 12
Increases damage dealt by criticals
Critical damage increased by 120%
Increases critical rate
CRT+4%
Killing enemies restores CP
CP+10 per enemy killed
8 Time (Sen Element).png Lost Genesis 1000 100 144 80 976 976 13
Increases damage dealt by criticals
Critical damage increased by 130%
Increases critical rate
CRT+4%
Killing enemies restores CP
CP+12 per enemy killed
9 1100 110 152 88 1056 1056 14
Increases damage dealt by criticals
Critical damage increased by 140%
Increases critical rate
CRT+5%
Killing enemies restores CP
CP+14 per enemy killed
10 Time (Sen Element).png Chrono Burst 1200 120 160 96 1136 1136 15
Increases damage dealt by criticals
Critical damage increased by 150%
Increases critical rate
CRT+5%
Killing enemies restores CP
CP+16 per enemy killed
How to obtain: Crow Armbrust's initial equipment

Woden

Name Lv HP EP STR DEF ATS ADF SPD
Woden (Sen IV MQ).png
Woden
ヴォータン
Time (Sora Element).png Time
9 1500 150 136 136 1056 1056 13
High HP increases critcal rate
Increased by a maximum of 14%
Auto HP regen
7% max HP per turn
CP increases automatically
CP+5 every turn
10 1600 160 144 144 1136 1136 14
High HP increases critcal rate
Increased by a maximum of 15%
Auto HP regen
8% max HP per turn
CP increases automatically
CP+6 every turn
How to obtain: Challenge and win against Victor S. Arseid in Vantage Masters after collecting all Vantage Masters cards (September 1st)

Space

Moebius

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Moebius (Sen III MQ).png
Moebius
メビウス
Space (Sen III Element).png Space
1 Space (Sen Element).png Fortuna 100 10 40 72 436 464 4
Increases potency of healing items
Multiplied by 1.6 (HP/EP/fight only)
2 Space (Sen Element).png Golden Sphere 200 20 48 80 516 544 5
Increases potency of healing items
Multiplied by 1.7 (HP/EP/fight only)
3 300 30 56 88 592 624 6
Increases potency of healing items
Multiplied by 1.8 (HP/EP/fight only)
Increases item range
RNG+1
4 Space (Sen Element).png Shining 400 40 64 96 672 704 7
Increases potency of healing items
Multiplied by 1.9 (HP/EP/fight only)
Increases item range
RNG+2
5 500 50 72 104 752 784 8
Increases potency of healing items
Multiplied by 2 (HP/EP/fight only)
Increases item range
RNG+3
Healing items affect a wider area
Area: Medium
6 Space (Sen Element).png Cross Crusade 600 60 80 112 832 864 9
Increases potency of healing items
Multiplied by 2.1 (HP/EP/fight only)
Increases item range
RNG+4
Healing items affect a wider area
Area: Medium
7 700 70 88 120 912 944 10
Increases potency of healing items
Multiplied by 2.2 (HP/EP/fight only)
Increases item range
RNG+5
Healing items affect a wider area
Area: Medium+
8 Space (Sen Element).png Seraphic Ring 800 80 96 128 992 1024 11
Increases potency of healing items
Multiplied by 2.3 (HP/EP/fight only)
Increases item range
RNG+6
Healing items affect a wider area
Area: Medium+
9 900 90 104 136 1072 1104 12
Increases potency of healing items
Multiplied by 2.4 (HP/EP/fight only)
Increases item range
RNG+7
Healing items affect a wider area
Area: Large
10 Space (Sen Element).png Seventh Caliber 1000 100 112 144 1152 1184 13
Increases potency of healing items
Multiplied by 2.5 (HP/EP/fight only)
Increases item range
RNG+8
Healing items affect a wider area
Area: Large
How to obtain: Orbal Factory (August 7th)

Sophia

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Sophia (Sen III MQ).png
Sophia
ソフィア
Space (Sen III Element).png Space
4 Space (Sen Element).png Fortuna
Space (Sen Element).png Golden Sphere
Space (Sen Element).png Shining
600 100 48 48 688 688 7
Automatically recover from K.O.
Recover 50% HP, CP+100
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
2 turns of DEF/ADF ↑ (S)
5 700 110 56 56 768 768 8
Automatically recover from K.O.
Recover 60% HP, CP+120
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (S)
Delay after space arts reduced
Delay reduced to 3/4
6 Space (Sen Element).png Cross Crusade 800 120 64 64 848 848 9
Automatically recover from K.O.
Recover 70% HP, CP+140
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (S)
Delay after space arts reduced
Delay reduced to 3/4
7 900 130 72 72 928 928 10
Automatically recover from K.O.
Recover 80% HP, CP+160
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (M)
Delay after space arts reduced
Delay reduced to 2/3
8 Space (Sen Element).png Seraphic Ring 1000 140 80 80 1008 1008 11
Automatically recover from K.O.
Recover 90% HP, CP+180
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (M)
Delay after space arts reduced
Delay reduced to 2/3
9 1100 150 88 88 1088 1088 12
Automatically recover from K.O.
Recover 100% HP, CP+200
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (L)
Delay after space arts reduced
Delay reduced to 1/2
10 Space (Sen Element).png Seventh Caliber 1200 160 96 96 1168 1168 13
Automatically recover from K.O.
Recover 100% HP, CP+200
(2x per battle)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (L)
Delay after space arts reduced
Delay reduced to 1/2
How to obtain: Alisa Reinford's initial equipment

Dunamis

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Dynamis (Sen III MQ).png
Dunamis
デュナミス
Space (Sen III Element).png Space
4 Space (Sen Element).png Golden Sphere
Space (Sen Element).png Fortuna
Space (Sen Element).png Cross Crusade
800 80 48 48 688 688 7
Recover HP through attacks/crafts
Recover 6% damage as HP
Raises STR/ATS when battle begins/HP is low
2 turns of STR/ATS ↑ (S)
5 900 90 56 56 768 768 8
Recover HP through attacks/crafts
Recover 7% damage as HP
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (S)
Critical rate up
CRT+1%
6 Space (Sen Element).png Shining 1000 100 64 64 848 848 9
Recover HP through attacks/crafts
Recover 8% damage as HP
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (S)
Critical rate up
CRT+2%
7 1100 110 72 72 928 928 10
Recover HP through attacks/crafts
Recover 9% damage as HP
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (M)
Critical rate up
CRT+3%
8 Space (Sen Element).png Seventh Caliber 1200 120 80 80 1008 1008 11
Recover HP through attacks/crafts
Recover 10% damage as HP
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (M)
Critical rate up
CRT+4%
9 1300 130 88 88 1088 1088 12
Recover HP through attacks/crafts
Recover 11% damage as HP
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (L)
Critical rate up
CRT+5%
10 Space (Sen Element).png Seraphic Ring 1400 140 96 96 1168 1168 13
Recover HP through attacks/crafts
Recover 12% damage as HP
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (L)
Critical rate up
CRT+6%
How to obtain: Jusis Albarea's initial equipment

Emblem

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Emblem (Sen III MQ).png
Emblem
エンブレム
Space (Sen III Element).png Space
6 Space (Sen Element).png Fortuna
Space (Sen Element).png Golden Sphere
Space (Sen Element).png Shining
Space (Sen Element).png Cross Crusade
800 80 80 96 832 832 10
HP/EP/CP regenerate on field
+3% per second
Raises stats when battle begins
2 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
Increase dropped items (equipped character only)
Multiply number of items dropped by 2
Only when user breaks or kills the enemy
7 900 90 88 104 912 912 11
HP/EP/CP regenerate on field
+4% per second
Raises stats when battle begins
3 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
Increase dropped items (equipped character only)
Multiply number of items dropped by 2
Only when user breaks or kills the enemy
8 Space (Sen Element).png Seraphic Ring 1000 100 96 112 992 992 12
HP/EP/CP regenerate on field
+4% per second
Raises stats when battle begins
3 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
Increase dropped items (equipped character only)
Multiply number of items dropped by 2
Only when user breaks or kills the enemy
9 1100 110 104 120 1072 1072 13
HP/EP/CP regenerate on field
+5% per second
Raises stats when battle begins
4 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
Increase dropped items (equipped character only)
Multiply number of items dropped by 2
Only when user breaks or kills the enemy
10 Space (Sen Element).png Seventh Caliber 1200 120 112 128 1152 1152 14
HP/EP/CP regenerate on field
+4% per second
Raises stats when battle begins
4 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
Increase dropped items (equipped character only)
Multiply number of items dropped by 2
Only when user breaks or kills the enemy
How to obtain: Treasure Chest: Thors Branch Campus (August 25th)

Valhalla

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Valhalla (Sen III MQ).png
Valhalla
ヴァルハラ
Space (Sen III Element).png Space
9 Space (Sen Element).png Golden Sphere
Space (Sen Element).png Fortuna
Space (Sen Element).png Cross Crusade
Space (Sen Element).png Shining
Space (Sen Element).png Seventh Caliber
1500 150 136 136 1056 1056 13
High HP increases physical damage
Increased by up to 45%
Killing enemies recovers HP
18% HP per enemy killed
Evasion up
EVA+9%
10 Space (Sen Element).png Seraphic Ring 1600 160 144 144 1152 1152 14
High HP increases physical damage
Increased by up to 50%
Killing enemies recovers HP
20% HP per enemy killed
Evasion up
EVA+10%
How to obtain: Reward for reaching Special Ops Rank A1 (265 AP)

Mirage

Titania

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Titania (Sen III MQ).png
Titania
ティタニア
Mirage (Sen III Element).png Mirage
4 Mirage (Sen Element).png Analyze
Mirage (Sen Element).png Silver Thorn
Mirage (Sen Element).png Galion Fort
600 120 32 32 704 704 6
Recover EP through offensive arts
Recover 0.9% of damage as EP
Raises ATS/ADF when battle begins/HP is low
2 turns of ATS/ADF ↑ (S)
5 700 130 40 40 784 784 7
Recover EP through offensive arts
Recover 1% of damage as EP
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (S)
Reduced AT delay after mirage arts
Delay reduced to 3/4
6 Mirage (Sen Element).png Saintly Force 800 140 48 48 864 864 8
Recover EP through offensive arts
Recover 1.1% of damage as EP
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (S)
Reduced AT delay after mirage arts
Delay reduced to 3/4
7 900 150 56 56 944 944 9
Recover EP through offensive arts
Recover 1.2% of damage as EP
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (M)
Reduced AT delay after mirage arts
Delay reduced to 2/3
8 Mirage (Sen Element).png Albion Wolf 1000 160 64 64 1024 1024 10
Recover EP through offensive arts
Recover 1.3% of damage as EP
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (M)
Reduced AT delay after mirage arts
Delay reduced to 2/3
9 1100 170 72 72 1104 1104 11
Recover EP through offensive arts
Recover 1.4% of damage as EP
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (L)
Reduced AT delay after mirage arts
Delay reduced to 1/2
10 Mirage (Sen Element).png Crescent Mirror 1200 180 80 80 1184 1184 12
Recover EP through offensive arts
Recover 1.5% of damage as EP
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (L)
Reduced AT delay after mirage arts
Delay reduced to 1/2
How to obtain: Emma Millstein's initial equipment

Gloom

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Oboro (Sen III MQ).png
Oboro
オボロ
Mirage (Sen III Element).png Mirage
3 Mirage (Sen Element).png Silver Thorn
Mirage (Sen Element).png Analyze
500 50 56 56 592 592 8
Attacks/crafts inflict abnormalities
16% chance (random abnormality)
Offensive arts inflict abnormalities
10% chance (random abnormality)
4 Mirage (Sen Element).png Saintly Force 600 60 64 64 672 672 9
Attacks/crafts inflict abnormalities
18% chance (random abnormality)
Offensive arts inflict abnormalities
12% chance (random abnormality)
5 700 70 72 72 752 752 10
Attacks/crafts inflict abnormalities
20% chance (random abnormality)
Offensive arts inflict abnormalities
14% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
6 Mirage (Sen Element).png Galion Fort 800 80 80 80 832 832 11
Attacks/crafts inflict abnormalities
22% chance (random abnormality)
Offensive arts inflict abnormalities
16% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
7 900 90 88 88 912 912 12
Attacks/crafts inflict abnormalities
24% chance (random abnormality)
Offensive arts inflict abnormalities
18% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
8 Mirage (Sen Element).png Crescent Mirror 1000 100 96 96 992 992 13
Attacks/crafts inflict abnormalities
26% chance (random abnormality)
Offensive arts inflict abnormalities
20% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
9 1100 110 104 104 1072 1072 14
Attacks/crafts inflict abnormalities
28% chance (random abnormality)
Offensive arts inflict abnormalities
22% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
10 Mirage (Sen Element).png Albion Wolf 1200 120 112 112 1152 1152 15
Attacks/crafts inflict abnormalities
30% chance (random abnormality)
Offensive arts inflict abnormalities
24% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
How to obtain: Treasure Chest: North Languedoc Canyon Road (August 10th)

Scorpio

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Scorpio (Sen III MQ).png
Scorpio
スコルピオ
Mirage (Sen III Element).png Mirage
2 Mirage (Sen Element).png Silver Thorn
Mirage (Sen Element).png Analyze
600 40 80 80 480 480 6
Increases damage to enemies in break state
Damage increased by 20%
3 700 50 88 88 560 560 7
Increases damage to enemies in break state
Damage increased by 25%
Break damage up as HP drops
Increased by up to 80%
4 Mirage (Sen Element).png Saintly Force 800 60 96 96 640 640 8
Increases damage to enemies in break state
Damage increased by 30%
Break damage up as HP drops
Increased by up to 90%
5 900 70 104 104 720 720 9
Increases damage to enemies in break state
Damage increased by 35%
Break damage up as HP drops
Increased by up to 100%
Attacks/crafts inflict nightmare
10% chance
6 Mirage (Sen Element).png Galion Fort 1000 80 112 112 800 800 10
Increases damage to enemies in break state
Damage increased by 40%
Break damage up as HP drops
Increased by up to 110%
Attacks/crafts inflict nightmare
12% chance
7 1100 90 120 120 880 880 11
Increases damage to enemies in break state
Damage increased by 45%
Break damage up as HP drops
Increased by up to 120%
Attacks/crafts inflict nightmare
14% chance
8 Mirage (Sen Element).png Crescent Mirror 1200 100 128 128 960 960 12
Increases damage to enemies in break state
Damage increased by 50%
Break damage up as HP drops
Increased by up to 130%
Attacks/crafts inflict nightmare
16% chance
9 1300 110 136 136 1040 1040 13
Increases damage to enemies in break state
Damage increased by 55%
Break damage up as HP drops
Increased by up to 140%
Attacks/crafts inflict nightmare
18% chance
10 Mirage (Sen Element).png Albion Wolf 1400 120 144 144 1120 1120 14
Increases damage to enemies in break state
Damage increased by 60%
Break damage up as HP drops
Increased by up to 150%
Attacks/crafts inflict nightmare
20% chance
How to obtain: Ash Carbide's initial equipment

Pandora

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Pandora (Sen III MQ).png
Pandora
パンドラ
Mirage (Sen III Element).png Mirage
6 Mirage (Sen Element).png Silver Thorn
Mirage (Sen Element).png Analyze
Mirage (Sen Element).png Saintly Force
Mirage (Sen Element).png Galion Fort
1000 120 64 80 864 832 7
Offensive arts do more damage
Damage increased by 80%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
40% chance
Arts affect a wider area
Area+2
7 1100 130 72 88 944 912 8
Offensive arts do more damage
Damage increased by 85%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
45% chance
Arts affect a wider area
Area+3
8 Mirage (Sen Element).png Crescent Mirror 1200 140 80 96 1024 992 9
Offensive arts do more damage
Damage increased by 90%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
50% chance
Arts affect a wider area
Area+3
9 1300 150 88 104 1104 1072 10
Offensive arts do more damage
Damage increased by 95%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
55% chance
Arts affect a wider area
Area+4
10 Mirage (Sen Element).png Albion Wolf 1400 160 96 112 1184 1152 11
Offensive arts do more damage
Damage increased by 100%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
60% chance
Arts affect a wider area
Area+4
How to obtain: Orbal Factory (August 20th)

Erda

Name Lv Arts learnt HP EP STR DEF ATS ADF SPD
Erda (Sen IV MQ).png
Erda
エルダ
Mirage (Sora Element).png Mirage
9 Mirage (Sen Element).png Silver Thorn
Mirage (Sen Element).png Analyze
Mirage (Sen Element).png Galion Fort
Mirage (Sen Element).png Saintly Force
Mirage (Sen Element).png Albion Wolf
1500 150 88 88 1104 1104 13
High HP increases magic damage
Increased by up to 45%
EP recovers automatically
45 EP every turn
CP increases automatically
CP+4 every turn
10 Mirage (Sen Element).png Crescent Mirror 1600 160 96 96 1184 1184 14
High HP increases magic damage
Increased by up to 50%
EP recovers automatically
50 EP every turn
CP increases automatically
CP+4 every turn
How to obtain: Defeat all opponents in Pom! Pom! Party!
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