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Below is a list of all available master quartz in Trails of Cold Steel IV.

Trails of Cold Steel IV makes use of the ARCUS II combat orbment in which two master quartz can be inserted.

 Level and experience[]

The table below indicates how many experience points are needed to raise a master quartz to the next level.

Level Experience total
1 16.380
2 33.480
3 51.940
4 71.980
5 94.900
6 120.700
7 149.380
8 180.940
9 215.380
10

Earth[]

Skuld[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Skuld (Sen III MQ)
Earth MQ (Sen III) Skuld
スクルド
1 Earth (Sen Element) Needle Shoot
Earth (Sen Element) Crest
700 70 56 56 400 400 4
2 Earth (Sen Element) Earth Pulse 800 80 64 64 480 480 5
3 900 90 72 72 560 560 6
4 Earth (Sen Element) Ivy Nail 1000 100 80 80 640 640 7
5 1100 110 88 88 720 720 8
6 Earth (Sen Element) Adamantine Shield 1200 120 96 96 800 800 9
7 1300 130 104 104 880 880 10
8 Earth (Sen Element) Megalith Fall 1400 140 112 112 960 960 11
9 1500 150 120 120 1040 1040 12
10 Earth (Sen Element) Gravion Hammer 1600 160 128 128 1120 1120 13
How to obtain Juna Crawford's default master quartz
Level Effect 1 Effect 2 Effect 3
1 High HP increases break damage
Increased by up to 30%
2 High HP increases break damage
Increased by up to 35%
3 High HP increases break damage
Increased by up to 40%
HP regen when battle begins/HP is low
1 turn(s) of 10% HP recovery
4 High HP increases break damage
Increased by up to 45%
HP regen when battle begins/HP is low
1 turn(s) of 10% HP recovery
5 High HP increases break damage
Increased by up to 50%
HP regen when battle begins/HP is low
1 turn(s) of 10% HP recovery
Auto HP regen
1% max HP per turn
6 High HP increases break damage
Increased by up to 55%
HP regen when battle begins/HP is low
2 turn(s) of 10% HP recovery
Auto HP regen
1% max HP per turn
7 High HP increases break damage
Increased by up to 60%
HP regen when battle begins/HP is low
3 turn(s) of 10% HP recovery
Auto HP regen
2% max HP per turn
8 High HP increases break damage
Increased by up to 65%
HP regen when battle begins/HP is low
3 turn(s) of 10% HP recovery
Auto HP regen
2% max HP per turn
9 High HP increases break damage
Increased by up to 70%
HP regen when battle begins/HP is low
4 turn(s) of 10% HP recovery
Auto HP regen
3% max HP per turn
10 High HP increases break damage
Increased by up to 75%
HP regen when battle begins/HP is low
4 turn(s) of 10% HP recovery
Auto HP regen
3% max HP per turn

Keeper[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Keeper (Sen III MQ)
Earth MQ (Sen III) Keeper
キーパー
4 Earth (Sen Element) Needle Shoot
Earth (Sen Element) Crest
Earth (Sen Element) Ivy Nail
Earth (Sen Element) La Crest
1200 60 48 96 656 656 7
5 1300 70 56 104 736 736 8
6 Earth (Sen Element) Megalith Fall 1400 80 64 112 816 816 9
7 1500 90 72 120 896 896 10
8 Earth (Sen Element) Gravion Hammer 1600 100 80 128 976 976 11
9 1700 110 88 136 1056 1056 12
10 Earth (Sen Element) Adamantine Shield 1800 120 96 144 1136 1136 13
How to obtain Machias Regnitz's default master quartz
Level Effect 1 Effect 2 Effect 3
4 Damage received down as HP drops
Decreases damage to 8%~90%
Break damage up
Break damage increased by 30%
5 Damage received down as HP drops
Decreases damage to 10%~90%
Break damage up
Break damage increased by 30%
Critical rate up
CRT+3%
6 Damage received down as HP drops
Decreases damage to 12%~90%
Break damage up
Break damage increased by 40%
Critical rate up
CRT+3%
7 Damage received down as HP drops
Decreases damage to 14%~90%
Break damage up
Break damage increased by 45%
Critical rate up
CRT+4%
8 Damage received down as HP drops
Decreases damage to 16%~90%
Break damage up
Break damage increased by 50%
Critical rate up
CRT+4%
9 Damage received down as HP drops
Decreases damage to 18%~90%
Break damage up
Break damage increased by 55%
Critical rate up
CRT+5%
10 Damage received down as HP drops
Decreases damage to 20%~90%
Break damage up
Break damage increased by 60%
Critical rate up
CRT+5%

Aegis[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Aegis (Sen III MQ)
Earth MQ (Sen III) Aegis
イージス
8 Earth (Sen Element) Needle Shoot
Earth (Sen Element) Crest
Earth (Sen Element) Ivy Nail
Earth (Sen Element) Earth Pulse
Earth (Sen Element) Megalith Fall
Earth (Sen Element) La Crest
1600 80 64 144 960 1040 9
9 Earth (Sen Element) Gravion Hammer 1700 90 72 152 1040 1120 10
10 Earth (Sen Element) Adamantine Shield 1800 100 80 160 1120 1200 11
How to obtain Treasure Chest
Level Effect 1 Effect 2 Effect 3
8 Attract enemies' attention
85% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 2x per battle
Reduced AT delay after earth art
Delay reduced to 2/3
9 Attract enemies' attention
90% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 2x per battle
Reduced AT delay after earth arts
Delay reduced to 1/2
10 Attract enemies' attention
95% chance of activating in battle
Absolute reflect when battle begins/HP is low
Can occur 2x per battle
Reduced AT delay after earth arts
Delay reduced to 1/2

Minotauros[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Minotauros (Sen III MQ)
Earth MQ (Sen III) Minotauros
ゴーズ
3 Earth (Sen Element) Needle Shoot
Earth (Sen Element) Crest
Earth (Sen Element) Ivy Nail
1100 30 88 40 576 576 7
4 Earth (Sen Element) Adamantine Shield 1200 40 96 48 656 656 8
5 1300 50 104 56 736 736 9
6 Earth (Sen Element) Megalith Fall 1400 60 112 64 816 816 10
7 1500 70 120 72 896 896 11
8 Earth (Sen Element) La Crest 1600 80 128 80 976 976 12
9 1700 90 136 88 1056 1056 13
10 Earth (Sen Element) Gravion Hammer 1800 100 144 96 1136 1136 14
How to obtain Orbal Factory (August 10th)
Level Effect 1 Effect 2 Effect 3
3 Damage of attacks and crafts raised
Damage increased by 65%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 25%
4 Damage of attacks and crafts raised
Damage increased by 70%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 30%
5 Damage of attacks and crafts raised
Damage increased by 75%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 35%
Critical rate up
CRT+3%
6 Damage of attacks and crafts raised
Damage increased by 80%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 40%
Critical rate up
CRT+3%
7 Damage of attacks and crafts raised
Damage increased by 85%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 45%
Critical rate up
CRT+4%
8 Damage of attacks and crafts raised
Damage increased by 90%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 50%
Critical rate up
CRT+4%
9 Damage of attacks and crafts raised
Damage increased by 95%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 55%
Critical rate up
CRT+5%
10 Damage of attacks and crafts raised
Damage increased by 100%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 60%
Critical rate up
CRT+5%

Water[]

Canon[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Canon (Sen III MQ)
Water MQ (Sen III) Canon
カノン
3 Water (Sen Element) Aqua Bleed
Water (Sen Element) Tear
Water (Sen Element) Thelas
700 110 40 40 608 608 4
4 Water (Sen Element) Crystal Edge 800 120 48 48 688 688 5
5 900 130 56 56 768 768 6
6 Water (Sen Element) Blue Ascension 1000 140 64 64 848 848 7
7 1100 150 72 72 928 928 8
8 Water (Sen Element) Diamond Nova 1200 160 80 80 1008 1008 9
9 1300 170 88 88 1088 1088 10
10 Water (Sen Element) Athelas 1400 180 96 96 1168 1168 11
How to obtain Elliot Craig's default master quartz
Level Effect 1 Effect 2 Effect 3
3 Increases potency of healing arts
Amount healed multiplied by 2.25
EP recovers automatically
6 EP every turn
4 Increases potency of healing arts
Amount healed multiplied by 2.5
EP recovers automatically
8 EP every turn
5 Increases potency of healing arts
Amount healed multiplied by 2.75
EP recovers automatically
10 EP every turn
Arts affect a wider area
Area+2
6 Increases potency of healing arts
Amount healed multiplied by 3
EP recovers automatically
12 EP every turn
Arts affect a wider area
Area+2
7 Increases potency of healing arts
Amount healed multiplied by 3.25
EP recovers automatically
14 EP every turn
Arts affect a wider area
Area+3
8 Increases potency of healing arts
Amount healed multiplied by 3.5
EP recovers automatically
16 EP every turn
Arts affect a wider area
Area+3
9 Increases potency of healing arts
Amount healed multiplied by 3.75
EP recovers automatically
18 EP every turn
Arts affect a wider area
Area+4
10 Increases potency of healing arts
Amount healed multiplied by 4
EP recovers automatically
20 EP every turn
Arts affect a wider area
Area+4

Kaleido[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Kaleido (Sen III MQ)
Water MQ (Sen III) Kaleido
カレイド
4 Water (Sen Element) Aqua Bleed
Water (Sen Element) Curia
Water (Sen Element) Teara
Water (Sen Element) Crystal Edge
800 80 64 64 672 672 7
5 900 90 72 72 752 752 8
6 Water (Sen Element) Blue Ascension 1000 100 80 80 832 832 9
7 1100 110 88 88 912 912 10
8 Water (Sen Element) Tearal 1200 120 96 96 992 992 11
9 1300 130 104 104 1072 1072 12
10 Water (Sen Element) Diamond Nova 1400 140 112 112 1152 1152 13
How to obtain Reward for reaching Special Ops Rank B2 (75 AP)
Level Effect 1 Effect 2 Effect 3
4 Obtain sepith from attacks/crafts
65% chance
Increases obtained EXP
Obtained EXP multiplied by 1.4
5 Obtain sepith from attacks/crafts
70% chance
Increases obtained EXP
Obtained EXP multiplied by 1.5
Obtain sepith from offensive arts
70% chance
6 Obtain sepith from attacks/crafts
75% chance
Increases obtained EXP
Obtained EXP multiplied by 1.6
Obtain sepith from offensive arts
75% chance
7 Obtain sepith from attacks/crafts
80% chance
Increases obtained EXP
Obtained EXP multiplied by 1.7
Obtain sepith from offensive arts
80% chance
8 Obtain sepith from attacks/crafts
85% chance
Increases obtained EXP
Obtained EXP multiplied by 1.8
Obtain sepith from offensive arts
85% chance
9 Obtain sepith from attacks/crafts
90% chance
Increases obtained EXP
Obtained EXP multiplied by 1.9
Obtain sepith from offensive arts
90% chance
10 Obtain sepith from attacks/crafts
95% chance
Increases obtained EXP
Obtained EXP multiplied by 2
Obtain sepith from offensive arts
95% chance

Virgo[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Virgo (Sen III MQ)
Water MQ (Sen III) Virgo
ヴァルゴ
4 Water (Sen Element) Aqua Bleed
Water (Sen Element) Thelas
Water (Sen Element) Crystal Edge
Water (Sen Element) Blue Ascension
400 140 48 48 688 688 6
5 500 150 56 56 768 768 7
6 Water (Sen Element) Athelas 600 160 64 64 848 848 8
7 700 170 72 72 928 928 9
8 Water (Sen Element) Diamond Nova 800 180 80 80 1008 1008 10
9 900 190 88 88 1088 1088 11
10 Water (Sen Element) Tearal 1000 200 96 96 1168 1168 12
How to obtain Musse Egret's default master quartz
Level Effect 1 Effect 2 Effect 3
4 Offensive arts deal critical damage
40% chance
Recover HP through offensive arts
Recover 4% damage as HP
5 Offensive arts deal critical damage
45% chance
Recover HP through offensive arts
Recover 5% damage as HP
Reduced AT delay after water arts
Delay reduced to 3/4
6 Offensive arts deal critical damage
50% chance
Recover HP through offensive arts
Recover 6% damage as HP
Reduced AT delay after water arts
Delay reduced to 3/4
7 Offensive arts deal critical damage
55% chance
Recover HP through offensive arts
Recover 7% damage as HP
Reduced AT delay after water arts
Delay reduced to 2/3
8 Offensive arts deal critical damage
60% chance
Recover HP through offensive arts
Recover 8% damage as HP
Reduced AT delay after water arts
Delay reduced to 2/3
9 Offensive arts deal critical damage
65% chance
Recover HP through offensive arts
Recover 9% damage as HP
Reduced AT delay after water arts
Delay reduced to 1/2
10 Offensive arts deal critical damage
70% chance
Recover HP through offensive arts
Recover 10% damage as HP
Reduced AT delay after water arts
Delay reduced to 1/2

Magius[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Magius (Sen III MQ)
Water MQ (Sen III) Magius
マギウス
9 Water (Sen Element) Aqua Bleed
Water (Sen Element) Curia
Water (Sen Element) Crystal Edge
Water (Sen Element) Teara
Water (Sen Element) Blue Ascension
Water (Sen Element) Athelas
900 170 72 72 1120 1104 11
10 Water (Sen Element) Diamond Nova 1000 180 80 80 1200 1184 12
How to obtain Reward for registering at least 80% of the Character Notes
Level Effect 1 Effect 2 Effect 3
9 Arts damage up as HP drops
Increased by up to 140%
Offensive arts deal critical damage
55% chance
Automatically recover from K.O.
Recover 1 HP and 90 CP (1x per battle)
10 Arts damage up as HP drops
Increased by up to 150%
Offensive arts deal critical damage
60% chance
Automatically recover from K.O.
Recover 1 HP and 100 CP (1x per battle)

Fire[]

Brigid[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Brigid (Sen III MQ)
Fire MQ (Sen III) Brigid
カグツチ
5 Fire (Sen Element) Fire Bolt
Fire (Sen Element) La Forte
Fire (Sen Element) Venom Flame
1100 70 104 56 736 736 9
6 Fire (Sen Element) Impassion 1200 80 112 64 816 816 10
7 1300 90 120 72 896 896 11
8 Fire (Sen Element) Flare Butterfly 1400 100 128 80 976 976 12
9 1500 110 136 88 1056 1056 13
10 Fire (Sen Element) Zeruel Cannon 1600 120 144 96 1136 1136 14
How to obtain Rean Schwarzer's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Killing enemies restores CP
CP+14 per enemy killed
CP increases automatically
CP+3 every turn
Restores CP when HP is low
CP+100 (1x per battle)
6 Killing enemies restores CP
CP+16 per enemy killed
CP increases automatically
CP+3 every turn
Restores CP when HP is low
CP+125 (1x per battle)
7 Killing enemies restores CP
CP+18 per enemy killed
CP increases automatically
CP+4 every turn
Restores CP when HP is low
CP+150 (1x per battle)
8 Killing enemies restores CP
CP+20 per enemy killed
CP increases automatically
CP+4 every turn
Restores CP when HP is low
CP+175 (1x per battle)
9 Killing enemies restores CP
CP+22 per enemy killed
CP increases automatically
CP+5 every turn
Restores CP when HP is low
CP+200 (1x per battle)
10 Killing enemies restores CP
CP+24 per enemy killed
CP increases automatically
CP+5 every turn
Restores CP when HP is low
CP+200 (2x per battle)

Regulus[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Regulus (Sen III MQ)
Fire MQ (Sen III) Regulus
レグルス
1 Fire (Sen Element) Fire Bolt
Fire (Sen Element) Forte
500 30 72 72 400 400 5
2 Fire (Sen Element) Heat Up 600 40 80 80 480 480 6
3 700 50 88 88 560 560 7
4 Fire (Sen Element) Venom Flame 800 60 96 96 640 640 8
5 900 70 104 104 720 720 9
6 Fire (Sen Element) Flare Butterly 1000 80 112 112 800 800 10
7 1100 90 120 120 880 880 11
8 Fire (Sen Element) Zeruel Cannon 1200 100 128 128 960 960 12
9 1300 110 136 136 1040 1040 13
10 Fire (Sen Element) Impassion 1400 120 144 144 1120 1120 14
How to obtain Laura S. Arseid's default master quartz
Level Effect 1 Effect 2 Effect 3
1 Increases CP obtained when damaged
Obtained CP multiplied by 1.75
2 Increases CP obtained when damaged
Obtained CP multiplied by 2
3 Increases CP obtained when damaged
Obtained CP multiplied by 2.25
Raises STR when battle begins/HP is low
2 turns of STR ↑ (S)
4 Increases CP obtained when damaged
Obtained CP multiplied by 2.5
Raises STR when battle begins/HP is low
2 turns of STR ↑ (S)
5 Increases CP obtained when damaged
Obtained CP multiplied by 2.75
Raises STR when battle begins/HP is low
4 turns of STR ↑ (S)
Reduced delay after using an S-Craft
Delay reduced to 3/4
6 Increases CP obtained when damaged
Obtained CP multiplied by 3
Raises STR when battle begins/HP is low
4 turns of STR ↑ (S)
Reduced delay after using an S-Craft
Delay reduced to 3/4
7 Increases CP obtained when damaged
Obtained CP multiplied by 3.25
Raises STR when battle begins/HP is low
4 turns of STR ↑ (M)
Reduced delay after using an S-Craft
Delay reduced to 2/3
8 Increases CP obtained when damaged
Obtained CP multiplied by 3.5
Raises STR when battle begins/HP is low
4 turns of STR ↑ (M)
Reduced delay after using an S-Craft
Delay reduced to 2/3
9 Increases CP obtained when damaged
Obtained CP multiplied by 3.75
Raises STR when battle begins/HP is low
4 turns of STR ↑ (L)
Reduced delay after using an S-Craft
Delay reduced to 1/2
10 Increases CP obtained when damaged
Obtained CP multiplied by 4
Raises STR when battle begins/HP is low
4 turns of STR ↑ (L)
Reduced delay after using an S-Craft
Delay reduced to 1/2

Beowulf[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Beowulf (Sen III MQ)
Fire MQ (Sen III) Beowulf
ベオウルフ
2 Fire (Sen Element) Fire Bolt
Fire (Sen Element) Impassion
Fire (Sen Element) Forte
1000 80 64 16 528 480 4
3 1100 90 72 24 608 560 5
4 Fire (Sen Element) Venom Flame 1200 100 80 32 688 640 6
5 1300 110 88 40 768 720 7
6 Fire (Sen Element) Flare Butterfly 1400 120 96 48 848 800 8
7 1500 130 104 56 928 880 9
8 Fire (Sen Element) La Forte 1600 140 112 64 1008 960 10
9 1700 150 120 72 1088 1040 11
10 Fire (Sen Element) Zeruel Cannon 1800 160 128 80 1168 1120 12
How to obtain Treasure Chest: Draco Shrine (August 7th)
Level Effect 1 Effect 2 Effect 3
2 Recover CP through offensive arts
CP+2 per enemy hit
3 Recover CP through offensive arts
CP+3 per enemy hit
Raises stats when HP is low
2 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
4 Recover CP through offensive arts
CP+4 per enemy hit
Raises stats when HP is low
2 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
5 Recover CP through offensive arts
CP+5 per enemy hit
Raises stats when HP is low
4 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
Reduced AT delay after fire arts
Delay reduced to 3/4
6 Recover CP through offensive arts
CP+6 per enemy hit
Raises stats when HP is low
4 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
Reduced AT delay after fire arts
Delay reduced to 3/4
7 Recover CP through offensive arts
CP+7 per enemy hit
Raises stats when HP is low
4 turns of STR/DEF/ATS/ADF/SPD ↑ (M)
Reduced AT delay after fire arts
Delay reduced to 2/3
8 Recover CP through offensive arts
CP+8 per enemy hit
Raises stats when HP is low
4 turns of STR/DEF/ATS/ADF/SPD ↑ (M)
Reduced AT delay after fire arts
Delay reduced to 2/3
9 Recover CP through offensive arts
CP+9 per enemy hit
Raises stats when HP is low
4 turns of STR/DEF/ATS/ADF/SPD ↑ (L)
Reduced AT delay after fire arts
Delay reduced to 1/2
10 Recover CP through offensive arts
CP+10 per enemy hit
Raises stats when HP is low
4 turns of STR/DEF/ATS/ADF/SPD ↑ (L)
Reduced AT delay after fire arts
Delay reduced to 1/2

Chevalier[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Chevalier (Sen III MQ)
Fire MQ (Sen III) Chevalier
シュバリエ
9 Fire (Sen Element) Forte
Fire (Sen Element) Fire Bolt
Fire (Sen Element) Venom Flame
Fire (Sen Element) Flare Butterfly
Fire (Sen Element) La Forte
1900 90 136 136 1040 1040 11
10 Fire (Sen Element) Zeruel Cannon 2000 100 144 144 1120 1120 12
How to obtain Reward for registering at least 80% of the Battle Notes
Level Effect 1 Effect 2 Effect 3
9 Physical damage up as HP drops
Increased by up to 140%
Critical rate up
CRT+5%
Automatically recover from K.O.
Recover 1 HP and 90 CP (1x per battle)
10 Physical damage up as HP drops
Increased by up to 150%
Critical rate up
CRT+5%
Automatically recover from K.O.
Recover 1 HP and 100 CP (1x per battle)

Wind[]

Sirius[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Sirius (Sen III MQ)
Wind MQ (Sen III) Sirius
シリウス
1 Wind (Sen Element) Air Strike 500 50 40 24 432 416 6
2 Wind (Sen Element) Breath 600 60 48 32 512 496 7
3 Wind (Sen Element) Nemesis Arrow 700 70 56 40 592 576 8
4 Wind (Sen Element) Recuria 800 80 64 48 672 656 9
5 900 90 72 56 752 736 10
6 Wind (Sen Element) Aerial Dust 1000 100 80 64 832 816 11
7 1100 110 88 72 912 896 12
8 Wind (Sen Element) Holy Breath 1200 120 96 80 992 976 13
9 1300 130 104 88 1072 1056 14
10 Wind (Sen Element) Ixion Volt 1400 140 112 96 1152 1136 15
How to obtain Kurt Vander's default master quartz
Level Effect 1 Effect 2 Effect 3
1 Stronger counterattacks after evading
Damage increased by 175%
2 Stronger counterattacks after evading
Damage increased by 200%
3 Stronger counterattacks after evading
Damage increased by 225%
Evasion up
EVA+3%
4 Stronger counterattacks after evading
Damage increased by 250%
Evasion up
EVA+4%
5 Stronger counterattacks after evading
Damage increased by 275%
Evasion up
EVA+5%
Insight status when battles begin
6 Stronger counterattacks after evading
Damage increased by 300%
Evasion up
EVA+6%
Insight status when battles begin
7 Stronger counterattacks after evading
Damage increased by 325%
Evasion up
EVA+7%
Insight status when battles begin/HP is low
8 Stronger counterattacks after evading
Damage increased by 350%
Evasion up
EVA+8%
Insight status when battles begin/HP is low
9 Stronger counterattacks after evading
Damage increased by 375%
Evasion up
EVA+9%
Insight status when battles begin/HP is low
10 Stronger counterattacks after evading
Damage increased by 400%
Evasion up
EVA+10%
Insight status when battles begin/HP is low

Oberon[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Oberon (Sen III MQ)
Wind MQ (Sen III) Oberon
オベロン
5 Wind (Sen Element) Air Strike
Wind (Sen Element) Nemesis Arrow
Wind (Sen Element) Recuria
Wind (Sen Element) Breath
500 110 56 56 784 784 7
6 Wind (Sen Element) Aerial Dust 600 120 64 64 864 864 8
7 700 130 72 72 944 944 9
8 Wind (Sen Element) Holy Breath 800 140 80 80 1024 1024 10
9 900 150 88 88 1104 1104 11
10 Wind (Sen Element) Ixion Volt 1000 160 96 96 1184 1184 12
How to obtain Orbal Factory (August 27th)
Level Effect 1 Effect 2 Effect 3
5 Prevents abnormal status/stat down
75% chance
Evades magic attacks
15% chance
Reduced AT delay after wind arts
Delay reduced to 3/4
6 Prevents abnormal status/stat down
80% chance
Evades magic attacks
15% chance
Reduced AT delay after wind arts
Delay reduced to 3/4
7 Prevents abnormal status/stat down
85% chance
Evades magic attacks
20% chance
Reduced AT delay after wind arts
Delay reduced to 2/3
8 Prevents abnormal status/stat down
90% chance
Evades magic attacks
20% chance
Reduced AT delay after wind arts
Delay reduced to 2/3
9 Prevents abnormal status/stat down
95% chance
Evades magic attacks
25% chance
Reduced AT delay after wind arts
Delay reduced to 1/2
10 Prevents abnormal status/stat down
100% chance
Evades magic attacks
25% chance
Reduced AT delay after wind arts
Delay reduced to 1/2

Tempest[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Tempest (Sen III MQ)
Wind MQ (Sen III) Tempest
テンペスト
4 Wind (Sen Element) Recuria
Wind (Sen Element) Air Strike
Wind (Sen Element) Nemesis Arrow
1000 80 64 64 656 656 8
5 1100 90 72 72 736 736 9
6 Wind (Sen Element) Aerial Dust 1200 100 80 80 816 816 10
7 1300 110 88 88 896 896 11
8 Wind (Sen Element) Ixion Volt 1400 120 96 96 976 976 12
9 1500 130 104 104 1056 1056 13
10 Wind (Sen Element) Holy Breath 1600 140 112 112 1136 1136 14
How to obtain Gaius Worzel's default master quartz
Level Effect 1 Effect 2 Effect 3
4 Critical rate up as HP drops
Increased by a maximum of 18%
Insight status when battle begins/HP is low
Lasts for 1 turn
5 Critical rate up as HP drops
Increased by a maximum of 20%
Insight status when battle begins/HP is low
Lasts for 2 turns
Evasion up
EVA+3%
6 Critical rate up as HP drops
Increased by a maximum of 22%
Insight status when battle begins/HP is low
Lasts for 2 turns
Evasion up
EVA+4%
7 Critical rate up as HP drops
Increased by a maximum of 24%
Insight status when battle begins/HP is low
Lasts for 3 turns
Evasion up
EVA+5%
8 Critical rate up as HP drops
Increased by a maximum of 26%
Insight status when battle begins/HP is low
Lasts for 3 turns
Evasion up
EVA+6%
9 Critical rate up as HP drops
Increased by a maximum of 28%
Insight status when battle begins/HP is low
Lasts for 4 turns
Evasion up
EVA+7%
10 Critical rate up as HP drops
Increased by a maximum of 30%
Insight status when battle begins/HP is low
Lasts for 4 turns
Evasion up
EVA+8%

Thor[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Thor (Sen III MQ)
Wind MQ (Sen III) Thor
トール
3 Wind (Sen Element) Breath
Wind (Sen Element) Air Strike
Wind (Sen Element) Nemesis Arrow
900 50 56 56 576 576 8
4 Wind (Sen Element) Recuria 1000 60 64 64 656 656 9
5 1100 70 72 72 736 736 10
6 Wind (Sen Element) Aerial Dust 1200 80 80 80 816 816 11
7 1300 90 88 88 896 896 12
8 Wind (Sen Element) Holy Breath 1400 100 96 96 976 976 13
9 1500 110 104 104 1056 1056 14
10 Wind (Sen Element) Ixion Volt 1600 120 112 112 1136 1136 155
How to obtain Sara Valestein's default master quartz
Level Effect 1 Effect 2 Effect 3
3 Increases damage to enemies with status effects
Damage increased by 25%
Attacks/crafts inflict seal
10% chance
4 Increases damage to enemies with status effects
Damage increased by 30%
Attacks/crafts inflict seal
12% chance
5 Increases damage to enemies with status effects
Damage increased by 35%
Attacks/crafts inflict seal
14% chance
Break damage up
Break damage increased by 25%
6 Increases damage to enemies with status effects
Damage increased by 40%
Attacks/crafts inflict seal
16% chance
Break damage up
Break damage increased by 30%
7 Increases damage to enemies with status effects
Damage increased by 45%
Attacks/crafts inflict seal
18% chance
Break damage up
Break damage increased by 35%
8 Increases damage to enemies with status effects
Damage increased by 50%
Attacks/crafts inflict seal
20% chance
Break damage up
Break damage increased by 40%
9 Increases damage to enemies with status effects
Damage increased by 55%
Attacks/crafts inflict seal
22% chance
Break damage up
Break damage increased by 45%
10 Increases damage to enemies with status effects
Damage increased by 60%
Attacks/crafts inflict seal
24% chance
Break damage up
Break damage increased by 50%

Time[]

Deva[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Deva (Sen III MQ)
Time MQ (Sen III) Deva
ディーヴァ
1 Time (Sen Element) Soul Blur 500 70 8 8 464 464 3
2 Time (Sen Element) Chrono Drive 600 80 16 16 544 544 4
3 700 90 24 24 624 624 5
4 Time (Sen Element) Chrono Break 800 100 32 32 704 704 6
5 900 110 40 40 784 784 7
6 Time (Sen Element) Calvary Edge 1000 120 48 48 864 864 8
7 1100 130 56 56 944 944 9
8 Time (Sen Element) Lost Genesis 1200 140 64 64 1024 1024 10
9 1300 150 72 72 1104 1104 11
10 Time (Sen Element) Chrono Burst 1400 160 80 80 1184 1184 12
How to obtain Altina Orion's default master quartz
Level Effect 1 Effect 2 Effect 3
1 Evades magic attacks
12% chance
2 Evades magic attacks
14% chance
3 Evades magic attacks
16% chance
Offensive arts deal critical damage
25% chance
4 Evades magic attacks
18% chance
Offensive arts deal critical damage
30% chance
5 Evades magic attacks
20% chance
Offensive arts deal critical damage
35% chance
Reduced AT delay after time art
Delay reduced to 3/4
6 Evades magic attacks
22% chance
Offensive arts deal critical damage
40% chance
Reduced AT delay after time arts
Delay reduced to 3/4
7 Evades magic attacks
24% chance
Offensive arts deal critical damage
45% chance
Reduced AT delay after time arts
Delay reduced to 2/3
8 Evades magic attacks
26% chance
Offensive arts deal critical damage
50% chance
Reduced AT delay after time arts
Delay reduced to 2/3
9 Evades magic attacks
28% chance
Offensive arts deal critical damage
55% chance
Reduced AT delay after time arts
Delay reduced to 1/2
10 Evades magic attacks
30% chance
Offensive arts deal critical damage
60% chance
Reduced AT delay after time arts
Delay reduced to 1/2

Zephyr[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Zephyr (Sen III MQ)
Time MQ (Sen III) Zephyr
ゼファー
3 Time (Sen Element) Chrono Drive
Time (Sen Element) Soul Blur
500 30 72 72 576 576 9
4 Time (Sen Element) Chrono Break 600 40 80 80 656 656 10
5 700 50 88 88 736 736 11
6 Time (Sen Element) Calvary Edge 800 60 96 96 816 816 12
7 900 70 104 104 896 896 13
8 Time (Sen Element) Chrono Burst 1000 80 112 112 976 976 14
9 1100 90 120 120 1056 1056 15
10 Time (Sen Element) Lost Genesis 1200 100 128 128 1136 1136 16
How to obtain Fie Claussell's default master quartz
Level Effect 1 Effect 2 Effect 3
3 Attacks/crafts cause stat down
60% chance (random abnormality)
Raises SPD when battle begins/HP is low
2 turns of SPD ↑ (S)
4 Attacks/crafts cause stat down
65% chance (random abnormality)
Raises SPD when battle begins/HP is low
2 turns of SPD ↑ (S)
5 Attacks/crafts cause stat down
70% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (S)
Attacks/crafts cause delay
Delay+1
6 Attacks/crafts cause stat down
75% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (M)
Attacks/crafts cause delay
Delay+1
7 Attacks/crafts cause stat down
80% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (M)
Attacks/crafts cause delay
Delay+2
8 Attacks/crafts cause stat down
85% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (M)
Attacks/crafts cause delay
Delay+2
9 Attacks/crafts cause stat down
90% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (L)
Attacks/crafts cause delay
Delay+3
10 Attacks/crafts cause stat down
95% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (L)
Attacks/crafts cause delay
Delay+3

Katze[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Katze (Sen III MQ)
Time MQ (Sen III) Katze
カッツェ
4 Time (Sen Element) Chrono Drive
Time (Sen Element) Soul Blur
Time (Sen Element) Chrono Break
600 100 48 48 688 688 7
5 700 110 56 56 768 768 8
6 Time (Sen Element) Calvary Edge 800 120 64 64 848 848 9
7 900 130 72 72 928 928 10
8 Time (Sen Element) Chrono Burst 100 140 80 80 1008 1008 11
9 1100 150 88 88 1088 1088 12
10 Time (Sen Element) Lost Genesis 1200 160 96 96 1168 1168 13
How to obtain Orbal Factory (August 15th)
Level Effect 1 Effect 2 Effect 3
4 Absorbs magic attacks
18% chance
Attacks/crafts cause stat down
12% chance (random abnormality)
5 Absorbs magic attacks
20% chance
Attacks/crafts cause stat down
14% chance (random abnormality)
Offensive arts deal critical damage
25% chance
6 Absorbs magic attacks
22% chance
Attacks/crafts cause stat down
16% chance (random abnormality)
Offensive arts deal critical damage
30% chance
7 Absorbs magic attacks
24% chance
Attacks/crafts cause stat down
18% chance (random abnormality)
Offensive arts deal critical damage
35% chance
8 Absorbs magic attacks
26% chance
Attacks/crafts cause stat down
20% chance (random abnormality)
Offensive arts deal critical damage
40% chance
9 Absorbs magic attacks
28% chance
Attacks/crafts cause stat down
22% chance (random abnormality)
Offensive arts deal critical damage
45% chance
10 Absorbs magic attacks
30% chance
Attacks/crafts cause stat down
24% chance (random abnormality)
Offensive arts deal critical damage
50% chance

Gungnir[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Gungnir (Sen III MQ)
Time MQ (Sen III) Gungnir
グングニル
5 Time (Sen Element) Soul Blur
Time (Sen Element) Chrono Drive
Time (Sen Element) Calvary Edge
700 70 120 56 736 736 10
6 Time (Sen Element) Chrono Break 800 80 128 64 816 816 11
7 900 90 136 72 896 896 12
8 Time (Sen Element) Lost Genesis 1000 100 144 80 976 976 13
9 1100 110 152 88 1056 1056 14
10 Time (Sen Element) Chrono Burst 1200 120 160 96 1136 1136 15
How to obtain Crow Armbrust's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Increases damage dealt by criticals
Critical damage increased by 100%
Increases critical rate
CRT+3%
Killing enemies restores CP
CP+6 per enemy killed
6 Increases damage dealt by criticals
Critical damage increased by 110%
Increases critical rate
CRT+3%
Killing enemies restores CP
CP+8 per enemy killed
7 Increases damage dealt by criticals
Critical damage increased by 120%
Increases critical rate
CRT+4%
Killing enemies restores CP
CP+10 per enemy killed
8 Increases damage dealt by criticals
Critical damage increased by 130%
Increases critical rate
CRT+4%
Killing enemies restores CP
CP+12 per enemy killed
9 Increases damage dealt by criticals
Critical damage increased by 140%
Increases critical rate
CRT+5%
Killing enemies restores CP
CP+14 per enemy killed
10 Increases damage dealt by criticals
Critical damage increased by 150%
Increases critical rate
CRT+5%
Killing enemies restores CP
CP+16 per enemy killed

Woden[]

Name Level HP EP STR DEF ATS ADF SPD
Woden (Sen III MQ)
Time MQ (Sen III) Woden
ヴォータン
9 1500 150 136 136 1056 1056 13
10 1600 160 144 144 1136 1136 14
How to obtain Challenge and win against Victor S. Arseid in Vantage Masters after collecting all Vantage Masters cards (September 1st)
Level Effect 1 Effect 2 Effect 3
9 High HP increases critcal rate
Increased by a maximum of 14%
Auto HP regen
7% max HP per turn
CP increases automatically
CP+5 every turn
10 High HP increases critcal rate
Increased by a maximum of 15%
Auto HP regen
8% max HP per turn
CP increases automatically
CP+6 every turn

Space[]

Moebius[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Moebius (Sen III MQ)
Space MQ (Sen III) Moebius
メビウス
1 Space (Sen Element) Fortuna 100 10 40 72 436 464 4
2 Space (Sen Element) Golden Sphere 200 20 48 80 516 544 5
3 300 30 56 88 592 624 6
4 Space (Sen Element) Shining 400 40 64 96 672 704 7
5 500 50 72 104 752 784 8
6 Space (Sen Element) Cross Crusade 600 60 80 112 832 864 9
7 700 70 88 120 912 944 10
8 Space (Sen Element) Seraphic Ring 800 80 96 128 992 1024 11
9 900 90 104 136 1072 1104 12
10 Space (Sen Element) Seventh Caliber 1000 100 112 144 1152 1184 13
How to obtain Orbal Factory (August 7th)
Level Effect 1 Effect 2 Effect 3
1 Increases potency of healing items
Multiplied by 1.6 (HP/EP/fight only)
2 Increases potency of healing items
Multiplied by 1.7 (HP/EP/fight only)
3 Increases potency of healing items
Multiplied by 1.8 (HP/EP/fight only)
Increases item range
RNG+1
4 Increases potency of healing items
Multiplied by 1.9 (HP/EP/fight only)
Increases item range
RNG+2
5 Increases potency of healing items
Multiplied by 2 (HP/EP/fight only)
Increases item range
RNG+3
Healing items affect a wider area
Area: Medium
6 Increases potency of healing items
Multiplied by 2.1 (HP/EP/fight only)
Increases item range
RNG+4
Healing items affect a wider area
Area: Medium
7 Increases potency of healing items
Multiplied by 2.2 (HP/EP/fight only)
Increases item range
RNG+5
Healing items affect a wider area
Area: Medium+
8 Increases potency of healing items
Multiplied by 2.3 (HP/EP/fight only)
Increases item range
RNG+6
Healing items affect a wider area
Area: Medium+
9 Increases potency of healing items
Multiplied by 2.4 (HP/EP/fight only)
Increases item range
RNG+7
Healing items affect a wider area
Area: Large
10 Increases potency of healing items
Multiplied by 2.5 (HP/EP/fight only)
Increases item range
RNG+8
Healing items affect a wider area
Area: Large

Sophia[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Sophia (Sen III MQ)
Space MQ (Sen III) Sophia
ソフィア
4 Space (Sen Element) Fortuna
Space (Sen Element) Golden Sphere
Space (Sen Element) Shining
600 100 48 48 688 688 7
5 700 110 56 56 768 768 8
6 Space (Sen Element) Cross Crusade 800 120 64 64 848 848 9
7 900 130 72 72 928 928 10
8 Space (Sen Element) Seraphic Ring 1000 140 80 80 1008 1008 11
9 1100 150 88 88 1088 1088 12
10 Space (Sen Element) Seventh Caliber 1200 160 96 96 1168 1168 13
How to obtain Alisa Reinford's default master quartz
Level Effect 1 Effect 2 Effect 3
4 Automatically recover from K.O.
Recover 50% HP, CP+100
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
2 turns of DEF/ADF ↑ (S)
5 Automatically recover from K.O.
Recover 60% HP, CP+120
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (S)
Delay after space arts reduced
Delay reduced to 3/4
6 Automatically recover from K.O.
Recover 70% HP, CP+140
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (S)
Delay after space arts reduced
Delay reduced to 3/4
7 Automatically recover from K.O.
Recover 80% HP, CP+160
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (M)
Delay after space arts reduced
Delay reduced to 2/3
8 Automatically recover from K.O.
Recover 90% HP, CP+180
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (M)
Delay after space arts reduced
Delay reduced to 2/3
9 Automatically recover from K.O.
Recover 100% HP, CP+200
(1x per battle)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (L)
Delay after space arts reduced
Delay reduced to 1/2
10 Automatically recover from K.O.
Recover 100% HP, CP+200
(2x per battle)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (L)
Delay after space arts reduced
Delay reduced to 1/2

Dunamis[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Dunamis (Sen III MQ)
Space MQ (Sen III) Dunamis
デュナミス
4 Space (Sen Element) Golden Sphere
Space (Sen Element) Fortuna
Space (Sen Element) Cross Crusade
800 80 48 48 688 688 7
5 900 90 56 56 768 768 8
6 Space (Sen Element) Shining 1000 100 64 64 848 848 9
7 1100 110 72 72 928 928 10
8 Space (Sen Element) Seventh Caliber 1200 120 80 80 1008 1008 11
9 1300 130 88 88 1088 1088 12
10 Space (Sen Element) Seraphic Ring 1400 140 96 96 1168 1168 13
How to obtain Jusis Albarea's default master quartz
Level Effect 1 Effect 2 Effect 3
4 Recover HP through attacks/crafts
Recover 6% damage as HP
Raises STR/ATS when battle begins/HP is low
2 turns of STR/ATS ↑ (S)
5 Recover HP through attacks/crafts
Recover 7% damage as HP
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (S)
Critical rate up
CRT+1%
6 Recover HP through attacks/crafts
Recover 8% damage as HP
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (S)
Critical rate up
CRT+2%
7 Recover HP through attacks/crafts
Recover 9% damage as HP
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (M)
Critical rate up
CRT+3%
8 Recover HP through attacks/crafts
Recover 10% damage as HP
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (M)
Critical rate up
CRT+4%
9 Recover HP through attacks/crafts
Recover 11% damage as HP
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (L)
Critical rate up
CRT+5%
10 Recover HP through attacks/crafts
Recover 12% damage as HP
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (L)
Critical rate up
CRT+6%

Emblem[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Emblem (Sen III MQ)
Space MQ (Sen III) Emblem
エンブレム
6 Space (Sen Element) Fortuna
Space (Sen Element) Golden Sphere
Space (Sen Element) Shining
Space (Sen Element) Cross Crusade
800 80 80 96 832 832 10
7 900 90 88 104 912 912 11
8 Space (Sen Element) Seraphic Ring 1000 100 96 112 992 992 12
9 1100 110 104 120 1072 1072 13
10 Space (Sen Element) Seventh Caliber 1200 120 112 128 1152 1152 14
How to obtain Treasure Chest: Thors Branch Campus (August 25th)
Level Effect 1 Effect 2 Effect 3
6 HP/EP/CP regenerate on field
+3% per second
Raises stats when battle begins
2 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
Increase dropped items (equipped character only)
Multiply number of items dropped by 2
Only when user breaks or kills the enemy
7 HP/EP/CP regenerate on field
+4% per second
Raises stats when battle begins
3 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
Increase dropped items (equipped character only)
Multiply number of items dropped by 2
Only when user breaks or kills the enemy
8 HP/EP/CP regenerate on field
+4% per second
Raises stats when battle begins
3 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
Increase dropped items (equipped character only)
Multiply number of items dropped by 2
Only when user breaks or kills the enemy
9 HP/EP/CP regenerate on field
+5% per second
Raises stats when battle begins
4 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
Increase dropped items (equipped character only)
Multiply number of items dropped by 2
Only when user breaks or kills the enemy
10 HP/EP/CP regenerate on field
+4% per second
Raises stats when battle begins
4 turns of STR/DEF/ATS/ADF/SPD ↑ (S)
Increase dropped items (equipped character only)
Multiply number of items dropped by 2
Only when user breaks or kills the enemy

Valhalla[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Valhalla (Sen III MQ)
Space MQ (Sen III) Valhalla
ヴァルハラ
9 Space (Sen Element) Golden Sphere
Space (Sen Element) Fortuna
Space (Sen Element) Cross Crusade
Space (Sen Element) Shining
Space (Sen Element) Seventh Caliber
1500 150 136 136 1056 1056 13
10 Space (Sen Element) Seraphic Ring 1600 160 144 144 1152 1152 14
How to obtain Reward for reaching Special Ops Rank A1 (265 AP)
Level Effect 1 Effect 2 Effect 3
9 High HP increases physical damage
Increased by up to 45%
Killing enemies recovers HP
18% HP per enemy killed
Evasion up
EVA+9%
10 High HP increases physical damage
Increased by up to 50%
Killing enemies recovers HP
20% HP per enemy killed
Evasion up
EVA+10%

Mirage[]

Titania[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Titania (Sen III MQ)
Mirage MQ (Sen III) Titania
ティタニア
4 Mirage (Sen Element) Analyze
Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Galion Fort
600 120 32 32 704 704 6
5 700 130 40 40 784 784 7
6 Mirage (Sen Element) Saintly Force 800 140 48 48 864 864 8
7 900 150 56 56 944 944 9
8 Mirage (Sen Element) Albion Wolf 1000 160 64 64 1024 1024 10
9 1100 170 72 72 1104 1104 11
10 Mirage (Sen Element) Crescent Mirror 1200 180 80 80 1184 1184 12
How to obtain Emma Millstein's default master quartz
Level Effect 1 Effect 2 Effect 3
4 Recover EP through offensive arts
Recover 0.9% of damage as EP
Raises ATS/ADF when battle begins/HP is low
2 turns of ATS/ADF ↑ (S)
5 Recover EP through offensive arts
Recover 1% of damage as EP
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (S)
Reduced AT delay after mirage arts
Delay reduced to 3/4
6 Recover EP through offensive arts
Recover 1.1% of damage as EP
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (S)
Reduced AT delay after mirage arts
Delay reduced to 3/4
7 Recover EP through offensive arts
Recover 1.2% of damage as EP
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (M)
Reduced AT delay after mirage arts
Delay reduced to 2/3
8 Recover EP through offensive arts
Recover 1.3% of damage as EP
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (M)
Reduced AT delay after mirage arts
Delay reduced to 2/3
9 Recover EP through offensive arts
Recover 1.4% of damage as EP
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (L)
Reduced AT delay after mirage arts
Delay reduced to 1/2
10 Recover EP through offensive arts
Recover 1.5% of damage as EP
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (L)
Reduced AT delay after mirage arts
Delay reduced to 1/2

Gloom[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Gloom (Sen III MQ)
Mirage MQ (Sen III) Gloom
オボロ
3 Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Analyze
500 50 56 56 592 592 8
4 Mirage (Sen Element) Saintly Force 600 60 64 64 672 672 9
5 700 70 72 72 752 752 10
6 Mirage (Sen Element) Galion Fort 800 80 80 80 832 832 11
7 900 90 88 88 912 912 12
8 Mirage (Sen Element) Crescent Mirror 1000 100 96 96 992 992 13
9 1100 110 104 104 1072 1072 14
10 Mirage (Sen Element) Albion Wolf 1200 120 112 112 1152 1152 15
How to obtain Treasure Chest
Level Effect 1 Effect 2 Effect 3
3 Attacks/crafts inflict abnormalities
16% chance (random abnormality)
Offensive arts inflict abnormalities
10% chance (random abnormality)
4 Attacks/crafts inflict abnormalities
18% chance (random abnormality)
Offensive arts inflict abnormalities
12% chance (random abnormality)
5 Attacks/crafts inflict abnormalities
20% chance (random abnormality)
Offensive arts inflict abnormalities
14% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
6 Attacks/crafts inflict abnormalities
22% chance (random abnormality)
Offensive arts inflict abnormalities
16% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
7 Attacks/crafts inflict abnormalities
24% chance (random abnormality)
Offensive arts inflict abnormalities
18% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
8 Attacks/crafts inflict abnormalities
26% chance (random abnormality)
Offensive arts inflict abnormalities
20% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
9 Attacks/crafts inflict abnormalities
28% chance (random abnormality)
Offensive arts inflict abnormalities
22% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
10 Attacks/crafts inflict abnormalities
30% chance (random abnormality)
Offensive arts inflict abnormalities
24% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn

Scorpio[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Scorpio (Sen III MQ)
Mirage MQ (Sen III) Scorpio
スコルピオ
2 Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Analyze
600 40 80 80 480 480 6
3 700 50 88 88 560 560 7
4 Mirage (Sen Element) Saintly Force 800 60 96 96 640 640 8
5 900 70 104 104 720 720 9
6 Mirage (Sen Element) Galion Fort 1000 80 112 112 800 800 10
7 1100 90 120 120 880 880 11
8 Mirage (Sen Element) Crescent Mirror 1200 100 128 128 960 960 12
9 1300 110 136 136 1040 1040 13
10 Mirage (Sen Element) Albion Wolf 1400 120 144 144 1120 1120 14
How to obtain Ash Carbide's default master quartz
Level Effect 1 Effect 2 Effect 3
2 Increases damage to enemies in break state
Damage increased by 20%
3 Increases damage to enemies in break state
Damage increased by 25%
Break damage up as HP drops
Increased by up to 80%
4 Increases damage to enemies in break state
Damage increased by 30%
Break damage up as HP drops
Increased by up to 90%
5 Increases damage to enemies in break state
Damage increased by 35%
Break damage up as HP drops
Increased by up to 100%
Attacks/crafts inflict nightmare
10% chance
6 Increases damage to enemies in break state
Damage increased by 40%
Break damage up as HP drops
Increased by up to 110%
Attacks/crafts inflict nightmare
12% chance
7 Increases damage to enemies in break state
Damage increased by 45%
Break damage up as HP drops
Increased by up to 120%
Attacks/crafts inflict nightmare
14% chance
8 Increases damage to enemies in break state
Damage increased by 50%
Break damage up as HP drops
Increased by up to 130%
Attacks/crafts inflict nightmare
16% chance
9 Increases damage to enemies in break state
Damage increased by 55%
Break damage up as HP drops
Increased by up to 140%
Attacks/crafts inflict nightmare
18% chance
10 Increases damage to enemies in break state
Damage increased by 60%
Break damage up as HP drops
Increased by up to 150%
Attacks/crafts inflict nightmare
20% chance

Pandora[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Pandora (Sen III MQ)
Mirage MQ (Sen III) Pandora
パンドラ
6 Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Analyze
Mirage (Sen Element) Saintly Force
Mirage (Sen Element) Galion Fort
1000 120 64 80 864 832 7
7 1100 130 72 88 944 912 8
8 Mirage (Sen Element) Crescent Mirror 1200 140 80 96 1024 992 9
9 1300 150 88 104 1104 1072 10
10 Mirage (Sen Element) Albion Wolf 1400 160 96 112 1184 1152 11
How to obtain Orbal Factory (August 20th)
Level Effect 1 Effect 2 Effect 3
6 Offensive arts do more damage
Damage increased by 80%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
40% chance
Arts affect a wider area
Area+2
7 Offensive arts do more damage
Damage increased by 85%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
45% chance
Arts affect a wider area
Area+3
8 Offensive arts do more damage
Damage increased by 90%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
50% chance
Arts affect a wider area
Area+3
9 Offensive arts do more damage
Damage increased by 95%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
55% chance
Arts affect a wider area
Area+4
10 Offensive arts do more damage
Damage increased by 100%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
60% chance
Arts affect a wider area
Area+4

Erda[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Erda (Sen III MQ)
Mirage MQ (Sen III) Erda
エルダ
9 Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Analyze
Mirage (Sen Element) Galion Fort
Mirage (Sen Element) Saintly Force
Mirage (Sen Element) Albion Wolf
1500 150 88 88 1104 1104 13
10 Mirage (Sen Element) Crescent Mirror 1600 160 96 96 1184 1184 14
How to obtain Defeat all opponents in Pom! Pom! Party!
Level Effect 1 Effect 2 Effect 3
9 High HP increases magic damage
Increased by up to 45%
EP recovers automatically
45 EP every turn
CP increases automatically
CP+4 every turn
10 High HP increases magic damage
Increased by up to 50%
EP recovers automatically
50 EP every turn
CP increases automatically
CP+4 every turn
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