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Below is a list of all available master quartz in Trails into Reverie.

Trails into Reverie makes use of the ARCUS II combat orbment in which two master quartz can be inserted.

Earth[]

Brave[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Brave (Sen III MQ)
Earth MQ (Sen III) Brave
ブレイブ
5 Earth (Sen Element) Needle Shoot
Earth (Sen Element) Crest
1100 50 100 84 680 712 8
6 Earth (Sen Element) Earth Pulse 1200 60 108 92 760 792 9
7 Earth (Sen Element) Ivy Nail 1300 70 116 100 840 872 10
8 Earth (Sen Element) La Crest 1400 80 124 108 920 952 11
9 Earth (Sen Element) Megalith Fall 1500 90 132 116 1000 1032 12
10 Earth (Sen Element) Gravion Hammer 1600 100 144 128 1120 1152 13
11 1800 120 156 140 1240 1272 14
12 2000 140 168 152 1360 1392 15
13 2200 160 184 168 1520 1552 17
14 2400 180 200 184 1680 1712 19
15 2600 200 224 208 1920 1952 22
How to obtain Lloyd Bannings' default master quartz
Level Effect 1 Effect 2 Effect 3
5 Recover HP through attacks/crafts
Recover 5% damage as HP
6 Recover HP through attacks/crafts
Recover 6% damage as HP
Break damage up
Break damage increased by 30%
7 Recover HP through attacks/crafts
Recover 7% damage as HP
Break damage up
Break damage increased by 30%
CP increases automatically
CP+3 every turn
8 Recover HP through attacks/crafts
Recover 8% damage as HP
Break damage up
Break damage increased by 35%
CP increases automatically
CP+3 every turn
9 Recover HP through attacks/crafts
Recover 9% damage as HP
Break damage up
Break damage increased by 35%
CP increases automatically
CP+4 every turn
10 Recover HP through attacks/crafts
Recover 10% damage as HP
Break damage up
Break damage increased by 40%
CP increases automatically
CP+4 every turn
11 Recover HP through attacks/crafts
Recover 11% damage as HP
Break damage up
Break damage increased by 40%
CP increases automatically
CP+4 every turn
12 Recover HP through attacks/crafts
Recover 11% damage as HP
Break damage up
Break damage increased by 45%
CP increases automatically
CP+4 every turn
13 Recover HP through attacks/crafts
Recover 11% damage as HP
Break damage up
Break damage increased by 45%
CP increases automatically
CP+5 every turn
14 Recover HP through attacks/crafts
Recover 11% damage as HP
Break damage up
Break damage increased by 50%
CP increases automatically
CP+5 every turn
15 Recover HP through attacks/crafts
Recover 12% damage as HP
Break damage up
Break damage increased by 50%
CP increases automatically
CP+5 every turn

Skuld[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Skuld (Sen III MQ)
Earth MQ (Sen III) Skuld
スクルド
5 Earth (Sen Element) Needle Shoot
Earth (Sen Element) Crest
1100 110 84 84 680 680 8
6 Earth (Sen Element) Earth Pulse 1200 120 92 92 760 760 9
7 Earth (Sen Element) La Crest 1300 130 100 100 840 840 10
8 Earth (Sen Element) Megalith Fall 1400 140 108 108 920 920 11
9 Earth (Sen Element) Adamantine Shield 1500 150 116 116 1000 1000 12
10 Earth (Sen Element) Gravion Hammer 1600 160 128 128 1120 1120 13
11 1800 180 140 140 1240 1240 14
12 2000 200 152 152 1360 1360 15
13 2200 220 168 168 1520 1520 17
14 2400 240 184 184 1680 1680 19
15 2600 260 208 208 1920 1920 22
How to obtain Juna Crawford's default master quartz
Level Effect 1 Effect 2 Effect 3
5 High HP increases break damage
Increased by up to 40%
6 High HP increases break damage
Increased by up to 45%
HP regen when battle begins/HP is low
1 turn(s) of 10% HP recovery
7 High HP increases break damage
Increased by up to 50%
HP regen when battle begins/HP is low
1 turn(s) of 10% HP recovery
Auto HP regen
3% max HP per turn
8 High HP increases break damage
Increased by up to 55%
HP regen when battle begins/HP is low
2 turn(s) of 10% HP recovery
Auto HP regen
3% max HP per turn
9 High HP increases break damage
Increased by up to 60%
HP regen when battle begins/HP is low
2 turn(s) of 10% HP recovery
Auto HP regen
4% max HP per turn
10 High HP increases break damage
Increased by up to 65%
HP regen when battle begins/HP is low
3 turn(s) of 10% HP recovery
Auto HP regen
4% max HP per turn
11 High HP increases break damage
Increased by up to 70%
HP regen when battle begins/HP is low
3 turn(s) of 10% HP recovery
Auto HP regen
4% max HP per turn
12 High HP increases break damage
Increased by up to 70%
HP regen when battle begins/HP is low
4 turn(s) of 10% HP recovery
Auto HP regen
4% max HP per turn
13 High HP increases break damage
Increased by up to 70%
HP regen when battle begins/HP is low
4 turn(s) of 10% HP recovery
Auto HP regen
5% max HP per turn
14 High HP increases break damage
Increased by up to 70%
HP regen when battle begins/HP is low
5 turn(s) of 10% HP recovery
Auto HP regen
5% max HP per turn
15 High HP increases break damage
Increased by up to 75%
HP regen when battle begins/HP is low
5 turn(s) of 10% HP recovery
Auto HP regen
5% max HP per turn

Aegis[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Aegis (Sen III MQ)
Earth MQ (Sen III) Aegis
イージス
5 Earth (Sen Element) Needle Shoot
Earth (Sen Element) Crest
1300 52 52 116 680 760 6
6 Earth (Sen Element) Earth Pulse 1400 60 60 124 760 840 7
7 Earth (Sen Element) La Crest 1500 70 68 132 840 920 8
8 Earth (Sen Element) Megalith Fall 1600 80 76 140 920 1000 9
9 Earth (Sen Element) Adamantine Shield 1700 90 84 148 1000 1080 10
10 Earth (Sen Element) Gravion Hammer 1800 100 96 160 1120 1200 11
11 2000 120 108 172 1240 1320 12
12 2200 140 120 184 1360 1440 13
13 2400 160 136 200 1520 1600 15
14 2600 180 152 216 1680 1760 17
15 2800 200 176 240 1920 2000 20
How to obtain Noel Seeker's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Attract enemies' attention
86% chance of activating in battle
6 Attract enemies' attention
88% chance of activating in battle
Evades magic attacks
18% chance
7 Attract enemies' attention
90% chance of activating in battle
Evades magic attacks
18% chance
Absolute Reflect when battle begins/HP is low
Can occur 1x per battle
8 Attract enemies' attention
92% chance of activating in battle
Evades magic attacks
21% chance
Absolute Reflect when battle begins/HP is low
Can occur 1x per battle
9 Attract enemies' attention
94% chance of activating in battle
Evades magic attacks
21% chance
Absolute Reflect when battle begins/HP is low
Can occur 2x per battle
10 Attract enemies' attention
96% chance of activating in battle
Evades magic attacks
24% chance
Absolute Reflect when battle begins/HP is low
Can occur 2x per battle
11 Attract enemies' attention
98% chance of activating in battle
Evades magic attacks
24% chance
Absolute Reflect when battle begins/HP is low
Can occur 2x per battle
12 Attract enemies' attention
98% chance of activating in battle
Evades magic attacks
27% chance
Absolute Reflect when battle begins/HP is low
Can occur 2x per battle
13 Attract enemies' attention
98% chance of activating in battle
Evades magic attacks
27% chance
Absolute Reflect when battle begins/HP is low
Can occur 3x per battle
14 Attract enemies' attention
98% chance of activating in battle
Evades magic attacks
30% chance
Absolute Reflect when battle begins/HP is low
Can occur 3x per battle
15 Attract enemies' attention
100% chance of activating in battle
Evades magic attacks
30% chance
Absolute Reflect when battle begins/HP is low
Can occur 3x per battle

Minotauros[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Minotauros (Sen III MQ)
Earth MQ (Sen III) Minotauros
ゴーズ
5 Earth (Sen Element) Needle Shoot
Earth (Sen Element) Crest
1300 50 100 52 696 696 9
6 Earth (Sen Element) Earth Pulse 1400 60 108 60 776 776 10
7 Earth (Sen Element) La Crest 1500 70 116 66 856 856 11
8 Earth (Sen Element) Megalith Fall 1600 80 124 76 936 936 12
9 Earth (Sen Element) Adamantine Shield 1700 90 132 84 1016 1016 13
10 Earth (Sen Element) Gravion Hammer 1800 100 144 96 1136 1136 14
11 2000 120 156 108 1256 1256 15
12 2200 140 168 120 1376 1376 16
13 2400 160 184 136 1536 1536 18
14 2600 180 200 152 1696 1696 20
15 2800 200 224 176 1936 1936 23
How to obtain George Nome's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Damage of attacks and crafts raised
Damage increased by 50%
Delay after attack multiplied by 2
6 Damage of attacks and crafts raised
Damage increased by 55%
Delay after attack multiplied by 2
Break damage up
Break damage increased by 30%
7 Damage of attacks and crafts raised
Damage increased by 60%
Delay after attack multiplied by 2
Break damage up
Break damage increased by 30%
Critical rate up
CRT+3%
8 Damage of attacks and crafts raised
Damage increased by 65%
Delay after attack multiplied by 2
Break damage up
Break damage increased by 35%
Critical rate up
CRT+3%
9 Damage of attacks and crafts raised
Damage increased by 70%
Delay after attack multiplied by 2
Break damage up
Break damage increased by 35%
Critical rate up
CRT+5%
10 Damage of attacks and crafts raised
Damage increased by 80%
Delay after attack multiplied by 2
Break damage up
Break damage increased by 40%
Critical rate up
CRT+5%
11 Damage of attacks and crafts raised
Damage increased by 90%
Delay after attack multiplied by 1.8
Break damage up
Break damage increased by 40%
Critical rate up
CRT+5%
12 Damage of attacks and crafts raised
Damage increased by 90%
Delay after attack multiplied by 1.8
Break damage up
Break damage increased by 45%
Critical rate up
CRT+5%
13 Damage of attacks and crafts raised
Damage increased by 90%
Delay after attack multiplied by 1.8
Break damage up
Break damage increased by 45%
Critical rate up
CRT+7%
14 Damage of attacks and crafts raised
Damage increased by 90%
Delay after attack multiplied by 1.8
Break damage up
Break damage increased by 50%
Critical rate up
CRT+7%
15 Damage of attacks and crafts raised
Damage increased by 100%
Delay after attack multiplied by 1.5
Break damage up
Break damage increased by 50%
Critical rate up
CRT+7%

Talisman[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Talisman (Sen III MQ)
Earth MQ (Sen III) Talisman
タリスマン
5 Earth (Sen Element) Needle Shoot
Earth (Sen Element) Crest
500 90 84 68 728 712 8
6 Earth (Sen Element) Earth Pulse 600 100 92 76 808 792 9
7 Earth (Sen Element) Ivy Nail 700 110 100 84 888 872 10
8 Earth (Sen Element) Megalith Fall 800 120 108 92 968 952 11
9 Earth (Sen Element) Gravion Hammer 900 130 116 100 1048 1032 12
10 Earth (Sen Element) Adamantine Shield 1000 140 128 112 1168 1152 13
11 1200 160 140 124 1288 1272 14
12 1400 180 152 136 1408 1392 15
13 1600 200 168 152 1568 1552 17
14 1800 220 184 168 1728 1712 19
15 2000 240 208 192 1968 1952 22
How to obtain Lapis Rosenberg's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Prevents abnormal status/stat down
90% chance
6 Prevents abnormal status/stat down
92% chance
All stats raised when HP is low
3 turns of all stats ↑ (S)
7 Prevents abnormal status/stat down
94% chance
All stats raised when HP is low
3 turns of all stats ↑ (S)
EP recovers automatically
5 EP every turn
8 Prevents abnormal status/stat down
96% chance
All stats raised when HP is low
3 turns of all stats ↑ (M)
EP recovers automatically
5 EP every turn
9 Prevents abnormal status/stat down
98% chance
All stats raised when HP is low
3 turns of all stats ↑ (M)
EP recovers automatically
10 EP every turn
10 Prevents abnormal status/stat down
100% chance
All stats raised when HP is low
3 turns of all stats ↑ (L)
EP recovers automatically
10 EP every turn
11 Prevents abnormal status/stat down
100% chance
All stats raised when HP is low
4 turns of all stats ↑ (L)
EP recovers automatically
10 EP every turn
12 Prevents abnormal status/stat down
100% chance
All stats raised when HP is low
5 turns of all stats ↑ (L)
EP recovers automatically
10 EP every turn
13 Prevents abnormal status/stat down
100% chance
All stats raised when HP is low
5 turns of all stats ↑ (L)
EP recovers automatically
15 EP every turn
14 Prevents abnormal status/stat down
100% chance
All stats raised when HP is low
6 turns of all stats ↑ (L)
EP recovers automatically
15 EP every turn
15 Prevents abnormal status/stat down
100% chance
All stats raised when HP is low
7 turns of all stats ↑ (L)
EP recovers automatically
15 EP every turn

Infinity[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Infinity (Sen III MQ)
Earth MQ (Sen III) Infinity
インフィニティ
5 Earth (Sen Element) Needle Shoot
Earth (Sen Element) Crest
500 50 84 100 696 744 8
6 Earth (Sen Element) Earth Pulse 600 60 92 108 776 824 9
7 Earth (Sen Element) La Crest 700 70 100 116 856 904 10
8 Earth (Sen Element) Megalith Fall 800 80 108 124 936 984 11
9 Earth (Sen Element) Adamantine Shield 900 90 116 132 1016 1064 12
10 Earth (Sen Element) Gravion Hammer 1000 100 128 144 1136 1184 13
11 1200 120 140 156 1256 1304 14
12 1400 140 152 168 1376 1424 15
13 1600 160 168 184 1536 1584 17
14 1800 180 184 200 1696 1744 19
15 2000 200 208 224 1936 1984 22
How to obtain Millium Orion's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Increases potency of healing items
Multiplied by 1.5 (HP/EP/fight only)
6 Increases potency of healing items
Multiplied by 1.6 (HP/EP/fight only)
CP increases automatically
CP+3 every turn
7 Increases potency of healing items
Multiplied by 1.7 (HP/EP/fight only)
CP increases automatically
CP+3 every turn
Healing items affect a wider area
Area: Medium
8 Increases potency of healing items
Multiplied by 1.8 (HP/EP/fight only)
CP increases automatically
CP+4 every turn
Healing items affect a wider area
Area: Medium
9 Increases potency of healing items
Multiplied by 1.9 (HP/EP/fight only)
CP increases automatically
CP+4 every turn
Healing items affect a wider area
Area: Medium+
10 Increases potency of healing items
Multiplied by 2 (HP/EP/fight only)
CP increases automatically
CP+5 every turn
Healing items affect a wider area
Area: Medium+
11 Increases potency of healing items
Multiplied by 2.2 (HP/EP/fight only)
CP increases automatically
CP+5 every turn
Healing items affect a wider area
Area: Medium+
12 Increases potency of healing items
Multiplied by 2.2 (HP/EP/fight only)
CP increases automatically
CP+6 every turn
Healing items affect a wider area
Area: Medium+
13 Increases potency of healing items
Multiplied by 2.2 (HP/EP/fight only)
CP increases automatically
CP+6 every turn
Healing items affect a wider area
Area: Large
14 Increases potency of healing items
Multiplied by 2.2 (HP/EP/fight only)
CP increases automatically
CP+7 every turn
Healing items affect a wider area
Area: Large
15 Increases potency of healing items
Multiplied by 2.5 (HP/EP/fight only)
CP increases automatically
CP+7 every turn
Healing items affect a wider area
Area: Large

Geo Sophia[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Geo Sophia (Sen III MQ)
Earth MQ (Sen III) Geo Sophia
ジオ・ソフィア
5 Earth (Sen Element) Needle Shoot
Earth (Sen Element) Crest
900 110 36 68 744 728 7
6 Earth (Sen Element) Earth Pulse 1000 120 44 76 824 824 8
7 Earth (Sen Element) Ivy Nail 1100 130 52 84 904 904 9
8 Earth (Sen Element) Megalith Fall 1200 140 60 92 984 968 10
9 Earth (Sen Element) Adamantine Shield 1300 150 68 100 1064 1048 11
10 Earth (Sen Element) Gravion Hammer 1400 160 80 112 1184 1168 12
11 1600 180 92 124 1304 1288 13
12 1800 200 104 136 1424 1408 14
13 2000 220 120 152 1584 1568 16
14 2200 240 136 168 1744 1728 18
15 2400 260 160 192 1984 1968 21
How to obtain Towa Herschel's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Automatically recover from K.O.
Recover 50% HP, CP+100 (1x per battle)
6 Automatically recover from K.O.
Recover 60% HP, CP+120 (1x per battle)
HP regen when battle begins/HP is low
1 turn(s) of 15% HP recovery
7 Automatically recover from K.O.
Recover 70% HP, CP+140 (1x per battle)
HP regen when battle begins/HP is low
1 turn(s) of 15% HP recovery
Reduced AT delay after earth arts
Delay reduced to 2/3
8 Automatically recover from K.O.
Recover 80% HP, CP+160 (1x per battle)
HP regen when battle begins/HP is low
2 turn(s) of 15% HP recovery
Reduced AT delay after earth arts
Delay reduced to 2/3
9 Automatically recover from K.O.
Recover 90% HP, CP+180 (1x per battle)
HP regen when battle begins/HP is low
2 turn(s) of 15% HP recovery
Reduced AT delay after earth arts
Delay reduced to 1/2
10 Automatically recover from K.O.
Recover 100% HP, CP+200 (2x per battle)
HP regen when battle begins/HP is low
3 turn(s) of 15% HP recovery
Reduced AT delay after earth arts
Delay reduced to 1/2
11 Automatically recover from K.O.
Recover 120% HP, CP+200 (2x per battle)
HP regen when battle begins/HP is low
3 turn(s) of 15% HP recovery
Reduced AT delay after earth arts
Delay reduced to 1/2
12 Automatically recover from K.O.
Recover 120% HP, CP+200 (2x per battle)
HP regen when battle begins/HP is low
4 turn(s) of 15% HP recovery
Reduced AT delay after earth arts
Delay reduced to 1/2
13 Automatically recover from K.O.
Recover 120% HP, CP+200 (2x per battle)
HP regen when battle begins/HP is low
4 turn(s) of 15% HP recovery
Reduced AT delay after earth arts
Delay reduced to 2/5
14 Automatically recover from K.O.
Recover 120% HP, CP+200 (2x per battle)
HP regen when battle begins/HP is low
5 turn(s) of 15% HP recovery
Reduced AT delay after earth arts
Delay reduced to 2/5
15 Automatically recover from K.O.
Recover 150% HP, CP+200 (3x per battle)
HP regen when battle begins/HP is low
5 turn(s) of 15% HP recovery
Reduced AT delay after earth arts
Delay reduced to 2/5

Andvari[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Andvari (Sen III MQ)
Earth MQ (Sen III) Andvari
アンドヴァリ
7 Earth (Sen Element) Crest
Earth (Sen Element) La Crest
Earth (Sen Element) Adamantine Shield
Mirage (Sen Element) Crescent Mirror
Earth (Sen Element) Gravion Hammer
1500 110 84 132 872 920 9
8 1600 120 92 140 952 1000 10
9 1700 130 100 148 1032 1080 11
10 1800 140 112 160 1152 1200 12
11 2000 160 124 172 1272 1320 13
12 2200 180 136 184 1392 1440 14
13 2400 200 152 200 1552 1600 16
14 2600 220 168 216 1712 1760 18
15 2800 240 192 240 1952 2000 21
How to obtain Complete Down the Rabbit Hole
Level Effect 1 Effect 2 Effect 3
7 Less damage received with each enemy attack
Maximum damage reduction 0.66x (Effect maxes out after 8 times)
Raises DEF/ADF when battle begins/HP is low
3 turns of DEF/ADF ↑ (S)
Auto HP regen
3% max HP per turn
8 Less damage received with each enemy attack
Maximum damage reduction 0.64x (Effect maxes out after 7 times)
Raises DEF/ADF when battle begins/HP is low
3 turns of DEF/ADF ↑ (M)
Auto HP regen
3% max HP per turn
9 Less damage received with each enemy attack
Maximum damage reduction 0.62x (Effect maxes out after 6 times)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (M)
Auto HP regen
4% max HP per turn
10 Less damage received with each enemy attack
Maximum damage reduction 0.6x (Effect maxes out after 5 times)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (L)
Auto HP regen
4% max HP per turn
11 Less damage received with each enemy attack
Maximum damage reduction 0.55x (Effect maxes out after 4 times)
Raises DEF/ADF when battle begins/HP is low
5 turns of DEF/ADF ↑ (L)
Auto HP regen
4% max HP per turn
12 Less damage received with each enemy attack
Maximum damage reduction 0.55x (Effect maxes out after 4 times)
Raises DEF/ADF when battle begins/HP is low
6 turns of DEF/ADF ↑ (L)
Auto HP regen
4% max HP per turn
13 Less damage received with each enemy attack
Maximum damage reduction 0.55x (Effect maxes out after 4 times)
Raises DEF/ADF when battle begins/HP is low
6 turns of DEF/ADF ↑ (L)
Auto HP regen
5% max HP per turn
14 Less damage received with each enemy attack
Maximum damage reduction 0.55x (Effect maxes out after 4 times)
Raises DEF/ADF when battle begins/HP is low
7 turns of DEF/ADF ↑ (L)
Auto HP regen
5% max HP per turn
15 Less damage received with each enemy attack
Maximum damage reduction 0.5x (Effect maxes out after 3 times)
Raises DEF/ADF when battle begins/HP is low
7 turns of DEF/ADF ↑ (L)
Auto HP regen
5% max HP per turn

Water[]

Canon[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Canon (Sen III MQ)
Water MQ (Sen III) Canon
カノン
5 Water (Sen Element) Aqua Bleed
Water (Sen Element) Tear
900 130 52 52 728 728 6
6 Water (Sen Element) Crystal Edge
Water (Sen Element) Thelas
1000 140 60 60 808 808 7
7 Water (Sen Element) Blue Ascension 1100 150 68 68 888 888 8
8 Water (Sen Element) Teara 1200 160 76 76 968 968 9
9 Water (Sen Element) Diamond Nova 1300 170 84 84 1048 1048 10
10 Water (Sen Element) Athelas 1400 180 96 96 1168 1168 11
11 1600 200 108 108 1288 1288 12
12 1800 220 120 120 1408 1408 13
13 2000 240 136 136 1568 1568 15
14 2200 260 152 152 1728 1728 17
15 2400 280 176 176 1968 1968 20
How to obtain Elliot Craig's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Increases potency of healing arts
Amount healed multiplied by 2.75
6 Increases potency of healing arts
Amount healed multiplied by 3
EP recovers automatically
10 EP every turn
7 Increases potency of healing arts
Amount healed multiplied by 3.25
EP recovers automatically
10 EP every turn
Arts affect a wider area
Area+3
8 Increases potency of healing arts
Amount healed multiplied by 3.5
EP recovers automatically
15 EP every turn
Arts affect a wider area
Area+3
9 Increases potency of healing arts
Amount healed multiplied by 3.75
EP recovers automatically
15 EP every turn
Arts affect a wider area
Area+4
10 Increases potency of healing arts
Amount healed multiplied by 4
EP recovers automatically
20 EP every turn
Arts affect a wider area
Area+4
11 Increases potency of healing arts
Amount healed multiplied by 4.25
EP recovers automatically
20 EP every turn
Arts affect a wider area
Area+4
12 Increases potency of healing arts
Amount healed multiplied by 4.25
EP recovers automatically
25 EP every turn
Arts affect a wider area
Area+4
13 Increases potency of healing arts
Amount healed multiplied by 4.25
EP recovers automatically
25 EP every turn
Arts affect a wider area
Area+5
14 Increases potency of healing arts
Amount healed multiplied by 4.25
EP recovers automatically
30 EP every turn
Arts affect a wider area
Area+5
15 Increases potency of healing arts
Amount healed multiplied by 4.5
EP recovers automatically
30 EP every turn
Arts affect a wider area
Area+5

Virgo[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Virgo (Sen III MQ)
Water MQ (Sen III) Virgo
ヴァルゴ
5 Water (Sen Element) Aqua Bleed
Water (Sen Element) Thelas
500 150 52 68 728 728 7
6 Water (Sen Element) Crystal Edge 600 160 60 76 808 808 8
7 Water (Sen Element) Blue Ascension 700 170 68 84 888 888 9
8 Water (Sen Element) Athelas 800 180 76 92 968 968 10
9 Water (Sen Element) Diamond Nova 900 190 84 100 1048 1048 11
10 Water (Sen Element) Tearal 1000 200 96 112 1168 1168 12
11 1200 220 108 124 1288 1288 13
12 1400 240 120 136 1408 1408 14
13 1600 260 136 152 1568 1568 16
14 1800 280 152 168 1728 1728 18
15 2000 300 176 192 1968 1968 21
How to obtain Musse Egret's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Offensive arts deal critical damage
45% chance
6 Offensive arts deal critical damage
50% chance
Recover HP through offensive arts
Recover 5% damage as HP
7 Offensive arts deal critical damage
55% chance
Recover HP through offensive arts
Recover 5% damage as HP
Reduced AT delay after water arts
Delay reduced to 2/3
8 Offensive arts deal critical damage
60% chance
Recover HP through offensive arts
Recover 6% damage as HP
Reduced AT delay after water arts
Delay reduced to 2/3
9 Offensive arts deal critical damage
65% chance
Recover HP through offensive arts
Recover 6% damage as HP
Reduced AT delay after water arts
Delay reduced to 1/2
10 Offensive arts deal critical damage
70% chance
Recover HP through offensive arts
Recover 7% damage as HP
Reduced AT delay after water arts
Delay reduced to 1/2
11 Offensive arts deal critical damage
75% chance
Recover HP through offensive arts
Recover 7% damage as HP
Reduced AT delay after water arts
Delay reduced to 1/2
12 Offensive arts deal critical damage
75% chance
Recover HP through offensive arts
Recover 8% damage as HP
Reduced AT delay after water arts
Delay reduced to 1/2
13 Offensive arts deal critical damage
75% chance
Recover HP through offensive arts
Recover 8% damage as HP
Reduced AT delay after water arts
Delay reduced to 2/5
14 Offensive arts deal critical damage
75% chance
Recover HP through offensive arts
Recover 9% damage as HP
Reduced AT delay after water arts
Delay reduced to 2/5
15 Offensive arts deal critical damage
80% chance
Recover HP through offensive arts
Recover 9% damage as HP
Reduced AT delay after water arts
Delay reduced to 2/5

Magius[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Magius (Sen III MQ)
Water MQ (Sen III) Magius
マギウス
5 Water (Sen Element) Aqua Bleed
Water (Sen Element) Curia
700 130 36 36 744 760 8
6 Water (Sen Element) Crystal Edge 800 140 44 44 824 824 9
7 Water (Sen Element) Teara 900 150 52 52 904 920 10
8 Water (Sen Element) Blue Ascension 1000 160 60 60 984 1000 11
9 Water (Sen Element) Athelas 1100 170 70 70 1064 1080 12
10 Water (Sen Element) Diamond Nova 1200 180 80 80 1184 1200 13
11 1400 200 92 92 1304 1320 14
12 1600 220 104 104 1424 1440 15
13 1800 240 120 120 1584 1600 17
14 2000 260 136 136 1744 1760 19
15 2200 280 160 160 1984 2000 22
How to obtain Celine's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Arts damage up as HP drops
Increased by up to 100%
6 Arts damage up as HP drops
Increased by up to 110%
Offensive arts deal critical damage
40% chance
7 Arts damage up as HP drops
Increased by up to 120%
Offensive arts deal critical damage
40% chance
Automatically recover from K.O.
Recover 1% HP and CP+90 (1x per battle)
8 Arts damage up as HP drops
Increased by up to 130%
Offensive arts deal critical damage
45% chance
Automatically recover from K.O.
Recover 1% HP and CP+90 (1x per battle)
9 Arts damage up as HP drops
Increased by up to 140%
Offensive arts deal critical damage
45% chance
Automatically recover from K.O.
Recover 1% HP and CP+100 (1x per battle)
10 Arts damage up as HP drops
Increased by up to 150%
Offensive arts deal critical damage
50% chance
Automatically recover from K.O.
Recover 1% HP and CP+100 (1x per battle)
11 Arts damage up as HP drops
Increased by up to 160%
Offensive arts deal critical damage
50% chance
Automatically recover from K.O.
Recover 1% HP and CP+100 (1x per battle)
12 Arts damage up as HP drops
Increased by up to 160%
Offensive arts deal critical damage
55% chance
Automatically recover from K.O.
Recover 1% HP and CP+100 (1x per battle)
13 Arts damage up as HP drops
Increased by up to 160%
Offensive arts deal critical damage
55% chance
Automatically recover from K.O.
Recover 1% HP and CP+120 (1x per battle)
14 Arts damage up as HP drops
Increased by up to 160%
Offensive arts deal critical damage
60% chance
Automatically recover from K.O.
Recover 1% HP and CP+120 (1x per battle)
15 Arts damage up as HP drops
Increased by up to 175%
Offensive arts deal critical damage
60% chance
Automatically recover from K.O.
Recover 1% HP and CP+120 (1x per battle)

Blue Leo[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Blue Leo (Sen III MQ)
Water MQ (Sen III) Blue Leo
ブルーレオ
5 Water (Sen Element) Aqua Bleed
Water (Sen Element) Teara
900 70 100 84 680 712 9
6 Water (Sen Element) Crystal Edge 1000 80 108 92 760 792 10
7 Water (Sen Element) Thelas 1100 90 116 100 840 872 11
8 Water (Sen Element) Blue Ascension 1200 100 124 108 920 952 12
9 Water (Sen Element) Athelas 1300 110 132 116 1000 1032 13
10 Water (Sen Element) Diamond Nova 1400 120 144 128 1120 1152 14
11 1600 140 156 140 1240 1272 15
12 1800 160 168 152 1360 1392 16
13 200 180 184 168 1520 1552 18
14 2200 200 200 184 1680 1712 20
15 2400 220 224 208 1920 1952 23
How to obtain Laura S. Arseid's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Increases CP obtained when damaged
Obtained CP multiplied by 3.75
6 Increases CP obtained when damaged
Obtained CP multiplied by 3.5
Critical rate up
CRT+6%
7 Increases CP obtained when damaged
Obtained CP multiplied by 3.75
Critical rate up
CRT+6%
Reduced delay after using an S-Craft
Delay reduced to 2/3
8 Increases CP obtained when damaged
Obtained CP multiplied by 4
Critical rate up
CRT+7%
Reduced delay after using an S-Craft
Delay reduced to 2/3
9 Increases CP obtained when damaged
Obtained CP multiplied by 4.25
Critical rate up
CRT+7%
Reduced delay after using an S-Craft
Delay reduced to 1/2
10 Increases CP obtained when damaged
Obtained CP multiplied by 4.5
Critical rate up
CRT+8%
Reduced delay after using an S-Craft
Delay reduced to 1/2
11 Increases CP obtained when damaged
Obtained CP multiplied by 4.75
Critical rate up
CRT+8%
Reduced delay after using an S-Craft
Delay reduced to 1/2
12 Increases CP obtained when damaged
Obtained CP multiplied by 4.75
Critical rate up
CRT+9%
Reduced delay after using an S-Craft
Delay reduced to 1/2
13 Increases CP obtained when damaged
Obtained CP multiplied by 4.75
Critical rate up
CRT+9%
Reduced delay after using an S-Craft
Delay reduced to 2/5
14 Increases CP obtained when damaged
Obtained CP multiplied by 4.75
Critical rate up
CRT+10%
Reduced delay after using an S-Craft
Delay reduced to 2/5
15 Increases CP obtained when damaged
Obtained CP multiplied by 5
Critical rate up
CRT+10%
Reduced delay after using an S-Craft
Delay reduced to 2/5

Elixir[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Elixir (Sen III MQ)
Water MQ (Sen III) Elixir
エリクシル
5 Water (Sen Element) Aqua Bleed
Water (Sen Element) Teara
500 110 68 68 728 712 8
6 Water (Sen Element) Crystal Edge 600 120 76 76 808 792 9
7 Water (Sen Element) Athelas 700 130 84 84 888 872 10
8 Water (Sen Element) Blue Ascension 800 140 92 92 968 952 11
9 Water (Sen Element) Tearal 900 150 100 100 1048 1032 12
10 Water (Sen Element) Diamond Nova 1000 160 112 112 1168 1152 13
11 1200 180 124 124 1288 1272 14
12 1400 200 136 136 1408 1392 15
13 1600 220 152 152 1568 1552 17
14 1800 40 168 168 1728 1712 19
15 200 260 192 192 1968 1952 22
How to obtain Elise Schwarzer's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Obtain sepith from attacks/crafts
75% chance
6 Obtain sepith from attacks/crafts
80% chance
All stats raised when HP is low
3 turns of all stats ↑ (S)
7 Obtain sepith from attacks/crafts
85% chance
All stats raised when HP is low
3 turns of all stats ↑ (S)
Obtain sepith from offensive arts
75% chance
8 Obtain sepith from attacks/crafts
90% chance
All stats raised when HP is low
3 turns of all stats ↑ (M)
Obtain sepith from offensive arts
75% chance
9 Obtain sepith from attacks/crafts
95% chance
All stats raised when HP is low
3 turns of all stats ↑ (M)
Obtain sepith from offensive arts
90% chance
10 Obtain sepith from attacks/crafts
100% chance
All stats raised when HP is low
3 turns of all stats ↑ (L)
Obtain sepith from offensive arts
90% chance
11 Obtain sepith from attacks/crafts
100% chance
All stats raised when HP is low
4 turns of all stats ↑ (L)
Obtain sepith from offensive arts
90% chance
12 Obtain sepith from attacks/crafts
100% chance
All stats raised when HP is low
5 turns of all stats ↑ (L)
Obtain sepith from offensive arts
90% chance
13 Obtain sepith from attacks/crafts
100% chance
All stats raised when HP is low
5 turns of all stats ↑ (L)
Obtain sepith from offensive arts
100% chance
14 Obtain sepith from attacks/crafts
100% chance
All stats raised when HP is low
6 turns of all stats ↑ (L)
Obtain sepith from offensive arts
100% chance
15 Obtain sepith from attacks/crafts
100% chance
All stats raised when HP is low
7 turns of all stats ↑ (L)
Obtain sepith from offensive arts
100% chance

Cait Sith[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Cait Sith (Sen III MQ)
Water MQ (Sen III) Cait Sith
ケットシー
5 Water (Sen Element) Aqua Bleed
Water (Sen Element) Curia
700 90 52 52 760 728 8
6 Water (Sen Element) Crystal Edge 800 100 60 60 840 808 9
7 Water (Sen Element) Teara 900 110 68 68 920 888 10
8 Water (Sen Element) Blue Ascension 1000 120 76 76 1000 968 11
9 Water (Sen Element) Athelas 1100 130 84 84 1080 1048 12
10 Water (Sen Element) Diamond Nova 1200 140 96 96 1200 1168 13
11 1400 160 108 108 1320 1288 14
12 1600 180 120 120 1440 1408 15
13 1800 200 136 136 1600 1568 17
14 2000 220 152 152 1760 1728 19
15 2200 240 176 176 2000 1968 22
How to obtain Roselia Millstein's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Absorbs magic attacks
26% chance
6 Absorbs magic attacks
28% chance
Offensive arts deal critical damage
40% chance
7 Absorbs magic attacks
30% chance
Offensive arts deal critical damage
40% chance
Recover EP through offensive arts
Recover 0.1% damage as EP
8 Absorbs magic attacks
32% chance
Offensive arts deal critical damage
45% chance
Recover EP through offensive arts
Recover 0.1% damage as EP
9 Absorbs magic attacks
34% chance
Offensive arts deal critical damage
45% chance
Recover EP through offensive arts
Recover 0.2% damage as EP
10 Absorbs magic attacks
36% chance
Offensive arts deal critical damage
50% chance
Recover EP through offensive arts
Recover 0.2% damage as EP
11 Absorbs magic attacks
38% chance
Offensive arts deal critical damage
50% chance
Recover EP through offensive arts
Recover 0.2% damage as EP
12 Absorbs magic attacks
38% chance
Offensive arts deal critical damage
55% chance
Recover EP through offensive arts
Recover 0.2% damage as EP
13 Absorbs magic attacks
38% chance
Offensive arts deal critical damage
55% chance
Recover EP through offensive arts
Recover 0.3% damage as EP
14 Absorbs magic attacks
38% chance
Offensive arts deal critical damage
60% chance
Recover EP through offensive arts
Recover 0.3% damage as EP
15 Absorbs magic attacks
40% chance
Offensive arts deal critical damage
60% chance
Recover EP through offensive arts
Recover 0.3% damage as EP

Arc Diva[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Arc Diva (Sen III MQ)
Water MQ (Sen III) Arc Diva
アークディーバ
5 Water (Sen Element) Aqua Bleed
Water (Sen Element) Teara
900 130 68 36 744 712 6
6 Water (Sen Element) Crystal Edge 1000 140 76 44 824 792 7
7 Water (Sen Element) Athelas 1100 150 84 52 904 872 8
8 Water (Sen Element) Blue Ascension 1200 160 92 60 984 952 9
9 Water (Sen Element) Tearal 1300 170 100 68 1064 1032 10
10 Water (Sen Element) Diamond Nova 1400 180 112 80 1184 1152 11
11 1600 200 124 92 1304 1272 12
12 1800 220 136 104 1424 1392 13
13 2000 240 152 120 1584 1552 15
14 2200 260 168 136 1744 1712 17
15 2400 280 192 160 1982 1952 20
How to obtain Vita Clotilde's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Evades magic attacks
26% chance
6 Evades magic attacks
28% chance
Recover CP through offensive arts
CP+9 for each offensive art cast
7 Evades magic attacks
30% chance
Recover CP through offensive arts
CP+9 for each offensive art cast
Offensive arts deal critical damage
30% chance
8 Evades magic attacks
32% chance
Recover CP through offensive arts
CP+12 for each offensive art cast
Offensive arts deal critical damage
30% chance
9 Evades magic attacks
34% chance
Recover CP through offensive arts
CP+12 for each offensive art cast
Offensive arts deal critical damage
35% chance
10 Evades magic attacks
36% chance
Recover CP through offensive arts
CP+15 for each offensive art cast
Offensive arts deal critical damage
35% chance
11 Evades magic attacks
38% chance
Recover CP through offensive arts
CP+15 for each offensive art cast
Offensive arts deal critical damage
35% chance
12 Evades magic attacks
38% chance
Recover CP through offensive arts
CP+18 for each offensive art cast
Offensive arts deal critical damage
35% chance
13 Evades magic attacks
38% chance
Recover CP through offensive arts
CP+18 for each offensive art cast
Offensive arts deal critical damage
40% chance
14 Evades magic attacks
38% chance
Recover CP through offensive arts
CP+21 for each offensive art cast
Offensive arts deal critical damage
40% chance
15 Evades magic attacks
40% chance
Recover CP through offensive arts
CP+21 for each offensive art cast
Offensive arts deal critical damage
40% chance

Mercurius[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Mercurius (Sen III MQ)
Water MQ (Sen III) Mercurius
メルクリウス
7 Earth (Sen Element) Needle Shoot
Water (Sen Element) Aqua Bleed
Fire (Sen Element) Fire Bolt
Wind (Sen Element) Air Strike
Time (Sen Element) Soul Blur
Space (Sen Element) Golden Sphere
1100 170 84 84 920 872 11
8 Mirage (Sen Element) Silver Thorn 1200 180 92 92 1000 952 12
9 1300 190 100 100 1080 1032 13
10 Water (Sen Element) Diamond Nova 1400 200 112 112 1200 1152 14
11 1600 220 124 124 1320 1272 15
12 1800 240 136 136 1440 1392 16
13 2000 260 152 152 1600 1552 18
14 2200 280 168 168 1760 1712 20
15 2400 300 192 192 2000 1952 23
How to obtain RP Rank D reward
Level Effect 1 Effect 2 Effect 3
7 Increases damage when exploiting weaknesses
Increased by up to 35%
Offensive arts deal critical damage
40% chance
EP increases automatically
EP+5 every turn
8 Increases damage when exploiting weaknesses
Increased by up to 40%
Offensive arts deal critical damage
45% chance
EP increases automatically
EP+10 every turn
9 Increases damage when exploiting weaknesses
Increased by up to 45%
Offensive arts deal critical damage
45% chance
EP increases automatically
EP+10 every turn
10 Increases damage when exploiting weaknesses
Increased by up to 50%
Offensive arts deal critical damage
50% chance
EP increases automatically
EP+10 every turn
11 Increases damage when exploiting weaknesses
Increased by up to 55%
Offensive arts deal critical damage
50% chance
EP increases automatically
EP+10 every turn
12 Increases damage when exploiting weaknesses
Increased by up to 55%
Offensive arts deal critical damage
55% chance
EP increases automatically
EP+10 every turn
13 Increases damage when exploiting weaknesses
Increased by up to 55%
Offensive arts deal critical damage
55% chance
EP increases automatically
EP+15 every turn
14 Increases damage when exploiting weaknesses
Increased by up to 55%
Offensive arts deal critical damage
60% chance
EP increases automatically
EP+15 every turn
15 Increases damage when exploiting weaknesses
Increased by up to 60%
Offensive arts deal critical damage
60% chance
EP increases automatically
EP+15 every turn

Fire[]

Brigid[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Brigid (Sen III MQ)
Fire MQ (Sen III) Brigid
カグツチ
5 Fire (Sen Element) Fire Bolt
Fire (Sen Element) Forte
1100 70 100 52 696 696 9
6 Fire (Sen Element) Impassion 1200 80 108 60 776 776 10
7 Fire (Sen Element) Venom Flame 1300 90 116 68 856 856 11
8 Fire (Sen Element) La Forte 1400 100 124 76 936 936 12
9 Fire (Sen Element) Flare Butterfly 1500 110 132 84 1016 1016 13
10 Fire (Sen Element) Zeruel Cannon 1600 120 144 96 1136 1136 14
11 1800 140 156 108 1256 1256 15
12 2000 160 168 120 1376 1376 16
13 2200 180 184 136 1536 1536 18
14 2400 200 200 152 1696 1696 20
15 2600 220 224 176 1936 1936 23
How to obtain Rean Schwarzer's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Killing enemies restores CP
CP+10 per enemy killed
6 Killing enemies restores CP
CP+12 per enemy killed
CP increases automatically
CP+3 every turn
7 Killing enemies restores CP
CP+14 per enemy killed
CP increases automatically
CP+3 every turn
Restores CP when HP is low
CP+100 (1x per battle)
8 Killing enemies restores CP
CP+16 per enemy killed
CP increases automatically
CP+4 every turn
Restores CP when HP is low
CP+150 (1x per battle)
9 Killing enemies restores CP
CP+18 per enemy killed
CP increases automatically
CP+4 every turn
Restores CP when HP is low
CP+200 (2x per battle)
10 Killing enemies restores CP
CP+20 per enemy killed
CP increases automatically
CP+5 every turn
Restores CP when HP is low
CP+200 (2x per battle)
11 Killing enemies restores CP
CP+22 per enemy killed
CP increases automatically
CP+5 every turn
Restores CP when HP is low
CP+200 (2x per battle)
12 Killing enemies restores CP
CP+22 per enemy killed
CP increases automatically
CP+6 every turn
Restores CP when HP is low
CP+200 (2x per battle)
13 Killing enemies restores CP
CP+22 per enemy killed
CP increases automatically
CP+6 every turn
Restores CP when HP is low
CP+200 (3x per battle)
14 Killing enemies restores CP
CP+22 per enemy killed
CP increases automatically
CP+7 every turn
Restores CP when HP is low
CP+200 (3x per battle)
15 Killing enemies restores CP
CP+24 per enemy killed
CP increases automatically
CP+7 every turn
Restores CP when HP is low
CP+200 (4x per battle)

Regulus[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Regulus (Sen III MQ)
Fire MQ (Sen III) Regulus
レグルス
5 Fire (Sen Element) Fire Bolt
Fire (Sen Element) Forte
900 70 100 100 680 680 9
6 Fire (Sen Element) Heat Up 1000 80 108 108 760 760 10
7 Fire (Sen Element) Venom Flame 1100 90 116 116 840 840 11
8 Fire (Sen Element) Flare Butterfly 1200 100 124 124 920 920 12
9 Fire (Sen Element) La Forte 1300 110 132 132 1000 1000 13
10 Fire (Sen Element) Zeruel Cannon 1400 120 144 144 1120 1120 14
11 1600 140 156 156 1240 1240 15
12 1800 160 168 168 1360 1360 16
13 2000 180 184 184 1520 1520 18
14 2200 200 200 200 1680 1680 20
15 2400 220 224 224 1920 1920 23
How to obtain Randy Orlando's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Increases CP obtained when damaged
Obtained CP multiplied by 3.25
6 Increases CP obtained when damaged
Obtained CP multiplied by 3.5
Raises STR when battle begins/HP is low
2 turns of STR ↑ (S)
7 Increases CP obtained when damaged
Obtained CP multiplied by 3.75
Raises STR when battle begins/HP is low
3 turns of STR ↑ (S)
Reduced delay after using an S-Craft
Delay reduced to 2/3
8 Increases CP obtained when damaged
Obtained CP multiplied by 4
Raises STR when battle begins/HP is low
3 turns of STR ↑ (M)
Reduced delay after using an S-Craft
Delay reduced to 2/3
9 Increases CP obtained when damaged
Obtained CP multiplied by 4.25
Raises STR when battle begins/HP is low
4 turns of STR ↑ (M)
Reduced delay after using an S-Craft
Delay reduced to 1/2
10 Increases CP obtained when damaged
Obtained CP multiplied by 4.5
Raises STR when battle begins/HP is low
4 turns of STR ↑ (L)
Reduced delay after using an S-Craft
Delay reduced to 1/2
11 Increases CP obtained when damaged
Obtained CP multiplied by 4.75
Raises STR when battle begins/HP is low
5 turns of STR ↑ (L)
Reduced delay after using an S-Craft
Delay reduced to 1/2
12 Increases CP obtained when damaged
Obtained CP multiplied by 4.75
Raises STR when battle begins/HP is low
6 turns of STR ↑ (L)
Reduced delay after using an S-Craft
Delay reduced to 1/2
13 Increases CP obtained when damaged
Obtained CP multiplied by 4.75
Raises STR when battle begins/HP is low
6 turns of STR ↑ (L)
Reduced delay after using an S-Craft
Delay reduced to 2/5
14 Increases CP obtained when damaged
Obtained CP multiplied by 4.75
Raises STR when battle begins/HP is low
7 turns of STR ↑ (L)
Reduced delay after using an S-Craft
Delay reduced to 2/5
15 Increases CP obtained when damaged
Obtained CP multiplied by 4.75
Raises STR when battle begins/HP is low
7 turns of STR ↑ (L)
Reduced delay after using an S-Craft
Delay reduced to 2/5

Beowulf[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Beowulf (Sen III MQ)
Fire MQ (Sen III) Beowulf
ベオウルフ
5 Fire (Sen Element) Fire Bolt
Fire (Sen Element) Forte
1300 110 84 36 720 680 7
6 Fire (Sen Element) Impassion 1400 120 92 44 808 760 8
7 Fire (Sen Element) Venom Flame 1500 130 100 52 888 840 9
8 Fire (Sen Element) Flare Butterfly 1600 140 108 60 968 920
9 Fire (Sen Element) La Forte 1700 150 116 68 1048 1000 11
10 Fire (Sen Element) Zeruel Cannon 1800 160 128 80 1168 1120 12
11 2000 180 140 92 1288 1240 13
12 2200 200 152 104 1408 1360 14
13 2400 220 168 120 1568 1520 16
14 2600 240 184 136 1728 1680 18
15 2800 260 208 160 1968 1920 21
How to obtain Agate Crosner's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Recover CP through offensive arts
CP+16 for each offensive art cast
6 Recover CP through offensive arts
CP+18 for each offensive art cast
Begins battle with all stats raised
1 turn of all stats ↑ (S)
7 Recover CP through offensive arts
CP+20 for each offensive art cast
Begins battle with all stats raised
1 turn of all stats ↑ (S)
Restores CP when HP is low
CP+100 (1x per battle)
8 Recover CP through offensive arts
CP+22 for each offensive art cast
Begins battle with all stats raised
1 turn of all stats ↑ (M)
Restores CP when HP is low
CP+150 (1x per battle)
9 Recover CP through offensive arts
CP+24 for each offensive art cast
Begins battle with all stats raised
1 turn of all stats ↑ (M)
Restores CP when HP is low
CP+200 (2x per battle)
10 Recover CP through offensive arts
CP+26 for each offensive art cast
Begins battle with all stats raised
1 turn of all stats ↑ (L)
Restores CP when HP is low
CP+200 (2x per battle)
11 Recover CP through offensive arts
CP+28 for each offensive art cast
Begins battle with all stats raised
2 turns of all stats ↑ (L)
Restores CP when HP is low
CP+200 (2x per battle)
12 Recover CP through offensive arts
CP+28 for each offensive art cast
Begins battle with all stats raised
3 turns of all stats ↑ (L)
Restores CP when HP is low
CP+200 (2x per battle)
13 Recover CP through offensive arts
CP+28 for each offensive art cast
Begins battle with all stats raised
3 turns of all stats ↑ (L)
Restores CP when HP is low
CP+200 (3x per battle)
14 Recover CP through offensive arts
CP+28 for each offensive art cast
Begins battle with all stats raised
4 turns of all stats ↑ (L)
Restores CP when HP is low
CP+200 (3x per battle)
15 Recover CP through offensive arts
CP+30 for each offensive art cast
Begins battle with all stats raised
5 turns of all stats ↑ (L)
Restores CP when HP is low
CP+200 (3x per battle)

Chevalier[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Chevalier (Sen III MQ)
Fire MQ (Sen III) Chevalier
シュバリエ
5 Fire (Sen Element) Fire Bolt
Fire (Sen Element) Heat up
1500 50 100 100 680 680 7
6 Fire (Sen Element) Impassion 1600 60 108 108 760 760 8
7 Fire (Sen Element) Venom Flame 1700 70 116 116 840 840 9
8 Fire (Sen Element) La Forte 1800 80 124 124 920 920 10
9 Fire (Sen Element) Flare Butterfly 1900 90 132 132 1000 1000 11
10 Fire (Sen Element) Zeruel Cannon 2000 100 144 144 1120 1120 12
11 2200 120 156 156 1240 1240 13
12 2400 140 168 168 1360 1360 14
13 2600 160 184 184 1520 1520 16
14 2800 180 200 200 1680 1680 18
15 3000 200 224 224 1920 1920 21
How to obtain Lechter Arundel's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Physical damage up as HP drops
Increased by up to 100%
6 Physical damage up as HP drops
Increased by up to 110%
Critical rate up
CRT+5%
7 Physical damage up as HP drops
Increased by up to 120%
Critical rate up
CRT+6%
Automatically recover from K.O.
Recover 1% HP and CP+90 (1x per battle)
8 Physical damage up as HP drops
Increased by up to 130%
Critical rate up
CRT+7%
Automatically recover from K.O.
Recover 1% HP and CP+90 (1x per battle)
9 Physical damage up as HP drops
Increased by up to 140%
Critical rate up
CRT+7%
Automatically recover from K.O.
Recover 1% HP and CP+100 (1x per battle)
10 Physical damage up as HP drops
Increased by up to 150%
Critical rate up
CRT+8%
Automatically recover from K.O.
Recover 1% HP and CP+100 (1x per battle)
11 Physical damage up as HP drops
Increased by up to 160%
Critical rate up
CRT+8%
Automatically recover from K.O.
Recover 1% HP and CP+100 (1x per battle)
12 Physical damage up as HP drops
Increased by up to 160%
Critical rate up
CRT+9%
Automatically recover from K.O.
Recover 1% HP and CP+100 (1x per battle)
13 Physical damage up as HP drops
Increased by up to 160%
Critical rate up
CRT+9%
Automatically recover from K.O.
Recover 1% HP and CP+120 (1x per battle)
14 Physical damage up as HP drops
Increased by up to 160%
Critical rate up
CRT+10%
Automatically recover from K.O.
Recover 1% HP and CP+120 (1x per battle)
15 Physical damage up as HP drops
Increased by up to 175%
Critical rate up
CRT+10%
Automatically recover from K.O.
Recover 1% HP and CP+120 (1x per battle)

Vega[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Vega (Sen III MQ)
Fire MQ (Sen III) Vega
ヴェガ
5 Fire (Sen Element) Fire Bolt
Fire (Sen Element) Forte
500 130 52 68 744 728 7
6 Fire (Sen Element) Venom Flame 600 140 60 76 824 808 8
7 Fire (Sen Element) Flare Butterfly 700 150 68 84 904 888 9
8 Fire (Sen Element) Heat Up 800 160 76 92 984 968 10
9 Fire (Sen Element) Zeruel Cannon 900 170 84 100 1064 1048 11
10 Fire (Sen Element) Impassion 1000 180 96 112 1184 1168 12
11 1200 200 108 124 1304 1288 13
12 1400 220 120 136 1424 1408 14
13 1600 240 136 152 1584 1568 16
14 1800 260 152 168 1744 1728 18
15 2000 280 176 192 1984 1968 21
How to obtain Nadia Rayne's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Offensive arts deal critical damage
45% chance
6 Offensive arts deal critical damage
50% chance
Offensive arts inflict abnormalities
60% chance (random abnormality)
7 Offensive arts deal critical damage
55% chance
Offensive arts inflict abnormalities
60% chance (random abnormality)
Reduced AT delay after fire arts
Delay reduced to 2/3
8 Offensive arts deal critical damage
60% chance
Offensive arts inflict abnormalities
65% chance (random abnormality)
Reduced AT delay after fire arts
Delay reduced to 2/3
9 Offensive arts deal critical damage
65% chance
Offensive arts inflict abnormalities
65% chance (random abnormality)
Reduced AT delay after fire arts
Delay reduced to 1/2
10 Offensive arts deal critical damage
70% chance
Offensive arts inflict abnormalities
70% chance (random abnormality)
Reduced AT delay after fire arts
Delay reduced to 1/2
11 Offensive arts deal critical damage
75% chance
Offensive arts inflict abnormalities
70% chance (random abnormality)
Reduced AT delay after fire arts
Delay reduced to 1/2
12 Offensive arts deal critical damage
75% chance
Offensive arts inflict abnormalities
75% chance (random abnormality)
Reduced AT delay after fire arts
Delay reduced to 1/2
13 Offensive arts deal critical damage
75% chance
Offensive arts inflict abnormalities
75% chance (random abnormality)
Reduced AT delay after fire arts
Delay reduced to 2/5
14 Offensive arts deal critical damage
75% chance
Offensive arts inflict abnormalities
80% chance (random abnormality)
Reduced AT delay after fire arts
Delay reduced to 2/5
15 Offensive arts deal critical damage
80% chance
Offensive arts inflict abnormalities
80% chance (random abnormality)
Reduced AT delay after fire arts
Delay reduced to 2/5

Morgan[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Morgan (Sen III MQ)
Fire MQ (Sen III) Morgan
モルガン
5 Fire (Sen Element) Fire Bolt
Fire (Sen Element) Forte
700 130 36 36 760 744 7
6 Fire (Sen Element) Venom Flame 800 140 44 44 840 824 8
7 Fire (Sen Element) Flare Butterfly 900 150 52 52 920 904 9
8 Fire (Sen Element) La Forte
Heat Up
1000 160 60 60 1000 984 10
9 Fire (Sen Element) Zeruel Cannon 1100 170 68 68 1080 1064 11
10 Fire (Sen Element) Impassion 1200 180 80 80 1200 1184 12
11 1400 200 92 92 1320 1304 13
12 1600 220 104 104 1440 1424 14
13 1800 240 120 120 1600 1584 16
14 2000 260 136 136 1760 1744 18
15 2200 280 160 160 2000 1984 21
How to obtain Emma Millstein's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Arts damage up as HP drops
Increased by up to 100%
6 Arts damage up as HP drops
Increased by up to 110%
Raises ATS/ADF when battle begins/HP is low
3 turns of ATS/ADF ↑ (S)
7 Arts damage up as HP drops
Increased by up to 120%
Raises ATS/ADF when battle begins/HP is low
3 turns of ATS/ADF ↑ (S)
Automatically recover from K.O.
Recover 1% HP and CP+90 (1x per battle)
8 Arts damage up as HP drops
Increased by up to 130%
Raises ATS/ADF when battle begins/HP is low
3 turns of ATS/ADF ↑ (M)
Automatically recover from K.O.
Recover 1% HP and CP+90 (1x per battle)
9 Arts damage up as HP drops
Increased by up to 140%
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (M)
Automatically recover from K.O.
Recover 1% HP and CP+100 (1x per battle)
10 Arts damage up as HP drops
Increased by up to 150%
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (L)
Automatically recover from K.O.
Recover 1% HP and CP+100 (1x per battle)
11 Arts damage up as HP drops
Increased by up to 160%
Raises ATS/ADF when battle begins/HP is low
5 turns of ATS/ADF ↑ (L)
Automatically recover from K.O.
Recover 1% HP and CP+100 (1x per battle)
12 Arts damage up as HP drops
Increased by up to 160%
Raises ATS/ADF when battle begins/HP is low
6 turns of ATS/ADF ↑ (L)
Automatically recover from K.O.
Recover 1% HP and CP+100 (1x per battle)
13 Arts damage up as HP drops
Increased by up to 160%
Raises ATS/ADF when battle begins/HP is low
6 turns of ATS/ADF ↑ (L)
Automatically recover from K.O.
Recover 1% HP and CP+120 (1x per battle)
14 Arts damage up as HP drops
Increased by up to 160%
Raises ATS/ADF when battle begins/HP is low
7 turns of ATS/ADF ↑ (L)
Automatically recover from K.O.
Recover 1% HP and CP+120 (1x per battle)
15 Arts damage up as HP drops
Increased by up to 175%
Raises ATS/ADF when battle begins/HP is low
7 turns of ATS/ADF ↑ (L)
Automatically recover from K.O.
Recover 1% HP and CP+120 (1x per battle)

Balor[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Balor (Sen III MQ)
Fire MQ (Sen III) Balor
バロール
5 Fire (Sen Element) Fire Bolt
Fire (Sen Element) Forte
1100 50 116 36 760 680 9
6 Fire (Sen Element) Venom Flame 1200 60 124 44 840 762 10
7 Fire (Sen Element) Flare Butterfly 1300 70 132 52 920 840 11
8 Fire (Sen Element) La Forte
Fire (Sen Element) Heat Up
1400 80 140 60 1000 920 12
9 Fire (Sen Element) Zeruel Cannon 1500 90 148 68 1080 1000 13
10 Fire (Sen Element) Impassion 1600 100 160 80 1200 1120 14
11 1800 120 172 92 1320 1240 15
12 2000 140 184 104 1440 1360 16
13 2200 160 200 120 1600 1520 18
14 2400 180 216 136 1760 1680 20
15 2600 200 240 160 2000 1920 23
How to obtain McBurn's default master quartz
Level Effect 1 Effect 2 Effect 3
5 High HP increases critical rate
Increased by a maximum of 15%
6 High HP increases critical rate
Increased by a maximum of 16%
Auto HP regen
5% max HP per turn
7 High HP increases critical rate
Increased by a maximum of 17%
Auto HP regen
5% max HP per turn
Automatically recover from K.O.
Recover 50% HP, CP+100 (1x per battle)
8 High HP increases critical rate
Increased by a maximum of 18%
Auto HP regen
6% max HP per turn
Automatically recover from K.O.
Recover 50% HP, CP+100 (1x per battle)
9 High HP increases critical rate
Increased by a maximum of 19%
Auto HP regen
6% max HP per turn
Automatically recover from K.O.
Recover 75% HP, CP+150 (1x per battle)
10 High HP increases critical rate
Increased by a maximum of 20%
Auto HP regen
7% max HP per turn
Automatically recover from K.O.
Recover 75% HP, CP+150 (1x per battle)
11 High HP increases critical rate
Increased by a maximum of 22%
Auto HP regen
7% max HP per turn
Automatically recover from K.O.
Recover 75% HP, CP+150 (1x per battle)
12 High HP increases critical rate
Increased by a maximum of 22%
Auto HP regen
8% max HP per turn
Automatically recover from K.O.
Recover 75% HP, CP+150 (1x per battle)
13 High HP increases critical rate
Increased by a maximum of 22%
Auto HP regen
8% max HP per turn
Automatically recover from K.O.
Recover 100% HP, CP+200 (1x per battle)
14 High HP increases critical rate
Increased by a maximum of 22%
Auto HP regen
9% max HP per turn
Automatically recover from K.O.
Recover 100% HP, CP+200 (1x per battle)
15 High HP increases critical rate
Increased by a maximum of 25%
Auto HP regen
9% max HP per turn
Automatically recover from K.O.
Recover 100% HP, CP+200 (1x per battle)

Reginleif[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Reginleif (Sen III MQ)
Fire MQ (Sen III) Reginleif
レギンレイブ
7 Fire (Sen Element) Forte
Fire (Sen Element) La Forte
Fire (Sen Element) Impassion
Earth (Sen Element) Earth Pulse
Fire (Sen Element) Zeruel Cannon
1700 110 132 84 872 872 10
8 1800 120 140 92 952 952 11
9 1900 130 148 100 1032 1032 12
10 2000 140 160 112 1152 1152 13
11 2200 160 172 124 1272 1272 14
12 2400 180 184 136 1392 1392 15
13 2600 200 200 152 1552 1552 17
14 2800 220 216 168 1712 1712 19
15 3000 240 240 192 1952 1952 22
How to obtain Complete A Maiden's Melancholy
Level Effect 1 Effect 2 Effect 3
7 Assault Gauge regenerates on field
+2% per second
Increases Assault Gauge when damaged
Obtained AG 1.5x (user only)
CP increases automatically
CP+3 every turn
8 Assault Gauge regenerates on field
+2.5% per second
Increases Assault Gauge when damaged
Obtained AG 2x (user only)
CP increases automatically
CP+3 every turn
9 Assault Gauge regenerates on field
+3% per second
Increases Assault Gauge when damaged
Obtained AG 2x (user only)
CP increases automatically
CP+4 every turn
10 Assault Gauge regenerates on field
+3% per second
Increases Assault Gauge when damaged
Obtained AG 2.5x (user only)
CP increases automatically
CP+4 every turn
11 Assault Gauge regenerates on field
+3% per second
Increases Assault Gauge when damaged
Obtained AG 2.5x (user only)
CP increases automatically
CP+4 every turn
12 Assault Gauge regenerates on field
+3% per second
Increases Assault Gauge when damaged
Obtained AG 3x (user only)
CP increases automatically
CP+4 every turn
13 Assault Gauge regenerates on field
+3% per second
Increases Assault Gauge when damaged
Obtained AG 3x (user only)
CP increases automatically
CP+5 every turn
14 Assault Gauge regenerates on field
+3% per second
Increases Assault Gauge when damaged
Obtained AG 3.5x (user only)
CP increases automatically
CP+5 every turn
15 Assault Gauge regenerates on field
+3% per second
Increases Assault Gauge when damaged
Obtained AG 4x (user only)
CP increases automatically
CP+5 every turn

Wind[]

Sirius[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Sirius (Sen III MQ)
Wind MQ (Sen III) Sirius
シリウス
5 Wind (Sen Element) Air Strike
Wind (Sen Element) Breath
900 90 68 52 712 696 10
6 Wind (Sen Element) Nemesis Arrow 1000 100 76 60 792 776 11
7 Wind (Sen Element) Recuria 1100 110 84 68 872 856 12
8 Wind (Sen Element) Aerial Dust 1200 120 92 76 952 936 13
9 Wind (Sen Element) Holy Breath 1300 130 100 84 1032 1016 14
10 Wind (Sen Element) Ixion Volt 1400 140 112 96 1152 1136 15
11 1600 160 124 108 1272 1256 16
12 1800 180 136 120 1392 1376 17
13 2000 200 152 136 1552 1536 19
14 2200 220 168 152 1712 1696 21
15 2400 240 192 176 1952 1936 24
How to obtain Kurt Vander's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Stronger counterattacks after evading
Damage increased by 125%
6 Stronger counterattacks after evading
Damage increased by 150%
Evasion up
EVA+6%
7 Stronger counterattacks after evading
Damage increased by 175%
Evasion up
EVA+6%
Insight status when battle begins/HP is low
Lasts for 1 turn
8 Stronger counterattacks after evading
Damage increased by 200%
Evasion up
EVA+7%
Insight status when battle begins/HP is low
Lasts for 1 turn
9 Stronger counterattacks after evading
Damage increased by 225%
Evasion up
EVA+7%
Insight status when battle begins/HP is low
Lasts for 2 turns
10 Stronger counterattacks after evading
Damage increased by 250%
Evasion up
EVA+8%
Insight status when battle begins/HP is low
Lasts for 2 turns
11 Stronger counterattacks after evading
Damage increased by 275%
Evasion up
EVA+8%
Insight status when battle begins/HP is low
Lasts for 2 turns
12 Stronger counterattacks after evading
Damage increased by 275%
Evasion up
EVA+9%
Insight status when battle begins/HP is low
Lasts for 2 turns
13 Stronger counterattacks after evading
Damage increased by 275%
Evasion up
EVA+9%
Insight status when battle begins/HP is low
Lasts for 3 turns
14 Stronger counterattacks after evading
Damage increased by 275%
Evasion up
EVA+10%
Insight status when battle begins/HP is low
Lasts for 3 turns
15 Stronger counterattacks after evading
Damage increased by 300%
Evasion up
EVA+10%
Insight status when battle begins/HP is low
Lasts for 3 turns

Tempest[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Tempest (Sen III MQ)
Wind MQ (Sen III) Tempest
テンペスト
5 Wind (Sen Element) Air Strike
Wind (Sen Element) Nemesis Arrow
1100 90 68 68 696 696 9
6 Wind (Sen Element) Breath 1200 100 76 76 776 776 10
7 Wind (Sen Element) Aerial Dust 1300 110 84 84 856 856 11
8 Wind (Sen Element) Recuria 1400 120 92 92 936 936 12
9 Wind (Sen Element) Ixion Volt 1500 130 100 100 1016 1016 13
10 Wind (Sen Element) Holy Breath 1600 140 112 112 1136 1136 14
11 1800 160 124 124 1256 1256 15
12 2000 180 136 136 1376 1376 16
13 2200 200 152 152 1536 1536 18
14 2400 220 168 168 1696 1696 20
15 2600 240 192 192 1936 1936 23
How to obtain Gaius Worzel's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Critical rate up as HP drops
Increased by a maximum of 50%
6 Critical rate up as HP drops
Increased by a maximum of 52%
Insight status when battle begins/HP is low
Lasts for 1 turn
7 Critical rate up as HP drops
Increased by a maximum of 54%
Insight status when battle begins/HP is low
Lasts for 1 turn
Evasion up
EVA+3%
8 Critical rate up as HP drops
Increased by a maximum of 56%
Insight status when battle begins/HP is low
Lasts for 2 turns
Evasion up
EVA+3%
9 Critical rate up as HP drops
Increased by a maximum of 58%
Insight status when battle begins/HP is low
Lasts for 2 turns
Evasion up
EVA+5%
10 Critical rate up as HP drops
Increased by a maximum of 60%
Insight status when battle begins/HP is low
Lasts for 3 turns
Evasion up
EVA+5%
11 Critical rate up as HP drops
Increased by a maximum of 65%
Insight status when battle begins/HP is low
Lasts for 3 turns
Evasion up
EVA+5%
12 Critical rate up as HP drops
Increased by a maximum of 65%
Insight status when battle begins/HP is low
Lasts for 4 turns
Evasion up
EVA+5%
13 Critical rate up as HP drops
Increased by a maximum of 65%
Insight status when battle begins/HP is low
Lasts for 4 turns
Evasion up
EVA+7%
14 Critical rate up as HP drops
Increased by a maximum of 65%
Insight status when battle begins/HP is low
Lasts for 5 turns
Evasion up
EVA+7%
15 Critical rate up as HP drops
Increased by a maximum of 70%
Insight status when battle begins/HP is low
Lasts for 5 turns
Evasion up
EVA+7%

Thor[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Thor (Sen III MQ)
Wind MQ (Sen III) Thor
トール
5 Wind (Sen Element) Air Strike
Wind (Sen Element) Breath
1100 90 84 36 712 680 10
6 Wind (Sen Element) Nemesis Arrow 1200 100 92 44 792 760 11
7 Wind (Sen Element) Recuria 1300 110 100 52 872 840 12
8 Wind (Sen Element) Aerial Dust 1400 120 106 60 952 920 13
9 Wind (Sen Element) Holy Breath 1500 130 116 68 1032 1000 14
10 Wind (Sen Element) Ixion Volt 1600 140 128 80 1152 1120 15
11 1800 160 140 92 1272 1240 16
12 2000 180 152 104 1392 1360 17
13 2200 200 168 120 1552 1520 19
14 2400 220 184 136 1712 1680 21
15 2600 240 208 160 1952 1920 24
How to obtain Sara Valestein's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Increases damage to enemies with status effects
Damage increased by 35%
6 Increases damage to enemies with status effects
Damage increased by 40%
Attacks/crafts inflict seal
20% chance
7 Increases damage to enemies with status effects
Damage increased by 45%
Attacks/crafts inflict seal
20% chance
Break damage up
Break damage increased by 20%
8 Increases damage to enemies with status effects
Damage increased by 50%
Attacks/crafts inflict seal
25% chance
Break damage up
Break damage increased by 20%
9 Increases damage to enemies with status effects
Damage increased by 55%
Attacks/crafts inflict seal
25% chance
Break damage up
Break damage increased by 25%
10 Increases damage to enemies with status effects
Damage increased by 60%
Attacks/crafts inflict seal
30% chance
Break damage up
Break damage increased by 25%
11 Increases damage to enemies with status effects
Damage increased by 65%
Attacks/crafts inflict seal
30% chance
Break damage up
Break damage increased by 25%
12 Increases damage to enemies with status effects
Damage increased by 65%
Attacks/crafts inflict seal
35% chance
Break damage up
Break damage increased by 25%
13 Increases damage to enemies with status effects
Damage increased by 65%
Attacks/crafts inflict seal
35% chance
Break damage up
Break damage increased by 30%
14 Increases damage to enemies with status effects
Damage increased by 65%
Attacks/crafts inflict seal
40% chance
Break damage up
Break damage increased by 30%
15 Increases damage to enemies with status effects
Damage increased by 70%
Attacks/crafts inflict seal
40% chance
Break damage up
Break damage increased by 30%

El Canon[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
El Canon (Sen III MQ)
Wind MQ (Sen III) El Canon
エル・カノン
5 Wind (Sen Element) Air Strike
Wind (Sen Element) Breath
900 110 52 52 744 712 8
6 Wind (Sen Element) Nemesis Arrow 1000 120 60 60 824 792 9
7 Wind (Sen Element) Recuria 1100 130 68 68 904 872 10
8 Wind (Sen Element) Holy Breath 1200 140 76 76 984 952 11
9 Wind (Sen Element) Aerial Dust 1300 150 84 84 1064 1032 12
10 Wind (Sen Element) Ixion Volt 1400 160 96 96 1184 1152 13
11 1600 180 108 108 1304 1272 14
12 1800 200 120 120 1424 1392 15
13 2000 220 136 136 1584 1552 17
14 2200 240 152 152 1744 1712 19
15 2400 260 176 176 1984 1952 22
How to obtain Olivier Lenheim's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Increases potency of healing arts
Amount healed multiplied by 2.75
6 Increases potency of healing arts
Amount healed multiplied by 3
Recover EP through offensive arts
Recover 0.1% damage as EP
7 Increases potency of healing arts
Amount healed multiplied by 3.25
Recover EP through offensive arts
Recover 0.1% damage as EP
Reduced AT delay after wind arts
Delay reduced to 2/3
8 Increases potency of healing arts
Amount healed multiplied by 3.5
Recover EP through offensive arts
Recover 0.2% damage as EP
Reduced AT delay after wind arts
Delay reduced to 2/3
9 Increases potency of healing arts
Amount healed multiplied by 3.75
Recover EP through offensive arts
Recover 0.2% damage as EP
Reduced AT delay after wind arts
Delay reduced to 1/2
10 Increases potency of healing arts
Amount healed multiplied by 4
Recover EP through offensive arts
Recover 0.3% damage as EP
Reduced AT delay after wind arts
Delay reduced to 1/2
11 Increases potency of healing arts
Amount healed multiplied by 4.25
Recover EP through offensive arts
Recover 0.3% damage as EP
Reduced AT delay after wind arts
Delay reduced to 1/2
12 Increases potency of healing arts
Amount healed multiplied by 4.25
Recover EP through offensive arts
Recover 0.4% damage as EP
Reduced AT delay after wind arts
Delay reduced to 1/2
13 Increases potency of healing arts
Amount healed multiplied by 4.25
Recover EP through offensive arts
Recover 0.4% damage as EP
Reduced AT delay after wind arts
Delay reduced to 2/5
14 Increases potency of healing arts
Amount healed multiplied by 4.25
Recover EP through offensive arts
Recover 0.5% damage as EP
Reduced AT delay after wind arts
Delay reduced to 2/5
15 Increases potency of healing arts
Amount healed multiplied by 4.5
Recover EP through offensive arts
Recover 0.5% damage as EP
Reduced AT delay after wind arts
Delay reduced to 2/5

Kusanagi[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Kusanagi (Sen III MQ)
Wind MQ (Sen III) Kusanagi
クサナギ
5 Wind (Sen Element) Air Strike
Wind (Sen Element) Breath
700 70 116 52 696 696 11
6 Wind (Sen Element) Nemesis Arrow 800 80 124 60 776 776 12
7 Wind (Sen Element) Recuria 900 90 132 68 856 856 13
8 Wind (Sen Element) Aerial Dust 1000 100 140 76 936 936 14
9 Wind (Sen Element) Holy Breath 1100 110 1148 84 1016 1016 15
10 Wind (Sen Element) Ixion Volt 1200 120 160 96 1136 1136 16
11 1400 140 172 108 1256 1256 17
12 1600 160 184 120 1376 1376 18
13 1800 180 200 136 1536 1536 20
14 2000 200 216 152 1696 1696 22
15 2200 220 240 176 1936 1936 25
How to obtain Arios MacLaine's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Increases damage dealt by criticals
Critical damage increased by 75%
6 Increases damage dealt by criticals
Critical damage increased by 80%
Critical rate up
CRT+6%
7 Increases damage dealt by criticals
Critical damage increased by 85%
Critical rate up
CRT+6%
Evasion up
EVA+3%
8 Increases damage dealt by criticals
Critical damage increased by 90%
Critical rate up
CRT+7%
Evasion up
EVA+3%
9 Increases damage dealt by criticals
Critical damage increased by 95%
Critical rate up
CRT+7%
Evasion up
EVA+5%
10 Increases damage dealt by criticals
Critical damage increased by 100%
Critical rate up
CRT+8%
Evasion up
EVA+5%
11 Increases damage dealt by criticals
Critical damage increased by 110%
Critical rate up
CRT+8%
Evasion up
EVA+5%
12 Increases damage dealt by criticals
Critical damage increased by 110%
Critical rate up
CRT+9%
Evasion up
EVA+5%
13 Increases damage dealt by criticals
Critical damage increased by 110%
Critical rate up
CRT+9%
Evasion up
EVA+7%
14 Increases damage dealt by criticals
Critical damage increased by 110%
Critical rate up
CRT+10%
Evasion up
EVA+7%
15 Increases damage dealt by criticals
Critical damage increased by 120%
Critical rate up
CRT+10%
Evasion up
EVA+7%

Cherub[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Cherub (Sen III MQ)
Wind MQ (Sen III) Cherub
ケルビム
5 Wind (Sen Element) Air Strike
Wind (Sen Element) Nemesis Arrow
900 90 100 36 728 680 8
6 Wind (Sen Element) Breath 1000 100 108 44 808 760 9
7 Wind (Sen Element) Aerial Dust 1100 110 116 52 888 840 10
8 Wind (Sen Element) Recuria 1200 120 124 60 968 920 11
9 Wind (Sen Element) Ixion Volt 1300 130 132 68 1048 1000 12
10 Wind (Sen Element) Holy Breath 1400 140 144 80 1168 1120 13
11 1600 160 156 92 1288 1240 14
12 1800 180 168 104 1408 1360 15
13 2000 200 184 120 1568 1520 17
14 2200 220 200 136 1728 1680 19
15 2400 240 224 160 1968 1920 22
How to obtain C's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Recover EP through attacks/crafts
Recover 0.5% damage as EP
6 Recover EP through attacks/crafts
Recover 0.6% damage as EP
Recover CP through offensive arts
CP+9 for each offensive art cast
7 Recover EP through attacks/crafts
Recover 0.7% damage as EP
Recover CP through offensive arts
CP+9 for each offensive art cast
Critical rate up
CRT+3%
8 Recover EP through attacks/crafts
Recover 0.8% damage as EP
Recover CP through offensive arts
CP+12 for each offensive art cast
Critical rate up
CRT+3%
9 Recover EP through attacks/crafts
Recover 0.9% damage as EP
Recover CP through offensive arts
CP+12 for each offensive art cast
Critical rate up
CRT+5%
10 Recover EP through attacks/crafts
Recover 1% damage as EP
Recover CP through offensive arts
CP+15 for each offensive art cast
Critical rate up
CRT+5%
11 Recover EP through attacks/crafts
Recover 1.1% damage as EP
Recover CP through offensive arts
CP+15 for each offensive art cast
Critical rate up
CRT+5%
12 Recover EP through attacks/crafts
Recover 1.1% damage as EP
Recover CP through offensive arts
CP+18 for each offensive art cast
Critical rate up
CRT+5%
13 Recover EP through attacks/crafts
Recover 1.1% damage as EP
Recover CP through offensive arts
CP+18 for each offensive art cast
Critical rate up
CRT+7%
14 Recover EP through attacks/crafts
Recover 1.1% damage as EP
Recover CP through offensive arts
CP+21 for each offensive art cast
Critical rate up
CRT+7%
15 Recover EP through attacks/crafts
Recover 1.2% damage as EP
Recover CP through offensive arts
CP+21 for each offensive art cast
Critical rate up
CRT+7%

Pixie[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Pixie (Sen III MQ)
Wind MQ (Sen III) Pixie
ピクシィ
5 Wind (Sen Element) Air Strike
Wind (Sen Element) Breath
900 110 36 52 744 728 8
6 Wind (Sen Element) Nemesis Arrow 1000 120 44 60 824 808 9
7 Wind (Sen Element) Recuria 1100 130 52 68 904 888 10
8 Wind (Sen Element) Aerial Dust 1200 140 60 76 984 968 11
9 Wind (Sen Element) Holy Breath 1300 150 68 84 1064 1048 12
10 Wind (Sen Element) Ixion Volt 1400 160 80 96 1184 1168 13
11 1600 180 92 108 1304 1288 14
12 1800 200 104 120 1424 1408 15
13 2000 220 120 136 1584 1568 17
14 2200 240 136 152 1744 1728 19
15 2400 260 160 176 1984 1968 22
How to obtain Elie MacDowell's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Recover EP through offensive arts
Recover 0.15% damage as EP
6 Recover EP through offensive arts
Recover 0.2% damage as EP
Offensive arts cause stat down
80% chance (random abnormality)
7 Recover EP through offensive arts
Recover 0.25% damage as EP
Offensive arts cause stat down
80% chance (random abnormality)
Reduced AT delay after wind arts
Delay reduced to 2/3
8 Recover EP through offensive arts
Recover 0.3% damage as EP
Offensive arts cause stat down
90% chance (random abnormality)
Reduced AT delay after wind arts
Delay reduced to 2/3
9 Recover EP through offensive arts
Recover 0.35% damage as EP
Offensive arts cause stat down
90% chance (random abnormality)
Reduced AT delay after wind arts
Delay reduced to 1/2
10 Recover EP through offensive arts
Recover 0.4% damage as EP
Offensive arts cause stat down
100% chance (random abnormality)
Reduced AT delay after wind arts
Delay reduced to 1/2
11 Recover EP through offensive arts
Recover 0.45% damage as EP
Offensive arts cause stat down
100% chance (random abnormality)
Reduced AT delay after wind arts
Delay reduced to 1/2
12 Recover EP through offensive arts
Recover 0.45% damage as EP
Offensive arts cause stat down
110% chance (random abnormality)
Reduced AT delay after wind arts
Delay reduced to 1/2
13 Recover EP through offensive arts
Recover 0.45% damage as EP
Offensive arts cause stat down
110% chance (random abnormality)
Reduced AT delay after wind arts
Delay reduced to 2/5
14 Recover EP through offensive arts
Recover 0.45% damage as EP
Offensive arts cause stat down
120% chance (random abnormality)
Reduced AT delay after wind arts
Delay reduced to 2/5
15 Recover EP through offensive arts
Recover 0.5% damage as EP
Offensive arts cause stat down
120% chance (random abnormality)
Reduced AT delay after wind arts
Delay reduced to 2/5

Takemikazuchi[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Takemikazuchi (Sen III MQ)
Wind MQ (Sen III) Takemikazuchi
タケミカヅチ
5 Wind (Sen Element) Recuria
Fire (Sen Element) Heat Up
900 90 116 68 728 712 11
6 Space (Sen Element) Shining 1000 100 124 76 808 792 12
7 Wind (Sen Element) Nemesis Arrow 1100 110 132 84 888 872 13
8 Wind (Sen Element) Ixion Volt 1200 120 140 92 968 952 14
9 1300 130 148 100 1048 1032 15
10 1400 140 160 112 1168 1152 16
11 1600 160 172 124 1288 1272 17
12 1800 180 184 136 1408 1392 18
13 2000 200 200 152 1568 1552 20
14 2200 220 216 168 1728 1712 22
15 2400 240 240 192 1968 1952 25
How to obtain Complete Unlimited Blade Crafts
Level Effect 1 Effect 2 Effect 3
5 Increases damage for each attack evaded
Increased by up to 40% (Effect maxes out after 5 times)
6 Increases damage for each attack evaded
Increased by up to 45% (Effect maxes out after 5 times)
Break damage up
Break damage increased by 30%
7 Increases damage for each attack evaded
Increased by up to 50% (Effect maxes out after 5 times)
Break damage up
Break damage increased by 30%
Evasion up
EVA+3%
8 Increases damage for each attack evaded
Increased by up to 55% (Effect maxes out after 5 times)
Break damage up
Break damage increased by 35%
Evasion up
EVA+3%
9 Increases damage for each attack evaded
Increased by up to 60% (Effect maxes out after 5 times)
Break damage up
Break damage increased by 35%
Evasion up
EVA+5%
10 Increases damage for each attack evaded
Increased by up to 65% (Effect maxes out after 5 times)
Break damage up
Break damage increased by 40%
Evasion up
EVA+5%
11 Increases damage for each attack evaded
Increased by up to 70% (Effect maxes out after 5 times)
Break damage up
Break damage increased by 40%
Evasion up
EVA+5%
12 Increases damage for each attack evaded
Increased by up to 70% (Effect maxes out after 5 times)
Break damage up
Break damage increased by 45%
Evasion up
EVA+5%
13 Increases damage for each attack evaded
Increased by up to 70% (Effect maxes out after 5 times)
Break damage up
Break damage increased by 45%
Evasion up
EVA+7%
14 Increases damage for each attack evaded
Increased by up to 70% (Effect maxes out after 5 times)
Break damage up
Break damage increased by 50%
Evasion up
EVA+7%
15 Increases damage for each attack evaded
Increased by up to 75% (Effect maxes out after 5 times)
Break damage up
Break damage increased by 50%
Evasion up
EVA+7%

Time[]

Deva[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Deva (Sen III MQ)
Time MQ (Sen III) Deva
ディーヴァ
5 Time (Sen Element) Soul Blur 700 110 68 36 728 744 7
6 Time (Sen Element) Chrono Drive 800 120 76 44 808 824 8
7 Time (Sen Element) Calvary Edge 900 130 84 52 888 904 9
8 Time (Sen Element) Chrono Break 1000 140 92 60 968 984 10
9 Time (Sen Element) Lost Genesis 1100 150 100 68 1048 1064 11
10 Time (Sen Element) Chrono Burst 1200 160 112 80 1168 1184 12
11 1400 180 124 92 1288 1304 13
12 1600 200 136 104 1408 1424 14
13 1800 220 152 120 1568 1584 16
14 2000 240 168 136 1728 1744 18
15 2200 260 192 160 1968 1984 21
How to obtain Altina Orion's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Evades magic attacks
26% chance
6 Evades magic attacks
28% chance
Recover CP through offensive arts
CP+9 for each offensive art cast
7 Evades magic attacks
30% chance
Recover CP through offensive arts
CP+9 for each offensive art cast
Break damage up
Break damage increased by 20%
8 Evades magic attacks
32% chance
Recover CP through offensive arts
CP+12 for each offensive art cast
Break damage up
Break damage increased by 20%
9 Evades magic attacks
34% chance
Recover CP through offensive arts
CP+12 for each offensive art cast
Break damage up
Break damage increased by 25%
10 Evades magic attacks
36% chance
Recover CP through offensive arts
CP+15 for each offensive art cast
Break damage up
Break damage increased by 25%
11 Evades magic attacks
38% chance
Recover CP through offensive arts
CP+15 for each offensive art cast
Break damage up
Break damage increased by 25%
12 Evades magic attacks
38% chance
Recover CP through offensive arts
CP+18 for each offensive art cast
Break damage up
Break damage increased by 25%
13 Evades magic attacks
38% chance
Recover CP through offensive arts
CP+18 for each offensive art cast
Break damage up
Break damage increased by 30%
14 Evades magic attacks
38% chance
Recover CP through offensive arts
CP+21 for each offensive art cast
Break damage up
Break damage increased by 30%
15 Evades magic attacks
40% chance
Recover CP through offensive arts
CP+21 for each offensive art cast
Break damage up
Break damage increased by 30%

Zephyr[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Zephyr (Sen III MQ)
Time MQ (Sen III) Zephyr
ゼファー
5 Time (Sen Element) Soul Blur 700 50 84 84 696 969 11
6 Time (Sen Element) Chrono Drive 800 60 92 92 776 776 12
7 Time (Sen Element) Chrono Break 900 70 100 100 856 856 13
8 Time (Sen Element) Calvary Edge 1000 80 108 108 936 936 14
9 Time (Sen Element) Chrono Burst 1100 90 116 116 1016 1016 15
10 Time (Sen Element) Lost Genesis 1200 100 128 128 1136 1136 16
11 1400 120 140 140 1256 1256 17
12 1600 140 152 152 1376 1376 18
13 1800 160 168 168 1536 1536 20
14 2000 180 184 184 1696 1696 22
15 2200 200 208 208 1936 1936 25
How to obtain Fie Claussell's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Attacks/crafts cause stat down
85% chance (random abnormality)
6 Attacks/crafts cause stat down
90% chance (random abnormality)
Raises SPD when battle begins/HP is low
2 turns of SPD ↑ (S)
7 Attacks/crafts cause stat down
95% chance (random abnormality)
Raises SPD when battle begins/HP is low
3 turns of SPD ↑ (S)
Attacks/crafts cause delay
Delay+2
8 Attacks/crafts cause stat down
100% chance (random abnormality)
Raises SPD when battle begins/HP is low
3 turns of SPD ↑ (M)
Attacks/crafts cause delay
Delay+2
9 Attacks/crafts cause stat down
110% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (M)
Attacks/crafts cause delay
Delay+3
10 Attacks/crafts cause stat down
120% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (L)
Attacks/crafts cause delay
Delay+3
11 Attacks/crafts cause stat down
135% chance (random abnormality)
Raises SPD when battle begins/HP is low
5 turns of SPD ↑ (L)
Attacks/crafts cause delay
Delay+3
12 Attacks/crafts cause stat down
135% chance (random abnormality)
Raises SPD when battle begins/HP is low
6 turns of SPD ↑ (L)
Attacks/crafts cause delay
Delay+3
13 Attacks/crafts cause stat down
135% chance (random abnormality)
Raises SPD when battle begins/HP is low
6 turns of SPD ↑ (L)
Attacks/crafts cause delay
Delay+4
14 Attacks/crafts cause stat down
135% chance (random abnormality)
Raises SPD when battle begins/HP is low
7 turns of SPD ↑ (L)
Attacks/crafts cause delay
Delay+4
15 Attacks/crafts cause stat down
150% chance (random abnormality)
Raises SPD when battle begins/HP is low
7 turns of SPD ↑ (L)
Attacks/crafts cause delay
Delay+4

Katze[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Katze (Sen III MQ)
Time MQ (Sen III) Katze
カッツェ
5 Time (Sen Element) Soul Blur 700 110 52 52 744 728 8
6 Time (Sen Element) Chrono Drive 800 120 60 60 824 808 9
7 Time (Sen Element) Calvary Edge 900 130 68 68 904 888 10
8 Time (Sen Element) Chrono Break 1000 140 76 76 984 968 11
9 Time (Sen Element) Lost Genesis 1100 150 84 84 1064 1048 12
10 Time (Sen Element) Chrono Burst 1200 160 96 96 1184 1168 13
11 1400 180 108 108 1304 1288 14
12 1600 200 120 120 1424 1408 15
13 1800 220 136 136 1584 1568 17
14 2000 240 152 152 1744 1728 19
15 2200 260 176 176 1984 1968 22
How to obtain Tio Plato's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Absorbs magic attacks
26% chance
6 Absorbs magic attacks
28% chance
Offensive arts deal critical damage
40% chance
7 Absorbs magic attacks
30% chance
Offensive arts deal critical damage
40% chance
Reduced AT delay after time arts
Delay reduced to 2/3
8 Absorbs magic attacks
32% chance
Offensive arts deal critical damage
45% chance
Reduced AT delay after time arts
Delay reduced to 2/3
9 Absorbs magic attacks
34% chance
Offensive arts deal critical damage
45% chance
Reduced AT delay after time arts
Delay reduced to 1/2
10 Absorbs magic attacks
36% chance
Offensive arts deal critical damage
50% chance
Reduced AT delay after time arts
Delay reduced to 1/2
11 Absorbs magic attacks
38% chance
Offensive arts deal critical damage
50% chance
Reduced AT delay after time arts
Delay reduced to 1/2
12 Absorbs magic attacks
38% chance
Offensive arts deal critical damage
55% chance
Reduced AT delay after time arts
Delay reduced to 1/2
13 Absorbs magic attacks
38% chance
Offensive arts deal critical damage
55% chance
Reduced AT delay after time arts
Delay reduced to 2/5
14 Absorbs magic attacks
38% chance
Offensive arts deal critical damage
60% chance
Reduced AT delay after time arts
Delay reduced to 2/5
15 Absorbs magic attacks
40% chance
Offensive arts deal critical damage
60% chance
Reduced AT delay after time arts
Delay reduced to 2/5

Gungnir[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Gungnir (Sen III MQ)
Time MQ (Sen III) Gungnir
グングニル
5 Time (Sen Element) Soul Blur 700 50 100 36 744 680 10
6 Time (Sen Element) Chrono Drive 800 60 108 44 824 760 11
7 Time (Sen Element) Calvary Edge 900 70 116 52 904 840 12
8 Time (Sen Element) Chrono Break 1000 80 124 60 984 920 13
9 Time (Sen Element) Lost Genesis 1100 90 132 68 1064 1000 14
10 Time (Sen Element) Chrono Burst 1200 100 144 80 1184 1120 15
11 1400 120 156 92 1304 1240 16
12 1600 140 168 104 1424 1360 17
13 1800 160 184 120 1584 1520 19
14 2000 180 200 136 1744 1680 21
15 2200 200 224 160 1984 1920 24
How to obtain Crow Armbrust's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Increases damage dealt by criticals
Critical damage increased by 75%
6 Increases damage dealt by criticals
Critical damage increased by 80%
Increases critical rate
CRT+5%
7 Increases damage dealt by criticals
Critical damage increased by 85%
Increases critical rate
CRT+6%
Offensive arts deal critical damage
30% chance
8 Increases damage dealt by criticals
Critical damage increased by 90%
Increases critical rate
CRT+7%
Offensive arts deal critical damage
30% chance
9 Increases damage dealt by criticals
Critical damage increased by 95%
Increases critical rate
CRT+7%
Offensive arts deal critical damage
35% chance
10 Increases damage dealt by criticals
Critical damage increased by 100%
Increases critical rate
CRT+8%
Offensive arts deal critical damage
35% chance
11 Increases damage dealt by criticals
Critical damage increased by 110%
Increases critical rate
CRT+8%
Offensive arts deal critical damage
35% chance
12 Increases damage dealt by criticals
Critical damage increased by 110%
Increases critical rate
CRT+9%
Offensive arts deal critical damage
35% chance
13 Increases damage dealt by criticals
Critical damage increased by 110%
Increases critical rate
CRT+9%
Offensive arts deal critical damage
40% chance
14 Increases damage dealt by criticals
Critical damage increased by 110%
Increases critical rate
CRT+10%
Offensive arts deal critical damage
40% chance
15 Increases damage dealt by criticals
Critical damage increased by 120%
Increases critical rate
CRT+10%
Offensive arts deal critical damage
40% chance

Woden[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Woden (Sen III MQ)
Time MQ (Sen III) Woden
ヴォータン
5 Time (Sen Element) Soul Blur 1100 70 100 100 696 696 8
6 Time (Sen Element) Chrono Drive 1200 80 108 108 776 776 9
7 Time (Sen Element) Calvary Edge 1300 90 116 116 856 856 10
8 Time (Sen Element) Chrono Break 1400 100 124 124 936 936 11
9 Time (Sen Element) Lost Genesis 1500 110 132 132 1016 1016 12
10 Time (Sen Element) Chrono Burst 1600 120 144 144 1136 1136 13
11 1800 140 156 156 1256 1256 14
12 2000 160 168 168 1376 1376 15
13 2200 180 184 184 1536 1536 17
14 2400 200 200 200 1696 1696 19
15 2600 220 224 224 1936 1936 22
How to obtain Victor S. Arseid's default master quartz
Level Effect 1 Effect 2 Effect 3
5 High HP increases critcal rate
Increased by a maximum of 15%
6 High HP increases critcal rate
Increased by a maximum of 16%
Auto HP regen
5% max HP per turn
7 High HP increases critcal rate
Increased by a maximum of 17%
Auto HP regen
5% max HP per turn
CP increases automatically
CP+3 every turn
8 High HP increases critcal rate
Increased by a maximum of 18%
Auto HP regen
6% max HP per turn
CP increases automatically
CP+3 every turn
9 High HP increases critcal rate
Increased by a maximum of 19%
Auto HP regen
6% max HP per turn
CP increases automatically
CP+4 every turn
10 High HP increases critcal rate
Increased by a maximum of 20%
Auto HP regen
7% max HP per turn
CP increases automatically
CP+4 every turn
11 High HP increases critcal rate
Increased by a maximum of 22%
Auto HP regen
7% max HP per turn
CP increases automatically
CP+4 every turn
12 High HP increases critcal rate
Increased by a maximum of 22%
Auto HP regen
8% max HP per turn
CP increases automatically
CP+4 every turn
13 High HP increases critcal rate
Increased by a maximum of 22%
Auto HP regen
8% max HP per turn
CP increases automatically
CP+5 every turn
14 High HP increases critcal rate
Increased by a maximum of 22%
Auto HP regen
9% max HP per turn
CP increases automatically
CP+5 every turn
15 High HP increases critcal rate
Increased by a maximum of 25%
Auto HP regen
9% max HP per turn
CP increases automatically
CP+5 every turn

Gloom[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Gloom (Hajimari MQ)
Time MQ (Hajimari) Gloom
オボロ
5 Time (Sen Element) Soul Blur 700 70 84 52 712 712 10
6 Time (Sen Element) Chrono Drive 800 80 92 60 792 792 11
7 Time (Sen Element) Chrono Break 900 90 100 68 872 872 12
8 Time (Sen Element) Calvary Edge 1000 100 108 76 952 952 13
9 Time (Sen Element) Chrono Burst 1100 110 116 84 1032 1032 14
10 Time (Sen Element) Lost Genesis 1200 120 128 96 1152 1152 15
11 1400 140 140 108 1272 1272 16
12 1600 160 152 120 1392 1392 17
13 1800 180 168 136 1552 1552 19
14 2000 200 184 152 1712 1712 21
15 2200 220 208 176 1952 1952 24
How to obtain Sharon Kreuger's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Attacks/crafts inflict abnormalities
36% chance (random abnormality)
6 Attacks/crafts inflict abnormalities
38% chance (random abnormality)
Offensive arts inflict abnormalities
60% chance (random abnormality)
7 Attacks/crafts inflict abnormalities
40% chance (random abnormality)
Offensive arts inflict abnormalities
60% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
8 Attacks/crafts inflict abnormalities
42% chance (random abnormality)
Offensive arts inflict abnormalities
65% chance (random abnormality)
Begin battle with stealth
Lasts for 1 turn
9 Attacks/crafts inflict abnormalities
44% chance (random abnormality)
Offensive arts inflict abnormalities
65% chance (random abnormality)
Begin battle with stealth
Lasts for 2 turns
10 Attacks/crafts inflict abnormalities
46% chance (random abnormality)
Offensive arts inflict abnormalities
70% chance (random abnormality)
Begin battle with stealth
Lasts for 2 turns
11 Attacks/crafts inflict abnormalities
48% chance (random abnormality)
Offensive arts inflict abnormalities
70% chance (random abnormality)
Begin battle with stealth
Lasts for 2 turns
12 Attacks/crafts inflict abnormalities
48% chance (random abnormality)
Offensive arts inflict abnormalities
75% chance (random abnormality)
Begin battle with stealth
Lasts for 2 turns
13 Attacks/crafts inflict abnormalities
48% chance (random abnormality)
Offensive arts inflict abnormalities
75% chance (random abnormality)
Begin battle with stealth
Lasts for 3 turns
14 Attacks/crafts inflict abnormalities
48% chance (random abnormality)
Offensive arts inflict abnormalities
80% chance (random abnormality)
Begin battle with stealth
Lasts for 3 turns
15 Attacks/crafts inflict abnormalities
50% chance (random abnormality)
Offensive arts inflict abnormalities
80% chance (random abnormality)
Begin battle with stealth
Lasts for 3 turns

Subaru[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Subaru (Sen III MQ)
Time MQ (Sen III) Subaru
スバル
5 Time (Sen Element) Soul Blur 900 70 84 52 712 696 10
6 Time (Sen Element) Chrono Drive 1000 80 92 60 792 776 11
7 Time (Sen Element) Chrono Break 1100 90 100 68 872 856 12
8 Time (Sen Element) Calvary Edge 1200 100 108 76 952 936 13
9 Time (Sen Element) Chrono Burst 1300 110 116 84 1032 1016 14
10 Time (Sen Element) Lost Genesis 1400 120 128 96 1152 1136 15
11 1600 140 140 108 1272 1256 16
12 1800 160 152 120 1392 1376 17
13 2000 180 168 136 1552 1536 19
14 2200 200 184 152 1712 1696 21
15 2400 220 208 176 1952 1936 24
How to obtain Joshua Bright's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Stronger counterattacks after evading
Damage increased by 125%
6 Stronger counterattacks after evading
Damage increased by 150%
Raises SPD when battle begins/HP is low
2 turns of SPD ↑ (S)
7 Stronger counterattacks after evading
Damage increased by 175%
Raises SPD when battle begins/HP is low
3 turns of SPD ↑ (S)
Evasion up
EVA+3%
8 Stronger counterattacks after evading
Damage increased by 200%
Raises SPD when battle begins/HP is low
3 turns of SPD ↑ (M)
Evasion up
EVA+3%
9 Stronger counterattacks after evading
Damage increased by 225%
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (M)
Evasion up
EVA+5%
10 Stronger counterattacks after evading
Damage increased by 250%
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (L)
Evasion up
EVA+5%
11 Stronger counterattacks after evading
Damage increased by 275%
Raises SPD when battle begins/HP is low
5 turns of SPD ↑ (L)
Evasion up
EVA+5%
12 Stronger counterattacks after evading
Damage increased by 275%
Raises SPD when battle begins/HP is low
6 turns of SPD ↑ (L)
Evasion up
EVA+5%
13 Stronger counterattacks after evading
Damage increased by 275%
Raises SPD when battle begins/HP is low
6 turns of SPD ↑ (L)
Evasion up
EVA+7%
14 Stronger counterattacks after evading
Damage increased by 275%
Raises SPD when battle begins/HP is low
7 turns of SPD ↑ (L)
Evasion up
EVA+7%
15 Stronger counterattacks after evading
Damage increased by 300%
Raises SPD when battle begins/HP is low
7 turns of SPD ↑ (L)
Evasion up
EVA+7%

Altair[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Altair (Sen III MQ)
Time MQ (Sen III) Altair
アルタイル
5 Time (Sen Element) Soul Blur 1100 70 84 84 680 680 10
6 Time (Sen Element) Chrono Drive 1200 80 92 92 760 760 11
7 Time (Sen Element) Chrono Break 1300 90 100 100 840 840 12
8 Time (Sen Element) Clavary Edge 1400 100 108 108 920 920 13
9 Time (Sen Element) Chrono Burst 1500 110 116 116 1000 1000 14
10 Time (Sen Element) Lost Genesis 1600 120 128 128 1120 1120 15
11 1800 140 140 140 1240 1240 16
12 2000 160 152 152 1360 1360 17
13 2200 180 168 168 1520 1520 19
14 2400 200 184 184 1680 1680 21
15 2600 220 208 208 1920 1920 24
How to obtain Swin Abel's default master quartz
Level Effect 1 Effect 2 Effect 3
5 High HP increases break damage
Increased by up to 40%
6 High HP increases break damage
Increased by up to 45%
Raises SPD when battle begins/HP is low
2 turns of SPD ↑ (S)
7 High HP increases break damage
Increased by up to 50%
Raises SPD when battle begins/HP is low
3 turns of SPD ↑ (S)
Auto HP regen
3% max HP per turn
8 High HP increases break damage
Increased by up to 55%
Raises SPD when battle begins/HP is low
3 turns of SPD ↑ (M)
Auto HP regen
3% max HP per turn
9 High HP increases break damage
Increased by up to 60%
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (M)
Auto HP regen
4% max HP per turn
10 High HP increases break damage
Increased by up to 65%
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (L)
Auto HP regen
4% max HP per turn
11 High HP increases break damage
Increased by up to 70%
Raises SPD when battle begins/HP is low
5 turns of SPD ↑ (L)
Auto HP regen
4% max HP per turn
12 High HP increases break damage
Increased by up to 70%
Raises SPD when battle begins/HP is low
6 turns of SPD ↑ (L)
Auto HP regen
4% max HP per turn
13 High HP increases break damage
Increased by up to 70%
Raises SPD when battle begins/HP is low
6 turns of SPD ↑ (L)
Auto HP regen
5% max HP per turn
14 High HP increases break damage
Increased by up to 70%
Raises SPD when battle begins/HP is low
7 turns of SPD ↑ (L)
Auto HP regen
5% max HP per turn
15 High HP increases break damage
Increased by up to 75%
Raises SPD when battle begins/HP is low
7 turns of SPD ↑ (L)
Auto HP regen
5% max HP per turn

Space[]

Moebius[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Moebius (Sen III MQ)
Space MQ (Sen III) Moebius
メビウス
5 Space (Sen Element) Golden Sphere 500 50 68 100 712 744 8
6 Space (Sen Element) Shining 600 60 76 108 792 824 9
7 Space (Sen Element) Fortuna 700 70 84 116 872 904 10
8 Space (Sen Element) Cross Crusade 800 80 92 124 952 984 11
9 Space (Sen Element) Seraphic Ring 900 90 100 132 1032 1064 12
10 Space (Sen Element) Seventh Caliber 1000 100 112 144 1152 1184 13
11 1200 120 124 156 1272 1304 14
12 1400 140 136 168 1392 1424 15
13 1600 160 152 184 1552 1584 17
14 1800 180 168 200 1712 1744 19
15 2000 200 192 224 1952 1984 22
How to obtain Tita Russell's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Increases potency of healing items
Multiplied by 1.5 (HP/EP/fight only)
6 Increases potency of healing items
Multiplied by 1.6 (HP/EP/fight only)
Increases item range
RNG+2
7 Increases potency of healing items
Multiplied by 1.7 (HP/EP/fight only)
Increases item range
RNG+2
Healing items affect a wider area
Area: Medium
8 Increases potency of healing items
Multiplied by 1.8 (HP/EP/fight only)
Increases item range
RNG+4
Healing items affect a wider area
Area: Medium
9 Increases potency of healing items
Multiplied by 1.9 (HP/EP/fight only)
Increases item range
RNG+4
Healing items affect a wider area
Area: Medium+
10 Increases potency of healing items
Multiplied by 2 (HP/EP/fight only)
Increases item range
RNG+6
Healing items affect a wider area
Area: Medium+
11 Increases potency of healing items
Multiplied by 2.2 (HP/EP/fight only)
Increases item range
RNG+6
Healing items affect a wider area
Area: Medium+
12 Increases potency of healing items
Multiplied by 2.2 (HP/EP/fight only)
Increases item range
RNG+8
Healing items affect a wider area
Area: Medium+
13 Increases potency of healing items
Multiplied by 2.2 (HP/EP/fight only)
Increases item range
RNG+8
Healing items affect a wider area
Area: Large
14 Increases potency of healing items
Multiplied by 2.2 (HP/EP/fight only)
Increases item range
RNG+10
Healing items affect a wider area
Area: Large
15 Increases potency of healing items
Multiplied by 2.5 (HP/EP/fight only)
Increases item range
RNG+10
Healing items affect a wider area
Area: Large

Sophia[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Sophia (Sen III MQ)
Space MQ (Sen III) Sophia
ソフィア
5 Space (Sen Element) Golden Sphere 700 110 52 68 728 728 8
6 Space (Sen Element) Shining 800 120 60 76 808 808 9
7 Space (Sen Element) Fortuna 900 130 68 84 888 888 10
8 Space (Sen Element) Cross Crusade 1000 140 76 92 968 968 11
9 Space (Sen Element) Seraphic Ring 1100 150 84 100 1048 1048 12
10 Space (Sen Element) Seventh Caliber 1200 160 96 112 1168 1168 13
11 1400 180 108 124 1288 1288 14
12 1600 200 120 136 1408 1408 15
13 1800 220 136 152 1568 1568 17
14 2000 240 152 168 1728 1728 19
15 2200 260 176 192 1968 1968 22
How to obtain Alisa Reinford's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Automatically recover from K.O.
Recover 50% HP, CP+100 (1x per battle)
6 Automatically recover from K.O.
Recover 60% HP, CP+120 (1x per battle)
Raises DEF/ADF when battle begins/HP is low
2 turns of DEF/ADF ↑ (S)
7 Automatically recover from K.O.
Recover 10% HP, CP+140 (1x per battle)
Raises DEF/ADF when battle begins/HP is low
3 turns of DEF/ADF ↑ (S)
Delay after space arts reduced
Delay reduced to 2/3
8 Automatically recover from K.O.
Recover 80% HP, CP+160 (1x per battle)
Raises DEF/ADF when battle begins/HP is low
3 turns of DEF/ADF ↑ (M)
Delay after space arts reduced
Delay reduced to 2/3
9 Automatically recover from K.O.
Recover 90% HP, CP+180 (1x per battle)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (M)
Delay after space arts reduced
Delay reduced to 1/2
10 Automatically recover from K.O.
Recover 100% HP, CP+200 (2x per battle)
Raises DEF/ADF when battle begins/HP is low
4 turns of DEF/ADF ↑ (L)
Delay after space arts reduced
Delay reduced to 1/2
11 Automatically recover from K.O.
Recover 120% HP, CP+200 (2x per battle)
Raises DEF/ADF when battle begins/HP is low
5 turns of DEF/ADF ↑ (L)
Delay after space arts reduced
Delay reduced to 1/2
12 Automatically recover from K.O.
Recover 120% HP, CP+200 (2x per battle)
Raises DEF/ADF when battle begins/HP is low
6 turns of DEF/ADF ↑ (L)
Delay after space arts reduced
Delay reduced to 1/2
13 Automatically recover from K.O.
Recover 120% HP, CP+200 (2x per battle)
Raises DEF/ADF when battle begins/HP is low
6 turns of DEF/ADF ↑ (L)
Delay after space arts reduced
Delay reduced to 2/5
14 Automatically recover from K.O.
Recover 120% HP, CP+200 (2x per battle)
Raises DEF/ADF when battle begins/HP is low
7 turns of DEF/ADF ↑ (L)
Delay after space arts reduced
Delay reduced to 2/5
15 Automatically recover from K.O.
Recover 120% HP, CP+200 (3x per battle)
Raises DEF/ADF when battle begins/HP is low
7 turns of DEF/ADF ↑ (L)
Delay after space arts reduced
Delay reduced to 2/5

Dunamis[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Dunamis (Sen III MQ)
Space MQ (Sen III) Dunamis
デュナミス
5 Space (Sen Element) Golden Sphere 900 110 52 52 728 728 8
6 Space (Sen Element) Fortuna 1000 120 60 60 808 808 9
7 Space (Sen Element) Cross Crusade 1100 130 68 68 888 888 10
8 Space (Sen Element) Shining 1200 140 76 76 968 968 11
9 Space (Sen Element) Seventh Caliber 1300 150 84 84 1048 1048 12
10 Space (Sen Element) Seraphic Ring 1400 160 96 96 1168 1168 13
11 1600 180 108 108 1288 1288 14
12 1800 200 120 120 1408 1408 15
13 2000 220 136 136 1568 1568 17
14 2200 240 152 152 1728 1728 19
15 2400 260 176 176 1968 1968 22
How to obtain Jusis Albarea's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Recover EP through attacks/crafts
Recover 0.5% damage as EP
6 Recover EP through attacks/crafts
Recover 0.6% damage as EP
Raises STR/ATS when battle begins/HP is low
2 turns of STR/ATS ↑ (S)
7 Recover EP through attacks/crafts
Recover 0.7% damage as EP
Raises STR/ATS when battle begins/HP is low
3 turns of STR/ATS ↑ (S)
Offensive arts deal critical damage
30% chance
8 Recover EP through attacks/crafts
Recover 0.8% damage as EP
Raises STR/ATS when battle begins/HP is low
3 turns of STR/ATS ↑ (M)
Offensive arts deal critical damage
30% chance
9 Recover EP through attacks/crafts
Recover 0.9% damage as EP
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (M)
Offensive arts deal critical damage
35% chance
10 Recover EP through attacks/crafts
Recover 1% damage as EP
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (L)
Offensive arts deal critical damage
35% chance
11 Recover EP through attacks/crafts
Recover 1.1% damage as EP
Raises STR/ATS when battle begins/HP is low
5 turns of STR/ATS ↑ (L)
Offensive arts deal critical damage
35% chance
12 Recover EP through attacks/crafts
Recover 1.1% damage as EP
Raises STR/ATS when battle begins/HP is low
6 turns of STR/ATS ↑ (L)
Offensive arts deal critical damage
35% chance
13 Recover EP through attacks/crafts
Recover 1.1% damage as EP
Raises STR/ATS when battle begins/HP is low
6 turns of STR/ATS ↑ (L)
Offensive arts deal critical damage
40% chance
14 Recover EP through attacks/crafts
Recover 1.1% damage as EP
Raises STR/ATS when battle begins/HP is low
7 turns of STR/ATS ↑ (L)
Offensive arts deal critical damage
40% chance
15 Recover EP through attacks/crafts
Recover 1.2% damage as EP
Raises STR/ATS when battle begins/HP is low
7 turns of STR/ATS ↑ (L)
Offensive arts deal critical damage
40% chance

Emblem[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Emblem (Sen III MQ)
Space MQ (Sen III) Emblem
エンブレム
5 Space (Sen Element) Golden Sphere 700 70 68 84 712 712 9
6 Space (Sen Element) Fortuna 800 80 76 92 792 792 10
7 Space (Sen Element) Shining 900 90 84 100 872 872 11
8 Space (Sen Element) Cross Crusade 1000 100 92 108 952 952 12
9 Space (Sen Element) Seventh Caliber 1100 110 100 116 1032 1032 13
10 Space (Sen Element) Seraphic Ring 1200 120 112 128 1152 1152 14
11 1400 140 124 140 1272 1272 15
12 1600 160 136 152 1392 1392 16
13 1800 180 152 168 1552 1552 18
14 2000 200 168 184 1712 1712 20
15 2200 220 192 208 1952 1952 23
How to obtain Angelica Rogner's default master quartz
Level Effect 1 Effect 2 Effect 3
5 HP/EP/CP regenerate on field
+1% per second
6 HP/EP/CP regenerate on field
+2% per second
Begin battle with all stats raised
1 turn of all stats ↑ (S)
7 HP/EP/CP regenerate on field
+2% per second
Begin battle with all stats raised
1 turn of all stats ↑ (S)
Increase dropped items (equipped character only)
Maximum 1 item dropped
Only when user breaks or kills the enemy
8 HP/EP/CP regenerate on field
+2% per second
Begin battle with all stats raised
1 turn of all stats ↑ (M)
Increase dropped items (equipped character only)
Maximum 1 item dropped
Only when user breaks or kills the enemy
9 HP/EP/CP regenerate on field
+3% per second
Begin battle with all stats raised
1 turn of all stats ↑ (M)
Increase dropped items (equipped character only)
Maximum 2 items dropped
Only when user breaks or kills the enemy
10 HP/EP/CP regenerate on field
+3% per second
Begin battle with all stats raised
1 turn of all stats ↑ (L)
Increase dropped items (equipped character only)
Maximum 2 items dropped
Only when user breaks or kills the enemy
11 HP/EP/CP regenerate on field
+3% per second
Begin battle with all stats raised
2 turns of all stats ↑ (L)
Increase dropped items (equipped character only)
Maximum 2 items dropped
Only when user breaks or kills the enemy
12 HP/EP/CP regenerate on field
+3% per second
Begin battle with all stats raised
3 turns of all stats ↑ (L)
Increase dropped items (equipped character only)
Maximum 2 items dropped
Only when user breaks or kills the enemy
13 HP/EP/CP regenerate on field
+3% per second
Begin battle with all stats raised
3 turns of all stats ↑ (L)
Increase dropped items (equipped character only)
Maximum 3 items dropped
Only when user breaks or kills the enemy
14 HP/EP/CP regenerate on field
+3% per second
Begin battle with all stats raised
4 turns of all stats ↑ (L)
Increase dropped items (equipped character only)
Maximum 3 items dropped
Only when user breaks or kills the enemy
15 HP/EP/CP regenerate on field
+3% per second
Begin battle with all stats raised
4 turns of all stats ↑ (L)
Increase dropped items (equipped character only)
Maximum 3 items dropped
Only when user breaks or kills the enemy

Valhalla[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Valhalla (Sen III MQ)
Space MQ (Sen III) Valhalla
ヴァルハラ
5 Space (Sen Element) Golden Sphere 900 90 100 100 680 680 9
6 Space (Sen Element) Fortuna 1000 100 108 108 760 760 10
7 Space (Sen Element) Shining 1100 110 116 116 840 840 11
8 Space (Sen Element) Cross Crusade 1200 120 124 124 920 920 12
9 Space (Sen Element) Seventh Caliber 1300 130 132 132 1000 1000 13
10 Space (Sen Element) Seraphic Ring 1400 140 144 144 1120 1120 114
11 1600 160 156 156 1240 1240 15
12 1800 180 168 168 1360 1360 16
13 2000 200 184 184 1520 1520 18
14 2200 220 200 200 1680 1680 20
15 2400 240 224 224 1920 1920 23
How to obtain Aurelia Le Guin's default master quartz
Level Effect 1 Effect 2 Effect 3
5 High HP increases physical damage
Increased by up to 25%
6 High HP increases physical damage
Increased by up to 30%
Killing enemies recovers HP
14% HP per enemy killed
7 High HP increases physical damage
Increased by up to 35%
Killing enemies recovers HP
16% HP per enemy killed
Evasion up
EVA+3%
8 High HP increases physical damage
Increased by up to 40%
Killing enemies recovers HP
18% HP per enemy killed
Evasion up
EVA+3%
9 High HP increases physical damage
Increased by up to 45%
Killing enemies recovers HP
18% HP per enemy killed
Evasion up
EVA+5%
10 High HP increases physical damage
Increased by up to 50%
Killing enemies recovers HP
20% HP per enemy killed
Evasion up
EVA+5%
11 High HP increases physical damage
Increased by up to 55%
Killing enemies recovers HP
20% HP per enemy killed
Evasion up
EVA+5%
12 High HP increases physical damage
Increased by up to 55%
Killing enemies recovers HP
22% HP per enemy killed
Evasion up
EVA+5%
13 High HP increases physical damage
Increased by up to 55%
Killing enemies recovers HP
22% HP per enemy killed
Evasion up
EVA+7%
14 High HP increases physical damage
Increased by up to 55%
Killing enemies recovers HP
24% HP per enemy killed
Evasion up
EVA+7%
15 High HP increases physical damage
Increased by up to 60%
Killing enemies recovers HP
24% HP per enemy killed
Evasion up
EVA+7%

Caliburn[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Caliburn (Sen III MQ)
Space MQ (Sen III) Caliburn
カリバーン
5 Space (Sen Element) Golden Sphere 700 110 84 52 728 696 8
6 Space (Sen Element) Fortuna 800 120 92 60 808 776 9
7 Space (Sen Element) Shining 900 130 100 68 888 856 10
8 Space (Sen Element) Cross Crusade 1000 140 108 76 968 936 11
9 Space (Sen Element) Seventh Caliber 1100 150 116 84 1048 1016 12
10 Space (Sen Element) Seraphic Ring 1200 160 128 96 1168 1136 13
11 1400 180 140 108 1288 1256 14
12 1600 200 152 120 1408 1376 15
13 1800 220 168 136 1568 1536 17
14 2000 240 184 152 1728 1696 19
15 2200 260 208 176 1968 1936 22
How to obtain Wazy Hemisphere's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Recover CP through offensive arts
CP+16 for each offensive art cast
6 Recover CP through offensive arts
CP+18 for each offensive art cast
Raises STR/ATS when battle begins/HP is low
3 turns of STR/ATS ↑ (S)
7 Recover CP through offensive arts
CP+20 for each offensive art cast
Raises STR/ATS when battle begins/HP is low
3 turns of STR/ATS ↑ (S)
Restores CP when HP is low
CP+100 (1x per battle)
8 Recover CP through offensive arts
CP+22 for each offensive art cast
Raises STR/ATS when battle begins/HP is low
3 turns of STR/ATS ↑ (M)
Restores CP when HP is low
CP+150 (1x per battle)
9 Recover CP through offensive arts
CP+24 for each offensive art cast
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (M)
Restores CP when HP is low
CP+200 (2x per battle)
10 Recover CP through offensive arts
CP+26 for each offensive art cast
Raises STR/ATS when battle begins/HP is low
4 turns of STR/ATS ↑ (L)
Restores CP when HP is low
CP+200 (2x per battle)
11 Recover CP through offensive arts
CP+28 for each offensive art cast
Raises STR/ATS when battle begins/HP is low
5 turns of STR/ATS ↑ (L)
Restores CP when HP is low
CP+200 (2x per battle)
12 Recover CP through offensive arts
CP+28 for each offensive art cast
Raises STR/ATS when battle begins/HP is low
6 turns of STR/ATS ↑ (L)
Restores CP when HP is low
CP+200 (2x per battle)
13 Recover CP through offensive arts
CP+28 for each offensive art cast
Raises STR/ATS when battle begins/HP is low
6 turns of STR/ATS ↑ (L)
Restores CP when HP is low
CP+200 (3x per battle)
14 Recover CP through offensive arts
CP+28 for each offensive art cast
Raises STR/ATS when battle begins/HP is low
7 turns of STR/ATS ↑ (L)
Restores CP when HP is low
CP+200 (3x per battle)
15 Recover CP through offensive arts
CP+30 for each offensive art cast
Raises STR/ATS when battle begins/HP is low
7 turns of STR/ATS ↑ (L)
Restores CP when HP is low
CP+200 (3x per battle)

Soleil[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Soleil (Sen III MQ)
Space MQ (Sen III) Soleil
ソレイユ
5 Space (Sen Element) Golden Sphere 900 70 100 84 696 696 7
6 Space (Sen Element) Fortuna 1000 80 108 92 776 776 8
7 Space (Sen Element) Cross Crusade 1100 90 116 100 856 856 9
8 Space (Sen Element) Shining 1200 100 124 108 936 936 10
9 Space (Sen Element) Seventh Caliber 1300 110 132 116 1016 1016 11
10 Space (Sen Element) Seraphic Ring 1400 120 144 128 1136 1136 12
11 1600 140 156 140 1256 1256 13
12 1800 160 168 152 1376 1376 14
13 2000 180 184 168 1536 1536 16
14 2200 200 200 184 1696 1696 18
15 2400 220 224 208 1936 1936 21
How to obtain Estelle Bright's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Killing enemies restores CP
CP+10 per enemy killed
6 Killing enemies restores CP
CP+12 per enemy killed
CP increases automatically
CP+3 every turn
7 Killing enemies restores CP
CP+14 per enemy killed
CP increases automatically
CP+3 every turn
Auto HP regen
3% max HP per turn
8 Killing enemies restores CP
CP+16 per enemy killed
CP increases automatically
CP+4 every turn
Auto HP regen
3% max HP per turn
9 Killing enemies restores CP
CP+18 per enemy killed
CP increases automatically
CP+4 every turn
Auto HP regen
4% max HP per turn
10 Killing enemies restores CP
CP+20 per enemy killed
CP increases automatically
CP+5 every turn
Auto HP regen
4% max HP per turn
11 Killing enemies restores CP
CP+22 per enemy killed
CP increases automatically
CP+5 every turn
Auto HP regen
4% max HP per turn
12 Killing enemies restores CP
CP+22 per enemy killed
CP increases automatically
CP+6 every turn
Auto HP regen
4% max HP per turn
13 Killing enemies restores CP
CP+22 per enemy killed
CP increases automatically
CP+6 every turn
Auto HP regen
5% max HP per turn
14 Killing enemies restores CP
CP+22 per enemy killed
CP increases automatically
CP+7 every turn
Auto HP regen
5% max HP per turn
15 Killing enemies restores CP
CP+24 per enemy killed
CP increases automatically
CP+7 every turn
Auto HP regen
5% max HP per turn

Mistral[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Mistral (Sen III MQ)
Space MQ (Sen III) Mistral
ミストラル
5 Space (Sen Element) Golden Sphere 700 50 100 68 696 712 10
6 Space (Sen Element) Fortuna 800 60 108 76 776 792 11
7 Space (Sen Element) Shining 900 70 116 84 856 872 12
8 Space (Sen Element) Cross Crusade 1000 80 124 92 936 952 13
9 Space (Sen Element) Seventh Caliber 1100 90 132 100 1016 1032 14
10 Space (Sen Element) Seraphic Ring 1200 100 144 112 1136 1152 15
11 1400 120 156 124 1256 1272 16
12 1600 140 168 136 1376 1392 17
13 1800 160 184 152 1536 1552 19
14 2000 180 200 168 1696 1712 21
15 2200 200 224 192 1936 1952 24
How to obtain Duvalie's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Attacks/crafts cause stat down
85% chance (random abnormality)
6 Attacks/crafts cause stat down
90% chance (random abnormality)
Raises SPD when battle begins/HP is low
2 turns of SPD ↑ (S)
7 Attacks/crafts cause stat down
95% chance (random abnormality)
Raises SPD when battle begins/HP is low
3 turns of SPD ↑ (S)
Critical rate up
CRT+3%
8 Attacks/crafts cause stat down
100% chance (random abnormality)
Raises SPD when battle begins/HP is low
3 turns of SPD ↑ (M)
Critical rate up
CRT+3%
9 Attacks/crafts cause stat down
110% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (M)
Critical rate up
CRT+5%
10 Attacks/crafts cause stat down
120% chance (random abnormality)
Raises SPD when battle begins/HP is low
4 turns of SPD ↑ (L)
Critical rate up
CRT+5%
11 Attacks/crafts cause stat down
135% chance (random abnormality)
Raises SPD when battle begins/HP is low
5 turns of SPD ↑ (L)
Critical rate up
CRT+5%
12 Attacks/crafts cause stat down
135% chance (random abnormality)
Raises SPD when battle begins/HP is low
6 turns of SPD ↑ (L)
Critical rate up
CRT+5%
13 Attacks/crafts cause stat down
135% chance (random abnormality)
Raises SPD when battle begins/HP is low
6 turns of SPD ↑ (L)
Critical rate up
CRT+7%
14 Attacks/crafts cause stat down
135% chance (random abnormality)
Raises SPD when battle begins/HP is low
7 turns of SPD ↑ (L)
Critical rate up
CRT+7%
15 Attacks/crafts cause stat down
150% chance (random abnormality)
Raises SPD when battle begins/HP is low
7 turns of SPD ↑ (L)
Critical rate up
CRT+7%

Mirage[]

Titania[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Titania (Sen III MQ)
Mirage MQ (Sen III) Titania
ティタニア
5 Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Analyze
700 130 36 36 744 744 8
6 Mirage (Sen Element) Galion Fort 800 140 44 44 824 824 9
7 900 150 52 52 904 904 10
8 Mirage (Sen Element) Saintly Force 1000 160 60 60 984 984 11
9 Mirage (Sen Element) Albion Wolf 1100 170 68 68 1064 1064 12
10 Mirage (Sen Element) Crescent Mirror 1200 180 80 80 1184 1184 13
11 1400 200 92 92 1304 1304 14
12 1600 220 104 104 1424 1424 15
13 1800 240 120 120 1584 1584 17
14 2000 260 136 136 1744 1744 19
15 2200 280 160 160 1984 1984 22
How to obtain Renne's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Recover EP through offensive arts
Recover 0.15% damage as EP
6 Recover EP through offensive arts
Recover 0.2% damage as EP
Raises ATS/ADF when battle begins/HP is low
2 turns of ATS/ADF ↑ (S)
7 Recover EP through offensive arts
Recover 0.25% damage as EP
Raises ATS/ADF when battle begins/HP is low
3 turns of ATS/ADF ↑ (S)
Reduced AT delay after mirage arts
Delay reduced to 2/3
8 Recover EP through offensive arts
Recover 0.3% damage as EP
Raises ATS/ADF when battle begins/HP is low
3 turns of ATS/ADF ↑ (M)
Reduced AT delay after mirage arts
Delay reduced to 2/3
9 Recover EP through offensive arts
Recover 0.35% damage as EP
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (M)
Reduced AT delay after mirage arts
Delay reduced to 1/2
10 Recover EP through offensive arts
Recover 0.4% damage as EP
Raises ATS/ADF when battle begins/HP is low
4 turns of ATS/ADF ↑ (L)
Reduced AT delay after mirage arts
Delay reduced to 1/2
11 Recover EP through offensive arts
Recover 0.45% damage as EP
Raises ATS/ADF when battle begins/HP is low
5 turns of ATS/ADF ↑ (L)
Reduced AT delay after mirage arts
Delay reduced to 1/2
12 Recover EP through offensive arts
Recover 0.45% damage as EP
Raises ATS/ADF when battle begins/HP is low
6 turns of ATS/ADF ↑ (L)
Reduced AT delay after mirage arts
Delay reduced to 1/2
13 Recover EP through offensive arts
Recover 0.45% damage as EP
Raises ATS/ADF when battle begins/HP is low
6 turns of ATS/ADF ↑ (L)
Reduced AT delay after mirage arts
Delay reduced to 2/5
14 Recover EP through offensive arts
Recover 0.45% damage as EP
Raises ATS/ADF when battle begins/HP is low
7 turns of ATS/ADF ↑ (L)
Reduced AT delay after mirage arts
Delay reduced to 2/5
15 Recover EP through offensive arts
Recover 0.5% damage as EP
Raises ATS/ADF when battle begins/HP is low
7 turns of ATS/ADF ↑ (L)
Reduced AT delay after mirage arts
Delay reduced to 2/5

Scorpio[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Scorpio (Sen III MQ)
Mirage MQ (Sen III) Scorpio
スコルピオ
5 Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Analyze
900 70 100 100 680 680 9
6 Mirage (Sen Element) Saintly Force 1000 80 108 108 760 760 10
7 Mirage (Sen Element) Galion Fort 1100 90 116 116 840 840 11
8 1200 100 124 124 920 920 12
9 Mirage (Sen Element) Albion Wolf 1300 110 132 132 1000 1000 13
10 Mirage (Sen Element) Crescent Mirror 1400 120 144 144 1120 1120 14
11 1600 140 156 156 1240 1240 15
12 1800 160 168 168 1360 1360 16
13 2000 180 184 184 1520 1520 18
14 2200 200 200 200 1680 1680 20
15 2400 220 224 224 1920 1920 23
How to obtain Ash Carbide's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Increases damage to enemies in break state
Damage increased by 65%
6 Increases damage to enemies in break state
Damage increased by 70%
Break damage up as HP drops
Increased by up to 90%
7 Increases damage to enemies in break state
Damage increased by 75%
Break damage up as HP drops
Increased by up to 90%
Attacks/crafts inflict nightmare
10% chance
8 Increases damage to enemies in break state
Damage increased by 80%
Break damage up as HP drops
Increased by up to 105%
Attacks/crafts inflict nightmare
10% chance
9 Increases damage to enemies in break state
Damage increased by 85%
Break damage up as HP drops
Increased by up to 105%
Attacks/crafts inflict nightmare
15% chance
10 Increases damage to enemies in break state
Damage increased by 90%
Break damage up as HP drops
Increased by up to 120%
Attacks/crafts inflict nightmare
15% chance
11 Increases damage to enemies in break state
Damage increased by 95%
Break damage up as HP drops
Increased by up to 120%
Attacks/crafts inflict nightmare
15% chance
12 Increases damage to enemies in break state
Damage increased by 95%
Break damage up as HP drops
Increased by up to 135%
Attacks/crafts inflict nightmare
15% chance
13 Increases damage to enemies in break state
Damage increased by 95%
Break damage up as HP drops
Increased by up to 135%
Attacks/crafts inflict nightmare
20% chance
14 Increases damage to enemies in break state
Damage increased by 95%
Break damage up as HP drops
Increased by up to 150%
Attacks/crafts inflict nightmare
20% chance
15 Increases damage to enemies in break state
Damage increased by 100%
Break damage up as HP drops
Increased by up to 150%
Attacks/crafts inflict nightmare
20% chance

Pandora[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Pandora (Sen III MQ)
Mirage MQ (Sen III) Pandora
パンドラ
5 Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Analyze
900 110 52 68 744 712 6
6 Mirage (Sen Element) Saintly Force 1000 120 60 76 824 792 7
7 Mirage (Sen Element) Galion Fort 1100 130 68 84 904 872 8
8 1200 140 76 92 984 952 9
9 Mirage (Sen Element) Albion Wolf 1300 150 84 100 1064 1032 10
10 Mirage (Sen Element) Crescent Mirror 1400 160 96 112 1184 1152 11
11 1600 180 108 124 1304 1272 12
12 1800 200 120 136 1424 1392 13
13 2000 220 136 152 1584 1552 15
14 2200 240 152 168 1744 1712 17
15 2400 260 176 192 1984 1952 20
How to obtain Toval Randonneur's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Offensive arts do more damage
Damage increased by 75%
Consumed EP multiplied by 1.5
6 Offensive arts do more damage
Damage increased by 80%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
40% chance
7 Offensive arts do more damage
Damage increased by 85%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
40% chance
Arts affect a wider area
Area+3
8 Offensive arts do more damage
Damage increased by 90%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
45% chance
Arts affect a wider area
Area+3
9 Offensive arts do more damage
Damage increased by 95%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
45% chance
Arts affect a wider area
Area+4
10 Offensive arts do more damage
Damage increased by 100%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
50% chance
Arts affect a wider area
Area+4
11 Offensive arts do more damage
Damage increased by 110%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
50% chance
Arts affect a wider area
Area+4
12 Offensive arts do more damage
Damage increased by 110%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
55% chance
Arts affect a wider area
Area+4
13 Offensive arts do more damage
Damage increased by 110%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
55% chance
Arts affect a wider area
Area+5
14 Offensive arts do more damage
Damage increased by 110%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
60% chance
Arts affect a wider area
Area+5
15 Offensive arts do more damage
Damage increased by 120%
Consumed EP multiplied by 1.5
Offensive arts deal critical damage
60% chance
Arts affect a wider area
Area+5

Erda[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Erda (Sen III MQ)
Mirage MQ (Sen III) Erda
エルダ
5 Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Analyze
900 110 36 52 744 744 8
6 Mirage (Sen Element) Saintly Force 1000 120 44 60 824 824 9
7 Mirage (Sen Element) Galion Fort 1100 130 52 68 904 904 10
8 1200 140 60 76 984 984 11
9 Mirage (Sen Element) Crescent Mirror 1300 150 68 84 1064 1064 12
10 Mirage (Sen Element) Albion Wolf 1400 160 80 96 1184 1184 13
11 1600 180 92 108 1304 1304 14
12 1800 200 104 120 1424 1424 15
13 2000 220 120 136 1584 1584 17
14 2200 240 136 152 1744 1744 19
15 2400 260 160 176 1984 1984 22
How to obtain Alfin Reise Arnor's default master quartz
Level Effect 1 Effect 2 Effect 3
5 High HP increases magic damage
Increased by up to 25%
6 High HP increases magic damage
Increased by up to 30%
EP recovers automatically
10 EP every turn
7 High HP increases magic damage
Increased by up to 35%
EP recovers automatically
10 EP every turn
CP increases automatically
CP+3 every turn
8 High HP increases magic damage
Increased by up to 40%
EP recovers automatically
15 EP every turn
CP increases automatically
CP+3 every turn
9 High HP increases magic damage
Increased by up to 45%
EP recovers automatically
15 EP every turn
CP increases automatically
CP+4 every turn
10 High HP increases magic damage
Increased by up to 50%
EP recovers automatically
20 EP every turn
CP increases automatically
CP+4 every turn
11 High HP increases magic damage
Increased by up to 55%
EP recovers automatically
20 EP every turn
CP increases automatically
CP+4 every turn
12 High HP increases magic damage
Increased by up to 55%
EP recovers automatically
25 EP every turn
CP increases automatically
CP+4 every turn
13 High HP increases magic damage
Increased by up to 55%
EP recovers automatically
25 EP every turn
CP increases automatically
CP+5 every turn
14 High HP increases magic damage
Increased by up to 55%
EP recovers automatically
30 EP every turn
CP increases automatically
CP+5 every turn
15 High HP increases magic damage
Increased by up to 60%
EP recovers automatically
30 EP every turn
CP increases automatically
CP+5 every turn

Keeper[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Keeper (Hajimari MQ)
Mirage MQ (Hajimari) Keeper
キーパー
5 Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Analyze
1300 70 52 100 696 696 8
6 Mirage (Sen Element) Saintly Force 1400 80 60 108 776 776 9
7 Mirage (Sen Element) Galion Fort 1500 90 68 116 856 856 10
8 1600 100 76 124 936 936 11
9 Mirage (Sen Element) Crescent Mirror 1700 110 84 132 1016 1016 12
10 Mirage (Sen Element) Albion Wolf 1800 120 96 144 1136 1136 13
11 2000 140 108 156 1256 1256 14
12 2200 160 120 168 1376 1376 15
13 2400 180 136 184 1536 1536 17
14 2600 200 152 200 1696 1696 19
15 2800 220 176 224 1936 1936 22
How to obtain Machias Regnitz's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Damage received down as HP drops
Decreases damage by 0.9~0.1
6 Damage received down as HP drops
Decreases damage by 0.88~0.1
Break damage up
Break damage increased by 30%
7 Damage received down as HP drops
Decreases damage by 0.86~0.1
Break damage up
Break damage increased by 30%
Restores CP when HP is low
CP+100 (1x per battle)
8 Damage received down as HP drops
Decreases damage by 0.84~0.1
Break damage up
Break damage increased by 35%
Restores CP when HP is low
CP+150 (1x per battle)
9 Damage received down as HP drops
Decreases damage by 0.82~0.1
Break damage up
Break damage increased by 35%
Restores CP when HP is low
CP+200 (2x per battle)
10 Damage received down as HP drops
Decreases damage by 0.8~0.1
Break damage up
Break damage increased by 40%
Restores CP when HP is low
CP+200 (2x per battle)
11 Damage received down as HP drops
Decreases damage by 0.78~0.1
Break damage up
Break damage increased by 40%
Restores CP when HP is low
CP+200 (2x per battle)
12 Damage received down as HP drops
Decreases damage by 0.78~0.1
Break damage up
Break damage increased by 45%
Restores CP when HP is low
CP+200 (2x per battle)
13 Damage received down as HP drops
Decreases damage by 0.78~0.1
Break damage up
Break damage increased by 45%
Restores CP when HP is low
CP+200 (3x per battle)
14 Damage received down as HP drops
Decreases damage by 0.78~0.1
Break damage up
Break damage increased by 50%
Restores CP when HP is low
CP+200 (3x per battle)
15 Damage received down as HP drops
Decreases damage by 0.75~0.1
Break damage up
Break damage increased by 50%
Restores CP when HP is low
CP+200 (3x per battle)

Kaleido[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Kaleido (Hajimari MQ)
Mirage MQ (Hajimari) Kaleido
カレイド
5 Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Analyze
900 90 68 68 712 712 8
6 Mirage (Sen Element) Saintly Force 1000 100 76 76 792 792 9
7 Mirage (Sen Element) Galion Fort 1100 110 84 84 872 872 10
8 1200 120 92 92 952 952 11
9 Mirage (Sen Element) Albion Wolf 1300 130 100 100 1032 1032 12
10 Mirage (Sen Element) Crescent Mirror 1400 140 112 112 1152 1152 13
11 1600 160 124 124 1272 1272 14
12 1800 180 136 136 1392 1392 15
13 2000 200 152 152 1552 1552 17
14 2200 220 168 168 1712 1712 19
15 2400 240 192 192 1952 1952 22
How to obtain Claire Rieveldt's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Obtain sepith from attacks/crafts
75% chance
6 Obtain sepith from attacks/crafts
80% chance
Increases obtained EXP
Obtained EXP multiplied by 1.5
7 Obtain sepith from attacks/crafts
85% chance
Increases obtained EXP
Obtained EXP multiplied by 1.5
Obtain sepith from offensive arts
75% chance
8 Obtain sepith from attacks/crafts
90% chance
Increases obtained EXP
Obtained EXP multiplied by 1.6
Obtain sepith from offensive arts
75% chance
9 Obtain sepith from attacks/crafts
95% chance
Increases obtained EXP
Obtained EXP multiplied by 1.6
Obtain sepith from offensive arts
90% chance
10 Obtain sepith from attacks/crafts
100% chance
Increases obtained EXP
Obtained EXP multiplied by 1.7
Obtain sepith from offensive arts
90% chance
11 Obtain sepith from attacks/crafts
100% chance
Increases obtained EXP
Obtained EXP multiplied by 1.7
Obtain sepith from offensive arts
90% chance
12 Obtain sepith from attacks/crafts
100% chance
Increases obtained EXP
Obtained EXP multiplied by 1.8
Obtain sepith from offensive arts
90% chance
13 Obtain sepith from attacks/crafts
100% chance
Increases obtained EXP
Obtained EXP multiplied by 1.8
Obtain sepith from offensive arts
100% chance
14 Obtain sepith from attacks/crafts
100% chance
Increases obtained EXP
Obtained EXP multiplied by 1.9
Obtain sepith from offensive arts
100% chance
15 Obtain sepith from attacks/crafts
100% chance
Increases obtained EXP
Obtained EXP multiplied by 2
Obtain sepith from offensive arts
100% chance

Murakumo[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Murakumo (Sen III MQ)
Mirage MQ (Sen III) Murakumo
ムラクモ
5 Mirage (Sen Element) Silver Thorn
Mirage (Sen Element) Analyze
700 90 84 36 728 680 10
6 Mirage (Sen Element) Saintly Force 800 100 92 44 808 760 11
7 Mirage (Sen Element) Galion Fort 900 110 100 52 888 840 12
8 1000 120 1080 60 968 920 13
9 Mirage (Sen Element) Crescent Mirror 1100 130 116 68 1048 1000 14
10 Mirage (Sen Element) Albion Wolf 1200 140 128 80 1168 1120 15
11 1400 160 140 92 1288 1240 16
12 1600 180 152 104 1408 1360 17
13 1800 200 168 120 1568 1520 19
14 2000 220 184 136 1728 1680 21
15 2200 240 208 160 1968 1920 24
How to obtain Rixia Mao's default master quartz
Level Effect 1 Effect 2 Effect 3
5 Attacks/crafts inflict abnormalities
36% chance (random abnormality)
6 Attacks/crafts inflict abnormalities
38% chance (random abnormality)
Evasion up
EVA+6%
7 Attacks/crafts inflict abnormalities
40% chance (random abnormality)
Evasion up
EVA+6%
Begin battle with stealth
Lasts for 1 turn
8 Attacks/crafts inflict abnormalities
42% chance (random abnormality)
Evasion up
EVA+7%
Begin battle with stealth
Lasts for 2 turns
9 Attacks/crafts inflict abnormalities
44% chance (random abnormality)
Evasion up
EVA+7%
Begin battle with stealth
Lasts for 2 turns
10 Attacks/crafts inflict abnormalities
46% chance (random abnormality)
Evasion up
EVA+8%
Begin battle with stealth
Lasts for 2 turns
11 Attacks/crafts inflict abnormalities
48% chance (random abnormality)
Evasion up
EVA+8%
Begin battle with stealth
Lasts for 2 turns
12 Attacks/crafts inflict abnormalities
48% chance (random abnormality)
Evasion up
EVA+9%
Begin battle with stealth
Lasts for 2 turns
13 Attacks/crafts inflict abnormalities
48% chance (random abnormality)
Evasion up
EVA+9%
Begin battle with stealth
Lasts for 3 turns
14 Attacks/crafts inflict abnormalities
48% chance (random abnormality)
Evasion up
EVA+10%
Begin battle with stealth
Lasts for 3 turns
15 Attacks/crafts inflict abnormalities
50% chance (random abnormality)
Evasion up
EVA+10%
Begin battle with stealth
Lasts for 3 turns

Jaldabaoth[]

Name Level Arts learnt HP EP STR DEF ATS ADF SPD
Jaldabaoth (Sen III MQ)
Mirage MQ (Sen III) Jaldabaoth
ヤルダバオト
5 Mirage (Sen Element) Saintly Force 1100 110 116 68 760 712 9
6 Time (Sen Element) Lost Genesis 1200 120 124 76 840 792 10
7 Space (Sen Element) Seventh Caliber 1300 130 132 84 920 872 11
8 Mirage (Sen Element) Albion Wolf 1400 140 140 92 1000 952 12
9 1500 150 148 100 1080 1032 13
10 1600 160 160 112 1200 1152 14
11 1800 180 172 124 1320 1272 15
12 2000 200 184 136 1440 1392 16
13 2200 220 200 152 1600 1552 18
14 2400 240 216 168 1760 1712 20
15 2600 260 240 192 2000 1952 23
How to obtain RP Rank A reward
Level Effect 1 Effect 2 Effect 3
5 Increases damage dealt with each turn
Increased by up to 15% (Effect maxes out after 5 times)
6 Increases damage dealt with each turn
Increased by up to 20% (Effect maxes out after 5 times)
Begin battle with all stats raised
1 turn of all stats ↑ (S)
7 Increases damage dealt with each turn
Increased by up to 25% (Effect maxes out after 5 times)
Begin battle with all stats raised
1 turn of all stats ↑ (S)
Critical rate up
CRT+3%
8 Increases damage dealt with each turn
Increased by up to 30% (Effect maxes out after 5 times)
Begin battle with all stats raised
1 turn of all stats ↑ (M)
Critical rate up
CRT+3%
9 Increases damage dealt with each turn
Increased by up to 35% (Effect maxes out after 5 times)
Begin battle with all stats raised
1 turn of all stats ↑ (M)
Critical rate up
CRT+5%
10 Increases damage dealt with each turn
Increased by up to 40% (Effect maxes out after 5 times)
Begin battle with all stats raised
1 turn of all stats ↑ (L)
Critical rate up
CRT+5%
11 Increases damage dealt with each turn
Increased by up to 45% (Effect maxes out after 5 times)
Begin battle with all stats raised
2 turns of all stats ↑ (L)
Critical rate up
CRT+5%
12 Increases damage dealt with each turn
Increased by up to 45% (Effect maxes out after 5 times)
Begin battle with all stats raised
3 turns of all stats ↑ (L)
Critical rate up
CRT+5%
13 Increases damage dealt with each turn
Increased by up to 45% (Effect maxes out after 5 times)
Begin battle with all stats raised
3 turns of all stats ↑ (L)
Critical rate up
CRT+7%
14 Increases damage dealt with each turn
Increased by up to 45% (Effect maxes out after 5 times)
Begin battle with all stats raised
4 turns of all stats ↑ (L)
Critical rate up
CRT+7%
15 Increases damage dealt with each turn
Increased by up to 50% (Effect maxes out after 5 times)
Begin battle with all stats raised
5 turns of all stats ↑ (L)
Critical rate up
CRT+7%
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