[Writer: Kevin Graham]
Part 1: Celeste taught all of us the true nature of the world we are in.
Unfortunately, though, she has no idea what the Lord of Phantasma wants.
I might well know, but everyone agreed to wait until I'm sure for me to say it. For now, we need to continue exploring.
Part 2: We defeated the first guardian, Phillip.
By the looks of it, we'll need to overcome several trials like the one we just did.
Either way, we should be able to move on to the next area now. Let's head back to the scenic route and check another monument.
Part 3: We defeated the second guardian, Kilika.
Judging by what she said, we're halfway through the sixth plane now.
Part 4: We defeated the third guardian, Cassius Bright...and he was as ridiculously strong as we thought.
Still, we were able to overcome him. Now only one area remains to conquer.
Part 5: The time has finally come to settle things with the final guardian: the Schwarzritter.
The Sixth Plane (≪第六星層≫の探索) is a notebook entry for the main quest that occurs during Chapter 5: "Labyrinth of Shadows and Light" in Trails in the Sky the 3rd.
Walkthrough[]
Part 1[]
- Return to the end of the Luminous Labyrinth 2 and head north to the warp to Erbe Scenic Route.
- Travel to the sapphirl monument in Map 1 and examine it. Kloe must be in the party.
- Defeat all the Dark Knights in each area (defeating any Color Knight before all areas are cleared will undo progress):
- 4 in the Courtyard
- 4 in the Schoolhouse
- 2 in the Clubhouse
- 2 in the Auditorium
- 2 in the Girls' Dormitory
- 2 in the Boys' Dormitory
- Head to the Back Road and walk east for a battle.
- Head east and enter the old schoolhouse for a battle.
Part 2[]
- Return to the Erbe Scenic Route and travel to the amberl monument in Map 2. Anelace must be in the party.
- Follow the path and enter the building through the side door for a battle.
- Head to the elevator room, head west and follow the path to the end for a battle.
- Examine the terminal to obtain Red Cardkey.
- BONUS: Examine the northeast terminal in the first room of the 1st floor to obtain All sepith ×1000.
- Return to the elevator room, open and enter the elevator to the 2nd floor.
- Head to the terminal room for a battle.
- Examine the terminal to obtain Green Cardkey.
- BONUS: Examine the open glass casket in the southeastmost room of the 2nd floor to obtain All sepith ×1000.
- Return to the elevator room, open and enter the elevator to the 3rd floor.
- Head to the terminal room for a battle.
- Examine the terminal to obtain Blue Cardkey.
- BONUS: Examine the searchlight in the outside area of the 3rd floor to obtain All sepith ×1000.
- Return to the elevator room and open the elevator to the 4th floor.
- Follow the path and climb the stairs to the roof for a battle.
Part 3[]
- Return to the Erbe Scenic Route and travel to the carnelia monument in Map 1. Richard must be in the party.
- Head to the Research Wing enter the building for a battle.
- Return south and examine the Barracks' door to open it.
- Head east, enter the northwest door and open the chest #4 for a battle to obtain B-01 Key.
- Climb to the 2nd floor, open the door with the B-01 Key and enter the central room for a battle.
- Return to the courtyard and examine the Command Center's door to open it.
- Climb down the stairs to the basement and open chest #9 to obtain C-01 Key.
- Return to the entrance, enter the center door and examine the door at the end to open it.
- Head to the 2nd floor, follow the path south until chest #18 to obtain C-02 Key.
- Return and head to the northmost room beyond the monument, open the door with the C-02 Key and head north for a battle.
- Climb to the 3rd floor, follow the path to chest #31 to obtain C-03 Key.
- Head to the end, open the door with the C-03 Key and head north for a battle.
Part 4[]
- Return to the Erbe Scenic Route and travel to the nohval monument in Map 3. Joshua must be in the party.
- Head south to the Stern and continue to the elevator to the 2nd Floor.
- Head south, take the east path and head to the Brig for a scene.
- Walk to the terminal and unlock barrier #5.
- Return to the Stern, head south and open the elevator to the Hangar.
- Head north to the 3rd hangar beyond the monument for a battle.
- Return to the Deck and head north to the Forecastle.
- Take either path to the northern end and enter the elevator to 2F.
- Take either path to the southern end and enter the elevator to the Sanctuary.
- Head north for a battle.
- Step on the warp.
Part 5[]
- Climb the stairs to the end for a battle.
- Return to the Erbe Scenic Route and travel through the fog gate. Ries must be in the party.
Party[]
- Kevin Graham, three of: Ries Argent, Tita Russell, Julia Schwarz, Mueller Vander, Josette Capua, Joshua Bright, Klaudia von Auslese, Zin Vathek, Olivert Reise Arnor, Anelace Elfead, Scherazard Harvey, Agate Crosner, Estelle Bright, Alan Richard, Renne
Enemies[]
Part 1[]
- Deen, Rais, Rocco
- Phillip, Emerald Servant ×4
Part 2[]
- Mirror Vogel ×3
- Grant, Jaeger - Grant ×2
- Carna, Female Jaeger ×2
- Kurt, Jaeger - Kurt ×2
- Kilika, Mael Beast ×2
Part 3[]
- Lt. Colonel Cid, Royal Army Soldier ×6
- Bloody Saber, Solid Dozer ×2, Attack Doberman ×2
- Kanone, Heavily Armed Soldier, Special Ops - Gun ×2, Special Ops - Claws ×2
- Morgan, Royal Army Officer - Sword, Royal Army Officer - Gun
- Cassius
Part 4[]
- Don, Kyle, Delivery Worker ×6
- Bleublanc the Phantom Thief, Walter the Direwolf, Luciola the Enchanting Bell
Part 5[]
Notebook[]
Part 1[]
- After sleeping for so long, I'm full of energy! Let's go.
- We arrived in a recreation of the Erbe Scenic Route.
- On the sapphirl monument was a message from the Lord of Phantasma.
- It seems we'll need Princess Klaudia with us to go any farther.
- We arrived in a black and white royal academy. Let's look around.
- Defeating all the black knights in an area brought color back to it... Maybe there's something to this?
- Defeating a red knight returned the area to black and white. (Optional)
- The old schoolhouse gate opened.
- We fought the Ravens.
- By the sounds of it, they are copies of the real Ravens created to stop us proceeding.
- Furthermore, there seems to be someone very strong waiting for us ahead... We should take care.
Part 2[]
- On the amberl monument was a message from the Lord of Phantasma.
- It seems we'll need Anelace to access the next area.
- The next area is the lakeside lab Ouroboros once used a base.
- The laboratory itself has been flipped like it was reflected in a mirror, however.
- We defeated Grant... We can guess who else awaits us here now.
- We obtained a red cardkey.
- We defeated Karna. It goes without saying who's next.
- We obtained a greed cardkey.
- We defeated Kurt...and it appears there's someone else here, too.
- We obtained a blue cardkey.
Part 3[]
- After taking a break, we should head for the next monument.
- On the carnelia monument was a message from the Lord of Phantasma.
- It seems we'll need Richard to access the final area.
- The next area is Leiston Fortress. This isn't going to be easy.
- We tried to enter the landing port and were attacked. Clearly we shouldn't go this way just yet. (Optional)
- We defeated Lt. Colonel Cid and obtained the barracks key.
- We defeated Kanone and obtained the command center's key.
- We defeated General Morgan... We all know who's waiting next.
- Still, we've come this far--we can't turn and run now!
Part 4[]
- To the final monument we go!
- On the nohval monument was a message from the Schwarzritter, not the Lord of Phantasma.
- It seems we'll need Joshua to access the final area.
- The final trial will take place on a black copy of the Glorious. Let's head inside.
- Inside one of the cells, we found a very despondent Gilbert. Let's get the poor guy out of there.
- As thanks for saving him, he gave us a security card.
- We defeated Don, Kyle, and their company employees.
- We should be able to go to the forecastle area now.
- The door to the sanctuary is open. Let's head inside.
- We defeated Bleublanc, Walter and Luciola.
- The path to the final guardian is open!
Part 5[]
- Let's head up the stairs.
- His role fulfilled, the Schwarzritter can rest in peace.
- Defeating him should have gotten rid of the barrier on the scenic route. Let's go back there.
- There's a strange mist in the air where the barrier once was.
- We'll have to head through it.
- We headed through the mist, but ended up back where we were. (Optional)
- ...I think we're going to need Ries with us to go any further. (Optional)