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This is a list of 79 orbal arts in Trails to Azure.

Types of arts:

  • Attack: Deals damage to enemies, may have additional effects.
  • Debilitate: Inflicts status effects or stat debuffs to enemies, but no damage.
  • Recovery: Restores HP or status of allies.
  • Support: Grants other bonuses to allies.

The following units are used on this page:

  • # HP/# EP/# CP: Directly affects a stat
  • # range: Max distance between the user and the skill's main target or set point
  • # radius/width: Skill affects all targets within a circle with a radius of # tiles or a line # tiles wide
  • #t: Effect lasts # turns as used by the unit (can be ∞ for indefinite)
  • # atk: Effect lasts until attacked # times
  • # AT: Effect lasts # action time ticks, an internal value tracking relative delay between turns
  • No unit: Power values are internal values and only useful to compare relative intensity, since the damage and healing formulas are more involved.

Time is a pair of AT values: Cast (time until the art is used), and Delay (time until the user gets their next turn after casting).

Offensive[]

Earth[]

Name Elemental Value Cost Time Power Targets/Effect
Earth (Crossbell Element) Stone Spike
ストーンスパイク
Earth (Crossbell Sepith)×1 20 EP Cast: 20 AT
Delay: 15 AT
100% Single target
Earth Art - Attack - One - Petrify (10%)
Causes a sharp rock to shoot up from the ground.
Petrify (Crossbell Status) Petrify (10% chance, ∞t)
Earth (Crossbell Element) Quake
クエイク
Earth (Crossbell Sepith)×3 60 EP Cast: 20 AT
Delay: 15 AT
120% Circle around target (3 radius)
Earth Art - Attack - Area (M)
Causes a small localized earthquake.
Earth (Crossbell Element) Gorgon Breath
ゴルゴンブレス
Earth (Crossbell Sepith)×5 Wind (Crossbell Sepith)×2 80 EP Cast: 25 AT
Delay: 15 AT
220% Circle around target (2 radius)
Earth Art - Attack - Area (S) - Petrify (20%)
Spews petrifying gas on the enemy.
Petrify (Crossbell Status) Petrify (20% chance, ∞t)
Earth (Crossbell Element) Gaea Titanis
ジアータイタニス
Earth (Crossbell Sepith)×9 120 EP Cast: 25 AT
Delay: 20 AT
250% Set line (4 width)
Earth Art - Attack (Set) - Line
Rocks shoot up at the enemy from cracked earth.
Earth (Crossbell Element) Yggdrasil
ユグドラシエル
Earth (Crossbell Sepith)×12 Water (Crossbell Sepith)Wind (Crossbell Sepith)×4 200 EP Cast: 30 AT
Delay: 20 AT
300% Set circle (5 radius)
Earth Art - Attack (Set) - Area (L)
The great tree's roots skewer the enemy in a wide area.
Earth (Crossbell Element) Gigant Rage
ギガントレイジ
Earth (Crossbell Sepith)×17 Fire (Crossbell Sepith)Space (Crossbell Sepith)×6 440 EP Cast: 35 AT
Delay: 20 AT
400% All targets
Earth Art - Attack - All
Summons a gigantic earth spirit to pulverize the ground.

Water[]

Name Elemental Value Cost Time Power Targets/Effect
Water (Crossbell Element) Icicle Edge
アイシクルエッジ
Water (Crossbell Sepith)×1 20 EP Cast: 20 AT
Delay: 15 AT
100% Single target
Water Art - Attack - One - Freeze (10%)
Fires a sharp icicle.
Freeze (Crossbell Status) Freeze (10% chance, 3t)
Water (Crossbell Element) Blue Drop
ブルードロップ
Water (Crossbell Sepith)×3 Space (Crossbell Sepith)×1 60 EP Cast: 20 AT
Delay: 15 AT
160% Circle around target (2 radius)
Water Art - Attack - Area (S)
Imprisons enemies in a drop of water that explodes.
Water (Crossbell Element) Ice Hammer
アイスハンマー
Water (Crossbell Sepith)×5 Earth (Crossbell Sepith)×2 90 EP Cast: 20 AT
Delay: 20 AT
190% Circle around target (3 radius)
Water Art - Attack - Area (M) - Freeze (20%)
Drops an icicle on enemies.
Freeze (Crossbell Status) Freeze (20% chance, 3t)
Water (Crossbell Element) Hydro Cannon
ハイドロカノン
Water (Crossbell Sepith)×7 Wind (Crossbell Sepith)×2 130 EP Cast: 20 AT
Delay: 20 AT
260% Set line (3 width)
Water Art - Attack (Set) - Line
Shoots a high pressure blast of water to wash away enemies.
Water (Crossbell Element) Diamond Dust
ダイアモンドダスト
Water (Crossbell Sepith)×9 Wind (Crossbell Sepith)Space (Crossbell Sepith)×3 160 EP Cast: 30 AT
Delay: 20 AT
260% Circle around target (3 radius)
Water Art - Attack - Area (M) - Freeze (30%)
Produces intense cold.
Freeze (Crossbell Status) Freeze (30% chance, 3t)
Water (Crossbell Element) Genesis Flood
アラウンドノア
Water (Crossbell Sepith)×15 220 EP Cast: 30 AT
Delay: 20 AT
300% All targets
Water Art - Attack - All
An enormous tidal wave swallows all enemies.
Water (Crossbell Element) Eschaton
エンドオブワールド
Water (Crossbell Sepith)×19 Mirage (Crossbell Sepith)×10 460 EP Cast: 35 AT
Delay: 20 AT
370% All targets
Water Art - Attack - All - Freeze (15%)
Summons an ice demon that emanates absolute zero.
Freeze (Crossbell Status) Freeze (15% chance, 3t)

Fire[]

Name Elemental Value Cost Time Power Targets/Effect
Fire (Crossbell Element) Fire Bolt
ファイアボルト
Fire (Crossbell Sepith)×1 20 EP Cast: 20 AT
Delay: 15 AT
105% Single target
Fire Art - Attack - One - Burn (10%)
Shoots a flaming ball of fire.
Burn (Crossbell Status) Burn (10% chance, 3t)
Fire (Crossbell Element) Heatwave
ヒートウェイブ
Fire (Crossbell Sepith)×3 Wind (Crossbell Sepith)×1 60 EP Cast: 25 AT
Delay: 15 AT
140% Circle around target (3 radius)
Fire Art - Attack - Area (M)
Covers the earth's surface with intense heat.
Fire (Crossbell Element) Magna Blaze
マグナブレイズ
Fire (Crossbell Sepith)×5 Earth (Crossbell Sepith)×2 80 EP Cast: 25 AT
Delay: 15 AT
250% Single target
Fire Art - Attack - One - Burn (30%)
Explodes compressed lava.
Burn (Crossbell Status) Burn (30% chance, 3t)
Fire (Crossbell Element) Flare Butterfly
フレアバタフライ
Fire (Crossbell Sepith)×9 Wind (Crossbell Sepith)×3 180 EP Cast: 30 AT
Delay: 15 AT
260% Circle around target (5 radius)
Fire Art - Attack - Area (L) - Burn (20%)
Countless flame butterflies dance.
Burn (Crossbell Status) Burn (20% chance, 3t)
Fire (Crossbell Element) Crimson Ray
クリムゾンレイ
Fire (Crossbell Sepith)×15 140 EP Cast: 35 AT
Delay: 20 AT
400% Single target
Fire Art - Attack - One
An extremely intense heat ray reduces enemies to ashes.
Fire (Crossbell Element) Lord Inferno
ロードインフェルノ
Fire (Crossbell Sepith)×17 Time (Crossbell Sepith)Space (Crossbell Sepith)×6 460 EP Cast: 35 AT
Delay: 20 AT
410% All targets
Fire Art - Attack - All - Burn (15%)
Summons a tyrannical dragon to incinerate the battlefield.
Burn (Crossbell Status) Burn (15% chance, 3t)

Wind[]

Name Elemental Value Cost Time Power Targets/Effect
Wind (Crossbell Element) Sparkle
スパークル
Wind (Crossbell Sepith)×1 20 EP Cast: 15 AT
Delay: 15 AT
95% Single target
Wind Art - Attack - One - Seal (10%)
Calls down lightning from above.
Seal (Crossbell Status) Seal (10% chance, 5t)
Wind (Crossbell Element) Aero Sickle
エアロシックル
Wind (Crossbell Sepith)×3 Time (Crossbell Sepith)×1 50 EP Cast: 15 AT
Delay: 15 AT
140% Set line (2 width)
Wind Art - Attack (Set) - Line
Generates a whirlwind to tear apart enemies.
Wind (Crossbell Element) Aerial
エアリアル
Wind (Crossbell Sepith)×5 Earth (Crossbell Sepith)×2 90 EP Cast: 20 AT
Delay: 15 AT
175% Set circle (3 radius)
Wind Art - Attack (Set) - Area (M)
A powerful tornado with whirling bits of rubble.
Wind (Crossbell Element) Spark Dyne
スパークダイン
Wind (Crossbell Sepith)×9 Space (Crossbell Sepith)×3 100 EP Cast: 20 AT
Delay: 15 AT
270% Circle around target (2 radius)
Wind Art - Attack - Area (S) - Seal (30%)
Manipulates the weather to call down a blue lightning bolt.
Seal (Crossbell Status) Seal (30% chance, 5t)
Wind (Crossbell Element) Thunder Cyclone
サンダーシクリオン
Wind (Crossbell Sepith)×12 Time (Crossbell Sepith)Space (Crossbell Sepith)×4 260 EP Cast: 25 AT
Delay: 20 AT
280% Set circle (5 radius)
Wind Art - Attack (Set) - Area (L) - Seal (20%)
Creates a lightning-filled tornado.
Seal (Crossbell Status) Seal (20% chance, 5t)
Wind (Crossbell Element) Ragna Dorian
ラグナドリオン
Wind (Crossbell Sepith)×19 Space (Crossbell Sepith)×10 460 EP Cast: 30 AT
Delay: 20 AT
380% All targets
Wind Art - Attack - All - Seal (15%)
Summons the divine spear of tempests to pierce foes.
Seal (Crossbell Status) Seal (15% chance, 5t)

Time[]

Name Elemental Value Cost Time Power Targets/Effect
Time (Crossbell Element) Soul Blur
ソウルブラー
Time (Crossbell Sepith)×2 30 EP Cast: 15 AT
Delay: 15 AT
110% Single target
Time Art - Attack - One - Faint (10%)
Emits a time-space shaking pulse.
Faint (Crossbell Status) Faint (10% chance, 5t)
Time (Crossbell Element) Calamity Edge
カラミティ・エッジ
Time (Crossbell Sepith)×4 Space (Crossbell Sepith)×1 70 EP Cast: 20 AT
Delay: 15 AT
150% Set line (2 width)
Time Art - Attack (Set) - Line - K.O. (20%)
Cuts enemies with a time-space rending edge.
Deathblow (Crossbell Status) Deathblow (20% chance)
Time (Crossbell Element) Death Spiral
デス・スパイラル
Time (Crossbell Sepith)×7 Space (Crossbell Sepith)Mirage (Crossbell Sepith)×2 120 EP Cast: 20 AT
Delay: 15 AT
200% Circle around target (3 radius)
Time Art - Attack - Area (M) - K.O. (10%)
Demonic claws from Gehenna tear enemies apart.
Deathblow (Crossbell Status) Deathblow (10% chance)
Time (Crossbell Element) Shadow Blade
シャドーアポクリフ
Time (Crossbell Sepith)×12 Space (Crossbell Sepith)Mirage (Crossbell Sepith)×4 260 EP Cast: 25 AT
Delay: 20 AT
280% Circle around target (5 radius)
Time Art - Attack - Area (L) - HP Absorb
A demonic blade. Absorb 5% of damage dealt as HP.
Heals for 5% of damage done
Time (Crossbell Element) Lucifen Wing
ルシフェンウィング
Time (Crossbell Sepith)×21 Mirage (Crossbell Sepith)×11 400 EP Cast: 30 AT
Delay: 20 AT
350% All targets
Time Art - Attack - All
Summons enormous black wings, flattening all.

Space[]

Name Elemental Value Cost Time Power Targets/Effect
Space (Crossbell Element) Photon Shoot
フォトンシュート
Space (Crossbell Sepith)×3 40 EP Cast: 25 AT
Delay: 15 AT
160% Single target
Space Art - Attack - One
Shoots heavily compressed photons.
Space (Crossbell Element) Dark Matter
ダークマター
Space (Crossbell Sepith)×7 90 EP Cast: 25 AT
Delay: 15 AT
120% Set circle (5 radius)
Space Art - Attack (Set) - Area (L) - Suction - MOV-2
High pressure space attracts and crushes foes.
Moves targets to set point
MOV Down (Crossbell Status) MOV-2 (3t)
Space (Crossbell Element) Golden Halo
ゴールドハイロゥ
Space (Crossbell Sepith)×12 170 EP Cast: 25 AT
Delay: 15 AT
210% Set circle (6 radius)
Space Art - Attack (Set) - Area (L) - DEF/ADF-25%
Summons seven shining magical orbs to take out foes.
DEF Down (Crossbell Status) DEF-25% (3t)
ADF Down (Crossbell Status) ADF-25% (3t)
Space (Crossbell Element) Last Disaster
ラストディザスター
Space (Crossbell Sepith)×15 220 EP Cast: 35 AT
Delay: 20 AT
300% Set line (3 width)
Space Art - Attack (Set) - Line
A glint of light mercilessly collapses space around enemies.
Space (Crossbell Element) Reincarnation
リーンカルナシオン
Space (Crossbell Sepith)×21 Time (Crossbell Sepith)×11 440 EP Cast: 35 AT
Delay: 20 AT
400% All targets
Space Art - Attack - All
Sucks everything into a spacetime rift, annihilating it.

Mirage[]

Name Elemental Value Cost Time Power Targets/Effect
Mirage (Crossbell Element) Chaos Brand
カオスブランド
Mirage (Crossbell Sepith)×2 35 EP Cast: 25 AT
Delay: 15 AT
140% Single target
Mirage Art - Attack - One - Confuse (10%)
Silver swords drive enemies insane.
Confuse (Crossbell Status) Confuse (10% chance, 3t)
Mirage (Crossbell Element) Silver Thorn
シルバーソーン
Mirage (Crossbell Sepith)×6 120 EP Cast: 25 AT
Delay: 15 AT
160% Circle around target (3 radius)
Mirage Art - Attack - Area (M) - Confuse (25%)
Calls forth a shower of madness-inducing blades.
Confuse (Crossbell Status) Confuse (25% chance, 3t)
Mirage (Crossbell Element) Galion Tower
ガリオンタワー
Mirage (Crossbell Sepith)×10 Time (Crossbell Sepith)Space (Crossbell Sepith)×2 200 EP Cast: 30 AT
Delay: 15 AT
200% Circle around target (5 radius)
Mirage Art - Attack - Area (L) - Blind (100%)
Rains light arrows from a tower of illusion.
Blind (Crossbell Status) Blind (100% chance, 5t)
Mirage (Crossbell Element) Avalon Gate
アヴァロンゲート
Mirage (Crossbell Sepith)×15 260 EP [note 1] Cast: 30 AT
Delay: 20 AT
280% All targets
Mirage Art - Attack - All
Opens heaven's gate and brings judgment's light to evil.
Mirage (Crossbell Element) Argent Ark
アルジェントアーク
Mirage (Crossbell Sepith)×21 Space (Crossbell Sepith)×11 450 EP Cast: 35 AT
Delay: 20 AT
380% All targets
Mirage Art - Attack - All
Summons a silver ark to bombard all through its gunports.
  1. Avalon Gate is listed to cost 300 EP in the Japanese and Chinese versions' detective notebook.

Recovery[]

Earth[]

Name Elemental Value Cost Time Power Targets/Effect
Earth (Crossbell Element) Earth Pulse
アースグロウ
Earth (Crossbell Sepith)×6 Water (Crossbell Sepith)Wind (Crossbell Sepith)×2 80 EP Cast: 10 AT
Delay: 25 AT
Circle around target (5 radius)
Earth Art - Recovery - Area (L) - HP Regen
Grants the power of the earth to recover strength.
HP Regen (Crossbell Status) HP Regen (15% Max HP/t, 5t)

Water[]

Name Elemental Value Cost Time Power Targets/Effect
Water (Crossbell Element) Tear
ティア
Water (Crossbell Sepith)×1 20 EP Cast: 3 AT
Delay: 20 AT
300 Single target
Water Art - Recovery - One - HP Heal (S) - Cures Burn
Heals a small amount for one ally using the power of water.
Cures Burn
Water (Crossbell Element) Teara
ティアラ
Water (Crossbell Sepith)×3 60 EP Cast: 4 AT
Delay: 20 AT
450 Single target
Water Art - Recovery - One - HP Heal (M) - Cures Burn
Heals a medium amount for one ally using the power of water.
Cures Burn
Water (Crossbell Element) Tearal
ティアラル
Water (Crossbell Sepith)×6 140 EP Cast: 6 AT
Delay: 25 AT
700 Single target
Water Art - Recovery - One - HP Heal (L) - Cures Burn
Heals a large amount for one ally using the power of water.
Cures Burn
Water (Crossbell Element) Tear-All
ティア・オル
Water (Crossbell Sepith)×12 220 EP Cast: 8 AT
Delay: 25 AT
Single target
Water Art - Recovery - One - HP Heal (All) - Cures Burn
Heals all HP for one ally using the power of water.
All HP healed
Cures Burn
Water (Crossbell Element) Thelas
セラス
Water (Crossbell Sepith)×2 50 EP Cast: 5 AT
Delay: 20 AT
300 Single target
Water Art - Recovery - One - Revive & HP Heal (S)
Revives and heals a small amount for one ally.
Cures K.O.
Water (Crossbell Element) Athelas
アセラス
Water (Crossbell Sepith)×10 160 EP Cast: 10 AT
Delay: 25 AT
450 Single target
Water Art - Recovery - One - Revive & HP Heal (M)
Revives and heals a medium amount for one ally.
Cures K.O.

Fire[]

Name Elemental Value Cost Time Power Targets/Effect
Fire (Crossbell Element) Impassion
メルティライズ
Fire (Crossbell Sepith)×9 Space (Crossbell Sepith)Mirage (Crossbell Sepith)×3 240 EP Cast: 15 AT
Delay: 25 AT
Circle around target (3 radius)
Fire Art - Recovery - Area (M) - CP Regen
Invigorates the spirit of allies.
CP Regen (Crossbell Status) CP Regen (10 CP/t, 9t)

Wind[]

Name Elemental Value Cost Time Power Targets/Effect
Wind (Crossbell Element) Breath
ブレス
Wind (Crossbell Sepith)×4 Water (Crossbell Sepith)×1 90 EP Cast: 10 AT
Delay: 20 AT
450 Circle around target (2 radius)
Wind Art - Recovery - Area (S) - HP Heal (M)
A cleansing breath of life heals allies.
Wind (Crossbell Element) Holy Breath
ホーリーブレス
Wind (Crossbell Sepith)×10 Water (Crossbell Sepith)×3 260 EP Cast: 12 AT
Delay: 25 AT
700 Circle around target (5 radius)
Wind Art - Recovery - Area (L) - HP Heal (L)
A holy breath of life heals a great amount.
Wind (Crossbell Element) Recuria
レキュリア
Wind (Crossbell Sepith)×6 70 EP Cast: 5 AT
Delay: 25 AT
Circle around target (5 radius)
Wind Art - Recovery - Area (L) - Cures Ailments
Cures ailments (except K.O.).
Cures status effects

Space[]

Name Elemental Value Cost Time Power Targets/Effect
Space (Crossbell Element) Celestial
セレスティアル
Space (Crossbell Sepith)×18 Water (Crossbell Sepith)×8 600 EP Cast: 15 AT
Delay: 30 AT
Circle around target (7 radius)
Space Art - Recovery - Area (L) - Revive & HP Heal (All)
Revives and heals all.
All HP healed
Cures K.O.
Space (Crossbell Element) Innocence Arc
イノセントアーク
Space (Crossbell Sepith)×1 10 EP Cast: 5 AT
Delay: 25 AT
All targets
Space Art - Recovery - All - Cures Stat Down
Returns lowered stats to normal for all.
Cures stat debuffs

Debilitate[]

Water[]

Name Elemental Value Cost Time Power Targets/Effect
Water (Crossbell Element) Cobalt Sphere
コバルトスフィア
Water (Crossbell Sepith)×4 Time (Crossbell Sepith)×2 60 EP Cast: 5 AT
Delay: 30 AT
Circle around target (5 radius)
Water Art - Debilitate - Area (L) - Mute (100%) - ADF-25%
Prevents enemies from using arts for a few turns.
Mute (Crossbell Status) Mute (100% chance, 5t)
ADF Down (Crossbell Status) ADF-25% (5t)

Wind[]

Name Elemental Value Cost Time Power Targets/Effect
Wind (Crossbell Element) Lorelei
ローレライ
Wind (Crossbell Sepith)×8 Water (Crossbell Sepith)Mirage (Crossbell Sepith)×2 90 EP Cast: 5 AT
Delay: 25 AT
All targets
Wind Art - Debilitate - All - Sleep (50%)
Echoes a spirit's song that causes a deep sleep.
Sleep (Crossbell Status) Sleep (50% chance, 5t)

Time[]

Name Elemental Value Cost Time Power Targets/Effect
Time (Crossbell Element) Chrono Down
クロノダウン
Time (Crossbell Sepith)×1 40 EP Cast: 10 AT
Delay: 25 AT
Circle around target (3 radius)
Time Art - Debilitate - Area (M) - SPD-25%
Decelerates time in an area.
SPD Down (Crossbell Status) SPD-25% (3t)
Time (Crossbell Element) Calamity Claw
カラミティクロウ
Time (Crossbell Sepith)×8 80 EP Cast: 15 AT
Delay: 25 AT
Circle around target (5 radius)
Time Art - Debilitate - Area (L) - MOV-3 - SPD-50%
Demonic claws from Gehenna grab at the feet.
SPD Down Max (Crossbell Status) SPD-50% (3t)
MOV Down Max (Crossbell Status) MOV-3 (3t)

Mirage[]

Name Elemental Value Cost Time Power Effect
Mirage (Crossbell Element) Lunar Craze
ルナ・クレイズ
Mirage (Crossbell Sepith)×8 70 EP Cast: 15 AT
Delay: 25 AT
Circle around target (5 radius)
Mirage Art - Debilitate - Area (L) - Confuse Lower Level
Shows a lunar illusion, confusing lower level targets.
Confuse (Crossbell Status) Confuse (100% chance, 3t, only Lower Level)

Support[]

Earth[]

Name Elemental Value Cost Time Power Targets/Effect
Earth (Crossbell Element) Crest
クレスト
Earth (Crossbell Sepith)×2 10 EP Cast: 5 AT
Delay: 20 AT
Single target
Earth Art - Support - One - DEF+25%
Grants the protective power of the earth to an ally.
DEF Up (Crossbell Status) DEF+25% (5t)
Earth (Crossbell Element) La Crest
ラ・クレスト
Earth (Crossbell Sepith)×4 30 EP Cast: 5 AT
Delay: 20 AT
Circle around target (3 radius)
Earth Art - Support - Area (M) - DEF+25%
Grants the protective power of the earth to allies.
DEF Up (Crossbell Status) DEF+25% (5t)
Earth (Crossbell Element) Adamantine Guard
アダマスガード
Earth (Crossbell Sepith)×8 Space (Crossbell Sepith)×3 140 EP Cast: 15 AT
Delay: 30 AT
Circle around target (2 radius)
Earth Art - Support - Area (S) - Craft Guard
Puts up a barrier which guards against one physical attack.
Craft Guard (Crossbell Status) Craft Guard (1 atk)

Water[]

Name Elemental Value Cost Time Power Targets/Effect
Water (Crossbell Element) Aqua Mirage
アクアミラージュ
Water (Crossbell Sepith)×8 Wind (Crossbell Sepith)×3 140 EP Cast: 5 AT
Delay: 30 AT
Circle around target (3 radius)
Water Art - Support - Area (M) - EVA+50%
Avoids attacks with a protective wall of water.
AGL Up Max (Crossbell Status) EVA+50% (3t)

Fire[]

Name Elemental Value Cost Time Power Targets/Effect
Fire (Crossbell Element) Forte
フォルテ
Fire (Crossbell Sepith)×2 10 EP Cast: 10 AT
Delay: 25 AT
Single target
Fire Art - Support - One - STR+25%
Grants the power of fire to an ally.
STR Up (Crossbell Status) STR+25% (3t)
Fire (Crossbell Element) La Forte
ラ・フォルテ
Fire (Crossbell Sepith)×4 30 EP Cast: 12 AT
Delay: 25 AT
Circle around target (3 radius)
Fire Art - Support - Area (M) - STR+25%
Grants the power of fire to allies.
STR Up (Crossbell Status) STR+25% (3t)

Wind[]

Name Elemental Value Cost Time Power Targets/Effect
Wind (Crossbell Element) Sylphid
シルフィード
Wind (Crossbell Sepith)×2 Space (Crossbell Sepith)×1 10 EP Cast: 5 AT
Delay: 25 AT
Circle around target (3 radius)
Wind Art - Support - Area (M) - MOV+4
Uses the power of the wind spirit to increase movement.
MOV Up Max (Crossbell Status) MOV+4 (5t)

Time[]

Name Elemental Value Cost Time Power Targets/Effect
Time (Crossbell Element) Chrono Drive
クロノドライブ
Time (Crossbell Sepith)×3 60 EP Cast: 10 AT
Delay: 25 AT
Circle around target (3 radius)
Time Art - Support - Area (M) - SPD+25%
Accelerates the flow of time in an area.
SPD Up (Crossbell Status) SPD+25% (3t)

Space[]

Name Elemental Value Cost Time Power Targets/Effect
Space (Crossbell Element) Fortuna
フォルトゥナ
Space (Crossbell Sepith)×4 Water (Crossbell Sepith)×1 40 EP Cast: 5 AT
Delay: 25 AT
Circle around target (5 radius)
Space Art - Support - Area (L) - ATS/ADF+25%
Grants a blessing to allies.
ATS Up (Crossbell Status) ATS+25% (5t)
ADF Up (Crossbell Status) ADF+25% (3t)
Space (Crossbell Element) A-Reflex
A-リフレックス
Space (Crossbell Sepith)×6 40 EP Cast: 12 AT
Delay: 25 AT
Single target
Space Art - Support - One - Art Reflect
Generates a barrier which reflects one orbal art.
Art Reflect (Crossbell Status) Art Reflect (1 atk)

Mirage[]

Name Elemental Value Cost Time Power Targets/Effect
Mirage (Crossbell Element) Analyze
アナライズ
Mirage (Crossbell Sepith)×3 10 EP Cast: 5 AT
Delay: 25 AT
Single target
Mirage Art - Support - One
Analyzes and obtains enemy data.
Analyzes target
Mirage (Crossbell Element) Saint
セイント
Mirage (Crossbell Sepith)×3 Earth (Crossbell Sepith)Fire (Crossbell Sepith)×1 30 EP Cast: 12 AT
Delay: 25 AT
Single target
Mirage Art - Support - One - STR/DEF+25%
Raises an ally's offense and defense.
STR Up (Crossbell Status) STR+25% (3t)
DEF Up (Crossbell Status) DEF+25% (3t)
Mirage (Crossbell Element) Hollow Sphere
ホロウスフィア
Mirage (Crossbell Sepith)×5 Water (Crossbell Sepith)Wind (Crossbell Sepith)×3 100 EP Cast: 12 AT
Delay: 25 AT
Single target
Mirage Art - Support - One - Stealth
Conceals self by bending light around the target.
Stealth (Crossbell Status) Stealth (2t)
Mirage (Crossbell Element) Zodiac
ゾディアック
Mirage (Crossbell Sepith)×10 Earth (Crossbell Sepith)Fire (Crossbell Sepith)×4 120 EP Cast: 15 AT
Delay: 25 AT
All targets
Mirage Art - Support - All - STR/DEF+25%
Raises all allies' offense and defense.
STR Up (Crossbell Status) STR+25% (3t)
DEF Up (Crossbell Status) DEF+25% (3t)

Master Arts[]

Master Arts are only available when a Level 5 Master quartz of its element is equipped. When cast, Master Arts have an immediate effect and a secondary effect that lasts until the user stops casting the Master Art. The user has the option to continue casting once the Delay passes, which will deal damage of the same element to all enemies. The Delay for using the Master Art only takes into account the base SPD of the user when determining the time until their next turn, and the user cannot evade attacks while casting. If the caster performs a Combo Craft initiated by another party member, the casting will be immediately stopped.

Name Requires Cost Delay
Master Arts Earth (Ao) Rune of Refuge
防壁のルーン
Earth MQ (Ao) Level 5 Earth Master Quartz Cast: 200 EP
Recast: 100 EP
50 AT
Earth Master Art - Support Party While Casting
Grants craft guard. Absorb 20% of damage dealt as HP.
Sept-Terrion of Water Rune of Benevolence
慈愛のルーン
Water MQ (Ao) Level 5 Water Master Quartz Cast: 200 EP
Recast: 100 EP
50 AT
Water Master Art - Support Party While Casting
Recovers 50% of max HP. Halves all incoming damage.
Sept-Terrion of Fire Rune of Triumph
勝利のルーン
Fire MQ (Ao) Level 5 Fire Master Quartz Cast: 200 EP
Recast: 100 EP
50 AT
Fire Master Art - Support Party While Casting
Restores 50 CP. Attacks and crafts deal 150% damage.
Sept-Terrion of Wind Rune of Tempests
暴風のルーン
Wind MQ (Ao) Level 5 Wind Master Quartz Cast: 200 EP
Recast: 100 EP
50 AT
Wind Master Art - Support Party While Casting
Grants art reflect. Arts deal 150% damage.
Sept-Terrion of Time Rune of Transience
刹那のルーン
Time MQ (Ao) Level 5 Time Master Quartz Cast: 200 EP
Recast: 100 EP
50 AT
Time Master Art - Support Party While Casting
AT is accelerated. Attacks and crafts delay the enemy.
Master Art card - Space (Ao) Rune of Providence
震天のルーン
Space MQ (Ao) Level 5 Space Master Quartz Cast: 200 EP
Recast: 100 EP
50 AT
Space Master Art - Support Party While Casting
Grants max guard. Absorb 20% of arts damage dealt as HP.
Mirage Master Arts (Ao) Rune of Illusion
幻影のルーン
Mirage MQ (Ao) Level 5 Mirage Master Quartz Cast: 200 EP
Recast: 100 EP
50 AT
Mirage Master Art - Support Party While Casting
Grants stealth. EP consumption is halved.
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