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This is a list of 58 orbal arts in Trails from Zero.

Types of arts:

  • Attack: Deals damage to enemies, may have additional effects.
  • Debilitate: Inflicts status effects or stat debuffs to enemies, but no damage.
  • Recovery: Restores HP or status of allies.
  • Support: Grants other bonuses to allies.

The following units are used on this page:

  • # HP/# EP/# CP: Directly affects a stat
  • # range: Max distance between the user and the skill's main target or set point
  • # radius/width: Skill affects all targets within a circle with a radius of # tiles or a line # tiles wide
  • #t: Effect lasts # turns as used by the unit (can be ∞ for indefinite)
  • # atk: Effect lasts until attacked # times
  • # AT: Effect lasts # action time ticks, an internal value tracking relative delay between turns
  • No unit: Power values are internal values and only useful to compare relative intensity, since the damage and healing formulas are more involved.

Time is a pair of AT values: Cast (time until the art is used), and Delay (time until the user gets their next turn after casting). For healing spells, Power consists of two values: the base power of the spell and the heal factor.

Attack[]

Earth[]

Name Elemental Value Cost Time Power Targets/Effect
Earth (Crossbell Element) Stone Spike
ストーンスパイク
Earth (Crossbell Sepith)×1 10 EP Cast: 20 AT
Delay: 15 AT
100% Single target
Earth Art - Attack - One - Petrify (10%)
Causes a sharp rock to shoot up from the ground.
Petrify (Crossbell Status) Petrify (10% chance, ∞t)
Earth (Crossbell Element) Quake
クエイク
Earth (Crossbell Sepith)×2 30 EP Cast: 20 AT
Delay: 15 AT
140% Circle around target (3 radius)
Earth Art - Attack - Area (M)
Causes a small localized earthquake.
Earth (Crossbell Element) Gorgon Breath
ゴルゴンブレス
Earth (Crossbell Sepith)×4 Wind (Crossbell Sepith)×1 40 EP Cast: 25 AT
Delay: 15 AT
180% Circle around target (2 radius)
Earth Art - Attack - Area (S) - Petrify (20%)
Spews petrifying gas on the enemy.
Petrify (Crossbell Status) Petrify (10% chance, ∞t)
Earth (Crossbell Element) Gaea Titanis
ジアータイタニス
Earth (Crossbell Sepith)×6 Space (Crossbell Sepith)×2 80 EP Cast: 30 AT
Delay: 15 AT
300% Set line (4 width)
Earth Art - Attack (Set) - Line
Rocks shoot up at the enemy from cracked earth.
Earth (Crossbell Element) Yggdrasil
ユグドラシエル
Earth (Crossbell Sepith)×10 Water (Crossbell Sepith)Wind (Crossbell Sepith)×3 200 EP Cast: 25 AT
Delay: 15 AT
550% Set circle (5 radius)
Earth Art - Attack (Set) - Area (L)
The great tree's roots skewer the enemy in a wide area.

Water[]

Name Elemental Value Cost Time Power Targets/Effect
Water (Crossbell Element) Icicle Edge
アイシクルエッジ
Water (Crossbell Sepith)×1 10 EP Cast: 20 AT
Delay: 15 AT
100% Single target
Water Art - Attack - One - Freeze (10%)
Fires a sharp icicle.
Freeze (Crossbell Status) Freeze (10% chance, 3t)
Water (Crossbell Element) Blue Drop
ブルードロップ
Water (Crossbell Sepith)×2 Space (Crossbell Sepith)×1 20 EP Cast: 20 AT
Delay: 15 AT
150% Circle around target (2 radius)
Water Art - Attack - Area (S)
Imprisons enemies in a drop of water that explodes.
Water (Crossbell Element) Ice Hammer
アイスハンマー
Water (Crossbell Sepith)×4 Earth (Crossbell Sepith)×1 30 EP Cast: 25 AT
Delay: 15 AT
175% Circle around target (3 radius)
Water Art - Attack - Area (M) - Freeze (20%)
Drops an icicle on enemies.
Freeze (Crossbell Status) Freeze (20% chance, 3t)
Water (Crossbell Element) Hydro Cannon
ハイドロカノン
Water (Crossbell Sepith)×6 Wind (Crossbell Sepith)×1 40 EP Cast: 25 AT
Delay: 15 AT
250% Set line (3 width)
Water Art - Attack (Set) - Line
Shoots a high pressure blast of water to wash away enemies.
Water (Crossbell Element) Diamond Dust
ダイアモンドダスト
Water (Crossbell Sepith)×8 Wind (Crossbell Sepith)Space (Crossbell Sepith)×1 60 EP Cast: 30 AT
Delay: 15 AT
300% Circle around target (2 radius)
Water Art - Attack - Area (S) - Freeze (30%)
Produces intense cold.
Freeze (Crossbell Status) Freeze (30% chance, 3t)
Water (Crossbell Element) Genesis Flood
アラウンドノア
Water (Crossbell Sepith)×12 220 EP Cast: 30 AT
Delay: 15 AT
450% All targets
Water Art - Attack - All
An enormous tidal wave swallows all enemies.

Fire[]

Name Elemental Value Cost Time Power Targets/Effect
Fire (Crossbell Element) Fire Bolt
ファイアボルト
Fire (Crossbell Sepith)×1 10 EP Cast: 20 AT
Delay: 15 AT
105% Single target
Fire Art - Attack - One - Burn (10%)
Shoots a flaming ball of fire.
Burn (Crossbell Status) Burn (10% chance, 3t)
Fire (Crossbell Element) Heatwave
ヒートウェイブ
Fire (Crossbell Sepith)×3 Wind (Crossbell Sepith)×1 25 EP Cast: 25 AT
Delay: 15 AT
145% Circle around target (3 radius)
Fire Art - Attack - Area (M)
Covers the earth's surface with intense heat.
Fire (Crossbell Element) Magna Blaze
マグナブレイズ
Fire (Crossbell Sepith)×4 Earth (Crossbell Sepith)×1 30 EP Cast: 25 AT
Delay: 15 AT
200% Single target
Fire Art - Attack - One - Burn (30%)
Explodes compressed lava.
Burn (Crossbell Status) Burn (30% chance, 3t)
Fire (Crossbell Element) Flare Butterfly
フレアバタフライ
Fire (Crossbell Sepith)×8 Wind (Crossbell Sepith)×3 90 EP Cast: 30 AT
Delay: 15 AT
300% Circle around target (5 radius)
Fire Art - Attack - Area (L) - Burn (20%)
Countless flame butterflies dance.
Burn (Crossbell Status) Burn (20% chance, 3t)
Fire (Crossbell Element) Crimson Ray
クリムゾンレイ
Fire (Crossbell Sepith)×12 140 EP Cast: 35 AT
Delay: 15 AT
800% Single target
Fire Art - Attack - One
An extremely intense heat ray reduces enemies to ashes.

Wind[]

Name Elemental Value Cost Time Power Targets/Effect
Wind (Crossbell Element) Sparkle
スパークル
Wind (Crossbell Sepith)×1 10 EP Cast: 15 AT
Delay: 15 AT
95% Single target
Wind Art - Attack - One - Seal (10%)
Calls down lightning from above.
Seal (Crossbell Status) Seal (10% chance, 5t)
Wind (Crossbell Element) Aero Sickle
エアロシックル
Wind (Crossbell Sepith)×2 Mirage (Crossbell Sepith)×1 20 EP Cast: 15 AT
Delay: 15 AT
130% Set line (2 width)
Wind Art - Attack (Set) - Line
Generates a whirlwind to tear apart enemies.
Wind (Crossbell Element) Aerial
エアリアル
Wind (Crossbell Sepith)×4 30 EP Cast: 20 AT
Delay: 15 AT
175% Set circle (3 radius)
Wind Art - Attack (Set) - Area (M)
A powerful tornado with whirling bits of rubble.
Wind (Crossbell Element) Spark Dyne
スパークダイン
Wind (Crossbell Sepith)×6 Space (Crossbell Sepith)×2 50 EP Cast: 20 AT
Delay: 15 AT
240% Circle around target (2 radius)
Wind Art - Attack - Area (S) - Seal (30%)
Manipulates the weather to call down a blue lightning bolt.
Seal (Crossbell Status) Seal (30% chance, 5t)
Wind (Crossbell Element) Thunder Cyclone
サンダーシクリオン
Wind (Crossbell Sepith)×10 Time (Crossbell Sepith)Space (Crossbell Sepith)×2 180 EP Cast: 25 AT
Delay: 15 AT
500% Set circle (5 radius)
Wind Art - Attack (Set) - Area (L) - Seal (20%)
Creates a lightning-filled tornado.
Seal (Crossbell Status) Seal (20% chance, 5t)

Time[]

Name Elemental Value Cost Time Power Targets/Effect
Time (Crossbell Element) Soul Blur
ソウルブラー
Time (Crossbell Sepith)×2 10 EP Cast: 15 AT
Delay: 15 AT
115% Single target
Time Art - Attack - One - Faint (10%)
Emits a time-space shaking pulse.
Faint (Crossbell Status) Faint (10% chance, 5t)
Time (Crossbell Element) Death Spiral
デス・スパイラル
Time (Crossbell Sepith)×6 Space (Crossbell Sepith)Mirage (Crossbell Sepith)×2 60 EP Cast: 20 AT
Delay: 15 AT
225% Circle around target (3 radius)
Time Art - Attack - Area (M) - K.O. (10%)
Demonic claws from Gehenna tear enemies apart.
Deathblow (Crossbell Status) Deathblow (10% chance)
Time (Crossbell Element) Shadow Blade
シャドーアポクリフ
Time (Crossbell Sepith)×10 Space (Crossbell Sepith)Mirage (Crossbell Sepith)×3 140 EP Cast: 25 AT
Delay: 15 AT
400% Circle around target (5 radius)
Time Art - Attack - Area (L) - HP Absorb
A demonic blade. Absorb 5% of damage dealt as HP.
Heals for 5% of damage done

Space[]

Name Elemental Value Cost Time Power Targets/Effect
Space (Crossbell Element) Dark Matter
ダークマター
Space (Crossbell Sepith)×6 60 EP Cast: 25 AT
Delay: 15 AT
200% Set circle (5 radius)
Space Art - Attack (Set) - Area (L) - Suction - MOV-2
High pressure space attracts and crushes foes.
Moves targets to set point
MOV Down (Crossbell Status) MOV-2 (3t)
Space (Crossbell Element) Last Disaster
ラストディザスター
Space (Crossbell Sepith)×12 Mirage (Crossbell Sepith)×8 220 EP Cast: 35 AT
Delay: 15 AT
700% Set line (3 width)
Space Art - Attack (Set) - Line
A glint of light mercilessly collapses space around enemies.

Mirage[]

Name Elemental Value Cost Time Power Targets/Effect
Mirage (Crossbell Element) Chaos Brand
カオスブランド
Mirage (Crossbell Sepith)×4 30 EP Cast: 25 AT
Delay: 15 AT
200% Single target
Mirage Art - Attack - One - Confuse (10%)
Silver swords drive enemies insane.
Confuse (Crossbell Status) Confuse (10% chance, 3t)
Mirage (Crossbell Element) Galion Tower
ガリオンタワー
Mirage (Crossbell Sepith)×6 Time (Crossbell Sepith)Space (Crossbell Sepith)×2 100 EP Cast: 30 AT
Delay: 15 AT
250% Circle around target (5 radius)
Mirage Art - Attack - Area (L) - Blind (100%)
Rains light arrows from a tower of illusion.
Blind (Crossbell Status) Blind (100% chance, 5t)
Mirage (Crossbell Element) Avalon Gate
アヴァロンゲート
Mirage (Crossbell Sepith)×12 Time (Crossbell Sepith)Space (Crossbell Sepith)×4 250 EP Cast: 30 AT
Delay: 15 AT
500% All targets
Mirage Art - Attack - All
Opens heaven's gate and brings judgment's light to evil.

Recovery[]

Earth[]

Name Elemental Value Cost Time Power Targets/Effect
Earth (Crossbell Element) Earth Pulse
アースグロウ
Earth (Crossbell Sepith)×2 Water (Crossbell Sepith)×1 10 EP Cast: 10 AT
Delay: 25 AT
Single target
Earth Art - Recovery - One - HP Regen
Grants the power of the earth to recover strength.
HP Regen (Crossbell Status) HP Regen (10% Max HP/t, 5t)

Water[]

Name Elemental Value Cost Time Power Targets/Effect
Water (Crossbell Element) Tear
ティア
Water (Crossbell Sepith)×1 10 EP Cast: 3 AT
Delay: 20 AT
500/2 Single target
Water Art - Recovery - One - HP Heal (S) - Cures Burn
Heals a small amount for one ally using the power of water.
Cures Burn
Water (Crossbell Element) Teara
ティアラ
Water (Crossbell Sepith)×3 30 EP Cast: 4 AT
Delay: 20 AT
1500/2 Single target
Water Art - Recovery - One - HP Heal (M) - Cures Burn
Heals a medium amount for one ally using the power of water.
Cures Burn
Water (Crossbell Element) Tearal
ティアラル
Water (Crossbell Sepith)×6 60 EP Cast: 6 AT
Delay: 20 AT
5000/2 Single target
Water Art - Recovery - One - HP Heal (L) - Cures Burn
Heals a large amount for one ally using the power of water.
Cures Burn
Water (Crossbell Element) Thelas
セラス
Water (Crossbell Sepith)×2 30 EP Cast: 5 AT
Delay: 20 AT
500 Single target
Water Art - Recovery - One - Revive & HP Heal (S)
Revives and heals a small amount for one ally.
Cures K.O.
Water (Crossbell Element) Athelas
アセラス
Water (Crossbell Sepith)×8 80 EP Cast: 10 AT
Delay: 20 AT
2000 Single target
Water Art - Recovery - One - Revive & HP Heal (M)
Revives and heals a medium amount for one ally.
Cures K.O.

Fire[]

Name Elemental Value Cost Time Power Targets/Effect
Fire (Crossbell Element) Impassion
メルティライズ
Fire (Crossbell Sepith)×5 Wind (Crossbell Sepith)Space (Crossbell Sepith)×1 40 EP Cast: 15 AT
Delay: 25 AT
Circle around target (3 radius)
Fire Art - Recovery - Area (M) - CP Regen
Invigorates the spirit of allies.
CP Regen (Crossbell Status) CP Regen (10 CP/t, 5t)

Wind[]

Name Elemental Value Cost Time Power Targets/Effect
Wind (Crossbell Element) Breath
ブレス
Wind (Crossbell Sepith)×2 Water (Crossbell Sepith)×1 30 EP Cast: 10 AT
Delay: 20 AT
800/0 Circle around target (2 radius)
Wind Art - Recovery - Area (S) - HP Heal (M)
A cleansing breath of life heals allies.
Wind (Crossbell Element) Holy Breath
ホーリーブレス
Wind (Crossbell Sepith)×4 Water (Crossbell Sepith)×2 60 EP Cast: 12 AT
Delay: 20 AT
3000/0 Circle around target (5 radius)
Wind Art - Recovery - Area (L) - HP Heal (L)
A holy breath of life heals a great amount.
Wind (Crossbell Element) Recuria
レキュリア
Wind (Crossbell Sepith)×5 40 EP Cast: 12 AT
Delay: 20 AT
Circle around target (5 radius)
Wind Art - Recovery - Area (L) - Cures Ailments
Cures ailments (except K.O.).
Cures status effects

Space[]

Name Elemental Value Cost Time Power Targets/Effect
Space (Crossbell Element) Celestial
セレスティアル
Space (Crossbell Sepith)×10 Water (Crossbell Sepith)×8 240 EP Cast: 15 AT
Delay: 25 AT
20000 Circle around target (5 radius)
Space Art - Recovery - Area (L) - Revive & HP Heal (All)
Revives and heals all.
Cures K.O.
Space (Crossbell Element) Innocence Arc
イノセントアーク
Space (Crossbell Sepith)×2 10 EP Cast: 15 AT
Delay: 25 AT
All targets
Space Art - Recovery - All - Cures Stat Down
Returns lowered stats to normal for all.
Cures stat debuffs

Debilitate[]

Water[]

Name Elemental Value Cost Time Power Targets/Effect
Water (Crossbell Element) Cobalt Sphere
コバルトスフィア
Water (Crossbell Sepith)×2 Time (Crossbell Sepith)×1 10 EP Cast: 10 AT
Delay: 20 AT
Circle around target (3 radius)
Water Art - Debilitate - Area (M) - Mute (100%)
Prevents enemies from using arts for a few turns.
Mute (Crossbell Status) Mute (100% chance, 5t)

Wind[]

Name Elemental Value Cost Time Power Targets/Effect
Wind (Crossbell Element) Lorelei
ローレライ
Wind (Crossbell Sepith)×6 Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith)×2 50 EP Cast: 15 AT
Delay: 20 AT
All targets
Wind Art - Debilitate - All - Sleep (50%)
Echoes a spirit's song that causes a deep sleep.
Sleep (Crossbell Status) Sleep (50% chance, 5t)

Time[]

Name Elemental Value Cost Time Power Targets/Effect
Time (Crossbell Element) Chrono Down
クロノダウン
Time (Crossbell Sepith)×1 10 EP Cast: 10 AT
Delay: 25 AT
Circle around target (3 radius)
Time Art - Debilitate - Area (M) - SPD-25%
Decelerates time in an area.
SPD Down (Crossbell Status) SPD-25% (3t)
Time (Crossbell Element) Calamity Claw
カラミティクロウ
Time (Crossbell Sepith)×8 60 EP Cast: 15 AT
Delay: 25 AT
Circle around target (5 radius)
Time Art - Debilitate - Area (L) - MOV-3 - SPD-50%
Demonic claws from Gehenna grab at the feet.
SPD Down Max (Crossbell Status) SPD-50% (3t)
MOV Down Max (Crossbell Status) MOV-3 (3t)

Mirage[]

Name Elemental Value Cost Time Power Targets/Effect
Mirage (Crossbell Element) Lunar Craze
ルナ・クレイズ
Mirage (Crossbell Sepith)×6 50 EP Cast: 15 AT
Delay: 25 AT
Circle around target (5 radius)
Mirage Art - Debilitate - Area (L) - Confuse Lower Level
Shows a lunar illusion, confusing lower level targets.
Confuse (Crossbell Status) Confuse (100% chance, 3t, only Lower Level)

Support[]

Earth[]

Name Elemental Value Cost Time Power Targets/Effect
Earth (Crossbell Element) Crest
クレスト
Earth (Crossbell Sepith)×1 10 EP Cast: 10 AT
Delay: 25 AT
Single target
Earth Art - Support - One - DEF+25%
Grants the protective power of the earth to an ally.
DEF Up (Crossbell Status) DEF+25% (3t)
Earth (Crossbell Element) La Crest
ラ・クレスト
Earth (Crossbell Sepith)×3 30 EP Cast: 12 AT
Delay: 25 AT
Circle around target (3 radius)
Earth Art - Support - Area (M) - DEF+25%
Grants the protective power of the earth to allies.
DEF Up (Crossbell Status) DEF+25% (3t)
Earth (Crossbell Element) Adamantine Guard
アダマスガード
Earth (Crossbell Sepith)×8 Space (Crossbell Sepith)×3 80 EP Cast: 15 AT
Delay: 25 AT
Circle around target (2 radius)
Earth Art - Support - Area (S) - Craft Guard
Puts up a barrier which guards against one physical attack.
Craft Guard (Crossbell Status) Craft Guard (1 atk)

Water[]

Name Elemental Value Cost Time Power Targets/Effect
Water (Crossbell Element) Aqua Mirage
アクアミラージュ
Water (Crossbell Sepith)×5 Wind (Crossbell Sepith)×3 40 EP Cast: 12 AT
Delay: 20 AT
Circle around target (3 radius)
Water Art - Support - Area (M) - EVA+50%
Avoids attacks with a protective wall of water.
AGL Up Max (Crossbell Status) EVA+50% (3t)

Fire[]

Name Elemental Value Cost Time Power Targets/Effect
Fire (Crossbell Element) Forte
フォルテ
Fire (Crossbell Sepith)×1 10 EP Cast: 10 AT
Delay: 25 AT
Single target
Fire Art - Support - One - STR+25%
Grants the power of fire to an ally.
STR Up (Crossbell Status) STR+25% (3t)
Fire (Crossbell Element) La Forte
ラ・フォルテ
Fire (Crossbell Sepith)×3 30 EP Cast: 12 AT
Delay: 25 AT
Circle around target (3 radius)
Fire Art - Support - Area (M) - STR+25%
Grants the power of fire to allies.
STR Up (Crossbell Status) STR+25% (3t)

Wind[]

Name Elemental Value Cost Time Power Targets/Effect
Wind (Crossbell Element) Sylphid
シルフィード
Wind (Crossbell Sepith)×2 Space (Crossbell Sepith)×1 20 EP Cast: 12 AT
Delay: 20 AT
Circle around target (3 radius)
Wind Art - Support - Area (M) - MOV+4
Uses the power of the wind spirit to increase movement.
MOV Up Max (Crossbell Status) MOV+4 (3t)

Time[]

Name Elemental Value Cost Time Power Targets/Effect
Time (Crossbell Element) Chrono Drive
クロノドライブ
Time (Crossbell Sepith)×3 20 EP Cast: 10 AT
Delay: 25 AT
Circle around target (3 radius)
Time Art - Support - Area (M) - SPD+25%
Accelerates the flow of time in an area.
SPD Up (Crossbell Status) SPD+25% (3t)

Space[]

Name Elemental Value Cost Time Power Targets/Effect
Space (Crossbell Element) Fortuna
フォルトゥナ
Space (Crossbell Sepith)×4 Water (Crossbell Sepith)Mirage (Crossbell Sepith)×1 30 EP Cast: 12 AT
Delay: 25 AT
Circle around target (5 radius)
Space Art - Support - Area (L) - ATS/ADF+25%
Grants a blessing to allies.
ATS Up (Crossbell Status) ATS+25% (3t)
ADF Up (Crossbell Status) ADF+25% (3t)
Space (Crossbell Element) A-Reflex
A-リフレックス
Space (Crossbell Sepith)×6 40 EP Cast: 12 AT
Delay: 25 AT
Single target
Space Art - Support - One - Art Reflect
Generates a barrier which reflects one orbal art.
Art Reflect (Crossbell Status) Art Reflect (1 atk)

Mirage[]

Name Elemental Value Cost Time Power Targets/Effect
Mirage (Crossbell Element) Saint
セイント
Mirage (Crossbell Sepith)×3 Earth (Crossbell Sepith)Fire (Crossbell Sepith)×1 30 EP Cast: 12 AT
Delay: 25 AT
Single target
Mirage Art - Support - One - STR/DEF+25%
Raises an ally's offense and defense.
STR Up (Crossbell Status) STR+25% (3t)
DEF Up (Crossbell Status) DEF+25% (3t)
Mirage (Crossbell Element) Hollow Sphere
ホロウスフィア
Mirage (Crossbell Sepith)×5 Water (Crossbell Sepith)Wind (Crossbell Sepith)×3 40 EP Cast: 12 AT
Delay: 25 AT
Single target
Mirage Art - Support - One - Stealth
Conceals self by bending light around the target.
Stealth (Crossbell Status) Stealth (2t)
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