This is a list of quartz in Akatsuki no Kiseki.
All normal quartz can be upgraded 9 times, adding a +1 to the name each time until you reach +9. The process is linear for all effects, seeming to raise stats +1 through +5 points per level and half-percents of % chances per level. This amount will be called the "Growth Rate". Unlike the other 8 levels before, a +9 quartz may sometimes effectively be a +10 instead, applying the Growth Rate increase twice to the corresponding +8 quartz. All effect values appear to be generated from formulas, but then rounded to the nearest integer.
Quartz levels 1 and 2 require slot level while quartz levels 3, 4, and 5 require slot level .
- See also: List of Master Quartz (Akatsuki)
Earth[]
Defense[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Defense 1 防御 1 |
DEF stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Defense 2 防御 2 |
DEF stat +15 through +35 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Defense 3 防御 3 |
DEF stat +25 through +55 (+3 per level; +6 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Defense 4 防御 4 |
DEF stat +40 through +80 (+4 per level; +8 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Defense 5 防御 5 |
DEF stat +60 through +110 (+5 per level; +10 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Poison[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Poison 1 毒の刃 1 |
Chance to Poison 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Poison 2 毒の刃 2 |
Chance to Poison 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Poison 3 毒の刃 3 |
Chance to Poison 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Poison 4 毒の刃 4 |
Chance to Poison 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Poison 5 毒の刃 5 |
Chance to Poison 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Petrify[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Petrify 1 石化の刃 1 |
Chance to Petrify 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Petrify 2 石化の刃 2 |
Chance to Petrify 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Petrify 3 石化の刃 3 |
Chance to Petrify 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Petrify 4 石化の刃 4 |
Chance to Petrify 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Petrify 5 石化の刃 5 |
Chance to Petrify 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Defense Break[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Defense Break 1 破盾の牙 1 |
Chance to apply DEF-25% 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Defense Break 2 破盾の牙 2 |
Chance to apply DEF-25% 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Defense Break 3 破盾の牙 3 |
Chance to apply DEF-25% 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Defense Break 4 破盾の牙 4 |
Chance to apply DEF-25% 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Defense Break 5 破盾の牙 5 |
Chance to apply DEF-25% 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Septium Vein[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Septium Vein 1 耀脈 1 |
Chance to drop 2 more Sepith 20% through 65% (+5% per level) |
|||
| Septium Vein 2 耀脈 2 |
Chance to drop 3 more Sepith 20% through 65% (+5% per level) |
|||
| Septium Vein 3 耀脈 3 |
Chance to drop 4 more Sepith 20% through 65% (+5% per level) |
base - +4 | ||
| +5 - +9 | ||||
| Septium Vein 4 耀脈 4 |
Chance to drop 5 more Sepith 20% through 65% (+5% per level) |
base - +4 | ||
| +5 - +9 | ||||
| Septium Vein 5 耀脈 5 |
Chance to drop 6 more Sepith 20% through 65% (+5% per level) |
base - +4 | ||
| +5 - +9 | ||||
Saturn Bell[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Saturn Bell 1 鎮星鈴 1 |
Reduce delay after Earth Arts cast 1% through 6% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Saturn Bell 2 鎮星鈴 2 |
Reduce delay after Earth Arts cast 4% through 9% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Saturn Bell 3 鎮星鈴 3 |
Reduce delay after Earth Arts cast 7% through 12% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Saturn Bell 4 鎮星鈴 4 |
Reduce delay after Earth Arts cast 10% through 15% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Saturn Bell 5 鎮星鈴 5 |
Reduce delay after Earth Arts cast 13% through 18% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Sturdy[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Sturdy 1 剛体 1 |
DEF stat +5 through +14 (+1 per level) MAX HP stat +68 through +136 (+7 per level; +6 on +4; +13 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Sturdy 2 剛体 2 |
DEF stat +10 through +20 (+1 per level; +2 on +9) MAX HP stat +102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Sturdy 3 剛体 3 |
DEF stat +15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) MAX HP stat +170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Sturdy 4 剛体 4 |
DEF stat +20 through +40 (+2 per level; +4 on +9) MAX HP stat +273 through +545 (+27 per level; +28 on +3, +7; +54 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Sturdy 5 剛体 5 |
DEF stat +30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) MAX HP stat +409 through +750 (+34 per level; +35 on +5; +68 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Tough[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Tough 1 強靭 1 |
DEF stat +5 through +14 (+1 per level) ADF stat +5 through +14 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Tough 2 強靭 2 |
DEF stat +10 through +20 (+1 per level; +2 on +9) ADF stat +10 through +20 (+1 per level; +2 on +9) +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Tough 3 強靭 3 |
DEF stat +15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) ADF stat +15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Tough 4 強靭 4 |
DEF stat +20 through +40 (+2 per level; +4 on +9) ADF stat +20 through +40 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Tough 5 強靭 5 |
DEF stat +30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) ADF stat +30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Water[]
HP[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| HP 1 HP 1 |
MAX HP stat +136 through +273 (+14 per level; +13 on +3, +6, +8; +28 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| HP 2 HP 2 |
MAX HP stat +205 through +477 (+27 per level; +28 on +4, +8; +54 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| HP 3 HP 3 |
MAX HP stat +341 through +750 (+41 per level; +40 on +5; +82 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| HP 4 HP 4 |
MAX HP stat +545 through +1091 (+55 per level; +54 on +3, +5, +7; +109 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| HP 5 HP 5 |
MAX HP stat +818 through +1500 (+68 per level; +69 on +1, +8; +136 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Shield[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Shield 1 魔防 1 |
ADF stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Shield 2 魔防 2 |
ADF stat +15 through +35 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Shield 3 魔防 3 |
ADF stat +25 through +55 (+3 per level; +6 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Shield 4 魔防 4 |
ADF stat +40 through +80 (+4 per level; +8 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Shield 5 魔防 5 |
ADF stat +60 through +110 (+5 per level; +10 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Mute[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Mute 1 封魔の刃 1 |
Chance to Mute (Seal Arts) 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Mute 2 封魔の刃 2 |
Chance to Mute (Seal Arts) 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Mute 3 封魔の刃 3 |
Chance to Mute (Seal Arts) 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Mute 4 封魔の刃 4 |
Chance to Mute (Seal Arts) 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Mute 5 封魔の刃 5 |
Chance to Mute (Seal Arts) 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Freeze[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Freeze 1 凍結の刃 1 |
Chance to Freeze 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Freeze 2 凍結の刃 2 |
Chance to Freeze 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Freeze 3 凍結の刃 3 |
Chance to Freeze 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Freeze 4 凍結の刃 4 |
Chance to Freeze 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Freeze 5 凍結の刃 5 |
Chance to Freeze 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Shield Break[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Shield Break 1 破霊の牙 1 |
Chance to apply ADF-25% 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Shield Break 2 破霊の牙 2 |
Chance to apply ADF-25% 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Shield Break 3 破霊の牙 3 |
Chance to apply ADF-25% 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Shield Break 4 破霊の牙 4 |
Chance to apply ADF-25% 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Shield Break 5 破霊の牙 5 |
Chance to apply ADF-25% 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Mercury Bell[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Mercury Bell 1 辰星鈴 1 |
Reduce delay after Water Arts cast 1% through 6% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Mercury Bell 2 辰星鈴 2 |
Reduce delay after Water Arts cast 4% through 9% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Mercury Bell 3 辰星鈴 3 |
Reduce delay after Water Arts cast 7% through 12% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Mercury Bell 4 辰星鈴 4 |
Reduce delay after Water Arts cast 10% through 15% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Mercury Bell 5 辰星鈴 5 |
Reduce delay after Water Arts cast 13% through 18% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Ice Dragon[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Ice Dragon 1 氷龍 1 |
MAX HP stat +68 through +136 (+7 per level; +6 on +4; +13 on +9) STR stat +5 through +14 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Ice Dragon 2 氷龍 2 |
MAX HP stat +102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9) STR stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Ice Dragon 3 氷龍 3 |
MAX HP stat +170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9) STR stat +15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Ice Dragon 4 氷龍 4 |
MAX HP stat +273 through +545 (+27 per level; +28 on +3, +7; +54 on +9) STR stat +20 through +40 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Ice Dragon 5 氷龍 5 |
MAX HP stat +409 through +750 (+34 per level; +35 on +5; +68 on +9) STR stat +30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Determination[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Determination 1 意志 1 |
MAX HP stat +68 through +136 (+7 per level; +6 on +4; +13 on +9) ADF stat +5 through +14 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Determination 2 意志 2 |
MAX HP stat +102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9) ADF stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Determination 3 意志 3 |
MAX HP stat +170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9) ADF stat +15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Determination 4 意志 4 |
MAX HP stat +273 through +545 (+27 per level; +28 on +3, +7; +54 on +9) ADF stat +20 through +40 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Determination 5 意志 5 |
MAX HP stat +409 through +750 (+34 per level; +35 on +5; +68 on +9) ADF stat +30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Fire[]
Attack[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Attack 1 攻撃 1 |
STR stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Attack 2 攻撃 2 |
STR stat +15 through +35 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Attack 3 攻撃 3 |
STR stat +25 through +55 (+3 per level; +6 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Attack 4 攻撃 4 |
STR stat +40 through +80 (+4 per level; +8 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Attack 5 攻撃 5 |
STR stat +60 through +110 (+5 per level; +10 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Seal[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Seal 1 封技の刃 1 |
Chance to Seal (Seal Crafts & Attack) 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Seal 2 封技の刃 2 |
Chance to Seal (Seal Crafts & Attack) 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Seal 3 封技の刃 3 |
Chance to Seal (Seal Crafts & Attack) 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Seal 4 封技の刃 4 |
Chance to Seal (Seal Crafts & Attack) 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Seal 5 封技の刃 5 |
Chance to Seal (Seal Crafts & Attack) 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Burn[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Burn 1 炎傷の刃 1 |
Chance to Burn 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Burn 2 炎傷の刃 2 |
Chance to Burn 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Burn 3 炎傷の刃 3 |
Chance to Burn 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Burn 4 炎傷の刃 4 |
Chance to Burn 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Burn 5 炎傷の刃 5 |
Chance to Burn 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Attack Break[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Attack Break 1 破剣の牙 1 |
Chance to apply STR-25% 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Attack Break 2 破剣の牙 2 |
Chance to apply STR-25% 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Attack Break 3 破剣の牙 3 |
Chance to apply STR-25% 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Attack Break 4 破剣の牙 4 |
Chance to apply STR-25% 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Attack Break 5 破剣の牙 5 |
Chance to apply STR-25% 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Mars Bell[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Mars Bell 1 焔星鈴 1 |
Reduce delay after Fire Arts cast 1% through 6% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Mars Bell 2 焔星鈴 2 |
Reduce delay after Fire Arts cast 4% through 9% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Mars Bell 3 焔星鈴 3 |
Reduce delay after Fire Arts cast 7% through 12% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Mars Bell 4 焔星鈴 4 |
Reduce delay after Fire Arts cast 10% through 15% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Mars Bell 5 焔星鈴 5 |
Reduce delay after Fire Arts cast 13% through 18% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Overpower[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Overpower 1 豪腕 1 |
Critical rate +14 through +27 (+1 per level; +2 on +3, +6, +8, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Overpower 2 豪腕 2 |
Critical rate +20 through +48 (+3 per level; +2 on +4, +8; +6 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Overpower 3 豪腕 3 |
Critical rate +34 through +75 (+4 per level; +5 on +5; +8 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Overpower 4 豪腕 4 |
Critical rate +55 through +109 (+5 per level; +6 on +3, +5, +7; +11 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Overpower 5 豪腕 5 |
Critical rate +82 through +150 (+7 per level; +6 on +2, +8; +14 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Fury[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Fury 1 狂怒 1 |
Critical rate +10 through +20 (+1 per level; +2 on +9) STR stat +5 through +14 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Fury 2 狂怒 2 |
Critical rate +15 through +25 (+1 per level; +2 on +9) STR stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Fury 3 狂怒 3 |
Critical rate +20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9) STR stat +15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Fury 4 狂怒 4 |
Critical rate +27 through +55 (+3 per level; +28 on +3, +7; +6 on +9) STR stat +20 through +40 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Fury 5 狂怒 5 |
Critical rate +41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9) STR stat +30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Phoenix[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Phoenix 1 火鳥 1 |
Critical rate +10 through +20 (+1 per level; +2 on +9) ATS stat +5 through +14 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Phoenix 2 火鳥 2 |
Critical rate +15 through +25 (+1 per level; +2 on +9) ATS stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Phoenix 3 火鳥 3 |
Critical rate +20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9) ATS stat +15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Phoenix 4 火鳥 4 |
Critical rate +27 through +55 (+3 per level; +28 on +3, +7; +6 on +9) ATS stat +20 through +40 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Phoenix 5 火鳥 5 |
Critical rate +41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9) ATS stat +30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Wind[]
Evade[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Evade 1 回避 1 |
Evasion rate +3 through +12 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Evade 2 回避 2 |
Evasion rate +8 through +19 (+1 per level; +2 on +4, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Evade 3 回避 3 |
Evasion rate +14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Evade 4 回避 4 |
Evasion rate +22 through +44 (+2 per level; +3 on +4; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Evade 5 回避 5 |
Evasion rate +33 through +60 (+3 per level; +2 on +1, +5; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Blind[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Blind 1 暗闇の刃 1 |
Chance to Blind 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Blind 2 暗闇の刃 2 |
Chance to Blind 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Blind 3 暗闇の刃 3 |
Chance to Blind 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Blind 4 暗闇の刃 4 |
Chance to Blind 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Blind 5 暗闇の刃 5 |
Chance to Blind 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Sleep[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Sleep 1 睡眠の刃 1 |
Chance to Sleep 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Sleep 2 睡眠の刃 2 |
Chance to Sleep 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Sleep 3 睡眠の刃 3 |
Chance to Sleep 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Sleep 4 睡眠の刃 4 |
Chance to Sleep 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Sleep 5 睡眠の刃 5 |
Chance to Sleep 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Move Break[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Move Break 1 破脚の牙 1 |
Chance to apply MOV-3 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Move Break 2 破脚の牙 2 |
Chance to apply MOV-3 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Move Break 3 破脚の牙 3 |
Chance to apply MOV-3 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Move Break 4 破脚の牙 4 |
Chance to apply MOV-3 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Move Break 5 破脚の牙 5 |
Chance to apply MOV-3 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Hare[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Hare 1 脱兎 1 |
Chance to escape from battle 10% through 19% (+1% per level) |
|||
| Hare 2 脱兎 2 |
Chance to escape from battle 15% through 24% (+1% per level) |
|||
| Hare 3 脱兎 3 |
Chance to escape from battle 20% through 29% (+1% per level) |
base - +4 | ||
| +5 - +9 | ||||
| Hare 5 脱兎 5 |
Chance to escape from battle 25% through 34% (+1% per level) |
base - +4 | ||
| +5 - +9 | ||||
| Hare 5 脱兎 5 |
Chance to escape from battle 30% through 40% (+1% per level; +2% on +9) |
base - +4 | ||
| +5 - +9 | ||||
Jupiter Bell[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Jupiter Bell 1 歳星鈴 1 |
Reduce delay after Wind Arts cast 1% through 6% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Jupiter Bell 2 歳星鈴 2 |
Reduce delay after Wind Arts cast 4% through 9% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Jupiter Bell 3 歳星鈴 3 |
Reduce delay after Wind Arts cast 7% through 12% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Jupiter Bell 4 歳星鈴 4 |
Reduce delay after Wind Arts cast 10% through 15% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Jupiter Bell 5 歳星鈴 5 |
Reduce delay after Wind Arts cast 13% through 18% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Simplicity[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Simplicity 1 簡捷 1 |
Evasion rate +1 through +10 (+1 per level) DEF stat +5 through +14 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Simplicity 2 簡捷 2 |
Evasion rate +6 through +15 (+1 per level) DEF stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Simplicity 3 簡捷 3 |
Evasion rate +11 through +20 (+1 per level) DEF stat +15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Simplicity 4 簡捷 4 |
Evasion rate +16 through +25 (+1 per level) DEF stat +20 through +40 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Simplicity 5 簡捷 5 |
Evasion rate +21 through +30 (+1 per level) DEF stat +30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Caped Owl[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Caped Owl 1 鴟梟 1 |
Evasion rate +1 through +10 (+1 per level) ADF stat +5 through +14 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Caped Owl 2 鴟梟 2 |
Evasion rate +6 through +15 (+1 per level) ADF stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Caped Owl 3 鴟梟 3 |
Evasion rate +11 through +20 (+1 per level) ADF stat +15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Caped Owl 4 鴟梟 4 |
Evasion rate +16 through +25 (+1 per level) ADF stat +20 through +40 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Caped Owl 5 鴟梟 5 |
Evasion rate +21 through +30 (+1 per level) ADF stat +30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Time[]
Impede[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Impede 1 妨害 1 |
Chance to cancel Arts being cast by opponents 10% through 20% (+1% per level; +2% on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Impede 2 妨害 2 |
Chance to cancel Arts being cast by opponents 15% through 25% (+1% per level; +2% on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Impede 3 妨害 3 |
Chance to cancel Arts being cast by opponents 20% through 30% (+1% per level; +2% on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Impede 4 妨害 4 |
Chance to cancel Arts being cast by opponents 25% through 35% (+1% per level; +2% on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Impede 5 妨害 5 |
Chance to cancel Arts being cast by opponents 30% through 40% (+1% per level; +2% on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Cast[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Cast 1 駆動 1 |
Reduce time to cast Arts 1% through 6% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Cast 2 駆動 2 |
Reduce time to cast Arts 4% through 9% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Cast 3 駆動 3 |
Reduce time to cast Arts 7% through 12% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Cast 4 駆動 4 |
Reduce time to cast Arts 10% through 15% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Cast 5 駆動 5 |
Reduce time to cast Arts 13% through 18% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Speed Break[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Speed Break 1 破迅の牙 1 |
Chance to apply SPD-25% 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Speed Break 2 破迅の牙 2 |
Chance to apply SPD-25% 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Speed Break 3 破迅の牙 3 |
Chance to apply SPD-25% 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Speed Break 4 破迅の牙 4 |
Chance to apply SPD-25% 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Speed Break 5 破迅の牙 5 |
Chance to apply SPD-25% 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Bind Spirit[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Bind Spirit 1 縛魔 1 |
At the start of battle, chance to apply SPD-7% and MOV-1 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Bind Spirit 2 縛魔 2 |
At the start of battle, chance to apply SPD-7% and MOV-1 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Bind Spirit 3 縛魔 3 |
At the start of battle, chance to apply SPD-7% and MOV-1 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Bind Spirit 4 縛魔 4 |
At the start of battle, chance to apply SPD-7% and MOV-1 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Bind Spirit 5 縛魔 5 |
At the start of battle, chance to apply SPD-7% and MOV-1 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Pluto Bell[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Pluto Bell 1 冥王鈴 1 |
Reduce delay after Time Arts cast 1% through 6% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Pluto Bell 2 冥王鈴 2 |
Reduce delay after Time Arts cast 4% through 9% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Pluto Bell 3 冥王鈴 3 |
Reduce delay after Time Arts cast 7% through 12% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Pluto Bell 4 冥王鈴 4 |
Reduce delay after Time Arts cast 10% through 15% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Pluto Bell 5 冥王鈴 5 |
Reduce delay after Time Arts cast 13% through 18% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Rapid Falcon[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Rapid Falcon 1 疾鷹 1 |
SPD stat +1% through +3% (+1% on +5, +9) Hit rate +3 through +12 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Rapid Falcon 2 疾鷹 2 |
SPD stat +2% through +4% (+1% on +5, +9) Hit rate +8 through +19 (+1 per level; +2 on +4, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Rapid Falcon 3 疾鷹 3 |
SPD stat +3% through +5% (+1% on +5, +9) Hit rate +14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Rapid Falcon 4 疾鷹 4 |
SPD stat +4% through +6% (+1% on +5, +9) Hit rate +22 through +44 (+2 per level; +3 on +4; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Rapid Falcon 5 疾鷹 5 |
SPD stat +5% through +7% (+1% on +5, +9) Hit rate +33 through +60 (+3 per level; +2 on +1, +5; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Time Machine[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Time Machine 1 時械 1 |
SPD stat +1% through +3% (+1% on +5, +9) Evasion rate +1 through +10 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Time Machine 2 時械 2 |
SPD stat +2% through +4% (+1% on +5, +9) Evasion rate +6 through +15 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Time Machine 3 時械 3 |
SPD stat +3% through +5% (+1% on +5, +9) Evasion rate +11 through +20 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Time Machine 4 時械 4 |
SPD stat +4% through +6% (+1% on +5, +9) Evasion rate +16 through +25 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Time Machine 5 時械 5 |
SPD stat +5% through +7% (+1% on +5, +9) Evasion rate +21 through +30 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Lightning Speed[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Lightning Speed 1 電光石火 1 |
SPD stat +1% through +3% (+1% on +5, +9) Critical rate +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Lightning Speed 2 電光石火 2 |
SPD stat +2% through +4% (+1% on +5, +9) Critical rate +15 through +25 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Lightning Speed 3 電光石火 3 |
SPD stat +3% through +5% (+1% on +5, +9) Critical rate +20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Lightning Speed 4 電光石火 4 |
SPD stat +4% through +6% (+1% on +5, +9) Critical rate +27 through +55 (+3 per level; +28 on +3, +7; +6 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Lightning Speed 5 電光石火 5 |
SPD stat +5% through +7% (+1% on +5, +9) Critical rate +41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Space[]
Hit[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Hit 1 命中 1 |
Hit rate +11 through +22 (+1 per level; +2 on +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Hit 2 命中 2 |
Hit rate +16 through +38 (+2 per level; +3 on +1, +7; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Hit 3 命中 3 |
Hit rate +27 through +60 (+3 per level; +4 on +1, +5; +7 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Hit 4 命中 4 |
Hit rate +44 through +87 (+4 per level; +5 on +3, +6; +8 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Hit 5 命中 5 |
Hit rate +65 through +120 (+5 per level; +6 on +1, +3, +5, +7; +11 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
EP Cut[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| EP Cut 1 省EP 1 |
EP cost -1% through -6% (-1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +9 | ||||
| EP Cut 2 省EP 2 |
EP cost -4% through -9% (-1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +9 | ||||
| EP Cut 3 省EP 3 |
EP cost -7% through -12% (-1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +9 | ||||
| EP Cut 4 省EP 4 |
EP cost -10% through -15% (-1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +9 | ||||
| EP Cut 5 省EP 5 |
EP cost -13% through -18% (-1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +9 | ||||
Mind Break[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Mind Break 1 破言の牙 1 |
Chance to apply ATS-25% 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Mind Break 2 破言の牙 2 |
Chance to apply ATS-25% 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Mind Break 3 破言の牙 3 |
Chance to apply ATS-25% 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Mind Break 4 破言の牙 4 |
Chance to apply ATS-25% 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Mind Break 5 破言の牙 5 |
Chance to apply ATS-25% 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Uranus Bell[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Uranus Bell 1 天王鈴 1 |
Reduce delay after Space Arts cast 1% through 6% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Uranus Bell 2 天王鈴 2 |
Reduce delay after Space Arts cast 4% through 9% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Uranus Bell 3 天王鈴 3 |
Reduce delay after Space Arts cast 7% through 12% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Uranus Bell 4 天王鈴 4 |
Reduce delay after Space Arts cast 10% through 15% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Uranus Bell 5 天王鈴 5 |
Reduce delay after Space Arts cast 13% through 18% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Perception[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Perception 1 洞察 1 |
Hit rate +3 through +12 (+1 per level) STR stat +5 through +14 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Perception 2 洞察 2 |
Hit rate +8 through +19 (+1 per level; +2 on +4, +9) STR stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Perception 3 洞察 3 |
Hit rate +14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9) STR stat +15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Perception 4 洞察 4 |
Hit rate +22 through +44 (+2 per level; +3 on +4; +5 on +9) STR stat +20 through +40 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Perception 5 洞察 5 |
Hit rate +33 through +60 (+3 per level; +2 on +1, +5; +5 on +9) STR stat +30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Insight[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Insight 1 心眼 1 |
Hit rate +3 through +12 (+1 per level) ATS stat +5 through +14 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Insight 2 心眼 2 |
Hit rate +8 through +19 (+1 per level; +2 on +4, +9) ATS stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Insight 3 心眼 3 |
Hit rate +14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9) ATS stat +15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Insight 4 心眼 4 |
Hit rate +22 through +44 (+2 per level; +3 on +4; +5 on +9) ATS stat +20 through +40 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Insight 5 心眼 5 |
Hit rate +33 through +60 (+3 per level; +2 on +1, +5; +5 on +9) ATS stat +30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Weather[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Weather 1 雲行 1 |
Hit rate +3 through +12 (+1 per level) Evasion rate +1 through +10 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Weather 2 雲行 2 |
Hit rate +8 through +19 (+1 per level; +2 on +4, +9) Evasion rate +6 through +15 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Weather 3 雲行 3 |
Hit rate +14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9) Evasion rate +11 through +20 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Weather 4 雲行 4 |
Hit rate +22 through +44 (+2 per level; +3 on +4; +5 on +9) Evasion rate +16 through +25 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Weather 5 雲行 5 |
Hit rate +33 through +60 (+3 per level; +2 on +1, +5; +5 on +9) Evasion rate +21 through +30 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Satisfaction[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Satisfaction 1 会心 1 |
Hit rate +3 through +12 (+1 per level) Critical rate +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Satisfaction 2 会心 2 |
Hit rate +8 through +19 (+1 per level; +2 on +4, +9) Critical rate +15 through +25 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Satisfaction 3 会心 3 |
Hit rate +14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9) Critical rate +20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Satisfaction 4 会心 4 |
Hit rate +22 through +44 (+2 per level; +3 on +4; +5 on +9) Critical rate +27 through +55 (+3 per level; +28 on +3, +7; +6 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Satisfaction 5 会心 5 |
Hit rate +33 through +60 (+3 per level; +2 on +1, +5; +5 on +9) Critical rate +41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Mirage[]
Mind[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Mind 1 精神 1 |
ATS stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Mind 2 精神 2 |
ATS stat +15 through +35 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Mind 3 精神 3 |
ATS stat +25 through +55 (+3 per level; +6 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Mind 4 精神 4 |
ATS stat +40 through +80 (+4 per level; +8 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Mind 5 精神 5 |
ATS stat +60 through +110 (+5 per level; +10 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
EP[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| EP 1 EP 1 |
MAX EP stat +14 through +27 (+1 per level; +2 on +3, +6, +8, +9) |
base - +4 | ||
| +5 - +9 | ||||
| EP 2 EP 2 |
MAX EP stat +20 through +48 (+3 per level; +2 on +4, +8; +6 on +9) |
base - +4 | ||
| +5 - +9 | ||||
| EP 3 EP 3 |
MAX EP stat +34 through +75 (+4 per level; +5 on +5; +8 on +9) |
base - +4 | ||
| +5 - +9 | ||||
| EP 4 EP 4 |
MAX EP stat +55 through +109 (+5 per level; +6 on +3, +5, +7; +11 on +9) |
base - +4 | ||
| +5 - +9 | ||||
| EP 5 EP 5 |
MAX EP stat +82 through +150 (+7 per level; +6 on +2, +8; +14 on +9) |
base - +4 | ||
| +5 - +9 | ||||
Confuse[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Confuse 1 混乱の刃 1 |
Chance to Confuse 1% through 6% (+1% on +1, +3, +5, +7, +9) |
|||
| Confuse 2 混乱の刃 2 |
Chance to Confuse 4% through 9% (+1% on +1, +3, +5, +7, +9) |
|||
| Confuse 3 混乱の刃 3 |
Chance to Confuse 7% through 12% (+1% on +1, +3, +5, +7, +9) |
|||
| Confuse 4 混乱の刃 4 |
Chance to Confuse 10% through 15% (+1% on +1, +3, +5, +7, +9) |
|||
| Confuse 5 混乱の刃 5 |
Chance to Confuse 13% through 18% (+1% on +1, +3, +5, +7, +9) |
|||
Vidyaraja Bell[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Vidyaraja Bell 1 明王鈴 1 |
Reduce delay after Mirage Arts cast 1% through 6% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Vidyaraja Bell 2 明王鈴 2 |
Reduce delay after Mirage Arts cast 4% through 9% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Vidyaraja Bell 3 明王鈴 3 |
Reduce delay after Mirage Arts cast 7% through 12% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Vidyaraja Bell 4 明王鈴 4 |
Reduce delay after Mirage Arts cast 10% through 15% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Vidyaraja Bell 5 明王鈴 5 |
Reduce delay after Mirage Arts cast 13% through 18% (+1% on +1, +3, +5, +7, +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Dream[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Dream 1 夢幻 1 |
MAX EP stat +10 through +20 (+1 per level; +2 on +9) DEF stat +5 through +14 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Dream 2 夢幻 2 |
MAX EP stat +15 through +25 (+1 per level; +2 on +9) DEF stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Dream 3 夢幻 3 |
MAX EP stat +20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9) DEF stat +15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Dream 4 夢幻 4 |
MAX EP stat +27 through +55 (+3 per level; +2 on +3, +7; +6 on +9) DEF stat +20 through +40 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Dream 5 夢幻 5 |
MAX EP stat +41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9) DEF stat +30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Ritual[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Ritual 1 秘儀 1 |
MAX EP stat +10 through +20 (+1 per level; +2 on +9) ATS stat +5 through +14 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Ritual 2 秘儀 2 |
MAX EP stat +15 through +25 (+1 per level; +2 on +9) ATS stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Ritual 3 秘儀 3 |
MAX EP stat +20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9) ATS stat +15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Ritual 4 秘儀 4 |
MAX EP stat +27 through +55 (+3 per level; +2 on +3, +7; +6 on +9) ATS stat +20 through +40 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Ritual 5 秘儀 5 |
MAX EP stat +41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9) ATS stat +30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Ghost[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Ghost 1 幻形 1 |
MAX EP stat +10 through +20 (+1 per level; +2 on +9) ADF stat +5 through +14 (+1 per level) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Ghost 2 幻形 2 |
MAX EP stat +15 through +25 (+1 per level; +2 on +9) ADF stat +10 through +20 (+1 per level; +2 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Ghost 3 幻形 3 |
MAX EP stat +20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9) ADF stat +15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Ghost 4 幻形 4 |
MAX EP stat +27 through +55 (+3 per level; +2 on +3, +7; +6 on +9) ADF stat +20 through +40 (+2 per level; +4 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Ghost 5 幻形 5 |
MAX EP stat +41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9) ADF stat +30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Spirit Control[]
| Name | Effect | Sepith Value | ||
|---|---|---|---|---|
| Spirit Control 1 気功 1 |
MAX EP stat +10 through +20 (+1 per level; +2 on +9) MAX HP stat +68 through +136 (+7 per level; +6 on +4; +13 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Spirit Control 2 気功 2 |
MAX EP stat +15 through +25 (+1 per level; +2 on +9) MAX HP stat +102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Spirit Control 3 気功 3 |
MAX EP stat +20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9) MAX HP stat +170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Spirit Control 4 気功 4 |
MAX EP stat +27 through +55 (+3 per level; +2 on +3, +7; +6 on +9) MAX HP stat +273 through +545 (+27 per level; +28 on +3, +7; +54 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
| Spirit Control 5 気功 5 |
MAX EP stat +41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9) MAX HP stat +409 through +750 (+34 per level; +35 on +5; +68 on +9) |
base - +4 | ||
| +5 - +8 | ||||
| +9 | ||||
Quartz
| |
|---|---|
| Quartz - Master Quartz - Holo Cores - Combat Orbment - Lists of quartz | |
| Liberl arc | FC - SC - The 3rd |
| Crossbell arc | Zero - Azure (Master Quartz) - Reverie (Master Quartz) |
| Erebonia arc | Cold Steel (Master Quartz) - Cold Steel II (Master Quartz) - Cold Steel III (Master Quartz) - Cold Steel IV (Master Quartz) - Reverie (Master Quartz) |
| Calvard arc | Daybreak (Holo Cores) - Daybreak II (Holo Cores) - Horizon (Holo Cores) |
| Spin-offs | Akatsuki (Master Quartz) - Northern War (Master Quartz) |