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This is a list of common shops in Trails through Daybreak. This includes quartz synthesis and upgrades, weapons and weapon upgrades, armor, accessories, items, ingredients, and vending machines.

Quartz Synthesis[]

Quartz Synthesis
Quartz Synthesis
Earth (Kuro Quartz) Defense 1 DEF+15 Earth (Sen III Sepith)×50
Earth (Kuro Quartz) EP 1 Max EP+60 Earth (Sen III Sepith)×50
Water (Kuro Quartz) HP 1 HP+400 Water (Sen III Sepith)×50
Water (Kuro Quartz) Shield 1 ADF+10 - AEV+2% Water (Sen III Sepith)×50
Fire (Kuro Quartz) Attack 1 STR+6 Fire (Sen III Sepith)×50
Fire (Kuro Quartz) Break 1 Stun+20% Fire (Sen III Sepith)×50
Wind (Kuro Quartz) Evade 1 EVA+4% Wind (Sen III Sepith)×50
Wind (Kuro Quartz) Strike 1 Crit+6% Wind (Sen III Sepith)×50
Time (Kuro Quartz) Action 1 SPD+4 Time (Sen III Sepith)×50
Time (Kuro Quartz) Cast 1 Time to cast arts is cut by 10%. Time (Sen III Sepith)×50
Space (Kuro Quartz) EP Cut 1 Arts EP cost -10%. Space (Sen III Sepith)×50
Space (Kuro Quartz) Hit 1 ACC+25% - Crit+2% Space (Sen III Sepith)×50
Mirage (Kuro Quartz) Mind 1 ATS+6 Mirage (Sen III Sepith)×50
Mirage (Kuro Quartz) Impede 1 Attacks/crafts can cancel arts (15% chance). Delay+3. Mirage (Sen III Sepith)×50

Quartz Synthesis
Quartz Synthesis
Earth (Kuro Quartz) Defense 1 DEF+15 Earth (Sen III Sepith)×50
Earth (Kuro Quartz) Defense 2 DEF+30 Earth (Sen III Sepith)×150
Earth (Kuro Quartz) EP 1 Max EP+60 Earth (Sen III Sepith)×50
Earth (Kuro Quartz) EP 2 Max EP+120 Earth (Sen III Sepith)×150
Earth (Kuro Quartz) Rot (STR+3) Attacks/crafts can rot enemies (10% chance). Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Earthen Verse (ATS+5) Time to cast earth arts is cut by 33%. Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Topaz Ring (HP+150) Grants DEF/ADF (S) when HP is low. Earth (Sen III Sepith)×200
Water (Kuro Quartz) HP 1 HP+400 Water (Sen III Sepith)×50
Water (Kuro Quartz) HP 2 HP+800 Water (Sen III Sepith)×150
Water (Kuro Quartz) Shield 1 ADF+10 - AEV+2% Water (Sen III Sepith)×50
Water (Kuro Quartz) Shield 2 ADF+20 - AEV+4% Water (Sen III Sepith)×150
Water (Kuro Quartz) Freeze (STR+3) Attacks/crafts can freeze enemies (10% chance). Water (Sen III Sepith)×200
Water (Kuro Quartz) Aqua Verse (ATS+5) Time to cast water arts is cut by 33%. Water (Sen III Sepith)×200
Water (Kuro Quartz) Cobalt Ring (HP+150) Grants HP Regen (S) when HP is low. Water (Sen III Sepith)×200
Fire (Kuro Quartz) Attack 1 STR+6 Fire (Sen III Sepith)×50
Fire (Kuro Quartz) Attack 2 STR+12 Fire (Sen III Sepith)×150
Fire (Kuro Quartz) Break 1 Stun+20% Fire (Sen III Sepith)×50
Fire (Kuro Quartz) Break 2 Stun+40% Fire (Sen III Sepith)×150
Fire (Kuro Quartz) Burn (STR+3) Attacks/crafts can burn enemies (10% chance). Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Burning Verse (ATS+5) Time to cast fire arts is cut by 33%. Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Ruby Ring (HP+150) Grants STR (S) when HP is low. Fire (Sen III Sepith)×200
Wind (Kuro Quartz) Evade 1 EVA+4% Wind (Sen III Sepith)×50
Wind (Kuro Quartz) Evade 2 EVA+8% Wind (Sen III Sepith)×150
Wind (Kuro Quartz) Strike 1 Crit+6% Wind (Sen III Sepith)×50
Wind (Kuro Quartz) Strike 2 Crit+12% Wind (Sen III Sepith)×150
Wind (Kuro Quartz) Seal (STR+3) Attacks/crafts can seal enemies (10% chance). Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Airy Verse (ATS+5) Time to cast wind arts is cut by 33%. Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Emerald Ring (HP+150) Grants insight status for 1 turn when HP is low. Wind (Sen III Sepith)×200
Time (Kuro Quartz) Action 1 SPD+4 Time (Sen III Sepith)×50
Time (Kuro Quartz) Cast 1 Time to cast arts is cut by 10%. Time (Sen III Sepith)×50
Space (Kuro Quartz) EP Cut 1 Arts EP cost -10%. Space (Sen III Sepith)×50
Space (Kuro Quartz) Hit 1 ACC+25% - Crit+2% Space (Sen III Sepith)×50
Mirage (Kuro Quartz) Mind 1 ATS+6 Mirage (Sen III Sepith)×50
Mirage (Kuro Quartz) Impede 1 Attacks/crafts can cancel arts (15% chance). Delay+3. Mirage (Sen III Sepith)×50

Quartz Synthesis
Quartz Synthesis
Earth (Kuro Quartz) Defense 1 DEF+15 Earth (Sen III Sepith)×50
Earth (Kuro Quartz) Defense 2 DEF+30 Earth (Sen III Sepith)×150
Earth (Kuro Quartz) EP 1 Max EP+60 Earth (Sen III Sepith)×50
Earth (Kuro Quartz) EP 2 Max EP+120 Earth (Sen III Sepith)×150
Earth (Kuro Quartz) Rot (STR+3) Attacks/crafts can rot enemies (10% chance). Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Earthen Verse (ATS+5) Time to cast earth arts is cut by 33%. Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Topaz Ring (HP+150) Grants DEF/ADF (S) when HP is low. Earth (Sen III Sepith)×200
Water (Kuro Quartz) HP 1 HP+400 Water (Sen III Sepith)×50
Water (Kuro Quartz) HP 2 HP+800 Water (Sen III Sepith)×150
Water (Kuro Quartz) Shield 1 ADF+10 - AEV+2% Water (Sen III Sepith)×50
Water (Kuro Quartz) Shield 2 ADF+20 - AEV+4% Water (Sen III Sepith)×150
Water (Kuro Quartz) Freeze (STR+3) Attacks/crafts can freeze enemies (10% chance). Water (Sen III Sepith)×200
Water (Kuro Quartz) Aqua Verse (ATS+5) Time to cast water arts is cut by 33%. Water (Sen III Sepith)×200
Water (Kuro Quartz) Cobalt Ring (HP+150) Grants HP Regen (S) when HP is low. Water (Sen III Sepith)×200
Fire (Kuro Quartz) Attack 1 STR+6 Fire (Sen III Sepith)×50
Fire (Kuro Quartz) Attack 2 STR+12 Fire (Sen III Sepith)×150
Fire (Kuro Quartz) Break 1 Stun+20% Fire (Sen III Sepith)×50
Fire (Kuro Quartz) Break 2 Stun+40% Fire (Sen III Sepith)×150
Fire (Kuro Quartz) Burn (STR+3) Attacks/crafts can burn enemies (10% chance). Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Burning Verse (ATS+5) Time to cast fire arts is cut by 33%. Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Ruby Ring (HP+150) Grants STR (S) when HP is low. Fire (Sen III Sepith)×200
Wind (Kuro Quartz) Evade 1 EVA+4% Wind (Sen III Sepith)×50
Wind (Kuro Quartz) Evade 2 EVA+8% Wind (Sen III Sepith)×150
Wind (Kuro Quartz) Strike 1 Crit+6% Wind (Sen III Sepith)×50
Wind (Kuro Quartz) Strike 2 Crit+12% Wind (Sen III Sepith)×150
Wind (Kuro Quartz) Seal (STR+3) Attacks/crafts can seal enemies (10% chance). Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Airy Verse (ATS+5) Time to cast wind arts is cut by 33%. Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Emerald Ring (HP+150) Grants insight status for 1 turn when HP is low. Wind (Sen III Sepith)×200
Time (Kuro Quartz) Action 1 SPD+4 Time (Sen III Sepith)×50
Time (Kuro Quartz) Action 2 SPD+8 Time (Sen III Sepith)×150
Time (Kuro Quartz) Cast 1 Time to cast arts is cut by 10%. Time (Sen III Sepith)×50
Time (Kuro Quartz) Cast 2 Time to cast arts is cut by 20%. Time (Sen III Sepith)×150
Time (Kuro Quartz) Blind (STR+3) Attacks/crafts can blind enemies (10% chance). Time (Sen III Sepith)×200
Time (Kuro Quartz) Stellar Verse (ATS+5) Time to cast time arts is cut by 33%. Time (Sen III Sepith)×200
Time (Kuro Quartz) Amethyst Ring (HP+150) Grants Quick (S) when HP is low. Time (Sen III Sepith)×200
Space (Kuro Quartz) EP Cut 1 Arts EP cost -10%. Space (Sen III Sepith)×50
Space (Kuro Quartz) EP Cut 2 Arts EP cost -20%. Space (Sen III Sepith)×150
Space (Kuro Quartz) Hit 1 ACC+25% - Crit+2% Space (Sen III Sepith)×50
Space (Kuro Quartz) Hit 2 ACC+50% - Crit+4% Space (Sen III Sepith)×150
Space (Kuro Quartz) Mute (STR+3) Attacks/crafts can mute enemies (10% chance). Space (Sen III Sepith)×200
Space (Kuro Quartz) Solar Verse (ATS+5) Time to cast space arts is cut by 33%. Space (Sen III Sepith)×200
Space (Kuro Quartz) Citrine Ring (HP+150) Grants ATS (S) when HP is low. Space (Sen III Sepith)×200
Mirage (Kuro Quartz) Mind 1 ATS+6 Mirage (Sen III Sepith)×50
Mirage (Kuro Quartz) Mind 2 ATS+12 Mirage (Sen III Sepith)×150
Mirage (Kuro Quartz) Impede 1 Attacks/crafts can cancel arts (15% chance). Delay+3. Mirage (Sen III Sepith)×50
Mirage (Kuro Quartz) Impede 2 Attacks/crafts can cancel arts (30% chance). Delay+3. Mirage (Sen III Sepith)×150
Mirage (Kuro Quartz) Fear (STR+3) Attacks/crafts can fear enemies (10% chance). Mirage (Sen III Sepith)×200
Mirage (Kuro Quartz) Lunar Verse (ATS+5) Time to cast mirage arts is cut by 33%. Mirage (Sen III Sepith)×200
Mirage (Kuro Quartz) Diamond Ring (HP+150) Grants stealth effect for 1 turn when HP is low. Mirage (Sen III Sepith)×200

Quartz Synthesis
Quartz Synthesis
Earth (Kuro Quartz) Defense 1 DEF+15 Earth (Sen III Sepith)×50
Earth (Kuro Quartz) Defense 2 DEF+30 Earth (Sen III Sepith)×150
Earth (Kuro Quartz) Defense 3 DEF+60 Earth (Sen III Sepith)×450
Earth (Kuro Quartz) EP 1 Max EP+60 Earth (Sen III Sepith)×50
Earth (Kuro Quartz) EP 2 Max EP+120 Earth (Sen III Sepith)×150
Earth (Kuro Quartz) EP 3 Max EP+240 Earth (Sen III Sepith)×450
Earth (Kuro Quartz) Rot (STR+3) Attacks/crafts can rot enemies (10% chance). Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Rot II (STR+6) Attacks/crafts can rot enemies (20% chance). Earth (Sen III Sepith)×600
Earth (Kuro Quartz) Earthen Verse (ATS+5) Time to cast earth arts is cut by 33%. Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Gaia Verse (ATS+10) Time to cast earth arts is cut by 50%. Earth (Sen III Sepith)×600
Earth (Kuro Quartz) Topaz Ring (HP+150) Grants DEF/ADF (S) when HP is low. Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Corundum Ring (HP+600) Grants DEF/ADF (M) when HP is low. Earth (Sen III Sepith)×600
Water (Kuro Quartz) HP 1 HP+400 Water (Sen III Sepith)×50
Water (Kuro Quartz) HP 2 HP+800 Water (Sen III Sepith)×150
Water (Kuro Quartz) HP 3 HP+1600 Water (Sen III Sepith)×450
Water (Kuro Quartz) Shield 1 ADF+10 - AEV+2% Water (Sen III Sepith)×50
Water (Kuro Quartz) Shield 2 ADF+20 - AEV+4% Water (Sen III Sepith)×150
Water (Kuro Quartz) Shield 3 ADF+40 - AEV+8% Water (Sen III Sepith)×450
Water (Kuro Quartz) Freeze (STR+3) Attacks/crafts can freeze enemies (10% chance). Water (Sen III Sepith)×200
Water (Kuro Quartz) Freeze II (STR+6) Attacks/crafts can freeze enemies (20% chance). Water (Sen III Sepith)×600
Water (Kuro Quartz) Aqua Verse (ATS+5) Time to cast water arts is cut by 33%. Water (Sen III Sepith)×200
Water (Kuro Quartz) Crystal Verse (ATS+10) Time to cast water arts is cut by 50%. Water (Sen III Sepith)×600
Water (Kuro Quartz) Cobalt Ring (HP+150) Grants HP Regen (S) when HP is low. Water (Sen III Sepith)×200
Water (Kuro Quartz) Indigo Ring (HP+600) Grants HP Regen (M) when HP is low. Water (Sen III Sepith)×600
Fire (Kuro Quartz) Attack 1 STR+6 Fire (Sen III Sepith)×50
Fire (Kuro Quartz) Attack 2 STR+12 Fire (Sen III Sepith)×150
Fire (Kuro Quartz) Attack 3 STR+24 Fire (Sen III Sepith)×450
Fire (Kuro Quartz) Break 1 Stun+20% Fire (Sen III Sepith)×50
Fire (Kuro Quartz) Break 2 Stun+40% Fire (Sen III Sepith)×150
Fire (Kuro Quartz) Break 3 Stun+60% Fire (Sen III Sepith)×450
Fire (Kuro Quartz) Burn (STR+3) Attacks/crafts can burn enemies (10% chance). Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Burn II (STR+6) Attacks/crafts can burn enemies (20% chance). Fire (Sen III Sepith)×600
Fire (Kuro Quartz) Burning Verse (ATS+5) Time to cast fire arts is cut by 33%. Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Hellfire Verse (ATS+10) Time to cast fire arts is cut by 50%. Fire (Sen III Sepith)×600
Fire (Kuro Quartz) Ruby Ring (HP+150) Grants STR (S) when HP is low. Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Crimson Ring (HP+600) Grants STR (M) when HP is low. Fire (Sen III Sepith)×600
Wind (Kuro Quartz) Evade 1 EVA+4% Wind (Sen III Sepith)×50
Wind (Kuro Quartz) Evade 2 EVA+8% Wind (Sen III Sepith)×150
Wind (Kuro Quartz) Evade 3 EVA+16% Wind (Sen III Sepith)×450
Wind (Kuro Quartz) Strike 1 Crit+6% Wind (Sen III Sepith)×50
Wind (Kuro Quartz) Strike 2 Crit+12% Wind (Sen III Sepith)×150
Wind (Kuro Quartz) Strike 3 Crit+24% Wind (Sen III Sepith)×450
Wind (Kuro Quartz) Seal (STR+3) Attacks/crafts can seal enemies (10% chance). Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Seal II (STR+3) Attacks/crafts can seal enemies (20% chance). Wind (Sen III Sepith)×600
Wind (Kuro Quartz) Airy Verse (ATS+5) Time to cast wind arts is cut by 33%. Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Tempest Verse (ATS+10) Time to cast wind arts is cut by 50%. Wind (Sen III Sepith)×600
Wind (Kuro Quartz) Emerald Ring (HP+150) Grants insight status for 1 turn when HP is low. Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Jade Ring (HP+150) Grants insight status for 2 turns when HP is low. Wind (Sen III Sepith)×200
Time (Kuro Quartz) Action 1 SPD+4 Time (Sen III Sepith)×50
Time (Kuro Quartz) Action 2 SPD+8 Time (Sen III Sepith)×150
Time (Kuro Quartz) Cast 1 Time to cast arts is cut by 10%. Time (Sen III Sepith)×50
Time (Kuro Quartz) Cast 2 Time to cast arts is cut by 20%. Time (Sen III Sepith)×150
Time (Kuro Quartz) Blind (STR+3) Attacks/crafts can blind enemies (10% chance). Time (Sen III Sepith)×200
Time (Kuro Quartz) Stellar Verse (ATS+5) Time to cast time arts is cut by 33%. Time (Sen III Sepith)×200
Time (Kuro Quartz) Amethyst Ring (HP+150) Grants Quick (S) when HP is low. Time (Sen III Sepith)×200
Space (Kuro Quartz) EP Cut 1 Arts EP cost -10%. Space (Sen III Sepith)×50
Space (Kuro Quartz) EP Cut 2 Arts EP cost -20%. Space (Sen III Sepith)×150
Space (Kuro Quartz) Hit 1 ACC+25% - Crit+2% Space (Sen III Sepith)×50
Space (Kuro Quartz) Hit 2 ACC+50% - Crit+4% Space (Sen III Sepith)×150
Space (Kuro Quartz) Mute (STR+3) Attacks/crafts can mute enemies (10% chance). Space (Sen III Sepith)×200
Space (Kuro Quartz) Solar Verse (ATS+5) Time to cast space arts is cut by 33%. Space (Sen III Sepith)×200
Space (Kuro Quartz) Citrine Ring (HP+150) Grants ATS (S) when HP is low. Space (Sen III Sepith)×200
Mirage (Kuro Quartz) Mind 1 ATS+6 Mirage (Sen III Sepith)×50
Mirage (Kuro Quartz) Mind 2 ATS+12 Mirage (Sen III Sepith)×150
Mirage (Kuro Quartz) Impede 1 Attacks/crafts can cancel arts (15% chance). Delay+3. Mirage (Sen III Sepith)×50
Mirage (Kuro Quartz) Impede 2 Attacks/crafts can cancel arts (30% chance). Delay+3. Mirage (Sen III Sepith)×150
Mirage (Kuro Quartz) Fear (STR+3) Attacks/crafts can fear enemies (10% chance). Mirage (Sen III Sepith)×200
Mirage (Kuro Quartz) Lunar Verse (ATS+5) Time to cast mirage arts is cut by 33%. Mirage (Sen III Sepith)×200
Mirage (Kuro Quartz) Diamond Ring (HP+150) Grants stealth effect for 1 turn when HP is low. Mirage (Sen III Sepith)×200

Quartz Synthesis
Quartz Synthesis
Earth (Kuro Quartz) Defense 1 DEF+15 Earth (Sen III Sepith)×50
Earth (Kuro Quartz) Defense 2 DEF+30 Earth (Sen III Sepith)×150
Earth (Kuro Quartz) Defense 3 DEF+60 Earth (Sen III Sepith)×450
Earth (Kuro Quartz) EP 1 Max EP+60 Earth (Sen III Sepith)×50
Earth (Kuro Quartz) EP 2 Max EP+120 Earth (Sen III Sepith)×150
Earth (Kuro Quartz) EP 3 Max EP+240 Earth (Sen III Sepith)×450
Earth (Kuro Quartz) Rot (STR+3) Attacks/crafts can rot enemies (10% chance). Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Rot II (STR+6) Attacks/crafts can rot enemies (20% chance). Earth (Sen III Sepith)×600
Earth (Kuro Quartz) Earthen Verse (ATS+5) Time to cast earth arts is cut by 33%. Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Gaia Verse (ATS+10) Time to cast earth arts is cut by 50%. Earth (Sen III Sepith)×600
Earth (Kuro Quartz) Topaz Ring (HP+150) Grants DEF/ADF (S) when HP is low. Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Corundum Ring (HP+600) Grants DEF/ADF (M) when HP is low. Earth (Sen III Sepith)×600
Water (Kuro Quartz) HP 1 HP+400 Water (Sen III Sepith)×50
Water (Kuro Quartz) HP 2 HP+800 Water (Sen III Sepith)×150
Water (Kuro Quartz) HP 3 HP+1600 Water (Sen III Sepith)×450
Water (Kuro Quartz) Shield 1 ADF+10 - AEV+2% Water (Sen III Sepith)×50
Water (Kuro Quartz) Shield 2 ADF+20 - AEV+4% Water (Sen III Sepith)×150
Water (Kuro Quartz) Shield 3 ADF+40 - AEV+8% Water (Sen III Sepith)×450
Water (Kuro Quartz) Freeze (STR+3) Attacks/crafts can freeze enemies (10% chance). Water (Sen III Sepith)×200
Water (Kuro Quartz) Freeze II (STR+6) Attacks/crafts can freeze enemies (20% chance). Water (Sen III Sepith)×600
Water (Kuro Quartz) Aqua Verse (ATS+5) Time to cast water arts is cut by 33%. Water (Sen III Sepith)×200
Water (Kuro Quartz) Crystal Verse (ATS+10) Time to cast water arts is cut by 50%. Water (Sen III Sepith)×600
Water (Kuro Quartz) Cobalt Ring (HP+150) Grants HP Regen (S) when HP is low. Water (Sen III Sepith)×200
Water (Kuro Quartz) Indigo Ring (HP+600) Grants HP Regen (M) when HP is low. Water (Sen III Sepith)×600
Fire (Kuro Quartz) Attack 1 STR+6 Fire (Sen III Sepith)×50
Fire (Kuro Quartz) Attack 2 STR+12 Fire (Sen III Sepith)×150
Fire (Kuro Quartz) Attack 3 STR+24 Fire (Sen III Sepith)×450
Fire (Kuro Quartz) Break 1 Stun+20% Fire (Sen III Sepith)×50
Fire (Kuro Quartz) Break 2 Stun+40% Fire (Sen III Sepith)×150
Fire (Kuro Quartz) Break 3 Stun+60% Fire (Sen III Sepith)×450
Fire (Kuro Quartz) Burn (STR+3) Attacks/crafts can burn enemies (10% chance). Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Burn II (STR+6) Attacks/crafts can burn enemies (20% chance). Fire (Sen III Sepith)×600
Fire (Kuro Quartz) Burning Verse (ATS+5) Time to cast fire arts is cut by 33%. Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Hellfire Verse (ATS+10) Time to cast fire arts is cut by 50%. Fire (Sen III Sepith)×600
Fire (Kuro Quartz) Ruby Ring (HP+150) Grants STR (S) when HP is low. Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Crimson Ring (HP+600) Grants STR (M) when HP is low. Fire (Sen III Sepith)×600
Wind (Kuro Quartz) Evade 1 EVA+4% Wind (Sen III Sepith)×50
Wind (Kuro Quartz) Evade 2 EVA+8% Wind (Sen III Sepith)×150
Wind (Kuro Quartz) Evade 3 EVA+16% Wind (Sen III Sepith)×450
Wind (Kuro Quartz) Strike 1 Crit+6% Wind (Sen III Sepith)×50
Wind (Kuro Quartz) Strike 2 Crit+12% Wind (Sen III Sepith)×150
Wind (Kuro Quartz) Strike 3 Crit+24% Wind (Sen III Sepith)×450
Wind (Kuro Quartz) Seal (STR+3) Attacks/crafts can seal enemies (10% chance). Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Seal II (STR+3) Attacks/crafts can seal enemies (20% chance). Wind (Sen III Sepith)×600
Wind (Kuro Quartz) Airy Verse (ATS+5) Time to cast wind arts is cut by 33%. Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Tempest Verse (ATS+10) Time to cast wind arts is cut by 50%. Wind (Sen III Sepith)×600
Wind (Kuro Quartz) Emerald Ring (HP+150) Grants insight status for 1 turn when HP is low. Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Jade Ring (HP+150) Grants insight status for 2 turns when HP is low. Wind (Sen III Sepith)×200
Time (Kuro Quartz) Action 1 SPD+4 Time (Sen III Sepith)×50
Time (Kuro Quartz) Action 2 SPD+8 Time (Sen III Sepith)×150
Time (Kuro Quartz) Action 3 SPD+16 Time (Sen III Sepith)×450
Time (Kuro Quartz) Cast 1 Time to cast arts is cut by 10%. Time (Sen III Sepith)×50
Time (Kuro Quartz) Cast 2 Time to cast arts is cut by 20%. Time (Sen III Sepith)×150
Time (Kuro Quartz) Cast 3 Time to cast arts is cut by 40%. Time (Sen III Sepith)×450
Time (Kuro Quartz) Blind (STR+3) Attacks/crafts can blind enemies (10% chance). Time (Sen III Sepith)×200
Time (Kuro Quartz) Blind II (STR+6) Attacks/crafts can blind enemies (20% chance). Time (Sen III Sepith)×600
Time (Kuro Quartz) Stellar Verse (ATS+5) Time to cast time arts is cut by 33%. Time (Sen III Sepith)×200
Time (Kuro Quartz) Dawnstar Verse (ATS+5) Time to cast time arts is cut by 50%. Time (Sen III Sepith)×600
Time (Kuro Quartz) Amethyst Ring (HP+150) Grants Quick (S) when HP is low. Time (Sen III Sepith)×200
Time (Kuro Quartz) Onyx Ring (HP+600) Grants Quick (M) when HP is low. Time (Sen III Sepith)×600
Space (Kuro Quartz) EP Cut 1 Arts EP cost -10%. Space (Sen III Sepith)×50
Space (Kuro Quartz) EP Cut 2 Arts EP cost -20%. Space (Sen III Sepith)×150
Space (Kuro Quartz) EP Cut 3 Arts EP cost -40%. Space (Sen III Sepith)×450
Space (Kuro Quartz) Hit 1 ACC+25% - Crit+2% Space (Sen III Sepith)×50
Space (Kuro Quartz) Hit 2 ACC+50% - Crit+4% Space (Sen III Sepith)×150
Space (Kuro Quartz) Hit 3 ACC+100% - Crit+8% Space (Sen III Sepith)×450
Space (Kuro Quartz) Mute (STR+3) Attacks/crafts can mute enemies (10% chance). Space (Sen III Sepith)×200
Space (Kuro Quartz) Mute II (STR+6) Attacks/crafts can mute enemies (20% chance). Space (Sen III Sepith)×600
Space (Kuro Quartz) Solar Verse (ATS+5) Time to cast space arts is cut by 33%. Space (Sen III Sepith)×200
Space (Kuro Quartz) Aurora Verse (ATS+10) Time to cast space arts is cut by 50%. Space (Sen III Sepith)×600
Space (Kuro Quartz) Citrine Ring (HP+150) Grants ATS (S) when HP is low. Space (Sen III Sepith)×200
Space (Kuro Quartz) Golden Ring (HP+600) Grants ATS (M) when HP is low. Space (Sen III Sepith)×600
Mirage (Kuro Quartz) Mind 1 ATS+6 Mirage (Sen III Sepith)×50
Mirage (Kuro Quartz) Mind 2 ATS+12 Mirage (Sen III Sepith)×150
Mirage (Kuro Quartz) Mind 3 ATS+24 Mirage (Sen III Sepith)×450
Mirage (Kuro Quartz) Impede 1 Attacks/crafts can cancel arts (15% chance). Delay+3. Mirage (Sen III Sepith)×50
Mirage (Kuro Quartz) Impede 2 Attacks/crafts can cancel arts (30% chance). Delay+3. Mirage (Sen III Sepith)×150
Mirage (Kuro Quartz) Impede 3 Attacks/crafts can cancel arts (45% chance). Delay+3. Mirage (Sen III Sepith)×450
Mirage (Kuro Quartz) Fear (STR+3) Attacks/crafts can fear enemies (10% chance). Mirage (Sen III Sepith)×200
Mirage (Kuro Quartz) Fear II (STR+6) Attacks/crafts can fear enemies (20% chance). Mirage (Sen III Sepith)×600
Mirage (Kuro Quartz) Lunar Verse (ATS+5) Time to cast mirage arts is cut by 33%. Mirage (Sen III Sepith)×200
Mirage (Kuro Quartz) Misty Verse (ATS+10) Time to cast mirage arts is cut by 50%. Mirage (Sen III Sepith)×600
Mirage (Kuro Quartz) Diamond Ring (HP+150) Grants stealth effect for 1 turn when HP is low. Mirage (Sen III Sepith)×200
Mirage (Kuro Quartz) Silver Ring (HP+600) Grants stealth effect for 2 turns when HP is low. Mirage (Sen III Sepith)×600

Quartz Synthesis
Quartz Synthesis
Earth (Kuro Quartz) Defense 1 DEF+15 Earth (Sen III Sepith)×50
Earth (Kuro Quartz) Defense 2 DEF+30 Earth (Sen III Sepith)×150
Earth (Kuro Quartz) Defense 3 DEF+60 Earth (Sen III Sepith)×450
Earth (Kuro Quartz) EP 1 Max EP+60 Earth (Sen III Sepith)×50
Earth (Kuro Quartz) EP 2 Max EP+120 Earth (Sen III Sepith)×150
Earth (Kuro Quartz) EP 3 Max EP+240 Earth (Sen III Sepith)×450
Earth (Kuro Quartz) Rot (STR+3) Attacks/crafts can rot enemies (10% chance). Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Rot II (STR+6) Attacks/crafts can rot enemies (20% chance). Earth (Sen III Sepith)×600
Earth (Kuro Quartz) Earthen Verse (ATS+5) Time to cast earth arts is cut by 33%. Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Gaia Verse (ATS+10) Time to cast earth arts is cut by 50%. Earth (Sen III Sepith)×600
Earth (Kuro Quartz) Topaz Ring (HP+150) Grants DEF/ADF (S) when HP is low. Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Corundum Ring (HP+600) Grants DEF/ADF (M) when HP is low. Earth (Sen III Sepith)×600
Earth (Kuro Quartz) Septium Vein Enemies drop more sepith (30%). Earth (Sen III Sepith)×500
Fire (Sen III Sepith)×200
Water (Kuro Quartz) HP 1 HP+400 Water (Sen III Sepith)×50
Water (Kuro Quartz) HP 2 HP+800 Water (Sen III Sepith)×150
Water (Kuro Quartz) HP 3 HP+1600 Water (Sen III Sepith)×450
Water (Kuro Quartz) Shield 1 ADF+10 - AEV+2% Water (Sen III Sepith)×50
Water (Kuro Quartz) Shield 2 ADF+20 - AEV+4% Water (Sen III Sepith)×150
Water (Kuro Quartz) Shield 3 ADF+40 - AEV+8% Water (Sen III Sepith)×450
Water (Kuro Quartz) Freeze (STR+3) Attacks/crafts can freeze enemies (10% chance). Water (Sen III Sepith)×200
Water (Kuro Quartz) Freeze II (STR+6) Attacks/crafts can freeze enemies (20% chance). Water (Sen III Sepith)×600
Water (Kuro Quartz) Aqua Verse (ATS+5) Time to cast water arts is cut by 33%. Water (Sen III Sepith)×200
Water (Kuro Quartz) Crystal Verse (ATS+10) Time to cast water arts is cut by 50%. Water (Sen III Sepith)×600
Water (Kuro Quartz) Cobalt Ring (HP+150) Grants HP Regen (S) when HP is low. Water (Sen III Sepith)×200
Water (Kuro Quartz) Indigo Ring (HP+600) Grants HP Regen (M) when HP is low. Water (Sen III Sepith)×600
Water (Kuro Quartz) Mercy Increases potency of healing arts by 50%. Earth (Sen III Sepith)×200
Water (Sen III Sepith)×500
Fire (Kuro Quartz) Attack 1 STR+6 Fire (Sen III Sepith)×50
Fire (Kuro Quartz) Attack 2 STR+12 Fire (Sen III Sepith)×150
Fire (Kuro Quartz) Attack 3 STR+24 Fire (Sen III Sepith)×450
Fire (Kuro Quartz) Break 1 Stun+20% Fire (Sen III Sepith)×50
Fire (Kuro Quartz) Break 2 Stun+40% Fire (Sen III Sepith)×150
Fire (Kuro Quartz) Break 3 Stun+60% Fire (Sen III Sepith)×450
Fire (Kuro Quartz) Burn (STR+3) Attacks/crafts can burn enemies (10% chance). Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Burn II (STR+6) Attacks/crafts can burn enemies (20% chance). Fire (Sen III Sepith)×600
Fire (Kuro Quartz) Burning Verse (ATS+5) Time to cast fire arts is cut by 33%. Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Hellfire Verse (ATS+10) Time to cast fire arts is cut by 50%. Fire (Sen III Sepith)×600
Fire (Kuro Quartz) Ruby Ring (HP+150) Grants STR (S) when HP is low. Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Crimson Ring (HP+600) Grants STR (M) when HP is low. Fire (Sen III Sepith)×600
Fire (Kuro Quartz) Assault Increases preemptive shard attack damage by 20% Fire (Sen III Sepith)×500
Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Evade 1 EVA+4% Wind (Sen III Sepith)×50
Wind (Kuro Quartz) Evade 2 EVA+8% Wind (Sen III Sepith)×150
Wind (Kuro Quartz) Evade 3 EVA+16% Wind (Sen III Sepith)×450
Wind (Kuro Quartz) Strike 1 Crit+6% Wind (Sen III Sepith)×50
Wind (Kuro Quartz) Strike 2 Crit+12% Wind (Sen III Sepith)×150
Wind (Kuro Quartz) Strike 3 Crit+24% Wind (Sen III Sepith)×450
Wind (Kuro Quartz) Seal (STR+3) Attacks/crafts can seal enemies (10% chance). Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Seal II (STR+3) Attacks/crafts can seal enemies (20% chance). Wind (Sen III Sepith)×600
Wind (Kuro Quartz) Airy Verse (ATS+5) Time to cast wind arts is cut by 33%. Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Tempest Verse (ATS+10) Time to cast wind arts is cut by 50%. Wind (Sen III Sepith)×600
Wind (Kuro Quartz) Emerald Ring (HP+150) Grants insight status for 1 turn when HP is low. Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Jade Ring (HP+150) Grants insight status for 2 turns when HP is low. Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Scent Draws hate during command battles (90%). Water (Sen III Sepith)×200
Wind (Sen III Sepith)×500
Time (Kuro Quartz) Action 1 SPD+4 Time (Sen III Sepith)×50
Time (Kuro Quartz) Action 2 SPD+8 Time (Sen III Sepith)×150
Time (Kuro Quartz) Action 3 SPD+16 Time (Sen III Sepith)×450
Time (Kuro Quartz) Cast 1 Time to cast arts is cut by 10%. Time (Sen III Sepith)×50
Time (Kuro Quartz) Cast 2 Time to cast arts is cut by 20%. Time (Sen III Sepith)×150
Time (Kuro Quartz) Cast 3 Time to cast arts is cut by 40%. Time (Sen III Sepith)×450
Time (Kuro Quartz) Blind (STR+3) Attacks/crafts can blind enemies (10% chance). Time (Sen III Sepith)×200
Time (Kuro Quartz) Blind II (STR+6) Attacks/crafts can blind enemies (20% chance). Time (Sen III Sepith)×600
Time (Kuro Quartz) Stellar Verse (ATS+5) Time to cast time arts is cut by 33%. Time (Sen III Sepith)×200
Time (Kuro Quartz) Dawnstar Verse (ATS+5) Time to cast time arts is cut by 50%. Time (Sen III Sepith)×600
Time (Kuro Quartz) Amethyst Ring (HP+150) Grants Quick (S) when HP is low. Time (Sen III Sepith)×200
Time (Kuro Quartz) Onyx Ring (HP+600) Grants Quick (M) when HP is low. Time (Sen III Sepith)×600
Space (Kuro Quartz) EP Cut 1 Arts EP cost -10%. Space (Sen III Sepith)×50
Space (Kuro Quartz) EP Cut 2 Arts EP cost -20%. Space (Sen III Sepith)×150
Space (Kuro Quartz) EP Cut 3 Arts EP cost -40%. Space (Sen III Sepith)×450
Space (Kuro Quartz) Hit 1 ACC+25% - Crit+2% Space (Sen III Sepith)×50
Space (Kuro Quartz) Hit 2 ACC+50% - Crit+4% Space (Sen III Sepith)×150
Space (Kuro Quartz) Hit 3 ACC+100% - Crit+8% Space (Sen III Sepith)×450
Space (Kuro Quartz) Mute (STR+3) Attacks/crafts can mute enemies (10% chance). Space (Sen III Sepith)×200
Space (Kuro Quartz) Mute II (STR+6) Attacks/crafts can mute enemies (20% chance). Space (Sen III Sepith)×600
Space (Kuro Quartz) Solar Verse (ATS+5) Time to cast space arts is cut by 33%. Space (Sen III Sepith)×200
Space (Kuro Quartz) Aurora Verse (ATS+10) Time to cast space arts is cut by 50%. Space (Sen III Sepith)×600
Space (Kuro Quartz) Citrine Ring (HP+150) Grants ATS (S) when HP is low. Space (Sen III Sepith)×200
Space (Kuro Quartz) Golden Ring (HP+600) Grants ATS (M) when HP is low. Space (Sen III Sepith)×600
Mirage (Kuro Quartz) Mind 1 ATS+6 Mirage (Sen III Sepith)×50
Mirage (Kuro Quartz) Mind 2 ATS+12 Mirage (Sen III Sepith)×150
Mirage (Kuro Quartz) Mind 3 ATS+24 Mirage (Sen III Sepith)×450
Mirage (Kuro Quartz) Impede 1 Attacks/crafts can cancel arts (15% chance). Delay+3. Mirage (Sen III Sepith)×50
Mirage (Kuro Quartz) Impede 2 Attacks/crafts can cancel arts (30% chance). Delay+3. Mirage (Sen III Sepith)×150
Mirage (Kuro Quartz) Impede 3 Attacks/crafts can cancel arts (45% chance). Delay+3. Mirage (Sen III Sepith)×450
Mirage (Kuro Quartz) Fear (STR+3) Attacks/crafts can fear enemies (10% chance). Mirage (Sen III Sepith)×200
Mirage (Kuro Quartz) Fear II (STR+6) Attacks/crafts can fear enemies (20% chance). Mirage (Sen III Sepith)×600
Mirage (Kuro Quartz) Lunar Verse (ATS+5) Time to cast mirage arts is cut by 33%. Mirage (Sen III Sepith)×200
Mirage (Kuro Quartz) Misty Verse (ATS+10) Time to cast mirage arts is cut by 50%. Mirage (Sen III Sepith)×600
Mirage (Kuro Quartz) Diamond Ring (HP+150) Grants stealth effect for 1 turn when HP is low. Mirage (Sen III Sepith)×200
Mirage (Kuro Quartz) Silver Ring (HP+600) Grants stealth effect for 2 turns when HP is low. Mirage (Sen III Sepith)×600

Quartz Synthesis
Quartz Synthesis
Earth (Kuro Quartz) Defense 1 DEF+15 Earth (Sen III Sepith)×50
Earth (Kuro Quartz) Defense 2 DEF+30 Earth (Sen III Sepith)×150
Earth (Kuro Quartz) Defense 3 DEF+60 Earth (Sen III Sepith)×450
Earth (Kuro Quartz) EP 1 Max EP+60 Earth (Sen III Sepith)×50
Earth (Kuro Quartz) EP 2 Max EP+120 Earth (Sen III Sepith)×150
Earth (Kuro Quartz) EP 3 Max EP+240 Earth (Sen III Sepith)×450
Earth (Kuro Quartz) Rot (STR+3) Attacks/crafts can rot enemies (10% chance). Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Rot II (STR+6) Attacks/crafts can rot enemies (20% chance). Earth (Sen III Sepith)×600
Earth (Kuro Quartz) Earthen Verse (ATS+5) Time to cast earth arts is cut by 33%. Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Gaia Verse (ATS+10) Time to cast earth arts is cut by 50%. Earth (Sen III Sepith)×600
Earth (Kuro Quartz) Topaz Ring (HP+150) Grants DEF/ADF (S) when HP is low. Earth (Sen III Sepith)×200
Earth (Kuro Quartz) Corundum Ring (HP+600) Grants DEF/ADF (M) when HP is low. Earth (Sen III Sepith)×600
Earth (Kuro Quartz) Septium Vein Enemies drop more sepith (30%). Earth (Sen III Sepith)×500
Fire (Sen III Sepith)×200
Water (Kuro Quartz) HP 1 HP+400 Water (Sen III Sepith)×50
Water (Kuro Quartz) HP 2 HP+800 Water (Sen III Sepith)×150
Water (Kuro Quartz) HP 3 HP+1600 Water (Sen III Sepith)×450
Water (Kuro Quartz) Shield 1 ADF+10 - AEV+2% Water (Sen III Sepith)×50
Water (Kuro Quartz) Shield 2 ADF+20 - AEV+4% Water (Sen III Sepith)×150
Water (Kuro Quartz) Shield 3 ADF+40 - AEV+8% Water (Sen III Sepith)×450
Water (Kuro Quartz) Freeze (STR+3) Attacks/crafts can freeze enemies (10% chance). Water (Sen III Sepith)×200
Water (Kuro Quartz) Freeze II (STR+6) Attacks/crafts can freeze enemies (20% chance). Water (Sen III Sepith)×600
Water (Kuro Quartz) Aqua Verse (ATS+5) Time to cast water arts is cut by 33%. Water (Sen III Sepith)×200
Water (Kuro Quartz) Crystal Verse (ATS+10) Time to cast water arts is cut by 50%. Water (Sen III Sepith)×600
Water (Kuro Quartz) Cobalt Ring (HP+150) Grants HP Regen (S) when HP is low. Water (Sen III Sepith)×200
Water (Kuro Quartz) Indigo Ring (HP+600) Grants HP Regen (M) when HP is low. Water (Sen III Sepith)×600
Water (Kuro Quartz) Mercy Increases potency of healing arts by 50%. Earth (Sen III Sepith)×200
Water (Sen III Sepith)×500
Fire (Kuro Quartz) Attack 1 STR+6 Fire (Sen III Sepith)×50
Fire (Kuro Quartz) Attack 2 STR+12 Fire (Sen III Sepith)×150
Fire (Kuro Quartz) Attack 3 STR+24 Fire (Sen III Sepith)×450
Fire (Kuro Quartz) Break 1 Stun+20% Fire (Sen III Sepith)×50
Fire (Kuro Quartz) Break 2 Stun+40% Fire (Sen III Sepith)×150
Fire (Kuro Quartz) Break 3 Stun+60% Fire (Sen III Sepith)×450
Fire (Kuro Quartz) Burn (STR+3) Attacks/crafts can burn enemies (10% chance). Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Burn II (STR+6) Attacks/crafts can burn enemies (20% chance). Fire (Sen III Sepith)×600
Fire (Kuro Quartz) Burning Verse (ATS+5) Time to cast fire arts is cut by 33%. Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Hellfire Verse (ATS+10) Time to cast fire arts is cut by 50%. Fire (Sen III Sepith)×600
Fire (Kuro Quartz) Ruby Ring (HP+150) Grants STR (S) when HP is low. Fire (Sen III Sepith)×200
Fire (Kuro Quartz) Crimson Ring (HP+600) Grants STR (M) when HP is low. Fire (Sen III Sepith)×600
Fire (Kuro Quartz) Assault Increases preemptive shard attack damage by 20% Fire (Sen III Sepith)×500
Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Evade 1 EVA+4% Wind (Sen III Sepith)×50
Wind (Kuro Quartz) Evade 2 EVA+8% Wind (Sen III Sepith)×150
Wind (Kuro Quartz) Evade 3 EVA+16% Wind (Sen III Sepith)×450
Wind (Kuro Quartz) Strike 1 Crit+6% Wind (Sen III Sepith)×50
Wind (Kuro Quartz) Strike 2 Crit+12% Wind (Sen III Sepith)×150
Wind (Kuro Quartz) Strike 3 Crit+24% Wind (Sen III Sepith)×450
Wind (Kuro Quartz) Seal (STR+3) Attacks/crafts can seal enemies (10% chance). Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Seal II (STR+3) Attacks/crafts can seal enemies (20% chance). Wind (Sen III Sepith)×600
Wind (Kuro Quartz) Airy Verse (ATS+5) Time to cast wind arts is cut by 33%. Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Tempest Verse (ATS+10) Time to cast wind arts is cut by 50%. Wind (Sen III Sepith)×600
Wind (Kuro Quartz) Emerald Ring (HP+150) Grants insight status for 1 turn when HP is low. Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Jade Ring (HP+150) Grants insight status for 2 turns when HP is low. Wind (Sen III Sepith)×200
Wind (Kuro Quartz) Scent Draws hate during command battles (90%). Water (Sen III Sepith)×200
Wind (Sen III Sepith)×500
Time (Kuro Quartz) Action 1 SPD+4 Time (Sen III Sepith)×50
Time (Kuro Quartz) Action 2 SPD+8 Time (Sen III Sepith)×150
Time (Kuro Quartz) Action 3 SPD+16 Time (Sen III Sepith)×450
Time (Kuro Quartz) Cast 1 Time to cast arts is cut by 10%. Time (Sen III Sepith)×50
Time (Kuro Quartz) Cast 2 Time to cast arts is cut by 20%. Time (Sen III Sepith)×150
Time (Kuro Quartz) Cast 3 Time to cast arts is cut by 40%. Time (Sen III Sepith)×450
Time (Kuro Quartz) Blind (STR+3) Attacks/crafts can blind enemies (10% chance). Time (Sen III Sepith)×200
Time (Kuro Quartz) Blind II (STR+6) Attacks/crafts can blind enemies (20% chance). Time (Sen III Sepith)×600
Time (Kuro Quartz) Stellar Verse (ATS+5) Time to cast time arts is cut by 33%. Time (Sen III Sepith)×200
Time (Kuro Quartz) Dawnstar Verse (ATS+5) Time to cast time arts is cut by 50%. Time (Sen III Sepith)×600
Time (Kuro Quartz) Amethyst Ring (HP+150) Grants Quick (S) when HP is low. Time (Sen III Sepith)×200
Time (Kuro Quartz) Onyx Ring (HP+600) Grants Quick (M) when HP is low. Time (Sen III Sepith)×600
Time (Kuro Quartz) Fortune Enemies drop more items (30%). Wind (Sen III Sepith)×200
Time (Sen III Sepith)×500
Space (Kuro Quartz) EP Cut 1 Arts EP cost -10%. Space (Sen III Sepith)×50
Space (Kuro Quartz) EP Cut 2 Arts EP cost -20%. Space (Sen III Sepith)×150
Space (Kuro Quartz) EP Cut 3 Arts EP cost -40%. Space (Sen III Sepith)×450
Space (Kuro Quartz) Hit 1 ACC+25% - Crit+2% Space (Sen III Sepith)×50
Space (Kuro Quartz) Hit 2 ACC+50% - Crit+4% Space (Sen III Sepith)×150
Space (Kuro Quartz) Hit 3 ACC+100% - Crit+8% Space (Sen III Sepith)×450
Space (Kuro Quartz) Mute (STR+3) Attacks/crafts can mute enemies (10% chance). Space (Sen III Sepith)×200
Space (Kuro Quartz) Mute II (STR+6) Attacks/crafts can mute enemies (20% chance). Space (Sen III Sepith)×600
Space (Kuro Quartz) Solar Verse (ATS+5) Time to cast space arts is cut by 33%. Space (Sen III Sepith)×200
Space (Kuro Quartz) Aurora Verse (ATS+10) Time to cast space arts is cut by 50%. Space (Sen III Sepith)×600
Space (Kuro Quartz) Citrine Ring (HP+150) Grants ATS (S) when HP is low. Space (Sen III Sepith)×200
Space (Kuro Quartz) Golden Ring (HP+600) Grants ATS (M) when HP is low. Space (Sen III Sepith)×600
Space (Kuro Quartz) Revelation Increases arts range by 1. Fire (Sen III Sepith)×200
Space (Sen III Sepith)×500
Mirage (Kuro Quartz) Mind 1 ATS+6 Mirage (Sen III Sepith)×50
Mirage (Kuro Quartz) Mind 2 ATS+12 Mirage (Sen III Sepith)×150
Mirage (Kuro Quartz) Mind 3 ATS+24 Mirage (Sen III Sepith)×450
Mirage (Kuro Quartz) Impede 1 Attacks/crafts can cancel arts (15% chance). Delay+3. Mirage (Sen III Sepith)×50
Mirage (Kuro Quartz) Impede 2 Attacks/crafts can cancel arts (30% chance). Delay+3. Mirage (Sen III Sepith)×150
Mirage (Kuro Quartz) Impede 3 Attacks/crafts can cancel arts (45% chance). Delay+3. Mirage (Sen III Sepith)×450
Mirage (Kuro Quartz) Fear (STR+3) Attacks/crafts can fear enemies (10% chance). Mirage (Sen III Sepith)×200
Mirage (Kuro Quartz) Fear II (STR+6) Attacks/crafts can fear enemies (20% chance). Mirage (Sen III Sepith)×600
Mirage (Kuro Quartz) Lunar Verse (ATS+5) Time to cast mirage arts is cut by 33%. Mirage (Sen III Sepith)×200
Mirage (Kuro Quartz) Misty Verse (ATS+10) Time to cast mirage arts is cut by 50%. Mirage (Sen III Sepith)×600
Mirage (Kuro Quartz) Diamond Ring (HP+150) Grants stealth effect for 1 turn when HP is low. Mirage (Sen III Sepith)×200
Mirage (Kuro Quartz) Silver Ring (HP+600) Grants stealth effect for 2 turns when HP is low. Mirage (Sen III Sepith)×600
Mirage (Kuro Quartz) Decoy Deflects hate during command battles (90%). Water (Sen III Sepith)×200
Mirage (Sen III Sepith)×500

Arts Drivers[]

Arts Drivers
Items Sold
Arts Driver Space (Kuro Item) Celebrate An arts driver with basic space arts. 1600 mira
Arts Driver Earth (Kuro Item) Wall[note 1] An arts driver with defensive earth arts. 3200 mira
Arts Driver Wind (Kuro Item) Strom[note 2] An arts driver with advanced wind arts. 4800 mira
Arts Driver Mix (Kuro Item) Innocence[note 3] A customizable arts driver with no shortage of free slots. 8000 mira
  1. Available from Chapter 2: "Bright Star of the Dazzling City" onwards.
  2. Available from Chapter 4: "Disaster Protocol" onwards.
  3. Available in Finale: "For you, Upon Your Return".

Arts Plugins[]

Arts Plugins
Items Sold
Earth (Kuro Element) Earth Breaker Earth
Summons forth sharp stalagmites.
Earth (Kuro Element) Acid Cloud[note 1] Earth - Rot
Using the power of earth, calls forth a corrosive miasma.
1200 mira
Earth (Kuro Element) Umbra Cracker[note 2] Earth
Impales foes on a sharp blade of amber.
2700 mira
Earth (Kuro Element) Crest Support - RES Up (S)
Grants the protection of earth, slightly raising defense.
200 mira
Earth (Kuro Element) La Crest[note 3] Support - RES Up (M)
Grants the protection of earth, raising defense.
1600 mira
Earth (Kuro Element) Earth Guard[note 3] Support - Shield (S)
A shield that slightly reduces damage taken by allies in range.
1200 mira
Water (Kuro Element) Hydro Cannon Water
Strikes with a high-pressure water current.
300 mira
Water (Kuro Element) Icicle Hammer[note 1] Water - Freeze
Sends sharp icicles crashing down upon foes.
1200 mira
Water (Kuro Element) Cataract Wave[note 2] Water
Slams enemies with a swirling torrent of water.
2700 mira
Water (Kuro Element) Tear Support - HP Heal (S)
Heals a small amount of HP with the power of water.
Water (Kuro Element) Teara[note 3] Support - HP Heal (M)
Heals a medium amount of HP with the power of water.
1200 mira
Water (Kuro Element) Tearal[note 4] Support - HP Heal (L)
Heals a large amount of HP with the power of water.
3600 mira
Water (Kuro Element) S-Curia[note 3] Recovery - Cures/Resists Ailments
Heals ailments and boosts ailment res. with the power of water.
800 mira
Fire (Kuro Element) Fire Bolt Fire - Burn
Shoots a blazing orb of fire at an enemy.
Fire (Kuro Element) Abyssal Flame[note 1] Fire - Burn, Blind
Roats a foe with dark flames of annihilation.
1200 mira
Fire (Kuro Element) Flare Squall[note 2] Fire - Burn
Summons forth fireballs to rain down upon foes.
2700 mira
Fire (Kuro Element) Forte Support - DMG Up (S)
Grants a blessing of fire slightly raising attack.
200 mira
Fire (Kuro Element) La Forte[note 3] Support - DMG Up (M)
Grants a blessing of fire raising attack.
1600 mira
Wind (Kuro Element) Spark Edge Wind - Seal
Strikes foes with a shockwave blade wreathed in lightning.
Wind (Kuro Element) Aerial Dust[note 1] Wind
Batters foes with a localized tornado.
1200 mira
Wind (Kuro Element) Plasma Sphere[note 2] Wind - Seal
Summons lightning orbs which shock foes.
2700 mira
Wind (Kuro Element) Breath[note 1] Recovery - HP Heal (S)
Slightly heals allies in range with a purifying breath.
100 mira
Wind (Kuro Element) Aura Breath[note 5] Recovery - HP Heal (M)
Heals allies in range with a purifying breath.
4000 mira
Wind (Kuro Element) Refreshing Veil[note 3] Support - Cures/Resists Ailments
Cleanses the status ailments of all allies in range.
1600 mira
Time (Kuro Element) Shadow Spear Time - Deathblow
Pierces foes with ominous black spears.
2000 mira
Time (Kuro Element) Obsidia Ray[note 3] Time - Delay, Blind
Summons forth rays of darkness that eviscerate foes.
3600 mira
Time (Kuro Element) Chrono Drive[note 1] Support - Quick
Accelerates the flow of time for all allies in range.
400 mira
Time (Kuro Element) Chrono Break[note 5] Debuff - Slow
Decelerates the flow of time for all foes in range.
400 mira
Space (Kuro Element) Saint Arrow Space - Mute
Pierces foes with a holy arrow of light.
2000 mira
Space (Kuro Element) Lost Mobius[note 3] Space - Draw In
Crushes enemies by compressing the space around them.
3600 mira
Space (Kuro Element) Thelas Recovery - Cures K.O.
Revives one ally and restores a small amount of their HP.
800 mira
Space (Kuro Element) Athelas[note 5] Recovery - Cures K.O.
Revives one ally and restores a moderate amount of their HP.
2400 mira
Mirage (Kuro Element) Argent Thorn[note 1] Mirage - ADMG Down
Traps foes within a magic circle of silver swords.
2800 mira
Mirage (Kuro Element) Crescent Eye[note 3] Support - Insight
Calls down sacred moonlight to grant Insight to allies.
1200 mira
Mirage (Kuro Element) Ideal Force[note 4] Support - ADMG/ARES Up
Increases magic attack and defense of allies.
1200 mira
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Available from Creil onwards.
  2. 2.0 2.1 2.2 2.3 Available from Tharbad onwards.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Available from Langport onwards.
  4. 4.0 4.1 Available from Chapter 4: "Disaster Protocol" onwards.
  5. 5.0 5.1 5.2 Available from Chapter 3: "Pleasure in Delirium" onwards.

Weapons and Armor[]

Weapons and Armor
Items Sold
Stun Caliber (Kuro Weapon) Steel Edge DMG+45 - ADMG+7
A steel blade forged in fire.
1360 mira
Stun Caliber (Kuro Weapon) Broad Saber[note 1] DMG+59 - ADMG+10
A slightly-widened blade that holds great power.
1750 mira
Orbal Staff (Kuro Weapon) Scholar Rod DMG+37 - ADMG+9
An orbal staff with an abundance of power.
1250 mira
Orbal Staff (Kuro Weapon) Aerial Device[note 1] DMG+50 - ADMG+12
An orbal staff that accumulates wind-elemental power.
1670 mira
Rifleblade (Kuro Weapon) Heat Slinger[note 1] DMG+54 - ADMG+11
A rifleblade with parts adjusted by the Warriors of Kruga.
1620 mira
Sub Part (Kuro Item) Leather Grip ADMG+12 - ACC+20%
A beast leather grip that fits neatly on a hand.
480 mira
Sub Part (Kuro Item) Mirage Turbine ADMG+18 - EVA+4%
A turbine that can create a mirage-like afterimage.
720 mira
Armour (Kuro Item) Leather Guard RES+12 - ARES+8
A simple piece of protective gear made from sturdy leather.
240 mira
Armour (Kuro Item) Guard Vest RES+20 - ARES+14
Gear that stops blades and shrapnel from piercing the body.
400 mira
Armour (Kuro Item) Work Vest[note 1] RES+28 - ARES+19 - EVA+3%
A durable, practical vest with many pockets and hooks.
660 mira
Boots (Kuro Item) Leather Shoes ARES+3 - SPD+4 - MOV+1
Leather shoes perfect for both formal or casual use.
120 mira
Boots (Kuro Item) Reinforced Shoes ARES+9 - SPD+6 - MOV+1
Puncture-resistant shoes. Nails and metal shards beware!
360 mira
Boots (Kuro Item) Work Boots[note 1] ARES+15 - SPD+6 - MOV+5
Slip-resistant boots. A laborers' greatest ally.
700 mira
  1. 1.0 1.1 1.2 1.3 1.4 Available after arriving in Creil.

Weapons and Armor
Items Sold
Stun Caliber (Kuro Weapon) Blue Scale Blade[note 1] DMG+80 - ADMG+14
A blue blade with a scale pattern.
2420 mira
Orbal Staff (Kuro Weapon) Ruby Staff[note 1] DMG+69 - ADMG+16
An orbal staff with a magic-infused scarlet gem.
2250 mira
Rifleblade (Kuro Weapon) Ruby Shot[note 1] DMG+74 - ADMG+15
A rifleblade with bullets that cast a crimson trail.
2300 mira
Twin Blades (Kuro Weapon) Silvery Blades[note 2] DMG+78 - ADMG+14
Beautiful silver blades that shine like moonlight.
2350 mira
Sub Part (Kuro Item) Rubber Grip ADMG+24 - ACC+25%
A non-slip grip.
960 mira
Sub Part (Kuro Item) Quick Trigger ADMG+33 - SPD+5
A light trigger that can shoot rapid-fire rounds.
1320 mira
Sub Part (Kuro Item) Dazzling Wing ADMG+33 - AEV+5%
A wing-shaped attachment that dazzles brilliantly.
1320 mira
Sub Part (Kuro Item) Light Carbine ADMG+33 - EVA+4%
A lightweight add-on for cavalry firearms.
1320 mira
Armour (Kuro Item) Fiber Jacket RES+40 - ARES+28
A jacket with synthetic fibers woven in a honeycomb pattern.
800 mira
Armour (Kuro Item) Nylon Jacket RES+48 - ARES+33 - EVA+2% - AEV+2%
Sturdy outerwear with cutting-edge synthetic fibers.
1060 mira
Armour (Kuro Item) Regal Garb[note 1] RES+60 - ARES+42 - EVA+5%
An Eastern-style garment embroidered with green flowers.
1300 mira
Boots (Kuro Item) Fiber Shoes ARES+21 - SPD+6 - MOV+2
Long-lasting, lightweight shoes made from synthetic fibers.
940 mira
Boots (Kuro Item) Hiking Boots ARES+24 - SPD+8 - MOV+4
Durable, dustproof boots made for outdoor use.
1260 mira
Boots (Kuro Item) Regal Shoes[note 1] ARES+30 - SPD+6 - MOV+6
Eastern-style shoes embroidered with yellow flowers.
1400 mira
  1. 1.0 1.1 1.2 1.3 1.4 Available after arriving in Langport.
  2. Available after Aaron joins.

Weapons and Armor
Items Sold
Stun Caliber (Kuro Weapon) Ceramic Blade[note 1] DMG+130 - ADMG+22
A blade reinforced with high-grade ceramic.
3950 mira
Orbal Staff (Kuro Weapon) Aqua Scepter[note 1] DMG+114 - ADMG+26
An orbal staff that shines with pure blue light.
3720 mira
Rifleblade (Kuro Weapon) Roaring Beast[note 1] DMG+122 - ADMG+24
A rifleblade that roars like a wild animal when swung.
3710 mira
Twin Blades (Kuro Weapon) Talwars[note 1] DMG+127 - ADMG+23
Slightly curved blades widely used in the Central East.
3850 mira
Sub Part (Kuro Item) White Grip ADMG+39 - ACC+30%
A pure white grip that repels dust and stays clean.
1560 mira
Sub Part (Kuro Item) Force Magazine ADMG+48 - Crit+6%
A magazine that can use special ammo.
1920 mira
Sub Part (Kuro Item) Rapid Pulser ADMG+48 - SPD+6
Device that increases a staff's energy output speed.
1920 mira
Sub Part (Kuro Item) Sonic Blade ADMG+48 - SPD+6
A bayonet made for close-range, high-speed attacks.
1920 mira
Sub Part (Kuro Item) Fang Guard ADMG+48 - Crit+5%
A guard carved from the fangs of a great beast.
1920 mira
Armour (Kuro Item) Ceramic Guard RES+88 - ARES+61
Protective gear made of ceramic plates.
1760 mira
Armour (Kuro Item) Nomad Robe[note 1] RES+110 - ARES+77 - EVA+4% - AEV+4%
A durable long robe suitable for the nomadic lifestyle.
2400 mira
Boots (Kuro Item) Ceramic Boots ARES+36 - SPD+8 - MOV+2
Safety boots reinforced with ceramic.
1540 mira
Boots (Kuro Item) Desert Sandals[note 1] ARES+39 - SPD+10 - MOV+5
Sandals that will keep your feet cool and sand-free.
2060 mira
  1. 1.0 1.1 1.2 1.3 1.4 1.5 Available after arriving in Tharbad.

Weapons and Armor
Items Sold
Stun Caliber (Kuro Weapon) Swordbreaker[note 1] DMG+179 - ADMG+32
An oddly-shaped blade with comb-like ridges.
5400 mira
Orbal Staff (Kuro Weapon) Cyclotron[note 1] DMG+159 - ADMG+37
An orbal staff that accelerates the flow of orbal power.
5200 mira
Rifleblade (Kuro Weapon) Sigma Unit[note 1] DMG+170 - ADMG+34
A rifleblade that increases orbal power conversion efficiency.
5200 mira
Twin Blades (Kuro Weapon) Twin Sabers[note 1] DMG+175 - ADMG+33
Durable yet lightweight blades for ambidextrous swordsmen.
5250 mira
Blade Gear (Kuro Weapon) Combat Daggers[note 1] DMG+168 - AMDG+34
A sturdy dagger employed by the Republican Army.
5350 mira
Pulse Gun (Kuro Weapon) Lux Shooter[note 2] DMG+162 - ADMG+36
A pulse gun tuned by Quatre himself.
5100 mira
Sub Part (Kuro Item) Ergonomic Grip ADMG+54 - ACC+35%
A specially-shaped grip that is comfortable to wear.
2160 mira
Sub Part (Kuro Item) Mirage Turbine II ADMG+63 - EVA+7%
An improved turbine that can create mirage-like afterimages.
2520 mira
Sub Part (Kuro Item) Swallow Hilt ADMG+63 - EVA+7%
A swallow-shaped hilt that lowers a blade's weight.
2520 mira
Sub Part (Kuro Item) Sonic Bolt ADMG+63 - SPD+6
Firearm attachments that assist with covert ops.
2520 mira
Armour (Kuro Item) Chain Vest RES+130 - ARES+91
A vest made of small chain links woven together.
2600 mira
Armour (Kuro Item) Jagd Armor[note 3] RES+138 - ARES+96 - EVA+7%
A protective suit developed for combat use. Worn by jaegers.
3060 mira
Armour (Kuro Item) Flexible Coat[note 1] RES+160 - ARES+112 - EVA+6% - AEV+6%
A coat with a perfect balance of flexibility and durability.
3500 mira
Boots (Kuro Item) Chain Cleats ARES+45 - SPD+8 - MOV+3
Spiked cleats reinforced with woven chains.
2000 mira
Boots (Kuro Item) Raid Boots[note 3] ARES+51 - SPD+8 - MOV+7
Boots that muffle the sounds of footsteps. Used in ambushes.
2440 mira
Boots (Kuro Item) Mechanic Cleats[note 1] ARES+54 - SPD+12 - MOV+6
Cleats with a simple mechanism integrated with the spikes.
2760 mira
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Available after arriving in Basel.
  2. Available after Quatre joins.
  3. 3.0 3.1 Available after visiting Blacklight District.

Weapons and Armor
Items Sold
Stun Caliber (Kuro Weapon) Flashing Black Fang[note 1] DMG+230 - ADMG+42
Black sparks fly when this blade tears into its prey.
6900 mira
Orbal Staff (Kuro Weapon) Ebony Scepter[note 1] DMG+207 - ADMG+47
An orbal staff carrying the powers of a Far Eastern priest.
6730 mira
Rifleblade (Kuro Weapon) Ebony Force[note 1] DMG+220 - ADMG+44
A rifleblade with black bullets that blend with the darkness.
6780 mira
Twin Blades (Kuro Weapon) Twin Dragons[note 1] DMG+225 - ADMG+43
Matching blades with twin dragon engravings.
6800 mira
Blade Gear (Kuro Weapon) Ipetam[note 1] DMG+218 - ADMG+44
A short blade from the northern parts of the Far East.
6860 mira
Pulse Gun (Kuro Weapon) Howling Gale[note 1] DMG+210 - ADMG+46
A gun that shoots beams of light, which cut through the air.
6630 mira
Whip (Kuro Weapon) Executor[note 2] DMG+229 - ADMG+42
A bladed whip that harvests the vanity of the wicked.
6900 mira
Sub Part (Kuro Item) Soldier's Grip ADMG+63 - ACC+40%
A military-grade grip used regularly by Republican soldiers.
2760 mira
Sub Part (Kuro Item) Quick Trigger II ADMG+78 - SPD+8
An improved light trigger that can shoot rapid-fire rounds.
3120 mira
Sub Part (Kuro Item) Dazzling Wing II ADMG+78 - ATS+8 - AEV+8%
An improved wing-shaped attachment that dazzles brilliantly.
3120 mira
Sub Part (Kuro Item) Light Carbine II ADMG+78 - EVA+8%
An improved lightweight add-on for cavalry firearms.
3120 mira
Sub Part (Kuro Item) Lordly Fang Guard ADMG+78 - Crit+8%
A guard carved from the fangs of a beast lord.
3120 mira
Sub Part (Kuro Item) Blue Trigger ADMG+78 - Crit+8%
A high-performance trigger made of specialized blue alloy.
3120 mira
Sub Part (Kuro Item) Silver Board ADMG+78 - ATS+7 - AEV+7%
A sturdy but lightweight motherboard with a metallic sheen.
3120 mira
Armour (Kuro Item) Craft Armor RES+180 - ARES+126
A practical coat made for outdoor work.
3600 mira
Armour (Kuro Item) Red Snow Coat[note 1] RES+200 - ARES+140 - EVA+9%
A coat with colors reminiscent of the red snow in the East.
4400 mira
Boots (Kuro Item) Craft Shoes ARES+60 - SPD+10 - MOV+3
Practical shoes well suited for the outdoors.
2600 mira
Boots (Kuro Item) Spring Shower Shoes[note 1] ARES+66 - SPD+10 - MOV+8
Eastern-style shoes that exude an air of gentility.
3140 mira
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Available after arriving in Longlai.
  2. Available after Judith joins.

Weapons and Armor
Items Sold
Stun Caliber (Kuro Weapon) Gram Blade[note 1] DMG+283 - ADMG+52
A blade made by repurposing a traditional knight's sword.
8500 mira
Orbal Staff (Kuro Weapon) White Oak Rod[note 1] DMG+257 - ADMG+58
An orbal staff infused with a sacred white tree's power.
8350 mira
Rifleblade (Kuro Weapon) Gram Shooter[note 1] DMG+274 - ADMG+54
A high-performance rifleblade with considerable firepower.
8420 mira
Twin Blades (Kuro Weapon) Joyeuse[note 1] DMG+276 - ADMG+53
Noble blades with a keen edge despite their ceremonial use.
8300 mira
Blade Gear (Kuro Weapon) Golden Skinner[note 1] DMG+271 - ADMG+54
A hunting dagger adorned with ornate decorations.
8550 mira
Pulse Gun (Kuro Weapon) White Gunner[note 1] DMG+261 - ADMG+57
A gun that dazzles its target with blinding light.
8150 mira
Whip (Kuro Weapon) Swallow Tail[note 1] DMG+280 - ADMG+52
A nimble bladed whip that dances fervently through the air.
8450 mira
Gauntlets (Kuro Weapon) Buster Knuckles[note 2] DMG+264 - ADMG+45
Gauntlets made from a durable alloy that can break boulders.
7900 mira
Gauntlets (Kuro Weapon) Silver Gauntlets[note 2] DMG+290 - ADMG+50
Knight gauntlets that shine with a noble silvery light.
8700 mira
Sub Part (Kuro Item) Ebony Grip ADMG+90 - ACC+45% - Crit+3%
A grip reinforced with ebony resin.
3600 mira
Sub Part (Kuro Item) Force Magazine II ADMG+93 - Crit+9%
A magazine that can use more specialty ammo types.
3720 mira
Sub Part (Kuro Item) Rapid Pulser II ADMG+93 - ATS+9 - SPD+9
Device that further increases a staff's energy output speed.
3720 mira
Sub Part (Kuro Item) Sonic Blade II ADMG+93 - SPD+9
A improved bayonet made for close-range, high-speed attacks.
3720 mira
Sub Part (Kuro Item) Swallow Hilt II ADMG+93 - EVA+9%
A swallow-shaped hilt that greatly lowers a blade's weight.
3720 mira
Sub Part (Kuro Item) Sonic Bolt II ADMG+93 - SPD+9
An improved firearm attachments that assist with covert ops.
3720 mira
Sub Part (Kuro Item) Delta Memory ADMG+93 - ATS+9 - EVA+9%
A custom memory card with a high capacity.
3720 mira
Sub Part (Kuro Item) Silver Line ADMG+93 - AEV+8%
An elegant but durable steel wire with a bright shine.
3720 mira
Sub Part (Kuro Item) Melting Thread ADMG+98 - Crit+9%
Hand-crafted composite wire with decorative garnishing.
3920 mira
Sub Part (Kuro Item) Golden Glove ADMG+98 - Crit+8%
Luxurious gloves threaded with golden fibers.
3920 mira
Sub Part (Kuro Item) Gallop Gear ADMG+102 - EVA+9%
A gear with power comparable to a horse bucking.
4080 mira
Armour (Kuro Item) Battle Jacket RES+225 - ARES+157
A rugged military jacket optizimed for combat.
4500 mira
Armour (Kuro Item) Survival Vest RES+240 - ARES+168 - EVA+8% - AEV+8%
A vest that increases the chance of survival in an emergency.
4800 mira
Boots (Kuro Item) Battle Boots ARES+72 - SPD+10 - MOV+4
Heavy-duty military boots designed for combat.
3180 mira
Boots (Kuro Item) Ranger Gear ARES+75 - SPD+16 - MOV+8
High-performance shoes adopted by Calvard's special forces.
3300 mira
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Available after arriving in Oración.
  2. 2.0 2.1 Available after Bergard joins.

Items Sold
Stun Caliber (Kuro Weapon) Darkbringer[note 1] DMG+335 - ADMG+63
A blade that rains destruction on all who face it.
10000 mira
Orbal Staff (Kuro Weapon) Principality[note 1] DMG+308 - ADMG+70
An orbal staff used for banishing evil with majestic light.
9980 mira
Rifleblade (Kuro Weapon) Liberator[note 1] DMG+327 - ADMG+65
A rifleblade that wields the power to turn the tide in battle.
9900 mira
Twin Blades (Kuro Weapon) Golden Wolves[note 1] DMG+327 - ADMG+64
Blades engraved with the visage of a proud, courageous wolf.
9850 mira
Blade Gear (Kuro Weapon) Lady's Brand[note 1] DMG+324 - ADMG+65
A bright silver knife that passes judgment on evil beings.
10250 mira
Pulse Gun (Kuro Weapon) Umber Bolt[note 1] DMG+312 - ADMG+68
A gun that fires amber bullets of high-density energy.
9750 mira
Whip (Kuro Weapon) Invisible[note 1] DMG+332 - ADMG+63
A bladed whip that conceals itself to entangle foes.
9980 mira
Gauntlets (Kuro Weapon) Riot Arm[note 1] DMG+343 - ADMG+61
Gauntlets that can vanquish crowds of foes in a single blow.
10350 mira
Sub Part (Kuro Item) Excel Grip ADMG+99 - ACC+50% - Crit+5%
A grip crafted with special care to materials and shape.
3960 mira
Sub Part (Kuro Item) Omega Driver ADMG+108 - SPD+10 - EVA+10% - Crit+10%
A power supply that pushes the limits of the stun caliber.
5400 mira
Sub Part (Kuro Item) Holy Wing ADMG+108 - ATS+10 - SPD+10 - AEV+10%
A wing-shaped attachment blessed with divine protection.
5400 mira
Sub Part (Kuro Item) Phantom Barrel ADMG+108 - DEF+12 - SPD+12 - EVA+12%
A mysterious barrel said to fire bullets clad in illusions.
5400 mira
Sub Part (Kuro Item) Decadent Hilt ADMG+108 - Crit+15% - EVA+15%
A hilt bound with the highest-quality textiles in the East.
5400 mira
Sub Part (Kuro Item) Velocity Muzzle ADMG+108 - SPD+15 - Crit+15%
A muzzle reinforced to handle rapid-fire shooting.
5400 mira
Sub Part (Kuro Item) Integral Chip ADMG+108 - ATS+10 - EVA+10% - AEV+10%
A chip utilizing technology that has not been made public.
5400 mira
Sub Part (Kuro Item) Queen Viper ADMG+108 - Crit+15% - AEV+15%
Steel wire bearing the name of a killer snake queen.
5400 mira
Sub Part (Kuro Item) Sainty Glove ADMG+108 - Crit+15% - EVA+15%
Gloves consecrated by the Septian Church.
5400 mira
Armour (Kuro Item) Protection Vest RES+272 - ARES+190
A vest that protects against all manners of attacks.
5440 mira
Armour (Kuro Item) Assassin's Garb RES+286 - ARES+200 - EVA+12%
Garments used by assassins. Combines defense with stealth.
6320 mira
Armour (Kuro Item) Cerulean Vest RES+280 - ARES+308 - AEV+12%
A cerulean vest that is as bright as the blue sky.
6700 mira
Armour (Kuro Item) Scarlet Robe RES+280 - ARES+252 - AEV+36%
A robe with a bright, crimson color.
6700 mira
Boots (Kuro Item) Protection Gear ARES+87 - SPD+12 - MOV+4
Shoes that keep one's feet safe in any kind of disaster.
3780 mira
Boots (Kuro Item) Dark Greaves ARES+93 - SPD+12 - MOV+9
Black footwear made from the purest materials.
4420 mira
Boots (Kuro Item) Silver Boots ARES+90 - SPD+20 - MOV+4
Boots with a silver coating.
4660 mira
Boots (Kuro Item) Golden Pumps ARES+82 - SPD+22 - MOV+5
Pumps with a golden coating.
4680 mira
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Available on 12/3.

Weapon Upgrades[]

Weapon Upgrades
Items Sold
Stun Caliber (Kuro Weapon) Steel Edge+ DMG+52 - ADMG+8
A steel blade refined in the forger's fire.
Stun Caliber (Kuro Weapon) Steel Edge
Key (Kuro Item) U-Material
Stun Caliber (Kuro Weapon) Broad Saber+ DMG+72 - ADMG+12
A slightly widened powerful blade.
Stun Caliber (Kuro Weapon) Broad Saber
Key (Kuro Item) U-Material
Orbal Staff (Kuro Weapon) Scholar Rod+ DMG+46 - ADMG+11
An orbal staff with an abundance of power.
Orbal Staff (Kuro Weapon) Scholar Rod
Key (Kuro Item) U-Material
Orbal Staff (Kuro Weapon) Aerial Device+ DMG+59 - ADMG+14
An orbal staff that accumulates wind-elemental power.
Orbal Staff (Kuro Weapon) Aerial Device
Key (Kuro Item) U-Material
Rifleblade (Kuro Weapon) Heat Slinger+ DMG+62 - ADMG+12
A rifleblade with parts adjusted by the Warriors of Kruga.
Rifleblade (Kuro Weapon) Heat Slinger
Key (Kuro Item) U-Material

Weapon Upgrades
Items Sold
Stun Caliber (Kuro Weapon) Blue Scale Blade+ DMG+106 - ADMG+18
A blue blade with a scale pattern.
Stun Caliber (Kuro Weapon) Blue Scale Blade
Key (Kuro Item) U-Material ×2
Orbal Staff (Kuro Weapon) Ruby Staff+ DMG+91 - ADMG+22
An orbal staff with a magic-infused scarlet gem.
Orbal Staff (Kuro Weapon) Ruby Staff
Key (Kuro Item) U-Material ×2
Rifleblade (Kuro Weapon) Ruby Shot+ DMG+98 - ADMG+20
A rifleblade with bullets that leave a crimson trail.
Rifleblade (Kuro Weapon) Ruby Shot
Key (Kuro Item) U-Material ×2
Twin Blades (Kuro Weapon) Silvery Blades+ DMG+103 - ADMG+19
Beautiful silver blades that shine like moonlight.
Twin Blades (Kuro Weapon) Silvery Blades
Key (Kuro Item) U-Material ×2

Weapon Upgrades
Items Sold
Stun Caliber (Kuro Weapon) Ceramic Blade+ DMG+155 - ADMG+27
A blade reinforced with high-grade ceramic.
Stun Caliber (Kuro Weapon) Ceramic Blade
Key (Kuro Item) U-Material ×3
Orbal Staff (Kuro Weapon) Aqua Scepter+ DMG+136 - ADMG+31
An orbal staff that shines with pure blue light.
Orbal Staff (Kuro Weapon) Aqua Scepter
Key (Kuro Item) U-Material ×3
Rifleblade (Kuro Weapon) Roaring Beast+ DMG+145 - ADMG+29
A rifleblade that roars like a wild animal when swung.
Rifleblade (Kuro Weapon) Roaring Beast
Key (Kuro Item) U-Material ×3
Twin Blades (Kuro Weapon) Talwars+ DMG+151 - ADMG+28
Slightly curved blades widely used in the Central East.
Twin Blades (Kuro Weapon) Talwars
Key (Kuro Item) U-Material ×3
Blade Gear (Kuro Weapon) Misericorde+ DMG+144 - ADMG+29
A merciful blade that brings foes' lives to a swift end.
Blade Gear (Kuro Weapon) Misericorde
Key (Kuro Item) U-Material ×3

Weapon Upgrades
Items Sold
Stun Caliber (Kuro Weapon) Swordbreaker+ DMG+204 - ADMG+37
An oddly-shaped blade with comb-like ridges.
Stun Caliber (Kuro Weapon) Swordbreaker
Key (Kuro Item) U-Material ×4
Orbal Staff (Kuro Weapon) Cyclotron+ DMG+182 - ADMG+42
An orbal staff that accelerates the flow of orbal power.
Orbal Staff (Kuro Weapon) Cyclotron
Key (Kuro Item) U-Material ×4
Rifleblade (Kuro Weapon) Sigma Unit+ DMG+194 - ADMG+39
A rifleblade that increases orbal power conversion efficiency.
Rifleblade (Kuro Weapon) Sigma Unit
Key (Kuro Item) U-Material ×4
Twin Blades (Kuro Weapon) Twin Sabers+ DMG+199 - ADMG+38
Durable yet lightweight blades for ambidextrous swordsmen.
Twin Blades (Kuro Weapon) Twin Sabers
Key (Kuro Item) U-Material ×4
Blade Gear (Kuro Weapon) Combat Daggers+ DMG+192 - AMDG+39
A sturdy dagger employed by the Republican Army.
Blade Gear (Kuro Weapon) Combat Daggers
Key (Kuro Item) U-Material ×4
Pulse Gun (Kuro Weapon) Lux Shooter+ DMG+185 - ADMG+41
A pulse gun tuned by Quatre himself.
Pulse Gun (Kuro Weapon) Lux Shooter
Key (Kuro Item) U-Material ×4

Weapon Upgrades
Items Sold
Stun Caliber (Kuro Weapon) Flashing Black Fang+ DMG+257 - ADMG+47
Black sparks fly when this blade tears into its prey.
Stun Caliber (Kuro Weapon) Flashing Black Fang
Key (Kuro Item) U-Material ×5
Orbal Staff (Kuro Weapon) Ebony Scepter+ DMG+231 - ADMG+53
An orbal staff carrying the powers of a Far Eastern priest.
Orbal Staff (Kuro Weapon) Ebony Scepter
Key (Kuro Item) U-Material ×5
Rifleblade (Kuro Weapon) Ebony Force+ DMG+246 - ADMG+49
A rifleblade with black bullets that blend with the darkness.
Rifleblade (Kuro Weapon) Ebony Force
Key (Kuro Item) U-Material ×5
Twin Blades (Kuro Weapon) Twin Dragons+ DMG+251 - ADMG+48
Matching blades with twin dragon engravings.
Twin Blades (Kuro Weapon) Twin Dragons
Key (Kuro Item) U-Material ×5
Blade Gear (Kuro Weapon) Ipetam+ DMG+244 - ADMG+49
A short blade from the northern parts of the Far East.
Blade Gear (Kuro Weapon) Ipetam
Key (Kuro Item) U-Material ×5
Pulse Gun (Kuro Weapon) Howling Gale+ DMG+235 - ADMG+52
A gun that shoots beams of light, which cut through the air.
Pulse Gun (Kuro Weapon) Howling Gale
Key (Kuro Item) U-Material ×5
Whip (Kuro Weapon) Executor+ DMG+256 - ADMG+47
A bladed whip that harvests the vanity of the wicked.
Whip (Kuro Weapon) Executor
Key (Kuro Item) U-Material ×5

Weapon Upgrades
Items Sold
Stun Caliber (Kuro Weapon) Gram Blade+ DMG+310 - ADMG+57
A blade made by repurposing a traditional knight's sword.
Stun Caliber (Kuro Weapon) Gram Blade
Key (Kuro Item) U-Material+
Orbal Staff (Kuro Weapon) White Oak Rod+ DMG+282 - ADMG+65
An orbal staff infused with a sacred white tree's power.
Orbal Staff (Kuro Weapon) White Oak Rod
Key (Kuro Item) U-Material+
Rifleblade (Kuro Weapon) Gram Shooter+ DMG+300 - ADMG+60
A high-performance rifleblade with considerable firepower.
Rifleblade (Kuro Weapon) Gram Shooter
Key (Kuro Item) U-Material+
Twin Blades (Kuro Weapon) Joyeuse+ DMG+303 - ADMG+59
Noble blades with a keen edge despite their ceremonial use.
Twin Blades (Kuro Weapon) Joyeuse
Key (Kuro Item) U-Material+
Blade Gear (Kuro Weapon) Golden Skinner+ DMG+297 - ADMG+60
A hunting dagger adorned with ornate decorations.
Blade Gear (Kuro Weapon) Golden Skinner
Key (Kuro Item) U-Material+
Pulse Gun (Kuro Weapon) White Gunner+ DMG+286 - ADMG+63
A gun that dazzles its target with blinding light.
Pulse Gun (Kuro Weapon) White Gunner
Key (Kuro Item) U-Material+
Whip (Kuro Weapon) Swallow Tail+ DMG+307 - ADMG+58
A nimble bladed whip that dances fervently through the air.
Whip (Kuro Weapon) Swallow Tail
Key (Kuro Item) U-Material+
Gauntlets (Kuro Weapon) Silver Gauntlet+ DMG+318 - ADMG+56
Knight gauntlets that shine with a noble silvery light.
Gauntlets (Kuro Weapon) Silver Gauntlet
Key (Kuro Item) U-Material+

Weapon Upgrades
Items Sold
Stun Caliber (Kuro Weapon) Darkbringer+ DMG+362 - ADMG+67
A blade that rains destruction on all who face it.
Stun Caliber (Kuro Weapon) Darkbringer
Key (Kuro Item) U-Material+ ×2
Orbal Staff (Kuro Weapon) Principality+ DMG+332 - ADMG+75
An orbal staff used for banishing evil with majestic light.
Orbal Staff (Kuro Weapon) Principality
Key (Kuro Item) U-Material+ ×2
Rifleblade (Kuro Weapon) Liberator+ DMG+353 - ADMG+70
A rifleblade that wields the power to turn the tide in battle.
Rifleblade (Kuro Weapon) Liberator
Key (Kuro Item) U-Material+ ×2
Twin Blades (Kuro Weapon) Golden Wolves+ DMG+353 - ADMG+69
Blades engraved with the visage of a proud, courageous wolf.
Twin Blades (Kuro Weapon) Golden Wolves
Key (Kuro Item) U-Material+ ×2
Blade Gear (Kuro Weapon) Lady's Brand+ DMG+350 - ADMG+70
A bright silver knife that passes judgment on evil beings.
Blade Gear (Kuro Weapon) Lady's Brand
Key (Kuro Item) U-Material+ ×2
Pulse Gun (Kuro Weapon) Umber Bolt+ DMG+337 - ADMG+73
A gun that fires amber bullets of high-density energy.
Pulse Gun (Kuro Weapon) Umber Bolt
Key (Kuro Item) U-Material+ ×2
Whip (Kuro Weapon) Invisible+ DMG+359 - ADMG+68
A bladed whip that conceals itself to entangle foes.
Whip (Kuro Weapon) Invisible
Key (Kuro Item) U-Material+ ×2
Gauntlets (Kuro Weapon) Riot Arm+ DMG+371 - ADMG+66
Gauntlets that can vanquish crowds of foes in a single blow.
Gauntlets (Kuro Weapon) Riot Arm
Key (Kuro Item) U-Material+ ×2

Weapon Upgrades
Items Sold
Stun Caliber (Kuro Weapon) Dawn Fang DMG+412 - ADMG+77
A blade forged with Onyx Steel that shines like the dawn.
Key (Kuro Item) Onyx Steel
Orbal Staff (Kuro Weapon) Asclepius DMG+378 - ADMG+86
An Onyx Steel orbal staff. Wields the power of a polar star.
Key (Kuro Item) Onyx Steel
Rifleblade (Kuro Weapon) Ras Algethi DMG+400 - ADMG+80
Onyx Steel rifleblade that will bring any foe to their knees.
Key (Kuro Item) Onyx Steel
Twin Blades (Kuro Weapon) Heavenly Star Blades DMG+405 - ADMG+79
Onyx Steel blades imbued with the power of a divine beast.
Key (Kuro Item) Onyx Steel
Blade Gear (Kuro Weapon) Nocturne DMG+398 - ADMG+80
A beautiful ebony blade gear made from Onyx Steel.
Key (Kuro Item) Onyx Steel
Pulse Gun (Kuro Weapon) Paradigm Lore DMG+384 - ADMG+84
Onyx Steel gun that fires radiant rainbow light shots.
Key (Kuro Item) Onyx Steel
Whip (Kuro Weapon) Andromeda DMG+408 - ADMG+78
Onyx Steel bladed whip that lands strikes at blinding speeds.
Key (Kuro Item) Onyx Steel
Gauntlets (Kuro Weapon) Brahma Brace DMG+420 - ADMG+76
Onyx Steel gauntlets that grasp the truth of this world.
Key (Kuro Item) Onyx Steel

Common Accessories[]

Common Accessories
Items Sold
Accessory (Kuro Item) Titanium Earring HP+200 - Prevents Rot (75%)
A titanium earring with corrosion-resistant properties.
520 mira
Accessory (Kuro Item) Pearl Ring STR+5 - Prevents Seal (75%)
A ring with dazzling pearl.
520 mira
Accessory (Kuro Item) Marble Ring ATS+5 - Prevents Mute (75%)
An eye-catching ring with a beautiful marble effect.
520 mira
Accessory (Kuro Item) Cooling Choker STR/ATS+2 - Prevents Burn (75%)
A choker that looks and feels cool.
520 mira
Accessory (Kuro Item) Lighter DEF/ADF+5 - Prevents Freeze (75%)
An amulet carried by mountain climbers to ward off the cold.
520 mira
Accessory (Kuro Item) Twinkling Ring ACC+30% - Prevents Blind (75%)
Stylish glasses that make one feel fabulous.
520 mira
Accessory (Kuro Item) Fancy Ring EP+20 - Prevents Fear (75%)
A ring with a trendy design. Coveted by young ladies.
520 mira
Accessory (Kuro Item) Angel Ring EVA+3% - Prevents Deathblow (75%)
A blessed ring engraved with a carving of an angel.
520 mira
Accessory (Kuro Item) Force Emblem Crit+3% - Prevents Stat Down (75%)
A crest that dispels weakening curses.
520 mira
Accessory (Kuro Item) Leather Watch SPD+3 - Prevents Slow/Delay (75%)
A wristwatch with a leather band.
520 mira
Accessory (Kuro Item) Yellow Pendulum[note 1] DEF/ADF+10 - Prevents Seal/Mute (75%)
A pendulum-shaped accessory decorated with earth sepith.
3200 mira
Accessory (Kuro Item) Blue Pendulum[note 1] ATS+10 - Prevents Burn/Blind/Fear (75%)
A pendulum-shaped accessory decorated with water sepith.
3200 mira
Accessory (Kuro Item) Red Pendulum[note 1] STR+10 - Prevents Rot/Freeze/Deathblow (75%)
A pendulum-shaped accessory decorated with fire sepith.
3200 mira
Accessory (Kuro Item) Green Pendulum[note 1] Crit/EVA+3% - Prevents Delay/Slow/Stat Down (75%)
A pendulum-shaped accessory decorated with wind sepith.
3200 mira
Accessory (Kuro Item) Titanium Wristband[note 1] HP+400 - Prevents Rot (90%)
A titanium wristband with corrosion-resistant properties.
1560 mira
Accessory (Kuro Item) Pearl Bracelet[note 1] STR+10 - Prevents Seal (90%)
A bracelet inlaid with large pearls.
1560 mira
Accessory (Kuro Item) Marble Bracelet[note 1] ATS+10 - Prevents Mute (90%)
A luxurious bracelet set with marble.
1560 mira
Accessory (Kuro Item) Frost Charm[note 1] STR/ATS+4 - Prevents Burn (90%)
A chilling charm shaped like a snowflake.
1560 mira
Accessory (Kuro Item) Heat Brooch[note 1] DEF/ADF+10 - Prevents Freeze (90%)
An ardent brooch made to look like dancing flames.
1560 mira
Accessory (Kuro Item) Shining Goggles[note 1] ACC+60% - Prevents Blind (90%)
Goggles with lenses that shine when viewed from outside.
1560 mira
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Available from Chapter 2: "Bright Star of the Dazzling City".

Common Items[]

Common Items
Items Sold
Potion (Kuro Item) Tear Balm Restores 500 HP
A healing salve prepared by the Septian Church.
200 mira
Potion (Kuro Item) Teara Balm[note 1] Restores 1500 HP
A healing salve prepared by the Septian Church.
800 mira
Potion (Kuro Item) Tearal Balm[note 2] Restores 4500 HP
A healing salve prepared by the Septian Church.
3200 mira
Potion (Kuro Item) EP Charge I Restores 150 EP
A capsule filled with orbal energy.
500 mira
Potion (Kuro Item) EP Charge II[note 1] Restores 300 EP
A capsule filled with orbal energy.
1500 mira
Potion (Kuro Item) EP Charge III[note 2] Restores 600 EP
A capsule filled with orbal energy.
4500 mira
Potion (Kuro Item) Reviving Balm Cures K.O. - Restores 800 HP
A salve that cures K.O. and restores a small amount of HP.
1000 mira
Potion (Kuro Item) Celestial Balm[note 3] Cures K.O. Restores 2400 HP
A salve that cures K.O. and restores a medium amount of HP.
4000 mira
Potion (Kuro Item) Antiseptic Cures Rot
A medical cream that cures septic rot.
40 mira
Potion (Kuro Item) Relaxant Cures Seal
A gelatinous liquid that cures paralysis of the limbs.
40 mira
Potion (Kuro Item) Insulating Tape Cures Mute
Quick-fix tape to repair a neutralized orbment.
40 mira
Potion (Kuro Item) Cooling Spray Cures Burn
A spray that cools burns rapidly with icy powder.
40 mira
Potion (Kuro Item) Warmer Cures Freeze
A disposable packet that warms the whole body.
40 mira
Potion (Kuro Item) Eye Drop Cures Blind
Eye drops that cure sudden visual impairments.
40 mira
Potion (Kuro Item) Calming Potpourri Cures Fear
A pleasant aroma that calms a troubled mind.
40 mira
Potion (Kuro Item) S-Tablet Cures Stat Down
A pill that returns lowered stats to normal levels.
200 mira
Potion (Kuro Item) Curia Balm[note 1] Cures Ailments
A salve that cures all status abnormalities except K.O.
400 mira
  1. 1.0 1.1 1.2 Available from Chapter 3: "Pleasure in Delirium".
  2. 2.0 2.1 Available from Intermission: "A Mysterious Tale in Longlai".
  3. Available after arriving in Langport.

Ingredients[]

Ingredients
Items Sold
Food Ingredient (Kuro Item) Fresh Egg A freshly laid egg with a highly nutritious yolk. 40 mira
Food Ingredient (Kuro Item) Honey Carrot A sweet carrot even kids adore. 40 mira
Food Ingredient (Kuro Item) All-Purpose Leaf Leaves that go with any vegetable dish. 40 mira
Food Ingredient (Kuro Item) Rainbow Berry Rainbow-colored berries that blend sweet and sour flavors. 120 mira
Food Ingredient (Kuro Item) Chameleon Spice[note 1] A spice that changes its flavor to blend with any dish. 120 mira
Food Ingredient (Kuro Item) Assorted Grains[note 1] A combination of rice, grain, and beans. 120 mira
  1. 1.0 1.1 Available from Chapter 3: "Pleasure in Delirium".

Vending Machines[]

Vending Machines
Items Sold
Drink (Kuro Item) Refreshing Wheat Tea Cures K.O. - Restores 10 HP
Chilled tea that is commonly served to guests in summertime.
90 mira
Drink (Kuro Item) 50% Orange Juice Restores 200 HP - Cures Seal
Refreshing orange juice with all-natural flavors.
100 mira
Drink (Kuro Item) 50% Apple Juice Restores 200 HP - Cures Mute
Sweet apple juice that is hard not to love.
100 mira
Drink (Kuro Item) Banana Au Lait Restores 300 HP - Cures Blind
An au lait drink with banana pulp.
150 mira
Drink (Kuro Item) Strawberry Au Lait Restores 240 HP - Cures Blind
An au lait drink with strawberry pulp.
120 mira
Drink (Kuro Item) 50% Grape Juice Restores 280 HP - Cures Burn
Concentrated grape juice that is sweet to the tongue.
120 mira
Drink (Kuro Item) Sweetened Canned Coffee Restores 120 HP - Cures Stat Down
A slightly sweetened coffee that is light on the sugar.
110 mira
Drink (Kuro Item) Apricot Water Restores 360 HP - Cures Burn
Healthy water flavored with apricot seed extract.
180 mira
Drink (Kuro Item) Unsweetened Canned Coffee Restores 180 HP - Cures Stat Down
Bitter coffee with zero sugar.
120 mira
Drink (Kuro Item) Dark Guarana Restores 400 HP - Cures Fear
A soda that creates addicts with its savory guarana flavor.
190 mira
Drink (Kuro Item) Fruit Au Lait Restores 460 HP - Cures Blind
An au lait drink chock full of various fruits.
210 mira
Drink (Kuro Item) Dr. Salt Restores 360 HP - Cures Fear
A healthy uncaffeinated carbonated drink.
180 mira
Drink (Kuro Item) Super Sweet Canned Coffee Restores 340 HP - Cures Stat Down
Sweetened coffee with oddles of sugar and cream.
160 mira
Drink (Kuro Item) Matcha Soda Restores 480 HP - Cures Rot
A soda with a combination of matcha flavor and carbonation.
220 mira
Drink (Kuro Item) White Nectar Restores 580 HP - Cures Seal
A white, syrupy drink filled to the brim with fruit pulp.
250 mira

Filenkov Junk Shop[]

The Filenkov Junk Shop is available in Langport, Longlai, and Oración.

Filenkov Junk Shop
Items Sold
Weapons and Armor
Cosmetic Accessory (Kuro Item) Black Cat Ears Adorable ears that makes one feel like a cat. 200 mira
Cosmetic Accessory (Kuro Item) Black Cat Tail A soft, plushy tail that makes one feel like a cat. 200 mira
Cosmetic Accessory (Kuro Item) V Headphones Noise-canceling headphones that shuts out the world. 500 mira
Cosmetic Accessory (Kuro Item) Square Backpack A backpack that holds more than one might expect. 500 mira
Sepith Trade
Earth (Sen III Sepith) = 0 mira Water (Sen III Sepith) = 0 mira Fire (Sen III Sepith) = 0 mira Wind (Sen III Sepith) = 0 mira
Time (Sen III Sepith) = 0 mira Space (Sen III Sepith) = 0 mira Mirage (Sen III Sepith) = 0 mira Mass (Sen III Sepith) = 10 mira
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