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This is a list of weapons in Trails in the Sky FC.

Bo Staves (Estelle)

Name Description Location
Bo Staff (Sora Weapon) Birch Staff STR+3/RNG+1
"A light wooden staff polished to a fine finish."
Prologue: Default weapon of Estelle
Bo Staff (Sora Weapon) Pile Rod STR+7/RNG+1
"A battle staff reinforced with metal rings at each end."
Prologue: Elger Arms & Guards
Chapter 1: Sein Arms & Guards
Bo Staff (Sora Weapon) Tin Staff STR+10/RNG+1
"A thin metallic staff said to be used by monks in the East."
Prologue: Chest in Esmelas Tower
Bo Staff (Sora Weapon) Laundry Pole STR+7/RNG+2
"Laundry pole turned weapon. Ingenious or pathetic?"
Chapter 1: Felicia's Hardware Store
Bo Staff (Sora Weapon) Stun Rod STR+20/RNG+1
"A full-blown fighting staff with a heavy metallic core."
Chapter 1: Sein Arms & Guards
Chapter 2: Joan Arms & Guards
Bo Staff (Sora Weapon) Hex Stave STR+40/RNG+1
"A staff made of ultra-hard wood. Plain, but packs a wallop."
Chapter 2: Joan Arms & Guards
Chapter 3: Stain Arms & Guards
Bo Staff (Sora Weapon) Spike Rod STR+65/RNG+1
"A staff with sharp ends. Great for making a point."
Chapter 3: Stain Arms & Guards
Final Chapter: Weis Arms & Guards
Bo Staff (Sora Weapon) Octavian Stave STR+80/RNG+1
"An Eastern-style staff coated with a hardened resin."
Chapter 3: Chest in Carnelia Tower
Bo Staff (Sora Weapon) Battle Staff STR+90/RNG+1
"A large staff that requires a lot of training to wield."
Final Chapter: Weis Arms & Guards
Bo Staff (Sora Weapon) Arc Rod STR+120/RNG+1
"A staff crafted out of a mysterious, unidentified alloy."
Final Chapter: Chest in Sealed Area
Bo Staff (Sora Weapon) Mystic Stave STR+130/RNG+1
"An Eastern staff with designs depicting universal axioms."
Final Chapter: Trade the Carnelia series to Baral

Twin Swords (Joshua)

Name Description Location
Twin Swords (Sora Weapon) Twin Dirks STR+4
"Dirks with sharp blades. Small and easy to conceal."
Prologue: Default weapon of Joshua
Twin Swords (Sora Weapon) Kunai STR+7
"Unique multi-purpose weapons of Eastern legacy."
Prologue: Elger Arms & Guards
Chapter 1: Sein Arms & Guards
Twin Swords (Sora Weapon) Paring Knives STR+10
"Used by pro chefs...and sometimes in domestic disputes..."
Chapter 1: Felicia's Hardware Store
Twin Swords (Sora Weapon) Dual Razors STR+21
"Small daggers with ultra-thin blades made for cutting."
Chapter 1: Sein Arms & Guards
Chapter 2: Joan Arms & Guards
Twin Swords (Sora Weapon) Katars STR+30
"Short swords with a peculiar shape suitable for stabbing."
Chapter 1: Chest in Nebel Valley
Twin Swords (Sora Weapon) Baselards STR+42
"Distinctive, sturdy short swords with curved hand-guards."
Chapter 2: Joan Arms & Guards
Chapter 3: Stain Arms & Guards
Twin Swords (Sora Weapon) Skull Daggers STR+45/ATS-10
"Roguish short swords with skulls carved into them."
Chapter 2: Reward of Secret of the Old Map[note 1]
Twin Swords (Sora Weapon) Gurkha Knives STR+66
"Sword with fierce edges on their curved inner blades."
Chapter 3: Stain Arms & Guards
Final Chapter: Weis Arms & Guards
Twin Swords (Sora Weapon) Demi-Handers STR+80
"Dirks used for covert ops. Subtle with a matte surface."
Chapter 3: Chest in Carnelia Tower
Twin Swords (Sora Weapon) Schneiders STR+90
"Small, lightweight daggers with double-edged tips.
Final Chapter: Weis Arms & Guards
Twin Swords (Sora Weapon) Erbe Blades STR+120
"Ancient black knives made of unknown materials."
Final Chapter: Chest in Sealed Area
Twin Swords (Sora Weapon) Twin Plovers STR+130
"Eastern-forged swords sheathed in checkered scabbards."
Final Chapter: Trade the Carnelia series to Baral
  1. At the same time as the Torn Map, can be obtained independently from the quest.

Whips (Scherazard)

Name Description Location
Whip (Sora Weapon) Viper STR+12/RNG+2
"A light, easy to handle leather whip."
Prologue: Default weapon of Scherazard
Whip (Sora Weapon) Blitz STR+22/RNG+2
"A leather whip interwoven with a thin chain for more power."
Chapter 1: Sein Arms & Guards
Whip (Sora Weapon) Scorpion STR+35/RNG+2
"A battle whip with a steel claw attached to the fall."
Chapter 1: Chest in the Sky Bandit Stronghold
Whip (Sora Weapon) Sidewinder STR+90/RNG+2
"A serpentine-like whip confected with sleek metal fittings."
Final Chapter: Default weapon of Scherazard
Whip (Sora Weapon) Nine Tails STR+120/RNG+2
"A whip made from ancient beast hide with a mysterious shine."
Final Chapter: Chest in Sealed Area

Orbal Guns (Olivier)

Name Description Location
Orbal Gun (Sora Weapon) Needler STR+20/RNG+4
"A popular orbal gun made by the Empire's Reinford Company."
Chapter 1: Default weapon of Olivier
Orbal Gun (Sora Weapon) Bear Assault STR+35/RNG+4
"A large caliber hunting gun made by the Verne Corporation."
Chapter 1: Chest in the Sky Bandit Stronghold
Orbal Gun (Sora Weapon) Zero Shot (X) STR+95/SPD-2/RNG+3
"An experimental gun from the central factory. Slow to fire."
Chapter 2: Obtained during Find the Prototype![note 1]
Orbal Gun (Sora Weapon) Stinger STR+80/RNG+4
"An orbal gun made by the Reinford Co. Uses spicular rounds."
Final Chapter: Default weapon of Olivier
Final Chapter: Weis Arms & Guards
Orbal Gun (Sora Weapon) Silver Star STR+90/RNG+4
"A luxury model by the Reinford Co. Has a high output."
Final Chapter: Weis Arms & Guards
Orbal Gun (Sora Weapon) Hawkeye STR+100/RNG+4
"An orbal gun by the Verne Corporation for sport shooting."
Final Chapter: Chest in Grancel Sewers (East)
Orbal Gun (Sora Weapon) Magesta STR+120/RNG+4
"An ancient orbal weapon that fires powerful energy bursts."
Final Chapter: Chest in Sealed Area
  1. A.K.A. "0-Type Test Model". This weapon is lost when completing the quest.

Rapiers (Kloe)

Name Description Location
Rapier (Sora Weapon) Rapier STR+30
"A thin needle-like sword for piercing."
Chapter 2: Default weapon of Kloe
Rapier (Sora Weapon) Sabre STR+40
"An ornate long-sword used for formal occasions."
Chapter 2: Joan Arms & Guards
Rapier (Sora Weapon) Flamberge STR+50
"A long sword with an exquisite undulating wave-like blade."
Chapter 2: Chest in Sapphirl Tower
Rapier (Sora Weapon) Estoc STR+90
"A staunch sword which can easily pierce metallic armor."
Final Chapter: Default weapon of Kloe
Rapier (Sora Weapon) Hauteclere STR+120
"An ethereal sword of platinum formerly used by knights."
Final Chapter: Chest in Sealed Area

Greatswords (Agate)

Name Description Location
Greatsword (Sora Weapon) Broad Edge STR+35
"A rugged broadsword with a wide blade."
Chapter 2: Default weapon of Agate
Greatsword (Sora Weapon) Rhomphaia STR+60
"A large weapon with a curved blade attached to a long hilt."
Chapter 3: Default weapon of Agate
Chapter 3: Stain Arms & Guards
Greatsword (Sora Weapon) Bastard Edge STR+70
"A heavy two-handed sword used for duels in the dark ages."
Chapter 3: Stain Arms & Guards
Greatsword (Sora Weapon) Cavalier Killer STR+80
"An Eastern sword the height of a man, used against horses."
Chapter 3: Chest in Carnelia Tower
Greatsword (Sora Weapon) Zweihaender STR+90
"A giant two-handed sword used to take down mounted foes."
Final Chapter: Default weapon of Agate
Greatsword (Sora Weapon) Berserker STR+120
"An ancient black sword forged from unknown materials."
Final Chapter: Chest in Sealed Area

Orbal Cannons (Tita)

Name Description Location
Orbal Cannon (Sora Weapon) P-03 STR+50/RNG+3/Area (S)
"A low recoil orbal cannon made by the Zeiss Central Factory."
Chapter 3: Default weapon of Tita
Orbal Cannon (Sora Weapon) Craft Cannon STR+60/RNG+4/Area (S)
"A revamped model of the P-03 with an enhanced drive orbment."
Chapter 3: Stain Arms & Guards
Orbal Cannon (Sora Weapon) G-Impact STR+75/RNG+4/Area (M)
"A forgotten experimental high-output cannon."
Chapter 3: Chest in Kaldia Limestone Cave
Orbal Cannon (Sora Weapon) P-05 STR+90/RNG+4/Area (S)
"A new type of orbal cannon from the Zeiss Central Factory."
Final Chapter: Default weapon of Tita
Orbal Cannon (Sora Weapon) Thor's Hammer STR+120/RNG+4/Area (M)
"An ancient orbal weapon that fires powerful energy bursts."
Final Chapter: Chest in Sealed Area

Gauntlets (Zin)

Name Description Location
Gauntlets (Sora Weapon) Brass Knuckles STR+65
"A reinforced glove made of soft metal."
Chapter 3: Default weapon of Zin
Gauntlets (Sora Weapon) Hide Gauntlet STR+70
"A specially treated leather gauntlet. Flexible and tough."
Final Chapter: Default weapon of Zin
Final Chapter: Weis Arms & Guards
Gauntlets (Sora Weapon) Steel Gauntlet STR+85
"An Eastern steel gauntlet. Reinforced with a hardened resin."
Final Chapter: Weis Arms & Guards
Gauntlets (Sora Weapon) Cestus STR+100
"A battle gauntlet with rivets implanted in the knuckles."
Final Chapter: Chest in Grancel Sewers (East)
Gauntlets (Sora Weapon) Daedalus Arm STR+120
"An arcane gauntlet which transforms according to need."
Final Chapter: Chest in Sealed Area


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