This is a list of all the weapons in Trails from Zero by character.
Tonfa (Lloyd)[]
Name | Description | Location | |
---|---|---|---|
Striker ストライカー |
STR+5/DEF+3 Used by the Crossbell Police Department to apprehend criminals. |
Default weapon of Lloyd Prologue: Gironde Armory | |
Hard Breaker ハードブレイカー |
STR+10/DEF+4 Used by the Crossbell Police Department for blitzkrieg tactics. |
Prologue/Chapter 1: Gironde Armory | |
Sledgehammer スレッジハンマー |
STR+26/DEF+5 Heavy-grade steel tonfas designed for destruction. |
Chapter 1/Chapter 2: Gironde Armory | |
Battle Hammer バトルハンマー |
STR+40/DEF+6/SPD+2 Tonfas with a simple design that focuses on swinging ease. |
Chapter 1: Guillaume Factory (Upgraded Sledgehammer) | |
Elaphure 四不象 |
STR+46/DEF+8 Tonfas cut out from the horns of a ferocious animal. |
Chapter 2/Chapter3: Gironde Armory | |
Black Tiger 黒点虎 |
STR+62/DEF+10/Causes Blind+10% A design passed down in the East. Embedded nails hit vitals. |
Chapter 2: Guillaume Factory (Upgraded Elaphure) | |
Corkscrew コークスクリュー |
STR+75/DEF+12 Has twisting clubs designed to increase rushing force. |
Chapter 3/Chapter 4: Gironde Armory | |
Evil Snake イビルスネーク |
STR+95/DEF+16/Causes Petrify+10% Tonfas with a distorted shape, as if possessed by malice. |
Chapter 3: Guillaume Factory (Upgraded Corkscrew) | |
Take Prisoners テイクプリズナー |
STR+116/DEF+18 Sharp tonfas developed to combat heinous criminals. |
Chapter 4/Finale: Gironde Armory | |
Sword Breaker ソードブレイカー |
STR+130/DEF+40 Tonfas that can break a criminal's weapon. |
Chapter 4: Guillaume Factory (Upgraded Prisoner Taker) | |
Buzzer Beater ブザービーター |
STR+150/DEF+25 Top-of-the-line tonfas designed for ease of use and high power. |
Finale: Gironde Armory | |
Defender ディフェンダー |
STR+165/DEF+28 Tonfas used by ancient martial artists to hone their spirit. |
Chest in the Sun Fort Second Stratum | |
All Rounder オールラウンダー |
STR+180/DEF+30/ACC+10%/EVA+10% Tonfas made from a strange ore. Suited for any battle. |
Zemurian Ore weapon |
Orbal Guns (Elie)[]
Name | Description | Location | |
---|---|---|---|
Ingrid イングリッド |
STR+4/RNG+4/ACC+5% Stylish orbal gun made by the Empire's Reinford Company. |
Default weapon of Elie Prologue: Gironde Armory | |
Primrose プリムローズ |
STR+9/RNG+4/ACC+5% Sports flower engravings. Made by the Republic's Verne Company. |
Prologue/Chapter 1: Gironde Armory | |
Stinger 3 スティンガーⅢ |
STR+24/RNG+4/ACC+5% Third generation of a popular Reinford company line. |
Chapter 1/Chapter 2: Gironde Armory | |
Scarlet スカーレット |
STR+34/RNG+5/ACC+20% Modified with a laser light for more precise shots. |
Chapter 1: Guillaume Factory (Upgraded Stinger 3) | |
Rusty Nail ラスティネイル |
STR+44/RNG+4/ACC+5% A Verne Company design with a distinct, streamlined shape. |
Chapter 2/Chapter 3: Gironde Armory | |
Malice Marilyn マリス・マリリン |
STR+60/RNG+4/ACC+5%/Causes Poison+10% Modified to take explosive poison-infused shells. |
Chapter 2: Guillaume Factory (Upgraded Rusty Nail) | |
Black Rain ブラックレイン |
STR+72/RNG+4/ACC+5% A new design from ZCF with a distinct onyx barrel. |
Chapter 3/Chapter 4: Gironde Armory | |
Soul Kiss ソウルキス |
STR+92/RNG+4/ACC+5%/Causes Sleep+10% An orbal gun modified to lure its targets into a slumber. |
Chapter 3: Guillaume Factory (Upgraded Black Rain) | |
Beatrice ベアトリーチェ |
STR+112/RNG+4/ACC+5% A low-recoil gun developed by the Empire's Reinford Company. |
Chapter 4/Finale: Gironde Armory | |
Moulin Rouge ムーランルージュ |
STR+135/RNG+3/ACC+30% Masterfully modified to increase power and precision. |
Chapter 4: Guillaume Factory (Upgraded Beatrice) | |
Bloody Messiah ブラッディメシア |
STR+145/RNG+4/ACC+5% The latest design developed by the Verne Company for officers. |
Finale: Gironde Armory | |
Lost Campbell ロストキャンベル |
STR+160/RNG+4/ACC+10% An antique gun of unknown design with overwhelming firepower. |
Chest in the Sun Fort First Stratum | |
Oiseau Bleu オワゾーブルー |
STR+175/RNG+5/ACC+100% A gun made with a strange ore. For sharp-shooting blue bullets. |
Zemurian Ore weapon |
Orbal Staves (Tio)[]
Attacks and non-magical crafts with these weapons use STR and target the enemy's ADF.
Name | Description | Location | |
---|---|---|---|
Researcher リサーチャー |
STR+5/RNG+2 An orbal staff with output purposefully suppressed. |
Default weapon of Tio Prologue: Gironde Armory | |
Lyrical Cane リリカルケイン |
STR+10/RNG+2 Designed for stable output at the cost of firepower. Magical! |
Prologue/Chapter 1: Gironde Armory | |
Laplacian ラプラシアン |
STR+20/RNG+2 An orbal staff designed to combat monsters on the field. |
Chapter 1/Chapter 2: Gironde Armory | |
Euclid ユークリッド |
STR+28/ATS+10/RNG+2 An enhanced orbal staff able to amplify the user's will. |
Chapter 1: Guillaume Factory (Upgraded Laplacian) | |
Sprechchor シュプレヒコール |
STR+35/RNG+2 A dynamic staff with many openings for orbal arts. |
Chapter 2/Chapter 3: Gironde Armory | |
Demon's Spell デモンズスペル |
STR+45/RNG+2/ACC+10% Installed with a support unit for accurately firing orbal arts. |
Chapter 2: Guillaume Factory (Upgraded Sprechchor) | |
Cyclotron サイクロトロン |
STR+70/RNG+2 Amplifies and converts energy from rotation into orbal energy. |
Chapter 3/Chapter 4: Gironde Armory | |
Aries Rod アリエスロッド |
STR+95/RNG+2/Causes Freeze+10% An orbal staff enhanced with heat-absorbing quartz. |
Chapter 3: Guillaume Factory (Upgraded Cyclotron) | |
Stargazer スターゲイザー |
STR+120/RNG+2 A staff that concentrates and fires orbal energy. |
Chapter 4/Finale: Gironde Armory | |
Schroedinger シュレーディンガー |
STR+150/RNG+2/Causes K.O.+10% A black staff set with a quartz that casts deathblow arts. |
Chapter 4: Guillaume Factory (Upgraded Stargazer) | |
Professor プロフェッサー |
STR+200/RNG+2 Produced using Epstein Foundation's best technology. |
Finale: Gironde Armory | |
Florentin フローレンティン |
STR+225/RNG+2 Contains vast orbal energy, requiring a strong will to use. |
Chest in the Sun Fort Third Stratum | |
Chat Noir シャノワール |
STR+250/ATS+20/RNG+2/Causes K.O.+20% A staff made from a strange ore. Directly assaults life. |
Zemurian Ore weapon |
Stun Halberds (Randy)[]
Name | Description | Location | |
---|---|---|---|
High Pressure ハイプレッシャー |
STR+6/RNG+1 A standard halberd used for Guardian Force training. |
Default weapon of Randy Prologue: Gironde Armory | |
Solid Shocker ソリッドショッカー |
STR+11/RNG+2 Emphasize destructive power to combat monsters. |
Prologue/Chapter 1: Gironde Armory | |
Crescent Axe クレセントアクス |
STR+27/RNG+1 A halberd with a crescent-shaped blade that handles unusually. |
Chapter 1/Chapter 2: Gironde Armory | |
Heavy Axe ヘヴィアクス |
STR+52/RNG+1/ACC-20% A halberd modified with metal plates cobbled together. |
Chapter 1: Guillaume Factory (Upgraded Crescent Axe) | |
Riot Buster ライアットバスター |
STR+48/RNG+1 A halberd with a wide blade designed to fight a group of foes. |
Chapter 2/Chapter 3: Gironde Armory | |
Partisan パルチザン |
STR+45/RNG+2/ACC+10% Made maneuverable by substituting materials with lighter ones. |
Chapter 2: Guillaume Factory (Upgraded Riot Buster) | |
Gram Chopper グラムチョッパー |
STR+70/RNG+2 Made with a special alloy to cut through metal. |
Chapter 3/Chapter 4: Gironde Armory | |
Heat Device ヒートデヴァイス |
STR+98/RNG+1/Causes Burn+10% Installed with a booster unit that generates heat. |
Chapter 3: Guillaume Factory (Upgraded Gram Chopper) | |
Brain Buster ブレインバスター |
STR+120/RNG+1 Impact from this halberd can be felt through armor. |
Chapter 4/Finale: Gironde Armory | |
Ogre Crusher オーガクラッシャー |
STR+140/RNG+1/Causes Faint+10% Resembles a hammer. Modified to give a strong impact. |
Chapter 4: Guillaume Factory (Upgraded Brain Buster) | |
Destroyer デストロイヤー |
STR+160/RNG+1 Enormous halberd used by Guardian Force commanders. |
Finale: Gironde Armory | |
Sigma Drive シグマドライヴ |
STR+170/RNG+1 Allows high-speed swings that shake the earth on impact. |
Chest in the Sun Fort Third Stratum | |
Testarossa テスタロッサ |
STR+180/RNG+1/Causes Burn+20% A halberd made with a strange ore. Produces a heated mirage. |
Zemurian Ore weapon |
Gloves (Wazy)[]
Name | Description | Location | |
---|---|---|---|
Metal Gloves メタルグローブ |
STR+8/ACC+10%/Critical+20% Dangerous gloves lined with lead. |
Prologue: Default weapon of Wazy | |
Sonic Fists ソニックフィスト |
STR+70/ACC+10%/Critical+20% Light, yet strong knuckles. Your fists fly like the wind. |
Chapter 3: Default weapon of Wazy |
Submachine Guns (Noel)[]
Name | Description | Location | |
---|---|---|---|
Quick Star クイックスター |
STR+55/RNG+1 An SMG made by the Verne company engraved with the CGF logo. |
Chapter 2: Default weapon of Noel | |
Rapid Flame ラピッドフレイム |
STR+124/RNG+4 The latest Reinford Company SMGs. Boasts superior versatility. |
Chapter 4: Default weapon of Noel |
Orbal Pistols (Dudley)[]
Name | Description | Location | |
---|---|---|---|
Greyhound グレイハウンド |
STR+130/RNG+5 An unrivaled Verne Comapny .45 caliber orbal gun. High recoil. |
Chapter 4: Default weapon of Dudley |
Greatswords (Yin)[]
Name | Description | Location | |
---|---|---|---|
Yatagarasu 八咫烏 |
STR+165/RNG+1 A black sword for those who live in the darkness. |
Finale: Default weapon of Yin |
Bo Staves (Estelle)[]
Name | Description | Location | |
---|---|---|---|
Bracer Rod ブレイサーロッド |
STR+150/RNG+1 A bo staff provided by the guild for skilled wielders. |
Finale: Default weapon of Estelle | |
Astraia アストライアー |
STR+165/RNG+1 A bo staff that can smash boulders. Glows with a faint light. |
Chest in the Sun Fort Third Stratum |
Twin Swords (Joshua)[]
Name | Description | Location | |
---|---|---|---|
Twin Fencers ツインフェンサー |
STR+155/RNG+1 Twin swords with shiny blades. Allows an array of tactics. |
Finale: Default weapon of Joshua | |
Water & Ice 水破・氷破 |
STR+170/RNG+1 A pair of blades forged in the East. Light as feathers. |
Chest in the Sun Fort Third Stratum |
Weapons & Armor
| |
---|---|
Weapons | |
Liberl arc | FC - SC - The 3rd |
Crossbell arc | Zero - Azure - Reverie |
Erebonia arc | Cold Steel - Cold Steel II - Cold Steel III - Cold Steel IV - Reverie |
Calvard arc | Daybreak - Daybreak II - Kai |
Armor | |
Liberl arc | FC - SC - The 3rd |
Crossbell arc | Zero - Azure - Reverie |
Erebonia arc | Cold Steel - Cold Steel II - Cold Steel III - Cold Steel IV - Reverie |
Calvard arc | Daybreak - Daybreak II - Kai |