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The Magic Knights (魔煌兵(まこうへい)) are magic golems created during the Dark Ages in Erebonia. The Magic Knights are related to the Divine Knights but how they are related is currently unknown. They are possibly man-made responses to the gnome-made Divine Knights.

Magic Knights were introduced in Trails of Cold Steel II.

List of Magic Knights

English Description Location Illustration
Ortheim

魔煌兵オルトヘイム

A magical golem from the Dark Ages that awoke from some unknown cause. Possesses great power. Eisengard Range
Monster - Magic Knight - Ortheim (sen2)
A four-armed Magic Knight. Each arm holds a powerful sword, letting it cleave up enemies in an instant. Ymir Valley - End
Ortheim 2 (Sen II)
Direwolf

魔煌兵ダイアウルフ

A Magic Knight with distinct swollen arms. Fights without a weapon, causing shockwaves by hitting the ground. Spirit Shrines
Monster - Magic Knight - Direwolf (sen2)
Heavy Ruby

魔煌兵ヘヴィルヴィ

A heavy Magic Knight that wings a giant battleaxe with ease using limitless energy from its core. Spirit Shrines
Monster - Magic Knight - Heavy Ruby (sen2)
Isra-Zeriel

魔煌兵イスラ=ゼリエル

A four-armed black Magic

Knight. Summons lightning, and cuts foes apart with powerful charged slashes.

Spirit Shrines
Monster - Magic knight - Isra-Zeriel (sen2)
Ashurei

魔煌兵アシュレイ

Revived due to Lucifen Lied. Yet to regain the mana to stand, so uses what it has to fire beams of light. Infernal Castle
Ashurei (Sen II)
Isra-Zamiel

魔煌兵イスラ=ザミエル

A Magic Knight that slept within a hidden shrine. Uses barrier to block damage, and wields four swords. Glacia Shrine
Monster - Magic Knight - Isra-Zamiel
Zelsheim

魔煌兵 ゼルスヘイム

Geofront
Zelesheim (Sen III)
Heavy Golem

魔煌兵 ヘヴィゴラム

Catacombs
Heavy Golem (Sen III)
Azura-Lucier

魔煌兵 アズラ=ルキエル

Catacombs
Azura-Lucier - Introduction (Sen III)
Asura Paul

魔煌兵アスラパウル

Working name for Magic Knight Ortheim and Ashurei. Does not appear in-game.

Concept Art

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