Magic Knights (
Background
Magic Knights are golems of frightful magic, created during the Dark Ages by the Mages of Erebonia[1] as a means to oppose the Deus-Excellion.[2] They are capable of moving completely autonomously and can be regarded as subdimensional armaments.[2]
Multiple types of Magic Knights have been constructed based on the prototype Ol-Gadia:[1] Ortheim, a type that wields swords in each of its four arms[Note 1]; Direwolf, a powerful type with swollen arms; Heavy Ruby, a heavy type wielding a giant battleaxe; Sigurheim, a type wielding a greatsword[Note 2]; Dyna Golem, wielding iron balls[Note 3]; and Izra-Lucier, a centaur-like type.[Note 4]
Unlike the Deus-Excellion, which require a pilot, a Magic Knight could be simply purchased with mira, making them invaluable to infuential families.[1] Its fundamental design flaw of being capable of movement only when the septium veins were being stimulated worked in its favour as opponents of the Deus-Excellion, whose manifestation were enough stimulate the septium veins.[1]
Magic Knights were taller than the magic knights created by the Crossbellan alchemists and approximately the same size as Deus-Excellion.[Note 5]
List of Magic Knights
English | Description | Location | Illustration |
---|---|---|---|
Ortheim 魔煌兵オルトヘイム |
A magical golem from the Dark Ages that awoke from some unknown cause. Possesses great power. | Eisengard Range | |
A four-armed Magic Knight. Each arm holds a powerful sword, letting it cleave up enemies in an instant. | Ymir Valley - End | ||
Direwolf 魔煌兵ダイアウルフ |
A Magic Knight with distinct swollen arms. Fights without a weapon, causing shockwaves by hitting the ground. | Spirit Shrines | |
Heavy Ruby 魔煌兵ヘヴィルヴィ |
A heavy Magic Knight that wings a giant battleaxe with ease using limitless energy from its core. | Spirit Shrines | |
A heavy Magic Knight that wields a giant battleaxe.Uses the unlimited power from its core to pulverize foes. | Geofront | ||
Isra-Zeriel 魔煌兵イスラ=ゼリエル |
A four-armed black Magic
Knight. Summons lightning, and cuts foes apart with powerful charged slashes. |
Spirit Shrines | |
Ashurei 魔煌兵アシュレイ |
Revived due to Lucifen Lied. Yet to regain the mana to stand, so uses what it has to fire beams of light. | Infernal Castle | |
Isra-Zamiel 魔煌兵イスラ=ザミエル |
A Magic Knight that slept within a hidden shrine. Uses barrier to block damage, and wields four swords. | Glacia Shrine | |
Zelsheim 魔煌兵 ゼルスヘイム |
A Magic Knight armed with a greatsword. It cuts with a speed that belies its size, cleaving through battalions. | Geofront | |
Heavy Golem 魔煌兵 ヘヴィゴラム |
A Magic Knight armed with an iron ball. Incredibly heavy, it can be used to crush opponents' weapons. | Catacombs | |
Azura-Luciel 魔煌兵 アズラ=ルキエル |
A centaur-like Magic Knight armed with two swords. It tramples enemies to death with its powerful legs. | Catacombs | |
ダイナゴラム Dyna Golem |
East Crossbell Highway, Crossbell | ||
レグス=ザミエル Regus Zamiel |
Bryonia Island | ||
Asura Paul 魔煌兵アスラパウル |
Working name for Magic Knight Ortheim and Ashurei. Does not appear in-game. |
Gallery
Concept Art
References
Notes
- ↑ Ortheim's first appearance appeared in Trails of Cold Steel II was a type with two arms, wielding a sword in the right. It later re-appeared as a type with four arms, each holding a sword. Isra-Zeriel and Isra-Zamiel are based on Ortheim.
- ↑ Appears in Trails of Cold Steel III. Zelsheim is based on Sigurheim.
- ↑ Appears in Trails of Cold Steel III. Heavy Golem is based on Dyna Golem.
- ↑ Appears in Trails of Cold Steel III. Regus-Zamiel is based on Izra-Lucier.
- ↑ Ol-Gadia, the prototype for the Magic Knights, is "about 5 arge tall" and "slightly smaller" than the others.[1]
Sources
- ↑ 1.0 1.1 1.2 1.3 1.4 Trails of Cold Steel III, Volume 2.
- ↑ 2.0 2.1 Trails of Cold Steel III, Finale: "For Whom the Bell Tolls", 07/18.