Mech Battles[1], also known as Divine Knight Battles (騎神戦), is a new battle system introduced in Trails of Cold Steel and used until Trails into Reverie.
Description[]
At the end of Trails of Cold Steel, Rean Schwarzer becomes able to summon Valimar, the Ashen Knight, to battle enemies too big or powerful to fight on foot. In all of Trails of Cold Steel II, only Rean and Valimar are able to fight during a Mech Battle, while from Trails of Cold Steel III onwards, other party members can fight Mech Battles through the use of a Panzer Soldat.
During a Mech Battle, normal attacks can target three separate areas on each enemy. Depending on the enemy's stance, each part has a different vulnerability, which can result in a critical strike and unbalancing, guarding for 70% reduction in damage or having the attack avoided and countered. Unlike in a normal battle, a Combat link isn't necessary to unbalance, and following up will have the triggering unit attack again.
Star Rating | Critical | Normal | Guard | Counter |
---|---|---|---|---|
100% | 0% | 0% | 0% | |
55% | 45% | 0% | 0% | |
15% | 60% | 25% | 0% | |
10% | 35% | 40% | 15% | |
0% | 0% | 45% | 55% |
In addition to normal attacks, crafts, EX arts and other commands are available. Attack crafts and EX arts target the entirety of the enemy, without discriminating for each part.
Partners[]
Each character in a Mech Battle can be assigned a partner that takes on turns during the battle to support the character using EX arts or support commands. Depending on the partner, different bonuses and EX arts are available.
Partner | EX Arts | Stat bonuses | |||
---|---|---|---|---|---|
Cold Steel II | Cold Steel III onwards | Cold Steel III | Cold Steel IV | ||
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Blessed Arrow Lordly Flare |
Blessed Arrow Lordly Flare |
STR+100 ATS+200 |
STR+200 ATS+200 | |
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Resounding Beat Aqua Matter |
Resonant Beat Aqua Matter |
HP+1500 ATS+200 |
HP+5000 ATS+200 | |
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Radiant Wings Aqua Matter |
Radiant Wings Aqua Matter |
STR+200 | STR+400 | |
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Burst Drive Geo Quake |
Burst Drive Geo Quake |
HP+1500 DEF+100 |
HP+5000 DEF+200 | |
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Crescent Shell Lordly Flare |
Crescent Shell Silver Ray |
ATS+400 | ATS+400 | |
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Chivalry Runes Gale Raid |
Chivalry Runes Galt Arrow |
HP+1500 SPD+2 |
HP+5000 SPD+2 | |
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Sonic Burst Gale Raid |
Sonic Burst Shadow Rise |
SPD+4 | SPD+4 | |
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Wild Rage Gale Raid |
Golden Howl Gale Raid |
HP+3000 | HP+10000 | |
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Ultimate Barrier Geo Quake |
Ultimate Barrier Geo Quake |
DEF+200 | DEF+400 | |
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Thundering Roar Lordly Flare |
Thundering Roar Lordly Flare |
STR+100 SPD+2 |
STR+200 SPD+2 | |
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— | Quick Star Galt Arrow |
HP+1500 STR+100 |
HP+5000 STR+200 | |
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— | Blade Dance Gale Raid |
DEF+100 SPD+2 |
DEF+200 SPD+2 | |
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— | Ebon Barrier Shadow Rise |
DEF+100 ATS+200 |
DEF+200 ATS+200 | |
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— | Sapphirl Rain Aqua Matter |
ATS+200 SPD+2 |
ATS+200 SPD+2 | |
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— | Unbound Rage Silver Ray |
STR+100 DEF+100 |
STR+200 DEF+200 | |
Crow | — | Eye of Balor Shadow Rise |
— | HP+5000 EP+200 |
EX Orbs[]
EX Orbs can be crafted by specific characters and equipped. Each orb can only be crafted once and up to three can be equipped. These orbs grant stat bonuses to Valimar and other allies in Mech Battles.
Follow-Up Attacks[]
When unbalancing an enemy, a choice of follow-up attacks can be used. The basic follow-up attack earns one Brave Point, which can be stored up to 5 to perform more advanced attacks.
Attack | BP Cost | Effect |
---|---|---|
![]() 蓮撃 |
-1 | The attacker performs a follow-up basic attack. |
![]() 必殺 |
3 or 2 | The attacker performs a special finisher on the enemy. |
![]() 協力 |
5 | The attacker and the partner perform a special finisher on all enemies. Cold Steel II only. The attacker's party performs a special finisher on all enemies. Cold Steel III onwards. |
Commands[]
Command | Cold Steel II | Cold Steel III onwards | |||||
---|---|---|---|---|---|---|---|
Effect | Cost | Delay | Effect | Cost | Delay | ||
Defend 防御 |
Reduces damage taken by 70% and restores 5% HP. Not usable by partner. | 25 CP | 20 AT | Reduces damage taken by 70% and prevents abnormal statuses. Not usable by partner. | 20 CP | 20 AT | |
Spirit 神気 |
Restores 50% HP and 30 CP. | 400 EP | 20 AT | Restores 50% HP and 30 CP, and cures abnormal status. | 400 EP | 20 AT | |
Charge チャージ |
Restores 1000 EP. | — | 40 AT | Restores 500 EP. | — | 30 AT |
References[]
Game Mechanics
| |
---|---|
Basic | Action Time Battle - Combat Mechanics - Craft - Experience - Fishing - Orbal art - Orbment - Septium - Status Effects - Zemurian Ore |
Trails in the Sky FC, SC, and the 3rd ![]() |
Combat Mechanics - Status Effects | Chain Craft - Memory Doors - Monument - Recluse Cube - Remote Ability |
Trails from Zero and to Azure ![]() |
Combat Mechanics - Status Effects | Battle Evaluation - Bonding - Burst - Combo Craft - Master Quartz - Support Craft |
Trails of Cold Steel I and II ![]() |
Combat Mechanics - Status Effects | Combat Link - Weapon Types - EX Orb - Mech Battles - Overdrive - Reverie Corridor |
Trails of Cold Steel III and IV ![]() |
Combat Mechanics - Status Effects | Brave Order - Break |
Trails into Reverie ![]() |
Combat Mechanics - Status Effects | United Front - True Reverie Corridor |
Trails through Daybreak, Daybreak II, and beyond the Horizon ![]() |
Combat Mechanics - Status Effects | SCLM - S-Boost - Holo Core - Arts Plugin - Grendel Battles - Action Mode - Shard Skill |