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Mech Battles (騎神戦)[1] is a prominent new feature Trails of Cold Steel I, II, III, and IV. First debuted in the finale of the first installment, the system is more fleshed out as the series progresses.

Background

Starting in Trails of Cold Steel II, Rean Schwarzer can board his Divine Knight, Valimar, to take on foes too big to be fought on foot. Unlike normal battles and regular enemies, the key to defeat the mechas is targeting either of the three areas: the head, body and arms, cause each mech has a separate unbalance efficacy value from either of those parts. The more stars (★) per value, the higher the efficacy rate of unbalancing the enemy. Striking at those weaknesses are credential to deal damage, executing follow-up attacks and accumulating Bravery Points. Once 3 Bravery Points are accumulated, powerful rush attacks can be used.

However, these weaknesses are not consistent whenever the opponent changes its stance. Therefore, take note about the various stances it makes because each stance creates a different affinity weakpoint. In addition, beware that the following rules above follows for the enemy units if missing the correct area giving the enemy a chance to guard or counterattack.

In Trails of Cold Steel III and IV, students of the Thors Branch Campus can join him in their own Panzer Soldat mechs, allowing for new strategies and attacks.

Normal Commands

Unlike regular Trails battles due to piloting a robot, the number of commands decrease to three whereas its mandatory to not escape, consume items or cast arts. Hence the player can either attack, defend or use crafts. In defense, the option is necessary to minimize damage from enemies while recharging CP. Furthermore, there are Crafts to also defend for one turn and counterattacking in the following.

Link Attacks

Attacking the correct area gives an opening chance to initiate one of the following link attacks.

  • Follow-Up:[JP 1] A second attack that adds up 1 BP.
  • Finisher:[JP 2] An eventful finisher that consumes 3 BPs
  • Unite:[JP 3] Consuming all BPs for a powerful combination craft between two or more units.

Partner System

The most valuable indispensability in the Knight Battles are borrowing your link partner's strength to utilize the following commands.

Trails of Cold Steel II

Command Description CS2 Effect
EX Arts Consumes EP to use Exclusive Attacks Arts depending on the partner.
Charge
チャージ
Significantly recovers the EP of your Soldat unit. Recovers EP +1000
Spirit
神気
Consumes EP to recover your HP and CP. Recovers 50% of HP, CP +30 (EP400)

Trails of Cold Steel III

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Trails of Cold Steel IV

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References

Japanese terms

  1. In Japanese: 蓮撃
  2. In Japanese: 必殺
  3. In Japanese: 協力

Sources

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