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The Nomadic Settlement (ノルドの遊牧集落) is the Nord people's mobile settlement usually situated between the North and South sections of the Nord Highlands. It is the home village of Gaius Worzel and his family.

Map[]

Nomadic Settlement
borderless

Background[]

The people of Nord are nomads, living in a highly mobile and easily disassembled settlement, as implied by their homes being called "yurts" (ゲル, ger). The settlement can be quickly moved depending on the seasons or when circumstances call for it. Having long historical ties to the empire, the nomads living there have established good relations with the Imperial Army units stationed at Zender Gate.

The people of Nord are known to be expert horse-breeders. As such, they primarily use horses to travel across the highlands. However, they also possess a recently obtained orbal truck to carry belongings to and from the Zender Gate. They get their main source of income from making woollen clothes and arts and crafts provided by their sheep. They live through hunting and stock breeding while being known for their history of spiritual faith with the winds and the goddess. They worship the wind and Aidios, and most of their education is provided by travelling priests such as Father Barkhorn.

According to Erebonian history, Erebonian Prince and later Emperor, Dreichels Reise Arnor exiled himself there in his youth until the War of the Lions started. As Dreichels decided to take up a stand, so did the nomads providing him their support until he ended the war and became Emperor.

As the Nord Highlands are located between the Erebonian Empire and their historical rivals, the Republic of Calvard, the people of Nord are wary of war between the two nations affecting their homeland.

Trails of Cold Steel[]

Background[]

Class VII's Group A arrive at the village at the end of the first day of their field study in the Nord Highlands. There they meet Gaius' family and the rest of the settlement, who give them food and lodgings for the duration of the study. Lacan Worzel, Gaius' father, gives them their tasks on the morning of the second day.

In the evening, they return to see the settlement's truck has broken down. They are sent to Lake Lacrima to ask for the hermit's help, who turns out to be Alisa's grandfather, Gwyn Reinford. As thanks, he is invited to the night's feast, during which they talk about the Reinford Group and Alisa's family.

The next morning, Group A wakes up to the news that the Watchtower and the Republican base have been attacked, and race to Zender Gate to speak with Lt. Gen. Zechs Vander while the nomads prepare to move the settlement in case of war. With Millium Orion's help, Group A's investigation leads to the arrest of the culprits in the Ancient Quarry, and Lechter Arundel's intervention avoids the outbreak of war.

Quests[]

Shops[]

Elder's Home[]

Quartz Synthesis[]

Zender Gate - Store
ゼンダー門・販売所
Quartz Synthesis
Needle Shoot Needle Shoot ×40
Earth Lance Earth Lance ×80 ×20
Grand Press Grand Press ×200 ×50
Earth Pulse Earth Pulse ×120 ×30
Crest Crest ×40
Defense 1 DEF+10 ×100
Defense 2 DEF+20 ×250
Poison Attacks/crafts can poison enemies (10% chance). ×150
Petrify Attacks/crafts can petrify enemies (10% chance). ×250
Aqua Bleed Aqua Bleed ×40
Frost Edge Frost Edge ×80 ×20
Hydro Cannon Hydro Cannon ×200 ×50
Tear Tear ×40
Teara Teara ×150
Thelas Thelas ×80 ×20
HP 1 HP+500 ×120 ×30
Shield 1 ADF+10 ×100
Shield 2 ADF+20 ×250
Mute Attacks/crafts can mute enemies (10% chance). ×150
Freeze Attacks/crafts can freeze enemies (10% chance). ×250
Fire Bolt Fire Bolt ×40
Heatwave Heatwave ×80 ×20
Flame Tongue Flame Tongue ×200 ×50
Impassion Impassion ×120 ×30
Heat Up Heat Up ×200 ×50
Forte Forte ×40
Attack 1 STR+10 ×100
Attack 2 STR+20 ×250
Seal Attacks/crafts can seal enemies (10% chance). ×150
Burn Attacks/crafts can burn enemies (10% chance). ×250
Air Strike Air Strike ×40
Spark Arrow Spark Arrow ×80 ×20
Aerial Aerial ×200 ×50
Breath Breath ×120 ×30
Recuria Recuria ×200 ×50
Evade 1 EVA+5% ×120 ×30
Move 1 MOV+5 ×100
Move 2 MOV+10 ×250
Blind Attacks/crafts can blind enemies (10% chance). ×150
Sleep Attacks/crafts can put enemies to sleep (10% chance). ×250
Soul Blur Soul Blur ×60
Demonic Scythe Demonic Scythe ×160 ×40
Chrono Drive Chrono Drive ×120 ×30
Chrono Break Chrono Break ×240 ×60
Action 1 SPD+3 ×100
Action 2 SPD+6 ×250
Impede 1 Attacks/crafts can cancel arts (30% chance). Delay+3. ×160 ×20
Cast 1 Time to cast arts is cut by 10%. ×120 ×15
Golden Sphere Golden Sphere ×60
Dark Matter Dark Matter ×250 ×100
Fortuna Fortuna ×60 ×20
EP Cut 1 Arts' EP cost -10%. ×120 ×15
Hit 1 ACC+50% ×60 ×10
Luminous Ray Luminous Ray ×60
Silver Thorn Silver Thorn ×200 ×50
Analyze Analyze ×20
Saintly Force Saintly Force ×80 ×40
EP 1 EP+50 ×120 ×15
Mind 1 ATS+10 ×100
Mind 2 ATS+20 ×250
Sepith Trade
= 2 mira = 2 mira = 2 mira = 2 mira
= 3 mira = 3 mira = 3 mira = 10 mira

Weapon Upgrades[]

Zender Gate - Store
ゼンダー門・販売所
Items Sold
Fuujin no Tachi STR+290/SPD+3/EVA+5%/RNG+1 400 mira
Nowaki no Tachi
U-Material ×4
Wind Arc STR+275/ATS+10/SPD+5/RNG+6 400 mira
Windlass
U-Material ×4
Stella Oak STR+260/ATS+25/SPD+3/RNG+4 400 mira
Libra Staff
U-Material ×4
Walloon Sword STR+285/ATS+10/SPD+5/RNG+1 400 mira
Backsword
U-Material ×4
Gladiator Spear STR+300/SPD+3/EVA+5%/RNG+3 400 mira
Long Pike
U-Material ×4
Sepith Trade
= 2 mira = 2 mira = 2 mira = 2 mira
= 3 mira = 3 mira = 3 mira = 10 mira

Kilte's Store[]

Kilte's Store
《キルテおばさんの店》
Items Sold
Nowaki no Tachi STR+255/RNG+1 3000 mira
Windlass STR+240/RNG+6 2700 mira
Libra Staff STR+225/RNG+4 3300 mira
Backsword STR+250/RNG+1 3000 mira
Long Pike STR+265/RNG+3 3400 mira
Sturdy Leather DEF+180/ADF+45 2400 mira
Earth Vest DEF+175/ADF+85/STR+5/Men Only 2200 mira
Wind Robe DEF+170/ADF+90/ATS+5/Women Only 2200 mira
Rigid Shoes DEF+90/MOV+2 1200 mira
Frost Shoes DEF+80/MOV+2/SPD+1/EVA+5%/Men Only 1400 mira
Star Shoes DEF+80/MOV+2/SPD+3/Women Only 1400 mira
Silver Earring Prevents Poison 600 mira
Coral Ring Prevents Seal 600 mira
Marble Ring Prevents Mute 600 mira
White Glasses Prevents Blind 600 mira
Black Bangle Prevents Sleep 900 mira
Cool Necklace Prevents Burn 900 mira
Lighter Prevents Freeze 900 mira
Stone Brooch Prevents Petrify 900 mira
Holy Chain Prevents Deathblows 2000 mira
Proxy Puppet Revives on K.O. with 10% HP once, but breaks afterwards. 1000 mira
Highland Cloth STR+5/ATS+5 2000 mira
Tear Balm Restores 800 HP 200 mira
Teara Balm Restores 2500 HP 500 mira
EP Charge I Restores 100 EP 500 mira
EP Charge II Restores 300 EP 1500 mira
Reviving Balm Cures K.O./Restores 1000 HP 500 mira
Celestial Balm Cures K.O./Restores 5000 HP 2500 mira
Antidote Cures Poison 40 mira
Relaxant Cures Seal 40 mira
Insulating Tape Cures Mute 40 mira
Eye Drop Cures Blind 40 mira
Mint Drop Cures Sleep/Nightmare 40 mira
Cooling Spray Cures Burn 40 mira
Warmer Cures Freeze 40 mira
Softening Ointment Cures Petrify 40 mira
Stimulant Cures Faint 40 mira
Sedative Cures Confuse 40 mira
S-Tablet Cures Stat Down 100 mira
Curia Balm Cures Abnormal Status 500 mira
Smoke Grenade 100% success fleeing battle 100 mira
Battle Scope Analysis 100 mira
Fresh Egg A freshly laid egg. The yellow yolk inside is highly nutritious. 40 mira
Fresh Milk Freshly drawn milk. Soft and pleasant on the tongue with a hint of sweetness. 40 mira
Mature Cheese Matured cheese with a deep flavor. Delicious both on its own and when used for cooking. 40 mira
Fresh Herb A herb with a refreshing fragrance. Used for a variety of purposes, from removing odors from meats to making herb tea. 40 mira
Crisp Onion A large onion with a crisp texture. Not all that pungent, so it can be eaten as it is. 40 mira
Flaky Potato A fresh potato that's a little on the small side. Tends to maintain its shape, making it ideal for boiling. 40 mira
Starberry A small fruit with a star-like shape when cut open. Known for its sweet and sour taste. 80 mira
Acerbic Tomato A new kind of tomato native to the Liberl Kingdom. Incredibly bitter, and yet strangely addictive. 200 mira
Honey Syrup Fragrant honey syrup. Known for being sweet without being too rich. 20 mira
Coarse Rock Salt Coarsely ground rock salt. Exceptionally salty on the tongue. 20 mira
Assorted Grains An assortment of popular grains, including rice, wheat and beans. Essential for cooking. 100 mira
Healthy Liquor A liquor with a mild taste. Highly nutritious, it is particularly prized in cooking. 100 mira
Carnelia Reprint - Chapter 5 Part 5 of a popular novel published in Liberl. 100 mira
Imperial Chronicle - Issue 3 Issue 3 [The RFTF is here! All the latest tech on show]
Chairman Irina Reinford shares her vision for the future.
100 mira
Sepith Trade
= 0 mira = 0 mira = 0 mira = 0 mira
= 0 mira = 0 mira = 0 mira = 10 mira

Trails of Cold Steel II[]

Background[]

During the October War, the Watchtower was taken by the Noble Alliance early on, turning the south area of the highlands into a war zone. The settlement was deemed to be at risk and was moved north. Rean and his group arrive at the settlement after hearing the news at Zender Gate, but they find the place deserted as they are ambushed by Nidhoggr jaegers hired by the Alliance. Gaius arrives in time to fight them to a standstill, with the jaegers eventually being called off, revealing that only the Imperial Army communications are disabled. Gaius then takes Rean and the rest to Lake Lacrima, where the settlement has been relocated.

After the Watchtower is cleared of Alliance presence, peace returns to the highlands, with the nomads eventually returning to their former settlement before the end of the war.

Enemies[]

Quests[]

Trails of Cold Steel III and IV[]

The village is not physically seen, but Gaius mentions that escalating tensions between Calvard and Erebonia resulted in multiple gunships engaging in the Nord highlands.

Trails into Reverie[]

On the search for the missing Olivert Reise Arnor and Scherazard Harvey, Rean and his companions once again visit the Highlands and the Nomadic Settlement. The settlement is threatened when it appears autonomous Calvardian tanks are operating and Rean and his party race to find the answer. An autonomous Railway Cannon is eventually discovered, and it fires upon the settlement, endangering its inhabitants. Grasping some unknown power, Rean summons his new Panzer Soldat, Tyrfing and destroys the ordinance just in time, crashing to the ground in the process and saving the village.

Later, the party regroups in the elder's tent and discuss the location of the Sonorous Seashell.

Locations[]

  • Worzel Home: home of Lacan and Fatma Worzel, and their children Gaius (who has an eagle Zeo), Thoma, Sheeda and Lily
  • Lodging Yurt
  • Elder's Home
  • Trading Post
  • Doctor's Home

Gallery[]

Trivia[]

  • Yurts (Ger in Mongolian) are portable tents used by nomads of the Asian steppes and mountains.