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The Nomadic Settlement (ノルドの遊牧集落) is the Nord people's mobile settlement usually situated between the North and South sections of the Nord Highlands. It is the home village of Gaius Worzel and his family.

Map[]

Nomadic Settlement
borderless

Background[]

The people of Nord are nomads, living in a highly mobile and easily disassembled settlement, as implied by their homes being called "yurts" (ゲル, ger). The settlement can be quickly moved depending on the seasons or when circumstances call for it. Having long historical ties to the empire, the nomads living there have established good relations with the Imperial Army units stationed at Zender Gate.

The people of Nord are known to be expert horse-breeders. As such, they primarily use horses to travel across the highlands. However, they also possess a recently obtained orbal truck to carry belongings to and from the Zender Gate. They get their main source of income from making woollen clothes and arts and crafts provided by their sheep. They live through hunting and stock breeding while being known for their history of spiritual faith with the winds and the goddess. They worship the wind and Aidios, and most of their education is provided by travelling priests such as Father Barkhorn.

According to Erebonian history, Erebonian Prince and later Emperor, Dreichels Reise Arnor exiled himself there in his youth until the War of the Lions started. As Dreichels decided to take up a stand, so did the nomads providing him their support until he ended the war and became Emperor.

As the Nord Highlands are located between the Erebonian Empire and their historical rivals, the Republic of Calvard, the people of Nord are wary of war between the two nations affecting their homeland.

Trails of Cold Steel[]

Background[]

Class VII's Group A arrive at the village at the end of the first day of their field study in the Nord Highlands. There they meet Gaius' family and the rest of the settlement, who give them food and lodgings for the duration of the study. Lacan Worzel, Gaius' father, gives them their tasks on the morning of the second day.

In the evening, they return to see the settlement's truck has broken down. They are sent to Lake Lacrima to ask for the hermit's help, who turns out to be Alisa's grandfather, Gwyn Reinford. As thanks, he is invited to the night's feast, during which they talk about the Reinford Group and Alisa's family.

The next morning, Group A wakes up to the news that the Watchtower and the Republican base have been attacked, and race to Zender Gate to speak with Lt. Gen. Zechs Vander while the nomads prepare to move the settlement in case of war. With Millium Orion's help, Group A's investigation leads to the arrest of the culprits in the Ancient Quarry, and Lechter Arundel's intervention avoids the outbreak of war.

Quests[]

Shops[]

Elder's Home[]

Quartz Synthesis[]

Zender Gate - Store
ゼンダー門・販売所
Quartz Synthesis
Earth (Sen Quartz) Needle Shoot Art (Sen Skill) Needle Shoot Earth (Sen Sepith)×40
Earth (Sen Quartz) Earth Lance Art (Sen Skill) Earth Lance Earth (Sen Sepith)×80 Fire (Sen Sepith)×20
Earth (Sen Quartz) Grand Press Art (Sen Skill) Grand Press Earth (Sen Sepith)×200 Space (Sen Sepith)×50
Earth (Sen Quartz) Earth Pulse Art (Sen Skill) Earth Pulse Earth (Sen Sepith)×120 Water (Sen Sepith)×30
Earth (Sen Quartz) Crest Art (Sen Skill) Crest Earth (Sen Sepith)×40
Earth (Sen Quartz) Defense 1 DEF+10 Earth (Sen Sepith)×100
Earth (Sen Quartz) Defense 2 DEF+20 Earth (Sen Sepith)×250
Earth (Sen Quartz) Poison Attacks/crafts can poison enemies (10% chance). Earth (Sen Sepith)×150
Earth (Sen Quartz) Petrify Attacks/crafts can petrify enemies (10% chance). Earth (Sen Sepith)×250
Water (Sen Quartz) Aqua Bleed Art (Sen Skill) Aqua Bleed Water (Sen Sepith)×40
Water (Sen Quartz) Frost Edge Art (Sen Skill) Frost Edge Water (Sen Sepith)×80 Earth (Sen Sepith)×20
Water (Sen Quartz) Hydro Cannon Art (Sen Skill) Hydro Cannon Water (Sen Sepith)×200 Mirage (Sen Sepith)×50
Water (Sen Quartz) Tear Art (Sen Skill) Tear Water (Sen Sepith)×40
Water (Sen Quartz) Teara Art (Sen Skill) Teara Water (Sen Sepith)×150
Water (Sen Quartz) Thelas Art (Sen Skill) Thelas Water (Sen Sepith)×80 Space (Sen Sepith)×20
Water (Sen Quartz) HP 1 HP+500 Water (Sen Sepith)×120 Earth (Sen Sepith)×30
Water (Sen Quartz) Shield 1 ADF+10 Water (Sen Sepith)×100
Water (Sen Quartz) Shield 2 ADF+20 Water (Sen Sepith)×250
Water (Sen Quartz) Mute Attacks/crafts can mute enemies (10% chance). Water (Sen Sepith)×150
Water (Sen Quartz) Freeze Attacks/crafts can freeze enemies (10% chance). Water (Sen Sepith)×250
Fire (Sen Quartz) Fire Bolt Art (Sen Skill) Fire Bolt Fire (Sen Sepith)×40
Fire (Sen Quartz) Heatwave Art (Sen Skill) Heatwave Fire (Sen Sepith)×80 Wind (Sen Sepith)×20
Fire (Sen Quartz) Flame Tongue Art (Sen Skill) Flame Tongue Fire (Sen Sepith)×200 Time (Sen Sepith)×50
Fire (Sen Quartz) Impassion Art (Sen Skill) Impassion Fire (Sen Sepith)×120 Earth (Sen Sepith)×30
Fire (Sen Quartz) Heat Up Art (Sen Skill) Heat Up Fire (Sen Sepith)×200 Earth (Sen Sepith)×50
Fire (Sen Quartz) Forte Art (Sen Skill) Forte Fire (Sen Sepith)×40
Fire (Sen Quartz) Attack 1 STR+10 Fire (Sen Sepith)×100
Fire (Sen Quartz) Attack 2 STR+20 Fire (Sen Sepith)×250
Fire (Sen Quartz) Seal Attacks/crafts can seal enemies (10% chance). Fire (Sen Sepith)×150
Fire (Sen Quartz) Burn Attacks/crafts can burn enemies (10% chance). Fire (Sen Sepith)×250
Wind (Sen Quartz) Air Strike Art (Sen Skill) Air Strike Wind (Sen Sepith)×40
Wind (Sen Quartz) Spark Arrow Art (Sen Skill) Spark Arrow Wind (Sen Sepith)×80 Space (Sen Sepith)×20
Wind (Sen Quartz) Aerial Art (Sen Skill) Aerial Wind (Sen Sepith)×200 Earth (Sen Sepith)×50
Wind (Sen Quartz) Breath Art (Sen Skill) Breath Wind (Sen Sepith)×120 Mirage (Sen Sepith)×30
Wind (Sen Quartz) Recuria Art (Sen Skill) Recuria Wind (Sen Sepith)×200 Water (Sen Sepith)×50
Wind (Sen Quartz) Evade 1 EVA+5% Wind (Sen Sepith)×120 Mirage (Sen Sepith)×30
Wind (Sen Quartz) Move 1 MOV+5 Wind (Sen Sepith)×100
Wind (Sen Quartz) Move 2 MOV+10 Wind (Sen Sepith)×250
Wind (Sen Quartz) Blind Attacks/crafts can blind enemies (10% chance). Wind (Sen Sepith)×150
Wind (Sen Quartz) Sleep Attacks/crafts can put enemies to sleep (10% chance). Wind (Sen Sepith)×250
Time (Sen Quartz) Soul Blur Art (Sen Skill) Soul Blur Time (Sen Sepith)×60
Time (Sen Quartz) Demonic Scythe Art (Sen Skill) Demonic Scythe Time (Sen Sepith)×160 Wind (Sen Sepith)×40
Time (Sen Quartz) Chrono Drive Art (Sen Skill) Chrono Drive Time (Sen Sepith)×120 Wind (Sen Sepith)×30
Time (Sen Quartz) Chrono Break Art (Sen Skill) Chrono Break Time (Sen Sepith)×240 Earth (Sen Sepith)×60
Time (Sen Quartz) Action 1 SPD+3 Time (Sen Sepith)×100
Time (Sen Quartz) Action 2 SPD+6 Time (Sen Sepith)×250
Time (Sen Quartz) Impede 1 Attacks/crafts can cancel arts (30% chance). Delay+3. Time (Sen Sepith)×160 Earth (Sen Sepith)Wind (Sen Sepith)×20
Time (Sen Quartz) Cast 1 Time to cast arts is cut by 10%. Time (Sen Sepith)×120 Space (Sen Sepith)Mirage (Sen Sepith)×15
Space (Sen Quartz) Golden Sphere Art (Sen Skill) Golden Sphere Space (Sen Sepith)×60
Space (Sen Quartz) Dark Matter Art (Sen Skill) Dark Matter Space (Sen Sepith)×250 Earth (Sen Sepith)×100
Space (Sen Quartz) Fortuna Art (Sen Skill) Fortuna Space (Sen Sepith)×60 Mirage (Sen Sepith)×20
Space (Sen Quartz) EP Cut 1 Arts' EP cost -10%. Space (Sen Sepith)×120 Time (Sen Sepith)Mirage (Sen Sepith)×15
Space (Sen Quartz) Hit 1 ACC+50% Space (Sen Sepith)×60 Water (Sen Sepith)Fire (Sen Sepith)×10
Mirage (Sen Quartz) Luminous Ray Art (Sen Skill) Luminous Ray Mirage (Sen Sepith)×60
Mirage (Sen Quartz) Silver Thorn Art (Sen Skill) Silver Thorn Mirage (Sen Sepith)×200 Fire (Sen Sepith)×50
Mirage (Sen Quartz) Analyze Art (Sen Skill) Analyze Mirage (Sen Sepith)×20
Mirage (Sen Quartz) Saintly Force Art (Sen Skill) Saintly Force Mirage (Sen Sepith)×80 Earth (Sen Sepith)Fire (Sen Sepith)×40
Mirage (Sen Quartz) EP 1 EP+50 Mirage (Sen Sepith)×120 Time (Sen Sepith)Space (Sen Sepith)×15
Mirage (Sen Quartz) Mind 1 ATS+10 Mirage (Sen Sepith)×100
Mirage (Sen Quartz) Mind 2 ATS+20 Mirage (Sen Sepith)×250
Sepith Trade
Earth (Sen Sepith) = 2 mira Water (Sen Sepith) = 2 mira Fire (Sen Sepith) = 2 mira Wind (Sen Sepith) = 2 mira
Time (Sen Sepith) = 3 mira Space (Sen Sepith) = 3 mira Mirage (Sen Sepith) = 3 mira Mass (Sen Sepith) = 10 mira

Weapon Upgrades[]

Zender Gate - Store
ゼンダー門・販売所
Items Sold
Tachi (Sen Weapon) Fuujin no Tachi STR+290/SPD+3/EVA+5%/RNG+1 400 mira
Tachi (Sen Weapon) Nowaki no Tachi
Key (Sen Item) U-Material ×4
Orbal Bow (Sen Weapon) Wind Arc STR+275/ATS+10/SPD+5/RNG+6 400 mira
Orbal Bow (Sen Weapon) Windlass
Key (Sen Item) U-Material ×4
Orbal Staff (Sen Weapon) Stella Oak STR+260/ATS+25/SPD+3/RNG+4 400 mira
Orbal Staff (Sen Weapon) Libra Staff
Key (Sen Item) U-Material ×4
Sword Jusis (Sen Weapon) Walloon Sword STR+285/ATS+10/SPD+5/RNG+1 400 mira
Sword Jusis (Sen Weapon) Backsword
Key (Sen Item) U-Material ×4
Spear (Sen Weapon) Gladiator Spear STR+300/SPD+3/EVA+5%/RNG+3 400 mira
Spear (Sen Weapon) Long Pike
Key (Sen Item) U-Material ×4
Sepith Trade
Earth (Sen Sepith) = 2 mira Water (Sen Sepith) = 2 mira Fire (Sen Sepith) = 2 mira Wind (Sen Sepith) = 2 mira
Time (Sen Sepith) = 3 mira Space (Sen Sepith) = 3 mira Mirage (Sen Sepith) = 3 mira Mass (Sen Sepith) = 10 mira

Kilte's Store[]

Kilte's Store
《キルテおばさんの店》
Items Sold
Tachi (Sen Weapon) Nowaki no Tachi STR+255/RNG+1 3000 mira
Orbal Bow (Sen Weapon) Windlass STR+240/RNG+6 2700 mira
Orbal Staff (Sen Weapon) Libra Staff STR+225/RNG+4 3300 mira
Sword Jusis (Sen Weapon) Backsword STR+250/RNG+1 3000 mira
Spear (Sen Weapon) Long Pike STR+265/RNG+3 3400 mira
Armour (Sen Item) Sturdy Leather DEF+180/ADF+45 2400 mira
Armour (Sen Item) Earth Vest DEF+175/ADF+85/STR+5/Men Only 2200 mira
Armour (Sen Item) Wind Robe DEF+170/ADF+90/ATS+5/Women Only 2200 mira
Boots (Sen Item) Rigid Shoes DEF+90/MOV+2 1200 mira
Boots (Sen Item) Frost Shoes DEF+80/MOV+2/SPD+1/EVA+5%/Men Only 1400 mira
Boots (Sen Item) Star Shoes DEF+80/MOV+2/SPD+3/Women Only 1400 mira
Accessory (Sen Item) Silver Earring Prevents Poison 600 mira
Accessory (Sen Item) Coral Ring Prevents Seal 600 mira
Accessory (Sen Item) Marble Ring Prevents Mute 600 mira
Accessory (Sen Item) White Glasses Prevents Blind 600 mira
Accessory (Sen Item) Black Bangle Prevents Sleep 900 mira
Accessory (Sen Item) Cool Necklace Prevents Burn 900 mira
Accessory (Sen Item) Lighter Prevents Freeze 900 mira
Accessory (Sen Item) Stone Brooch Prevents Petrify 900 mira
Accessory (Sen Item) Holy Chain Prevents Deathblows 2000 mira
Accessory (Sen Item) Proxy Puppet Revives on K.O. with 10% HP once, but breaks afterwards. 1000 mira
Accessory (Sen Item) Highland Cloth STR+5/ATS+5 2000 mira
Potion (Sen Item) Tear Balm Restores 800 HP 200 mira
Potion (Sen Item) Teara Balm Restores 2500 HP 500 mira
Potion (Sen Item) EP Charge I Restores 100 EP 500 mira
Potion (Sen Item) EP Charge II Restores 300 EP 1500 mira
Potion (Sen Item) Reviving Balm Cures K.O./Restores 1000 HP 500 mira
Potion (Sen Item) Celestial Balm Cures K.O./Restores 5000 HP 2500 mira
Potion (Sen Item) Antidote Cures Poison 40 mira
Potion (Sen Item) Relaxant Cures Seal 40 mira
Potion (Sen Item) Insulating Tape Cures Mute 40 mira
Potion (Sen Item) Eye Drop Cures Blind 40 mira
Potion (Sen Item) Mint Drop Cures Sleep/Nightmare 40 mira
Potion (Sen Item) Cooling Spray Cures Burn 40 mira
Potion (Sen Item) Warmer Cures Freeze 40 mira
Potion (Sen Item) Softening Ointment Cures Petrify 40 mira
Potion (Sen Item) Stimulant Cures Faint 40 mira
Potion (Sen Item) Sedative Cures Confuse 40 mira
Potion (Sen Item) S-Tablet Cures Stat Down 100 mira
Potion (Sen Item) Curia Balm Cures Abnormal Status 500 mira
Potion (Sen Item) Smoke Grenade 100% success fleeing battle 100 mira
Potion (Sen Item) Battle Scope Analysis 100 mira
Food Ingredient (Sen Item) Fresh Egg A freshly laid egg. The yellow yolk inside is highly nutritious. 40 mira
Food Ingredient (Sen Item) Fresh Milk Freshly drawn milk. Soft and pleasant on the tongue with a hint of sweetness. 40 mira
Food Ingredient (Sen Item) Mature Cheese Matured cheese with a deep flavor. Delicious both on its own and when used for cooking. 40 mira
Food Ingredient (Sen Item) Fresh Herb A herb with a refreshing fragrance. Used for a variety of purposes, from removing odors from meats to making herb tea. 40 mira
Food Ingredient (Sen Item) Crisp Onion A large onion with a crisp texture. Not all that pungent, so it can be eaten as it is. 40 mira
Food Ingredient (Sen Item) Flaky Potato A fresh potato that's a little on the small side. Tends to maintain its shape, making it ideal for boiling. 40 mira
Food Ingredient (Sen Item) Starberry A small fruit with a star-like shape when cut open. Known for its sweet and sour taste. 80 mira
Food Ingredient (Sen Item) Acerbic Tomato A new kind of tomato native to the Liberl Kingdom. Incredibly bitter, and yet strangely addictive. 200 mira
Food Ingredient (Sen Item) Honey Syrup Fragrant honey syrup. Known for being sweet without being too rich. 20 mira
Food Ingredient (Sen Item) Coarse Rock Salt Coarsely ground rock salt. Exceptionally salty on the tongue. 20 mira
Food Ingredient (Sen Item) Assorted Grains An assortment of popular grains, including rice, wheat and beans. Essential for cooking. 100 mira
Food Ingredient (Sen Item) Healthy Liquor A liquor with a mild taste. Highly nutritious, it is particularly prized in cooking. 100 mira
Book (Sen Item) Carnelia Reprint - Chapter 5 Part 5 of a popular novel published in Liberl. 100 mira
Book (Sen Item) Imperial Chronicle - Issue 3 Issue 3 [The RFTF is here! All the latest tech on show]
Chairman Irina Reinford shares her vision for the future.
100 mira
Sepith Trade
Earth (Sen Sepith) = 0 mira Water (Sen Sepith) = 0 mira Fire (Sen Sepith) = 0 mira Wind (Sen Sepith) = 0 mira
Time (Sen Sepith) = 0 mira Space (Sen Sepith) = 0 mira Mirage (Sen Sepith) = 0 mira Mass (Sen Sepith) = 10 mira

Trails of Cold Steel II[]

Background[]

During the October War, the Watchtower was taken by the Noble Alliance early on, turning the south area of the highlands into a war zone. The settlement was deemed to be at risk and was moved north. Rean and his group arrive at the settlement after hearing the news at Zender Gate, but they find the place deserted as they are ambushed by Nidhoggr jaegers hired by the Alliance. Gaius arrives in time to fight them to a standstill, with the jaegers eventually being called off, revealing that only the Imperial Army communications are disabled. Gaius then takes Rean and the rest to Lake Lacrima, where the settlement has been relocated.

After the Watchtower is cleared of Alliance presence, peace returns to the highlands, with the nomads eventually returning to their former settlement before the end of the war.

Enemies[]

Quests[]

Trails of Cold Steel III and IV[]

The village is not physically seen, but Gaius mentions that escalating tensions between Calvard and Erebonia resulted in multiple gunships engaging in the Nord highlands.

Trails into Reverie[]

On the search for the missing Olivert Reise Arnor and Scherazard Harvey, Rean and his companions once again visit the Highlands and the Nomadic Settlement. The settlement is threatened when it appears autonomous Calvardian tanks are operating and Rean and his party race to find the answer. An autonomous Railway Cannon is eventually discovered, and it fires upon the settlement, endangering its inhabitants. Grasping some unknown power, Rean summons his new Panzer Soldat, Tyrfing and destroys the ordinance just in time, crashing to the ground in the process and saving the village.

Later, the party regroups in the elder's tent and discuss the location of the Sonorous Seashell.

Locations[]

  • Worzel Home
  • Lodging Yurt
  • Elder's Home
  • Trading Post
  • Doctor's Home

Gallery[]

Trivia[]

  • Yurts (Ger in Mongolian) are portable tents used by nomads of the Asian steppes and mountains.
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