Orbal arts (
Background[]
At some point in the ancient past, people were able to use arts naturally. Since the Great Collapse, this talent was progressively lost over the centuries, with only certain groups of people able to use magic. One of these groups is the Septian Church, which uses a type of magic known as Thaumaturgy, cast through prayer instead of orbments.
Since the invention of orbments by Professor Claude Epstein that began the Orbal Revolution, their usage has seen a significant increase. Among other common uses, orbments allow the release of energy in the form of orbal arts, magic spells available to anyone with the proper quartz. Usually, only specialists from recognized organizations such as the Bracer Guild, the local authorities such as the police, and the nations' military are considered qualified to use orbal arts, for purposes such as protecting civilians.
Description[]
Orbal arts are interchangeable skills able to be used by any character that can equip the necessary quartz. Arts appear in elemental varieties with multiple purposes and effects such as attacking enemies, curing wounds (during or outside battles), improving ally abilities or impeding enemies in other ways. Enemies can also use arts, regardless of whether they possess an orbment or not. If an enemy's vulnerability to the art's element is higher or lower than normal, attack arts will deal increased or reduced damage (even dealing no damage) accordingly.
Unlike crafts or regular attacks, using an orbal art requires time. Before the art is used, there is a casting delay during which the user can be interrupted, in which case the art will not be successfully cast. After the art is used, there is another delay until the user can act again.
Energy Points[]
Orbal arts need Energy Points (EP) to be used. Maximum EP is dependant on the character's orbment and its upgrades, and spent EP is usually only recovered by resting or by using an Orbment Charging Station.
Lists of Orbal Arts[]
See the following pages for lists of orbal arts in each game.
Spin off games[]
Page | Game |
---|---|
List of orbal arts (Akatsuki) | Akatsuki no Kiseki |
List of orbal arts (Northern War) | Trails of Cold Steel: Northern War (game) |
Other Arts Types[]
- Master Arts
- Lost Arts
- EX Arts in Cold Steel II, Cold Steel III and Cold Steel IV
Game Mechanics
| |
---|---|
Basic | Action Time Battle - Combat Mechanics - Craft - Experience - Fishing - Orbal art - Orbment - Septium - Status Effects - Zemurian Ore |
Trails in the Sky FC, SC, and the 3rd | Combat Mechanics - Status Effects | Chain Craft - Memory Doors - Monument - Recluse Cube - Remote Ability |
Trails from Zero and to Azure | Combat Mechanics - Status Effects | Battle Evaluation - Bonding - Burst - Combo Craft - Master Quartz - Support Craft |
Trails of Cold Steel I and II | Combat Mechanics - Status Effects | Combat Link - Weapon Types - EX Orb - Mech Battles - Overdrive - Reverie Corridor |
Trails of Cold Steel III and IV | Combat Mechanics - Status Effects | Brave Order - Break |
Trails into Reverie | Combat Mechanics - Status Effects | United Front - True Reverie Corridor |
Trails through Daybreak I and II | Combat Mechanics - Status Effects | SCLM - S-Boost - Holo Core - Arts Plugin - Grendel Battles - Action Mode - Shard Skill |
Arts & Crafts
| |
---|---|
Orbal Art (Lost Arts) - Lists of orbal arts - Orbment | |
Liberl arc | FC (EVO) - SC (EVO) - The 3rd (EVO) |
Crossbell arc | Zero (EVO) - Azure (EVO) - Reverie |
Erebonia arc | Cold Steel - Cold Steel II - Cold Steel III - Cold Steel IV - Reverie |
Calvard arc | Daybreak - Daybreak II - Kai |
Spin-offs | Akatsuki |
Craft (S-Craft - Chain Craft - Combo Craft - Support Craft) - Lists of crafts | |
Liberl arc | FC - SC - The 3rd |
Crossbell arc | Zero - Azure - Reverie |
Erebonia arc | Cold Steel - Cold Steel II - Cold Steel III - Cold Steel IV - Reverie |
Calvard arc | Daybreak - Daybreak II - Kai |
Spin-offs | Akatsuki - Northern War |