Septium (
Background[]
Septium crystals have been viewed as symbols of mystery since ancient times. Their light attracts monsters, larger crystals can be cut into valuable gemstones, and they are used in magic such as Thaumaturgy. However their value increased drastically with the Orbal Revolution, as they could be crafted into quartz, which allow orbments to function and manifest useful phenomenon.
Sepith[]
Sepith (
Sepith can be obtained from many sources, but defeating monsters is the main source of sepith. Each monster will drop a different set of sepith once defeated, including sepith mass from Cold Steel onwards, which can only be traded for mira. The amount of sepith obtained from monsters can be increased through turn order bonuses or special quartz.
Elements[]
Septium, like orbal arts, comes in the seven elemental varieties. Of these, Earth, Water, Fire and Wind are considered the basic, lower or traditional element, while Time, Space and Mirage are considered the higher elements. While the lower elements are always present, the higher elements only become apparent in places of otherworldly presence, temporarily or permanently.
Enemies always have vulnerabilities to the basic elements present. When these vulnerabilities are higher or lower than normal, orbal arts of the corresponding element will deal more or less damage (even reducing it to no damage). Arts of the higher elements will always be considered neutral unless they are present in the area, in which case enemies will also display different vulnerabilites to them.
Each element has a corresponding Sept-Terrion and Holy Beast, capable of creating septium of their element at will.
Element | Septium | Color | Sky | Crossbell | Cold Steel | Reverie | Calvard | Akatsuki | Northern War | |
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Earth | Amberl アンバール |
Brown | ![]() ![]() |
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Water | Sapphirl サフィール |
Blue | ![]() ![]() |
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Fire | Carnelia カーネリア |
Red | ![]() ![]() |
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Wind | Esmelas エスメラス |
Green | ![]() ![]() |
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Time | Nohval 黒耀石 |
Black | ![]() ![]() |
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Space | Goldia ゴルディア |
Gold | ![]() ![]() |
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Mirage | Argem アルジェム |
Silver | ![]() ![]() |
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Gallery[]
Game Mechanics
| |
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Basic | Action Time Battle - Combat Mechanics - Craft - Experience - Fishing - Orbal art - Orbment - Septium - Status Effects - Zemurian Ore |
Trails in the Sky FC, SC, and the 3rd ![]() |
Combat Mechanics - Status Effects | Chain Craft - Memory Doors - Monument - Recluse Cube - Remote Ability |
Trails from Zero and to Azure ![]() |
Combat Mechanics - Status Effects | Battle Evaluation - Bonding - Burst - Combo Craft - Master Quartz - Support Craft |
Trails of Cold Steel I and II ![]() |
Combat Mechanics - Status Effects | Combat Link - Weapon Types - EX Orb - Mech Battles - Overdrive - Reverie Corridor |
Trails of Cold Steel III and IV ![]() |
Combat Mechanics - Status Effects | Brave Order - Break |
Trails into Reverie ![]() |
Combat Mechanics - Status Effects | United Front - True Reverie Corridor |
Trails through Daybreak, Daybreak II, and beyond the Horizon ![]() |
Combat Mechanics - Status Effects | SCLM - S-Boost - Holo Core - Arts Plugin - Grendel Battles - Action Mode - Shard Skill |