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This page explains the mechanics of status effects (状態変化) in Trails from Zero and to Azure.

Overview[]

A status effect is any alteration that applies to units in combat, characterized by an icon above the unit on the field, and an icon above their stats display in the user interface.

Various effects can be applied through the use of arts, crafts, equipped quartz that modify the user's attacks, or by enemy skills. Status effects are classified depending on how they affect the unit: stat modifiers are effects that directly increase or reduce the unit's stats (STR, DEF, ATS, ADF, SPD, DEX, AGL and MOV), while abnormal status are other types of effects that can be beneficial or detrimental. Detrimental abnormal statuses are also referred as ailments.

Only one application of a particular status effect can be active on a unit. For stat modifiers, effects (both positive and negative) can be stacked up to +50% or down to -50% for each stat (+3 and -3 in case of MOV), with the duration of the effect being that of the latest modifier applied.

Stat modifiers will raise or lower the unit's stats by a percentage of the unit's base stats, without taking into account equipment or quartz.

Duration[]

The duration of a status effect is determined by the type of effect and method of application. Most effects have a duration expressed in turns, but some effects are permanent until cured or the end of battle, or last only for a certain amount of attacks. Note that the turn to prepare an art will count towards status effects' duration and the effect itself.

Resistance[]

Negative effects can be resisted, in which case the effect will not apply and RESIST will appear on screen. Player characters can resist status effects by equipping various pieces of equipment, while enemies can have innate resistances to various effects.

List of Abnormal Status[]

Icon Name Effect Duration
Poison (Crossbell Status) Poison
Take 10-15% of max HP as damage after every turn. Wears off.
Burn (Crossbell Status) Burn
炎傷
Take 15-25% of max HP as damage after every turn. Wears off.
Blind (Crossbell Status) Blind
暗闇
Attacks and crafts have a 70% chance to miss. Wears off.
Seal (Crossbell Status) Seal
封技
Cannot use normal attacks, crafts, or S-Crafts. Wears off.
Mute (Crossbell Status) Mute
封魔
Cannot use orbal arts. Wears off.
Sleep (Crossbell Status) Sleep
睡眠
Cannot act.
Wake up if attacked.
Wears off.
Faint (Crossbell Status) Faint
気絶
Cannot act. Wears off.
Freeze (Crossbell Status) Freeze
凍結
Cannot act.
Take 7-10% of max HP as damage after every turn.
Wears off.
Petrify (Crossbell Status) Petrify
石化
Cannot act.
30% chance of instant K.O. if attacked.
Permanent until removed.
Confuse (Crossbell Status) Confuse
混乱
Prevents control, attacks enemy and ally alike. Wears off.
Vanish (Crossbell Status) Vanish
消滅
Character cannot be selected or act.
All EP lost.
Wears off.
Stealth (Crossbell Status) Stealth
ステルス
Character cannot be targeted or damaged by enemy attacks.
Physical attacks are guaranteed to deal critical damage.
Wears off or until character attacks.
Craft Guard (Crossbell Status) Craft Guard
物理防御
Immunity to normal attacks, crafts, and S-Crafts. Permanent until hit.
Art Reflect (Crossbell Status) Art Reflect
魔法反射
Reflects magic damage back to the attacker. Permanent until hit.
Guard (Crossbell Status) Guard
完全防御
Immunity to any attack. Permanent until hit.
HP Regen (Crossbell Status) HP Regen
HP回復
Recover a % of max HP each turn. Wears off.
CP Regen (Crossbell Status) CP Regen
CP回復
Recover an amount of CP each turn. Wears off.
Physical Reflect Reflects physical damage back to the user. Permanent (enemy only).
Art Reflect Reflects magic damage back to the user. Permanent (enemy only).
Deathblow (Crossbell Status) Deathblow
即死
Reduced to 0 HP instantly. One-time effect.
K.O.
戦闘不能
Can't battle.
All CP lost.
Permanent (even out of battle) until revived.
Morph (Crossbell Status) Morph[note 1]
変身
Range reduced to 1 and STR reduced by 50%.
Can only move and perform normal attacks.
Wears off.
  1. Only appears in Azure.
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