This page explains the mechanics of status effects (状態変化) in Trails through Daybreak.
Overview[]
A status effect is any alteration that applies to units in combat, characterized by an icon above the unit on the field, and an icon above their stats display in the user interface. Only one application of a particular status effect can be active on a unit.
Various effects can be applied through the use of arts, crafts, equipped quartz that modify the user's attacks, or by enemy skills. Status effects are classified depending on how they affect the unit: stat modifiers are effects that directly increase or reduce the unit's stats (STR, DEF, ATS, ADF, SPD, MOV, DMG, ADMG, RES, ARES and Crit), while abnormal status are other types of effects that can be beneficial or detrimental. Detrimental abnormal statuses are also referred as ailments.
Levels[]
Certain status effects can be applied several times, increasing their effects for each level, with the duration of the effect being that of the latest modifier applied. This means if a level 1 effect is applied on top of an existing level 2 effect, it would result in a level 3 effect.
Duration[]
The duration of a status effect is determined by the type of effect and method of application. Most effects have a duration expressed in turns, but some effects are permanent until removed or the end of battle, or last only for a certain amount of attacks. Note that the turn to prepare an art will not count towards status effects' duration and the effect itself. The stun effect will only last until any player character takes a turn, including the turn to prepare an art.
Status Vulnerability[]
Each enemy has a different set of vulnerabilities for each status effect (and stat reductions and AT Delay). The chance of inflicting a certain status effect is multiplied by the enemy's vulnerability to that status effect to obtain the final chance of inflicting it. The chance can go higher than 100%, making it more likely than usual to inflict that status effect. Player characters can resist status effects by equipping various pieces of equipment or through shard skills, granting different chances of resisting particular effects.
Delay Vulnerability[]
List of Abnormal Status[]
Icon | Name | Effect | Lv1 | Lv2 | Lv3 | Duration |
---|---|---|---|---|---|---|
Rot 腐触 |
Deals a % max HP as damage after every turn and halves HP recovery effects. | 4% | 8% | 12% | Wears off. | |
Freeze 凍結 |
Deals a % max HP as damage after every turn and has a chance to not act. | 2%/50% chance | 4%/66% chance | 6%/75% chance | Wears off. | |
Burn 炎傷 |
Deals a % max HP as damage after every turn. | 6% | 12% | 18% | Wears off. | |
Seal 封技 |
Has a chance to not act when using normal attacks or crafts. | 66% | 83% | 100% | Wears off. | |
Mute 封魔 |
Has a chance to not act when using orbal acts. | 66% | 83% | 100% | Wears off. | |
Blind 冥暗 |
Reduces ACC% and EVA% by 50%. Overwrites Insight. |
— | Wears off. | |||
Fear 恐怖 |
Loses CP after every turn and has a chance to not act. | 10/20% chance | 15/30% chance | 20/40% chance | Wears off. | |
Bewitch |
Prevents control, attacks allies and helps enemies. | — | Wears off. | |||
Mark |
Attacks taken are guaranteed to be a critical hit. | — | Wears off. | |||
Stun |
Increases damage taken by 50%. | — | Until a player turn passes. | |||
Demon Jewel |
Loses turn. | — | Until attacked by party member. | |||
Stealth ステルス |
Character cannot be targeted or damaged by enemy attacks, and their attacks have +50% chance to crit. | — | Wears off. | |||
Insight 心眼 |
Increases ACC% and EVA% by 50%. | — | Wears off. | |||
Shield 完全防御 |
Acts as temporary HP and prevents status effects from attacks while it lasts. | — | Lasts until temporary HP is depleted. | |||
Guard 完全防御 |
Immunity to all attacks. | — | Each hit blocked by this status reduces the duration by 1. | |||
Temper |
Increases damage dealt by 25% for each turn, until +100% at turn 4. | — | Wears off. | |||
Vigor |
Increases damage dealt the higher the character's HP, up to +100% at 100% HP. | — | Wears off. | |||
Strait |
Increases damage dealt the lower the character's HP, up to +100% at 1% HP. | — | Wears off. | |||
S-Boost |
Activates the Holo Core's bonuses and increases Shard Skill activation chance. Level 2 further increases activation chance, increases SCLM range by 50% and enables the use of S-Crafts. | — | Wears off. | |||
HP Regen HP回復 |
Recover a % of max HP each turn. | — | Wears off. | |||
EP Regen EP回復 |
Recover a % of max EP each turn. | — | Wears off. | |||
CP Regen CP回復 |
Recover an amount of CP each turn. | — | Wears off. | |||
Ailment Res Up |
Reduces chances of Rot, Freeze, Burn, Seal, Mute, Blind, Fear, Deathblow, Bewitch, Slow and DMG/ADMG/RES/ARES Down by ×0.5. | — | Wears off. | |||
Ailment Res Down |
Increases chances of Rot, Freeze, Burn, Seal, Mute, Blind, Fear, Deathblow, Bewitch, Slow and DMG/ADMG/RES/ARES Down by ×1.5. | — | Wears off. | |||
Hate Up |
Increases chance of enemies attacking the character by 50%. | — | Wears off. | |||
Hate Down |
Reduces chance of enemies attacking the character by 50%. | — | Wears off. | |||
Crit Up |
Increases critical chance of all attacks. | +10% | +20% | +30% | Wears off. | |
Quick |
Reduces delay and increases MOV. | -10%/+2 | -20%/+4 | -30%/+6 | Wears off. | |
Slow |
Increases delay and reduces MOV. | +10%/-2 | +20%/-4 | +30%/-6 | Wears off. | |
DMG Up |
Increases physical damage dealt. | +10% | +20% | +30% | Wears off. | |
DMG Down |
Reduces physical damage dealt. | -10% | -20% | -30% | Wears off. | |
ADMG Up |
Increases magical damage dealt. | +10% | +20% | +30% | Wears off. | |
ADMG Down |
Reduces magical damage dealt. | -10% | -20% | -30% | Wears off. | |
RES Up |
Reduces physical damage taken. | -10% | -20% | -30% | Wears off. | |
RES Down |
Increases physical damage taken. | +10% | +20% | +30% | Wears off. | |
ARES Up |
Reduces magical damage taken. | -10% | -20% | -30% | Wears off. | |
ARES Down |
Increases magical damage taken. | +10% | +20% | +30% | Wears off. | |
Stat Up |
Increases STR/DEF/ATS/ADF/SPD. | +10% | +20% | +30% | Wears off. | |
Stat Down |
Reduces STR/DEF/ATS/ADF/SPD. | -15% | -30% | -45% | Wears off. | |
MOV Up |
Increases MOV. | +1 | +2 | +3 | Wears off. | |
MOV Down |
Reduces MOV. | -1 | -2 | -3 | Wears off. | |
Deathblow 即死 |
Reduced to 0 HP instantly. | — | One-time effect. | |||
— | K.O. 戦闘不能 |
Can't battle. All CP lost. |
— | Until revived or exiting command battle. |