This page explains the mechanics of status effects (状態変化) in Trails in the Sky FC, SC, and the 3rd.
Overview[]
A status effect is any alteration that applies to units in combat, characterized by an icon above the unit on the field, and an icon above their stats display in the user interface.
Various effects can be applied through the use of arts, crafts, equipped quartz that modify the user's attacks, or by enemy skills. Status effects are classified depending on how they affect the unit: stat modifiers are effects that directly increase or reduce the unit's stats, while abnormal status are other types of effects that can be beneficial or detrimental. Detrimental abnormal statuses are also referred as ailments.
Only one application of a particular status effect can be active on a unit. Reapplying the same effect will not stack its strength (for stat modifiers) or duration; it will overwrite the previous effect's strength and duration (e.g. Zin's Distend's 30% STR increase for 800 AT will be replaced by Estelle's Morale's 20% STR increase for 500 AT).
Stat modifiers will raise or lower the unit's stats by a percentage of the unit's base stats, without taking into account equipment or quartz.
Duration[]
The duration of a status effect is determined by the type of effect and method of application. Most effects have a duration expressed in AT units, but some effects are permanent until cured or the end of battle, or last only for a certain amount of attacks. This means units with higher SPD will spend more turns under status effects than units with lower SPD.
Resistance[]
Negative effects can be resisted, in which case the effect will not apply and RESIST will appear on screen. Player characters can resist status effects by equipping various pieces of equipment, while enemies can have innate resistances to various effects.
List of Abnormal Status[]
Icon | Name | Effect | Duration |
---|---|---|---|
[note 1] |
Poison 毒 |
Take damage after every turn. | Wears off. |
Blind 暗闇 |
Attacks and crafts have a 50% chance to miss. | Wears off. | |
Seal 封技 |
Cannot use normal attacks, crafts, or S-Crafts. | Wears off. | |
Mute 封魔 |
Cannot use orbal arts. | Wears off. | |
Sleep 睡眠 |
Cannot act. Wake up if attacked. |
Wears off. | |
Faint 気絶 |
Cannot act. | Wears off. | |
Freeze 凍結 |
Cannot act. Take damage after every turn. |
Wears off. | |
Petrify 石化 |
Cannot act. Instant K.O. if attacked. |
Permanent until removed. | |
Confuse 混乱 |
Prevents control, attacks enemy and ally alike. | Wears off. | |
Rage 怒り |
Forces attacks on provoker. | Wears off. | |
AT Delay[note 2] 遅延 |
Delays turn. | One-time effect. | |
Morph[note 3] 体型変化 |
Reduces area of attacks and lowers STR and DEF by 50%. | Wears off. | |
Vanish/Suspended[note 3] バニッシュ |
Character cannot be selected or act. All EP lost. |
Permanent until end of battle. (Sky SC) Wears off. (Sky the 3rd) | |
Craft Guard[note 2] クラフトガード |
Immunity to normal attacks, crafts, and S-Crafts. | Wears off. | |
Art Guard[note 3] アーツガード |
Immunity to orbal arts. | Wears off. | |
Guard/Immune 完全防御 |
All damage ineffective. | Permanent until hit. | |
— | Physical Reflect[note 2] | Reflects physical damage back to the user. | Permanent (enemy only). |
— | Art Reflect[note 2] | Reflects magic damage back to the user. | Permanent (enemy only). |
Deathblow/Instant K.O.[note 3] 即死 |
Reduced to 0 HP instantly. | One-time effect. | |
— | K.O. 戦闘不能 |
Can't battle. All CP lost. |
Permanent (even out of battle) until revived. |
List of Stat Modifiers[]
Raised | Lowered | ||
---|---|---|---|
STR Up[note 1] | STR Down[note 1] | ||
DEF Up[note 2] | DEF Down[note 2] | ||
SPD Up | SPD Down | ||
ATS Up[note 3] | ATS Down[note 3] | ||
ADF Up[note 3] | ADF Down[note 3] | ||
DEX Up[note 4] | DEX Down[note 4] | ||
AGL Up | AGL Down[note 5] | ||
MOV Up | MOV Down[note 5] |
- ↑ 1.0 1.1 STR Up and STR Down statuses apply to both STR and ATS stats in Trails in the Sky FC, based on the unit's base STR.
- ↑ 2.0 2.1 DEF Up and DEF Down statuses apply to both DEF and ADF stats in Trails in the Sky FC, based on the unit's base DEF.
- ↑ 3.0 3.1 3.2 3.3 ATS Up, ATS Down, ADF Up, and ADF Down stats were added in Trails in the Sky SC.
- ↑ 4.0 4.1 DEX UP and DEX Down only appear in Trails in the Sky FC.
- ↑ 5.0 5.1 MOV Down and AGL Down were added in Trails in the Sky SC.