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Millium Orion - SD Model (Sen III)
Hold on, it looks like Millium wants to tell you something.
Hey-hey! White Rabbit here! Lammy scanned this article and said it contains unmarked spoilers for all Trails games. Turn back now if you don't want to get lasered! Okay, byee!

The Sun Fort (太陽(たいよう)(とりで)) is an ancient fortress in the Ancient Battlefield in northeast Crossbell.

Trails from Zero[]

Background[]

Like the Moon Temple and Stargazer's Tower, the Sun Fort was built by Crossbellan alchemists before the Middle Ages (c. S.700). It served as a fortress during the countless wars between Erebonia and Calvard over the territory now known as Crossbell. The enormous bell originally located outside of the Fort was removed during an investigation in S.1185, which can now be seen at the center of Crossbell City.

The Sun Fort features a main shaft that reaches 500 arge deep into the earth. The rest of the Fort's facilities are built around the main shaft, including laboratories, jail cells and an altar in the underground lake at the deepest part of the Fort.

After authorities destroyed the D∴G cult in S.1198, Joachim Guenter, one of the only survivors, found new shelter in the Sun Fort. He found the laboratory once established by the Crossbellan alchemists and put its high-tech facilities to use, completing his work on Gnosis, and at the depths of the Fort he found KeA, still slumbering within the spherical cradle.

During the Cult Incident of S.1204, the Special Support Section, accompanied by Estelle and Joshua Bright, descend deep into the Fort to arrest Guenter. After fighting off devils summoned by Guenter and Revache mafia members demonized by Gnosis, they discovered the missing citizens and the captive mafia who were brought by the brainwashed members of the Crossbell Guardian Force and the mafia. Deeper in the Fort they fight Garcia Rossi, who is able to fight off demonization after being injected Gnosis.

Eventually they find and confront Guenter at the altar where KeA was sleeping for 500 years, who fights them using an artifact staff and powerful archaisms. After defeating him the first time, he uses Gnosis to replicate Georg Weissmann's Evil Eye, but after Lloyd points out the failures in Guenter's plan, enraging him and making him lose focus, they break free, prompting Guenter to consume a large amount of red Gnosis, turning him into a massive demon.

Despite his transformation, the SSS and the bracers are able to back him into a corner, making him begin deteriorating and going berserk, trapping them with tendrils. At that moment Renne appears with Pater-Mater and blasts Guenter, freeing them and letting them defeat Guenter. He regains control and insists that KeA will become a god before fading away.

With Guenter dealt with, Renne tries to leave even after Estelle and Joshua accept her knowing her past, but Pater-Mater, having been modified by Joerg Rosenberg, is able to move on its own free will, returning Renne to the bracers and having her accept their offer.

Maps[]

1st Stratum 1
borderless

1st Stratum 2
borderless

1st Stratum 3
borderless

2nd Stratum
borderless

3rd Stratum 1
borderless

3rd Stratum 2
borderless

4th Stratum 1
borderless

4th Stratum 2
borderless

Cradle
borderless

Enemies[]

First Stratum[]

Second Stratum[]

Third Stratum[]

Fourth Stratum[]

Cradle[]

Treasure Chests[]

Level Key Contents Chest Quote
First Stratum 1 Potion (Crossbell Item) EP Charge II Gazing at the chest, you offer a moment of silence.
2 Accessory (Crossbell Item) Lunar Pendulum The amount of things in this chest now equals
the game's title. Thanks a lot for that.
3 Accessory (Crossbell Item) Deep Ocher Not even the Aureole can match your
obsession with empty space.
4 Potion (Crossbell Item) Curia Balm Hey, now that you're in the final stretch, you don't
need to hoard all your rare consumables anymore.
...Right?
5 Potion (Crossbell Item) Celestial Balm Abandon all hope, ye who open me.
6 Potion (Crossbell Item) Tearal Balm Mafia, assassins, corrupt politicians, and
a drug-dealing cult. Hell of a day, eh?
7 Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith) All sepith ×200 Is that a bulge of sepith in your pocket
or are you just happy to see me?
8 Potion (Crossbell Item) EP Charge II An unassuming-looking, middle-aged scholar
who turns out to be evil? In MY Trails game?!
...It's more likely than you think.
9 Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith) All sepith ×200 I AM WATCHING YOU.
10 Potion (Crossbell Item) S-Tablet You know, I bet you can resolve this whole
thing peacefully if you challenge the good
doctor to a fishing duel.
11 Boots (Crossbell Item) Ares Greaves Monsters: Zan Su ×2, Prairie Bat ×4
If you grind your teeth in an RPG,
do they get stronger?
12 Potion (Crossbell Item) Curia Balm Every time you take something that's not yours
from a chest, Aidios punches a baby pom.
13 Accessory (Crossbell Item) Proxy Puppet If you think about it, a chest is just a
barrier between you and what's inside.
And since when have you let those stop you?
14 Potion (Crossbell Item) EP Charge II I came here from Liberl to hide from a
bracer couple that kept looting my fri--
YOU TWO!
15 Orbal Gun (Crossbell Weapon) Lost Campbell Monsters: Zan Su ×2, Prairie Bat ×4
YOU CANNOT ESCAPE MY SIGHT.
Second Stratum 16 Accessory (Crossbell Item) Evergreen To the guy who invented zero:
Thanks for nothing!
17 Boots (Crossbell Item) Harmonia Boots Monsters: Hellhound ×4
Lloyd and friends can get over barriers, but they sure
can't get over stealing from treasure chests.
18 Potion (Crossbell Item) Curia Balm If I were a trader, how much would my Hay be Worth?
Do you think I could Renne a business off of it?
19 Potion (Crossbell Item) Tearal Balm Apparently, Arios has been thinking of challenging
Cassius Bright to a duel. If you ask me, he should
just stay in his McLaine.
20 Tonfa (Crossbell Weapon) Defender Monsters: Hellhound ×4
Detective Bannings...
TEAR! DOWN! THIS! BARRIER!
21 Potion (Crossbell Item) EP Charge II You know there's no achievement for
reading all of these, right?
22 Potion (Crossbell Item) Celestial Balm Just how badly do you have to screw up cooking a
Sincere Lunchbox for it to become a Prank Box, anyway?
Third Stratum 23 10000 mira As you peer inside, you're assaulted by an unholy cacophanysic of
voices, shrilly shouting at you. Making demands, repeating your
failures, questioning your worth.
Knowing you've only ever given your best effort, you ignore them.
24 Halberd (Crossbell Weapon) Sigma Drive Monsters: Sea Moon, Death Moon ×4
Sure, Randy's a great guy, but...
Do you ever wonder what happened to
Ranay, Ranby, and Rancy?
25 10000 mira How do I deal with having my treasures stolen?
Stiff upper lid, my boy. Stiff upper lid.
26 Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith) All sepith ×200 Someone stored Gnosis inside me and
next thing I knew, I was in this cell.
27 Orbal Staff (Crossbell Weapon) Florentin Monsters: Sea Moon, Death Moon ×4
I AM COMING FOR YOU.
28 Potion (Crossbell Item) Tearal Balm Inside the chest, you find something greater than Aidios and worse
than Gehenna! Something the poor have and the rich need!
Don't try eating it, though.
29 Fire (Crossbell Quartz) Attack 3 The chest has been stricken with the
'Curse of Kiseki'. Sadly, nothing else
will come out of it for years.
30 Potion (Crossbell Item) EP Charge II I'm a well-known gambler among chest folk.
You can call me Gambler Jack-in-the-Box.
31 Accessory (Crossbell Item) Passionate Rouge It was the chest of times, it was the worst of times...
32 Potion (Crossbell Item) Curia Balm I expected nothing, and I'm still disappointed.
33 Potion (Crossbell Item) Curia Balm Chest contains nothing,
but you can't carry any more, so you left it there.
34 Potion (Crossbell Item) Celestial Balm You discover all of Anton's old love letters.
After reading one, you can't bring yourself
to read the others.
35 Accessory (Crossbell Item) Still Blue I did my job as a chest. Now you do yours.
36 Twin Swords (Crossbell Weapon) Water & Ice Monsters: Sea Moon, Death Moon ×4
Give it back.
Give it back. Give it back. Give it back. Give it back.
GiveitbackgiveitbackgiveitbackgiveitbackGIVEITBACKGIVEITBACKGIVEITBACK
37 Bo Staff (Crossbell Weapon) Astraia Monsters: Sea Moon, Death Moon ×4
How can Estelle spin her staff so fast?
Because it's a hurry-cane!
38 Wind (Crossbell Quartz) Evade 3 The chest asks if you will take it with you.
It wants to see the world, particularly Calvard.
Sadly, chests don't make good pets.
39 Armour (Crossbell Item) Aurora Dress Monsters: Sea Moon, Death Moon ×4
I HAVE FOUND YOU.
TURN AROUND.
40 Earth (Crossbell Sepith)Water (Crossbell Sepith)Fire (Crossbell Sepith)Wind (Crossbell Sepith)Time (Crossbell Sepith)Space (Crossbell Sepith)Mirage (Crossbell Sepith) All sepith ×200 This is what I get for opening myself up to others.
41 Accessory (Crossbell Item) Solar Pendulum As you gaze at the empty chest, you convince yourself
that your friends are the only treasure you'll ever need.
42 Accessory (Crossbell Item) Meghaduta You're going to love the sequel.
It's called Trails to One.
Fourth Stratum 43 Armour (Crossbell Item) Orion Guard Monsters: Golden Statue, Rip Throat ×4
Okay, so you opened me and took my item, but, like...
What do I do now?
44 Potion (Crossbell Item) Tearal Balm Hello, darkness, my old friend...
I've come to be looted again...
45 Potion (Crossbell Item) EP Charge II You grimace in horror at the anatomically
correct treasure chest.
46 Potion (Crossbell Item) Tearal Balm If you're looking for self-help books, there's one
I recommend called 'Getting Over Barriers'.
It's located in the special support section.
47 Potion (Crossbell Item) Curia Balm Just as this chest is hidden in a horrid place, so
is treasure hidden in each person, no matter how
horrid they seem on the outside.
48 Potion (Crossbell Item) Celestial Balm In overcoming the barriers that lie before you, may you
serve as a guide, that others may overcome their own.
49 Potion (Crossbell Item) Celestial Balm You've been demanding it, so here it is.
The long-awaited sequel: Trails in the Chest, Pt. II!
...What do you mean the game's almost over?
50 Potion (Crossbell Item) Celestial Balm If this was your first playthrough and you were
expecting to get the treasure chest achievement
just now...yeah. That's only possible in NG+. Sorry.

Quests[]

Shops[]

Rizero Trading[]

Rizero Trading
リゼロ貿易
After freeing the prisoners in the Third Stratum
Items Sold
Potion (Crossbell Item) Tear Balm Restores 500 HP 200 mira
Potion (Crossbell Item) Teara Balm Restores 2000 HP 800 mira
Potion (Crossbell Item) Tearal Balm Restores 5000 HP 2000 mira
Potion (Crossbell Item) EP Charge Restores 100 EP 500 mira
Potion (Crossbell Item) EP Charge II Restores 300 EP 1000 mira
Potion (Crossbell Item) Reviving Balm Revives & Restores 500 HP 500 mira
Potion (Crossbell Item) Celestial Balm Revives & Restores 2000 HP 2000 mira
Potion (Crossbell Item) Smoke Grenade 100% success fleeing battle 100 mira
Potion (Crossbell Item) Battle Scope Analysis 100 mira
Potion (Crossbell Item) Antidote Cures Poison 100 mira
Potion (Crossbell Item) Softening Ointment Cures Petrify 160 mira
Potion (Crossbell Item) Insulating Tape Cures Mute 100 mira
Potion (Crossbell Item) Warmer Cures Freeze 160 mira
Potion (Crossbell Item) Relaxant Cures Seal 100 mira
Potion (Crossbell Item) Cooling Spray Cures Burn 160 mira
Potion (Crossbell Item) Eye Drop Cures Blind 100 mira
Potion (Crossbell Item) Mint Drop Cures Sleep 160 mira
Potion (Crossbell Item) Stimulant Cures Faint 200 mira
Potion (Crossbell Item) Sedative Cures Confuse 200 mira
Potion (Crossbell Item) S-Tablet Cures Stat Down 500 mira
Potion (Crossbell Item) Curia Balm Cures Ailments 1500 mira
Accessory (Crossbell Item) Silver Brooch Prevents Poison 500 mira
Accessory (Crossbell Item) Coral Ring Prevents Seal 500 mira
Accessory (Crossbell Item) Marble Ring Prevents Mute 500 mira
Accessory (Crossbell Item) Luminous Glasses Prevents Blind 500 mira
Accessory (Crossbell Item) Cool Necklace Prevents Burn 1000 mira
Accessory (Crossbell Item) Lighter Prevents Freeze 1000 mira
Accessory (Crossbell Item) Mystic Stole Prevents Petrify 1000 mira
Accessory (Crossbell Item) Tinkle Earrings Prevents Sleep 1000 mira
Accessory (Crossbell Item) Steel Wrist Prevents Faint 1000 mira
Accessory (Crossbell Item) Floral Bottle Prevents Confuse 1500 mira
Accessory (Crossbell Item) Holy Chain Prevents Deathblows 1500 mira
Food Ingredient (Crossbell Item) White Rice Rice with a brilliant gleam. Suitable for any type of recipe. 200 mira
Food Ingredient (Crossbell Item) Five-Colored Miso Seasoning from the East, made by fermenting five types of grain. Very nutritious and good for health. 200 mira
Food Ingredient (Crossbell Item) Scorching Wine Famous make of a well-established winery. Its distinguished dry taste is excellent for cooking. 200 mira
Food Ingredient (Crossbell Item) Royal Leaf A popular tree leaf used as an extract since old times. It's even used to flavor candy. 20 mira
Food Ingredient (Crossbell Item) Fresh Herb A sweet herb with a pleasant fragrance. Its use varies from tea to even ridding meats of odors. 10 mira
Food Ingredient (Crossbell Item) Black Pepper Whole black pepper. An essential spice in meat dishes. 10 mira
Food Ingredient (Crossbell Item) Red Pepper A discernibly red hot pepper. Dried ones are often ground into powder. 10 mira
Food Ingredient (Crossbell Item) Sesame Oil A cooking oil with a distinct flavor made from sesame seeds. Adds an aroma for a finishing touch. 16 mira
Food Ingredient (Crossbell Item) Honey Syrup Honey syrup bottled in Armorica Village. A sugar substitute known for being sweet without being too rich. 4 mira
Food Ingredient (Crossbell Item) Kibbled Salt Coarsely ground rock salt. Rich in minerals, it carries a profound flavor. 4 mira
Food Ingredient (Crossbell Item) Milled Flour The most basic of ingredients. Neither pasta nor bread can be made without it. 4 mira
Food Ingredient (Crossbell Item) Fresh Milk Freshly drawn milk from Armorica. Has a soft and sweet taste. Rich in nutrition. 50 mira
Food Ingredient (Crossbell Item) Sharp Cheese Ripened cheese made from freshly drawn milk. 30 mira
Food Ingredient (Crossbell Item) Fresh Egg A newly laid egg from free-range chickens. A basic ingredient essential for cooking. 10 mira
Food Ingredient (Crossbell Item) Luscious Orange A hand-picked fruit from a farming village. Vivid orange like the setting sun. 20 mira
Food Ingredient (Crossbell Item) Ripe Apple A succulent treat harvested after it has grown to maturity. Packed with sweet nectar. 20 mira
Food Ingredient (Crossbell Item) Seven-Colored Beans New varieties that can be used in seven different recipes. Can be difficult to use since the taste changes with heat. 20 mira
Food Ingredient (Crossbell Item) King Potato A large and very filling potato. Be sure to cook thoroughly. 10 mira
Food Ingredient (Crossbell Item) Crying Onion An onion that splashes juices when cut. Inexperienced cooks will not stop tearing up. 10 mira
Food Ingredient (Crossbell Item) Brilliant Carrot A brightly-colored carrot that was raised in sunlight. People who dislike carrots may unexpectedly enjoy it. 10 mira
Food Ingredient (Crossbell Item) Acerbic Tomato A new kind of tomato native to the Liberl Kingdom. Unimaginably bitter. 100 mira
Food Ingredient (Crossbell Item) Marbled Steak A mouthwatering cut of meat that's tender and marbled with fat. Great in dishes from stew to steak. 100 mira
Food Ingredient (Crossbell Item) Tender Whitefish Delicate cuts of white fish flesh. Can be eaten grilled, lightly seared, or (if fresh enough) raw. 100 mira
Sepith Trade
Earth (Crossbell Sepith) = 21 mira Water (Crossbell Sepith) = 21 mira Fire (Crossbell Sepith) = 21 mira Wind (Crossbell Sepith) = 21 mira
Time (Crossbell Sepith) = 32 mira Space (Crossbell Sepith) = 32 mira Mirage (Crossbell Sepith) = 32 mira

Orbal Factory[]

Orbal Factory
オーブメント工房
After freeing the prisoners in the Third Stratum
Quartz Synthesis
Earth (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Defense 1 DEF+3%/STR-1% Earth (Crossbell Sepith)×40
Earth (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Defense 2 DEF+6%/STR-2% Earth (Crossbell Sepith)×200
Earth (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Defense 3 DEF+9%/STR-3% Earth (Crossbell Sepith)×1000
Earth (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Poison Chance to poison enemy +10% Earth (Crossbell Sepith)×100 Wind (Crossbell Sepith)×40
Earth (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Petrify Chance to petrify enemy +10% Earth (Crossbell Sepith)×500
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) HP 1 Max HP+5% Water (Crossbell Sepith)×40
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) HP 2 Max HP+10% Water (Crossbell Sepith)×200
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) HP 3 Max HP+15% Water (Crossbell Sepith)×1000
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Shield 1 ADF+3%/ATS-1% Water (Crossbell Sepith)×40
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Shield 2 ADF+6%/ATS-2% Water (Crossbell Sepith)×200
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Shield 3 ADF+9%/ATS-3% Water (Crossbell Sepith)×1000
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Mute Chance to mute enemy +10% Water (Crossbell Sepith)×100 Mirage (Crossbell Sepith)×40
Water (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Freeze Chance to freeze enemy +10% Water (Crossbell Sepith)×500
Fire (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Attack 1 STR+3%/DEF-1% Fire (Crossbell Sepith)×40
Fire (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Attack 2 STR+6%/DEF-2% Fire (Crossbell Sepith)×200
Fire (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Attack 3 STR+9%/DEF-3% Fire (Crossbell Sepith)×1000
Fire (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Seal Chance to seal enemy +10% Fire (Crossbell Sepith)×100 Space (Crossbell Sepith)×40
Fire (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Burn Chance to burn enemy +10% Fire (Crossbell Sepith)×500
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Evade 1 EVA+5% Wind (Crossbell Sepith)×40
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Evade 2 EVA+10% Wind (Crossbell Sepith)×200
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Evade 3 EVA+15% Wind (Crossbell Sepith)×1000
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Move 1 MOV+1 Wind (Crossbell Sepith)×60
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Move 2 MOV+2 Wind (Crossbell Sepith)×300
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Move 3 MOV+3 Wind (Crossbell Sepith)×1500
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Blind Chance to blind enemy +10% Wind (Crossbell Sepith)×100 Time (Crossbell Sepith)×40
Wind (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Sleep Chance to put enemy to sleep enemy +10% Wind (Crossbell Sepith)×500
Time (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Action 1 SPD+10% Time (Crossbell Sepith)×60
Time (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Action 2 SPD+20% Time (Crossbell Sepith)×300
Time (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Action 3 SPD+30% Time (Crossbell Sepith)×1500
Time (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Impede 1 Cancels enemy arts and crafts with 10% success rate Time (Crossbell Sepith)×60 Wind (Crossbell Sepith)×20
Time (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Impede 2 Cancels enemy arts and crafts with 20% success rate Time (Crossbell Sepith)×300 Wind (Crossbell Sepith)×100
Time (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Impede 3 Cancels enemy arts and crafts with 30% success rate Time (Crossbell Sepith)×1500 Wind (Crossbell Sepith)×300
Space (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Hit 1 ACC+10% Space (Crossbell Sepith)×40
Space (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Hit 2 ACC+20% Space (Crossbell Sepith)×200
Space (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Hit 3 ACC+30% Space (Crossbell Sepith)×1000
Space (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) EP Cut 1 Arts' EP cost -5% Space (Crossbell Sepith)×60 Time (Crossbell Sepith)Mirage (Crossbell Sepith)×20
Space (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) EP Cut 2 Arts' EP cost -10% Space (Crossbell Sepith)×300 Time (Crossbell Sepith)Mirage (Crossbell Sepith)×100
Space (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) EP Cut 3 Arts' EP cost -15% Space (Crossbell Sepith)×1500 Time (Crossbell Sepith)Mirage (Crossbell Sepith)×500
Space (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Eagle Eye Displays enemies on minimap Space (Crossbell Sepith)×200 Mirage (Crossbell Sepith)×100
Mirage (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) EP 1 Max EP+5% Mirage (Crossbell Sepith)×60 Time (Crossbell Sepith)Space (Crossbell Sepith)×20
Mirage (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) EP 2 Max EP+10% Mirage (Crossbell Sepith)×300 Time (Crossbell Sepith)Space (Crossbell Sepith)×100
Mirage (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) EP 3 Max EP+15% Mirage (Crossbell Sepith)×1500 Time (Crossbell Sepith)Space (Crossbell Sepith)×500
Mirage (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Mind 1 ATS+3%/ADF-1% Mirage (Crossbell Sepith)×40
Mirage (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Mind 2 ATS+6%/ADF-2% Mirage (Crossbell Sepith)×200
Mirage (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade (Zero Percent) Mind 3 ATS+9%/ADF-3% Mirage (Crossbell Sepith)×1000
Mirage (Crossbell Quartz) Slot Upgrade (Zero Percent)Slot Upgrade Off (Zero Percent) Information See detailed information about enemies without analyzing. Mirage (Crossbell Sepith)×100
Sepith Trade
Earth (Crossbell Sepith) = 20 mira Water (Crossbell Sepith) = 20 mira Fire (Crossbell Sepith) = 20 mira Wind (Crossbell Sepith) = 20 mira
Time (Crossbell Sepith) = 30 mira Space (Crossbell Sepith) = 30 mira Mirage (Crossbell Sepith) = 30 mira

Trails to Azure[]

Background[]

Olivert Reise Arnor - SD (Ao)
Hello there, beautiful. May I have a moment of your time?
Please be aware spoilers for Trails to Azure may be present in the following section. Hit [Show] on the right if the show must go on. Adios, amigos!

At the Sanctuary of the Azure Tree, Mariabell Crois reveals that the SSS should have perished in the Sun Fort during Guenter's berserk rage before dying himself, after having entered the Fort without the bracers, as seen at the beginning of Trails from Zero, which meant Renne wouldn't have come to help them out. However, KeA changed reality so the SSS and the Brights became close, making them infiltrate the Fort together and saving their lives.

There we go, the end of spoilers. Thank you for your time!

Trails into Reverie[]

Background[]

Lloyd's group tracks Ilya Platiere and KeA Bannings here but are ambushed by Heiyue and Garcia Rossi after Shanshan betrays them due to the curse. They defeat Heiyue and the former Revache boss but almost fall to a surprise attack by the twilight dancer who turns out to have been Ilya. They manage to escape after the battle when Zeit saves them.

Gallery[]

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