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Vantage Masters (Hajimari)

Vantage Masters title screen in Trails into Reverie

Vantage Masters (ヴァンテージマスターズ) is a minigame introduced in Trails of Cold Steel III. It is also available in Trails of Cold Steel IV and Trails into Reverie.

Background[]

Vantage Masters is a turn-based collectible card game that has become increasingly popular around the continent. It serves as a replacement for the formerly popular game Blade. A game of strategy, each player forms a deck from the many cards available and plays until their Master card is defeated. Cards can be bought in shops or earned from defeating other opponents as the games progress.

Trails of Cold Steel III[]

Rean Schwarzer is first introduced to the game in Leeves in the Carnegie Books & Games store. The owner and inhabitants of the town are fond of the game and Rean compares its popularity with that of Blade, which he used to play in his own days as a student. He is soon given a starter deck and plays against some of the children within the store, and begins his own Vantage Master Journey. As Rean and new Class VII travel around, he gradually builds his deck and meets many more opponents introduced to the game.

Vantage Masters is used to try and win some information about the Palatinate Knight by means of a wager against Rutger Claussell. Rean, Claire Rieveldt and Sara Valestein play against Rutger, Leonidas and Xeno on the top floor of Raquel's Casino Alisha. Following their instructor, new Class VII enter the casino and Musse Egret and Ash Carbide take over from Claire and Sara, seeing the state of the game. Restarting, They each take on one of Zephyr's members, With Rean facing off against Rutger. Rean manages to win, and obtains some information, but less than he hoped for as Rutger reveals he had the means to win in his original hand through three 'Vanish' cards which would allow him to instantly kill Rean's Master.

Rean's Vantage Master progression comes to a temporary conclusion after defeating Aurier Vander, an incredibly proficient player during the Heimdallr Summer festival.

Opponent Availability Reward
Zach Chapter 1: "Reunion" (4/16) - Leeves Magic Crystal ×3
Rachel D-Arma ×3
Sidney Hepitas ×3
Juna Crawford Chapter 1: "Reunion" (4/21) - Derfflinger Ranger
Celestin Chapter 1: "Reunion" (4/22) - Saint-Arkh Guene-Foss ×3
Clover Chapter 1: "Reunion" (4/22) - Parm Zamilpen ×3
Michael Irving Chapter 2: "Conflict in Crossbell" (5/13) - Leeves Wall ×3
Louise Chapter 2: "Conflict in Crossbell" (5/14) - Leeves Dullmdalla ×3
Munk Uptide ×3
Kurt Vander Chapter 2: "Conflict in Crossbell" (5/19) - Derfflinger Knight
Wendy Chapter 2: "Conflict in Crossbell" (5/20) - Crossbell City Da-Colm ×3
Xin Lu Kyria-Bell ×3
Maya Chapter 3: "Pulse of Steel" (6/10) - Leeves Ae-Ferrion ×3
Stark Chapter 3: "Pulse of Steel" (6/11) - Leeves Thief
Randy Orlando Oonvievie ×3
Altina Orion Chapter 3: "Pulse of Steel" (6/16) - Derfflinger Vanish ×3
Mimika Chapter 3: "Pulse of Steel" (6/17) - Raquel Gio-Bro ×3
Setsuna Chapter 3: "Pulse of Steel" (6/18) - Ordis Amoltamis ×3
Musse Egret Chapter 4: "Radiant Heimdallr" (7/8) - Leeves Tarbyss ×3
Rosine Chapter 4: "Radiant Heimdallr" (7/9) - Leeves Fifenail ×3
G. Schmidt Witch
Ash Carbide Chapter 4: "Radiant Heimdallr" (7/15) - Derfflinger Greon ×3
Fred Chapter 4: "Radiant Heimdallr" (7/15) - Heimdallr Neptjuno ×3
Jingo Chapter 4: "Radiant Heimdallr" (7/16) - Heimdallr Swordsman
Aurier Vander Chapter 4: "Radiant Heimdallr" (7/17) - Heimdallr
Must collect all cards first
Fire MQ (Sen III) Chevalier

Trails of Cold Steel IV[]

In the chaos at the Gral of Erebos, New Class VII's decks are mostly mixed up, forcing them to almost start their collections anew. They once again build their decks, facing ever-increasing difficult opponents, earning more powerful cards, and increasing their skills. Rean takes over upon his return. Eventually, he comes face to face with Victor S. Arseid, the strongest opponent in the game.

Rean also has the chance to introduce Crow Armbrust to the game, after his long absence from card games during his time as Azure Siegfried. Even though he did not play during this time, it was revealed he picked up many of the strategies and tactics used by observing Zephyr and others play it in the Black Workshop. Expecting to hustle Rean after he offers to teach him the game, Crow did not anticipate Rean was in turn expecting it and was outplayed. Stark also later plays against him to show how far he has come along, and to wager the old deck of cards belonging to Crow's grandfather against Crow promising to have a meal with him and Rean in Jurai, following the Great War. Despite this being a seemingly impossible proposition, Stark nevertheless states that Crow would never settle for giving in to his fate, and eventually gets through to him and wins the game. Crow also goes up against Pablo, betting his favorite pin-up magazine featuring girls in swimsuits. He plays under the impression that Pablo is betting the same, not realizing that Pablo's "pin-up magazine" actually features pictures of trains.

Opponent Availability Reward
Pablo Act 1: "The Trials of Class VII" (8/7) - Parm Dullmdalla ×3
Elliot Craig Act 1: "The Trials of Class VII" (8/9) - Eryn Requ ×3
Sister Olfa Act 1: "The Trials of Class VII" (8/10) - Raquel D-Arma ×3
Tilia Act 1: "The Trials of Class VII" (8/10) - Alster Kyria-Bell ×3
Fie Claussell Act 1: "The Trials of Class VII" (8/13) - Eryn Blaze ×3
Shanshan Act 1: "The Trials of Class VII" (8/15) - Crossbell City Bard
Mishy Act 1: "The Trials of Class VII" (8/15) - Mishelam Wonderland Uptide ×3
KeA Fragment: "A Shattered Blade" (8/17) - Eryn Fifenall ×3
Roselia Act 2: "Guiding Starlight" (8/19) - Eryn Reduce ×3
Laura S. Arseid Knight
Juna Crawford Act 2: "Guiding Starlight" (8/20) - Merkabah All droplets ×3
Anton Act 2: "Guiding Starlight" (8/20) - Parm Gia-Bro ×3
Vincent Florald Act 2: "Guiding Starlight" (8/21) - Ordis Tarbyss ×3
Kurt Vander Act 2: "Guiding Starlight" (8/22) - Merkabah All droplets ×3
Angelica Rogner Amoltamis ×3
Alisa Reinford Act 2: "Guiding Starlight" (8/24) - Merkabah Oonvievle ×3
Marquis Ballad Act 2: "Guiding Starlight" (8/24) - Saint-Arkh Transmute ×3
Josette Capua Act 2: "Guiding Starlight" (8/25) - Milsante Shadow
Ash Carbide Act 2: "Guiding Starlight" (8/26) - Merkabah All droplets ×3
Celine Expel ×3
Lloyd Bannings Act 2: "Guiding Starlight" (8/26) - Pantagruel Da-Colm ×3
Duvalie Act 3: "Seekers of the Dawn" (8/27) - Courageous II Paladin
Jusis Albarea Neptjuno ×3
Kaela MacMillan Act 3: "Seekers of the Dawn" (8/27) - Avon Hills Regna-Croix ×3
Scherazard Harvey Act 3: "Seekers of the Dawn" (8/27) - Leeves Vanish ×3
Sara Valestein Act 3: "Seekers of the Dawn" (8/28) - Courageous II Beast
Sharon Kreuger Act 3: "Seekers of the Dawn" (8/29) - Courageous II Ma-Gorb ×3
Cao Lee Act 3: "Seekers of the Dawn" (8/29) - Crossbell City Greon ×3
Crow Armbrust Act 3: "Seekers of the Dawn" (8/30) - Courageous II Disaster ×3
Altina Orion All droplets ×3
Toval Randonneur Eventide: "Night of Promises" (8/31) - Mishelam Wonderland Mishelam Ticket
Quick Caliber V
Millium Orion Spirit
Cassius Bright Tentarch ×3
Musse Egret Finale: "Scattered Petals, Dying Flames" (9/1) - Courageous II All droplets ×3
Joshua Bright Finale: "Scattered Petals, Dying Flames" (9/1) - Hamel
Must complete Ghosts of Hamel first
Xenofiend ×3
Viscount Arseid Finale: "Scattered Petals, Dying Flames" (9/1) - Courageous II Tyrant
Time MQ (Sen III) Woden

Trails into Reverie[]

Vantage Masters returns as a playable game in the True Reverie Corridor with new opponents including Sonya Baelz, Michael Irving and Matteus Vander.

Opponent Availability Reward
True Reverie Corridor
Elie MacDowell Initial Tarbyss ×3
Ash Carbide Shadow
Claire Rieveldt Uptide ×3
Alfin Reise Arnor After joining the corridor Spirit Elixir
Agate Crosner After unlocking 2F Oonvievle ×3
Musse Egret Amoltamis ×3
Rixia Mao High Ranger
George Nome After joining the corridor after unlocking 2F Shield Elixir
Wazy Hemisphere After unlocking 3F Ma-Gorb ×3
Elise Schwarzer Holy Sister
Lechter Arundel Zenofiend ×3
Nadia Rayne Reduce ×3
Aurelia Le Guin After joining the corridor after unlocking 3F Power Elixir
Noel Seeker After unlocking 4F Disaster ×3
Estelle Bright Tentarch ×3
Crow Armbrust Crown Thief
Zeit Greon ×3
Vita Clotilde After joining the corridor after unlocking 4F Magic Elixir
C Must collect all cards first except Regna-Croix
Lloyd must be controlled
Regna-Croix ×3
Zeram Capsule
McBurn After joining the corridor Tyrant
Flaming VM Dojo
Wald Wales After unlocking the dojo Power Elixir ×3
Fran Seeker Spirit Elixir ×3
Michael Irving Soul Fighter
True Steel Bell
Shizuku MacLaine Buy with fragments, clear 5F, and defeat previous opponents Magic Elixir ×3
Alex Dudley Shield Elixir ×3
Sonya Baelz Elder Spirit
True Allure
Sergei Lou Buy with fragments, clear 6F, and defeat previous opponents Life Elixir ×3
Erika Russell Master Swordsman
Matteus Vander Ark Paladin
True Solar Gyre

Gameplay[]

Vantage Masters Battle Screen Interface

Battle Screen

Vantage Masters Card Info

Card Info

Vantage Masters is a turn-based game of strategy. There are three types of cards, Master, Magic and Natial. The information, skills, abilities and attributes of a card are all listed on it during play.

  • Master cards are the focus in the game. Each deck has one master which may have an ability and/or skill it can use at a cost of mana. each Master has a fixed mana starting value which will increase by one each turn. The objective of the game is to reduce your opponents' Master's HP to zero.
  • Magic cards can be summoned at a mana cost to produce a certain effect, after which they are used up and cannot be used again. Magic cards may affect different attributes of cards in different ways.
  • Natial cards can be summoned to the board via a mana costs. They come in four elemental varieties and can be used to attack other Natials or masters. Each Natial has a ATK and HP score of their own. If their HP is reduced to 0, they are removed from play.

Actions and Summoning[]

  • On your turn, each of your cards can perform move, skill and attack options. There are some cards which do not have a skill.
  • When summoning a Natial, you can choose any open space on your side of the field. If there are no open spaces, you cannot summon. Most cards cannot perform actions in the same turn they are summoned. they'll be able to take actions starting the turn after. However, Natials with the Flying trait are able to ignore this rule.

Movement and Attacking[]

  • You can only move to spaces in your side of the field. If you choose a spot that already has a card in it, the two cards will swap places. After using an attack or skill, you cannot move for the rest of the turn.
  • There are three types of attacks, all of which have different areas of effect and damage. Normal attacks can only be performed from the front row and target a single enemy. The enemy will then counterattack for damage equal to their ATK -1. Ranged normal attacks can target any space on the opponent's side of the field. If your attacker is more than 1 row away from their target, the target can't counterattack. Skill attacks are offensive skills. They can target any space and cannot be counterattacked.

Attributes and Magic Crystals[]

Vantage Masters Elemental Efficacy

Elemental efficacy

  • There are four different attributes: Earth, Water, Fire and Heaven. Damage dealt will differ depending on the matchup. An attack against a weaker elements deals +1 damage. An attack against a stronger element deals -2 damage. Master cards have no attribute.

Earth -> Water -> Fire -> Heaven -> Earth

  • The player who goes second will have a Magic Crystal appear on their side of the field on the first turn. Additionally, a Magic Crystal will appear on a random open space for each player every three rounds. (if there are no open spaces, it will not appear.) These Magic Crystals have the same effect as the Magic Crystal Spell card. Moving a summoned card on top of them grants this effect.

Skills and Abilities[]

Vantage Masters icon - Skill
  • Some cards have skills. There are two different types of skills. Natial card skills can only be used once per card. However, they cost no mana and can be restored with a Magic Crystal. Master card skills have unlimited uses but each use costs mana.
  • abilities are different from skills in that they activate automatically. There are many different types of abilities. For example, some cards automatically protect the two cards adjacent to them from enemy attacks (this does not work on cards that grant a similar effect), whereas others allow you to draw an additional card upon their death.

Getting Cards and Building Decks[]

  • When you win a Vantage Masters duel, you'll receive a card from your opponent. You may also purchase cards from the store. Whenever you get new cards, you can add them to your deck via the deck building screen, either before the match on on the Cards section of the notebook. Master cards are especially powerful and the game encourages you try them out with a new deck.

Starting a Game[]

Vantage Masters can be played by pressing a specific button near an eligible NPC, which brings up the game menu. It is a game between two players, who must first choose a deck made up of up to 20 cards. This deck can be managed and altered from the Class Notebook, and up to three separate decks can be saved. The player is prompted to choose one of these decks prior to the game starting. It is a turn based game, with a random coin flip being used to decide who will have the first turn. If Rean flips Mishy, he will go first, whereas he will go second if Evil-Mishy is flipped. You are then shown three cards for your starting hand of which you can choose up to three which can be randomly exchanged with other cards in your deck. This action cannot be undone. Each turn, mana is refreshed an additional card from your deck is drawn. The game will continue even if no cards are left to be drawn. Wins and losses are recorded in the notebook.

Icons[]

Icon Meaning Icon Meaning
Vantage Masters icon - Mana
Mana - available mana.
Vantage Masters icon - Earth
Earth - the card carries Earth attribute
Vantage Masters icon - Attack
ATK - the card's ATK Strength
Vantage Masters icon - Water
Water - the card carries Water attribute
Vantage Masters icon - HP
HP - the card's remaining HP
Vantage Masters icon - Fire
Fire - the card carries Fire attribute
Vantage Masters icon - Flying
Flying - the card make act immediately
Vantage Masters icon - Heaven
Heaven - the card carries Heaven attribute
Vantage Masters icon - Ranged
Ranged - the card can attack from afar
Vantage Masters icon - Skill
Skill - the card has a skill that may be activated (greyed out if used)

List of Cards[]

Masters[]

Fighter
Fighter - Vantage Masters
Description
A wry fighter on a continuous journey to improve her skills. Only by fighting does she achieve a measure of self-fulfilment, becoming stronger with each bout. She has challenged the ultimate Natial Master in the past.
Vantage Masters icon - SkillSkill: None
Vantage Masters icon - Attack
2
Vantage Masters icon - HP
20 N/A
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
1 Counterattacks deal +1 damage.
Ranger
Ranger - Vantage Masters
Description
The guardian of a vast forest. She was raised in the wild, where she developed a strong sense of compassion for all living creatures. Deeply disturbed by the endless cycle of war mankind wages among itself.
Vantage Masters icon - SkillSkill: None
Vantage Masters icon - Attack
1
Vantage Masters icon - HP
18 N/A
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
Yes Ability
Vantage Masters icon - Mana
2 None
Sister
Sister - Vantage Masters
Description
A sister on a never-ending journey, her heart filled with determination. When she learned the world was in danger, she took up arms to defend it despite having no combat training.
Vantage Masters icon - SkillSkill: Cleric Cure
Vantage Masters icon - Attack
1
Vantage Masters icon - HP
18 (2 mana) Target gains HP +2.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
3 None
Knight
Knight - Vantage Masters
Description
An elderly knight. Despite his genial attitude, his prowess with a lance is second to none, and he is admired many many as a master of his craft. Said to be the most treasured knight in all the kingdom, though he has since retired from battle.
Vantage Masters icon - SkillSkill: Cavalry Order
Vantage Masters icon - Attack
3
Vantage Masters icon - HP
30 (3 mana) Your cards in play get ATK +1.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
2 None
Thief
Thief - Vantage Masters
Description
A fleet-footed thief who desires power so he can fulfill his dream. In his entire career he has never been caught stealing once. That being said, the futility of his criminal ways is beginning to weigh on him.
Vantage Masters icon - SkillSkill: Speed Draw
Vantage Masters icon - Attack
1
Vantage Masters icon - HP
26 (2 mana) Draw a card.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
2 This card can act twice.
Witch
Witch - Vantage Masters
Description
The apprentice to a legendary witch. She admires her master and wakes up bright and chipper to be trained by her. Considered a tomboy due to her rural upbringing, she nevertheless has the makings of an excellent witch.
Vantage Masters icon - SkillSkill: Flame Shot
Vantage Masters icon - Attack
2
Vantage Masters icon - HP
24 (3 mana) Deals 4 damage to the target.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
5 None
Paladin
Paladin - Vantage Masters
Description
A warrior who wields a holy blade in his quest to free the realm from evil. His eyes burning with determination, he fights for those weary of war. After hearing tales of the ultimate Natial Master, he began searching for him.
Vantage Masters icon - SkillSkill: Salvation
Vantage Masters icon - Attack
3
Vantage Masters icon - HP
30 (4 mana) Resurrect 1 random card.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
4 Restores 1 HP each turn.
Beast
Beast - Vantage Masters
Description
A half-man, half-wolf who is feared and hated by humans. Because of his, he tries to avoid contact, living in solitude. The fact that he has recently appeared in human civilisation suggests he does so with an important goal.
Vantage Masters icon - SkillSkill: Wild Draw
Vantage Masters icon - Attack
4
Vantage Masters icon - HP
30 (1 mana) Draw a card.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
4 Counterattacks deal +2 damage.
Swordsman
Swordsman - Vantage Masters
Description
A wandering swordsman who drifts through life. Living only for himself, he does not take orders from anyone as a matter of principle. he keeps his emotions buried, preferring instead that his swordsmanship says all that needs to be said.
Vantage Masters icon - SkillSkill: Shadow Slice
Vantage Masters icon - Attack
3
Vantage Masters icon - HP
27 (2 mana) Deals 1 damage to a row of enemies.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
4 ATK +1 for each enemy this card defeats.
Sorcerer
Sorcerer - Vantage Masters
Description
A master of magic who has spent his lifetime trying to unravel the mysteries of the world. Studied under the legendary witch to hone his knowledge. Has carefree demeanour, but can call upon countless forbidden spells.
Vantage Masters icon - SkillSkill: Create Magic
Vantage Masters icon - Attack
1
Vantage Masters icon - HP
25 (3 mana) Creates a Magic Crystal
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
5 None
Shadow
Shadow - Vantage Masters
Description
A disciple of darkness who lives and works in the seedy underbelly of the world, carrying out his missions with cold precision. In his spare time, he pays visits to the legendary witch...
Vantage Masters icon - SkillSkill: Meteor Shuriken
Vantage Masters icon - Attack
2
Vantage Masters icon - HP
20 (4 mana) Destroys a card in the enemy's hand.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
Yes Ability
Vantage Masters icon - Mana
2 This card can counterattack against Ranged attacks.
Spirit
Spirit - Vantage Masters
Description
A beautiful spirit with hair that shines like the stars, she is the embodiment of purity itself. Her eyes betray her inner struggle, however. 'Why was I born? What am I?' she asks as she wanders the world, desperately searching for answers.
Vantage Masters icon - SkillSkill: Dazzling Caress
Vantage Masters icon - Attack
1
Vantage Masters icon - HP
20 (3 mana) Allows the target to act again.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
5 When HP is 10 or less, HP/ATK +1 to all your cards.
Bard
Bard - Vantage Masters
Description
A wandering bard who travels from town to town, harp in hand. His phenomenal singing voice has lifted the spirits of people the world over. To help those whose spirits have been broken by war, he now seeks the legendary Song of Hope...
Vantage Masters icon - SkillSkill: Beguiling Tune
Vantage Masters icon - Attack
2
Vantage Masters icon - HP
22 (3 mana) Seals an enemy's actions for 1 turn.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
3 None
Tyrant
Tyrant - Vantage Masters
Description
The ultimate Natial Master. A monstrous figure whose power can crush entire armies, he defeated all others in the Age of Strife, becoming the supreme ruler of his own empire. Rumours claim that he even studied under the legendary witch.
Vantage Masters icon - SkillSkill: Storm Blade
Vantage Masters icon - Attack
5
Vantage Masters icon - HP
30 (7 mana) Deals 3 damage to all enemies.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
4 HP/ ATK +2 for adjacent cards to the left and right.

Magic[]

Magic Crystal
Magic Crystal - Vantage Masters
Description
A brilliant crystal brimming with magical power. It is said battles are won by the Master who can collect the most magic crystals.
Effect:
Target gains HP / ATK +1 and you receive Mana +1. if the target is a Natial, its Skill can be used again.
Vantage Masters icon - Mana
0
Medic
Medic - Vantage Masters
Description
Healing magic that contains the power of the heavens. Said to be the byproduct of alchemical research into reanimation.
Effect:
Restores 2 HP to the target and removes seal. If the target is a Heaven attribute card, it also gains ATK +1
Vantage Masters icon - Mana
1
Transmute
Transmute - Vantage Masters
Description
Support magic that transforms enemies into pure gold. Said to contain the essence of a Natial that posesses humans and brings misfortune.
Effect:
Seals an enemy's actions for 2 turns. If your master is the Witch, the enemy is sealed for 3 turns instead.
Vantage Masters icon - Mana
4
Vanish
Vanish - Vantage Masters
Description
Offensive magic that cuts through enemies like a deadly blade. Contains the essence of a savage Natial. Used primarily by medieval assassins.
Effect:
Deals 6 damage to the target. If your Master is the Paladin, deal 7 damage instead.
Vantage Masters icon - Mana
4
Uptide
Uptide - Vantage Masters
Description
Support magic with the power of water. Said to contain the essence of a Natial that could manipulate gravity.
Effect:
All Water attribute cards gain HP/ATK +1, and the enemy's Earth, Fire and Heaven attribute cards each take 1 damage.
Vantage Masters icon - Mana
3
Blaze
Blaze - Vantage Masters
Description
Support magic with the power of fire. Contains the essence of a Natial that could manipulate flames, and grant fires protection to a target.
Effect:
Target gains ATK +2. if the target is a Fire attribute card, it gains ATK +3 instead.
Vantage Masters icon - Mana
2
Wall
Wall - Vantage Masters
Description
Support magic with the power of earth. uses the essence of a Natial who controls the soil to raise the earth into a defensive barrier.
Effect:
Puts a barrier on the target that negates damage once. if the target is an Earth attribute card, it also gains +2 HP.
Vantage Masters icon - Mana
2
Expel
Expel - Vantage Masters
Description
Support magic that uses the power of a Natial that can control time and space to revert an enemy Natial to its state before being summoned.
Effect:
Returns an opponents Natial to their hand.
Vantage Masters icon - Mana
3
Reduce
Reduce - Vantage Masters
Description
Support magic that grants heavenly blessings. Calls upon the power of a fiery angel who fills the user with miraculous power.
Effect:
Halves the mana cost of one card in your hand.
Vantage Masters icon - Mana
1
Disaster
Disaster - Vantage Masters
Description
Offensive magic that calls down a ruinous storm using the power of a weather-controlling Natial. Tears through all in its path without mercy.
Effect:
Deals 4 damage to a row of enemies.
Vantage Masters icon - Mana
5

Natials[]

Earth[]

Pa-Rancell
Pa-Rancell - Vantage Masters
Description
A basic earth Natial, first discovered after the Middle Ages, but can now be found all over. Worshipped as a symbol of harmony.


Height: 18-160 Rege
Weight: 0.2-45 Curim

Vantage Masters icon - SkillSkill: None
Vantage Masters icon - Attack
2
Vantage Masters icon - HP
1 N/A
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
1
thumb
Defends adjacent cards to the left and right.
D-Arma
D-Arma - Vantage Masters
Description
A healing Natial from the Far East. It is very weak to magic and dissolves when submerged in water. Said to have a virtuous countenace.


Height: 50-160 Rege
Weight: 8-30 Curim

Vantage Masters icon - SkillSkill: Cure
Vantage Masters icon - Attack
1
Vantage Masters icon - HP
3 Restores 2 HP to the target.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
2
thumb
This card can act twice.
Ae-Ferrion
Ae-Ferrion - Vantage Masters
Description
A Natial discovered in the southern region of the land. Depicted by the natives on their walls and decorative ornaments as the god of victory.


Height: 30-200 Rege
Weight: 2-120 Curim

Vantage Masters icon - SkillSkill: None
Vantage Masters icon - Attack
2
Vantage Masters icon - HP
2 N/A
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
Yes Ability
Vantage Masters icon - Mana
3
thumb
None
Gia-Bro
Gia-Bro - Vantage Masters
Description
A Natial discovered in the northern region of the land. According to legend, it is a god of earth and fertility. Fires magic seeds from its head.


Height: 120-320 Rege
Weight: 8-70 Curim

Vantage Masters icon - SkillSkill: Grenade
Vantage Masters icon - Attack
2
Vantage Masters icon - HP
5 Deals 1 damage to a row of enemies.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
4
thumb
None
Da-Colm
Da-Colm - Vantage Masters
Description
A towering Natial of colossal proportions. Long ago, an ancient desetr civilisation pioneered the technology to create autonomous rock giants.


Height: 160-400 Rege
Weight: 220-50,000 Curim

Vantage Masters icon - SkillSkill: None
Vantage Masters icon - Attack
6
Vantage Masters icon - HP
8 N/A
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
6
thumb
HP +1 to cards in the same row.
Ma-Gorb
Ma-Gorb - Vantage Masters
Description
A unique earth Natial that can float and freely manipulate silver. Some are known to leave their masters and live in caves for hundreds of years.


Height: 6-620 Rege
Weight: 0.4-1000 Curim

Vantage Masters icon - SkillSkill: Vermeil
Vantage Masters icon - Attack
5
Vantage Masters icon - HP
5 Seals an enemy's actions for 2 turns.
Vantage Masters icon - Flying
Yes
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
7
thumb
ATK +1 for each enemy this card defeats.

Water[]

Requ
Requ - Vantage Masters
Description
One of the oldest naturally occcuring Natials. It is extremely agile but lacks the stamina to travel long distances.


Height: 20-240 Rege
Weight: 0.2-90 Curim

Vantage Masters icon - SkillSkill: None
Vantage Masters icon - Attack
1
Vantage Masters icon - HP
1 N/A
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
1
thumb
When this card leaves play, draw a card.
Marme
Marme - Vantage Masters
Description
A water Natial with healing powers. It has an advantage over fire Natials. First sighted in the Devil's Sea, where many ships have disappeared.


Height: 160-180 Rege
Weight: 80-200 Curim

Vantage Masters icon - SkillSkill: Heal
Vantage Masters icon - Attack
2
Vantage Masters icon - HP
3 Restores 3 HP to target.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
3
thumb
None
Zamilpen
Zamilpen - Vantage Masters
Description
A Natial discovered in the Far North. Its saliva can freeze enemies on contact. Despite extensive research, its ecology remains a mystery still.


Height: 80-160 Rege
Weight: 8-200 Curim

Vantage Masters icon - SkillSkill: Freeze
Vantage Masters icon - Attack
4
Vantage Masters icon - HP
3 Seals an enemy's actions for 1 turn.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
4
thumb
None
Tarbyss
Tarbyss - Vantage Masters
Description
A Natial that resembles a flattened fish. In the southern tropics, Tarbyss can be seen sunbathing on the surafce of the water like fallen leaves.


Height: 80-460 Rege
Weight: 4-4000 Curim

Vantage Masters icon - SkillSkill: None
Vantage Masters icon - Attack
3
Vantage Masters icon - HP
3 N/A
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
Yes Ability
Vantage Masters icon - Mana
5
thumb
When this card leaves play, draw a card.
Neptjuno
Neptjuno - Vantage Masters
Description
A Natial in the form of a magical warrior standing atop a turtle. many summoners in the military specialise in deploying Neptjunos.


Height: 140-220 Rege
Weight: 160-240 Curim

Vantage Masters icon - SkillSkill: Ice Burn
Vantage Masters icon - Attack
5
Vantage Masters icon - HP
7 Deals 2 damage to an enemy.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
7
thumb
Defends adjacent cards to the left and right.
Tentarch
Tentarch - Vantage Masters
Description
An extremely large water Natial with overwhelming destructive power. Appears in legends the world over as a monster that commands the sky and sea.


Height: 220-30,000 Rege
Weight: 300-550,000 Curim

Vantage Masters icon - SkillSkill: Maelstrom
Vantage Masters icon - Attack
6
Vantage Masters icon - HP
9 Deals 4 damage to all enemies.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
8
thumb
None

Fire[]

Hepetus
Hepetus - Vantage Masters
Description
A Natial that resembles an old dwarf. What it lacks in agility, it makes up for in raw power. Highy empathic to its user's emotional state.


Height: 120-160 Rege
Weight: 60-110 Curim

Vantage Masters icon - SkillSkill: None
Vantage Masters icon - Attack
2
Vantage Masters icon - HP
2 N/A
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
2
thumb
None
Dullmdalla
Dullmdalla - Vantage Masters
Description
A giant head that emerges from the void, burning everything in its path. The ancient race that created this colossus quickly came to fear it.


Height: 150-600 Rege
Weight: 60-3500 Curim

Vantage Masters icon - SkillSkill: Explosion
Vantage Masters icon - Attack
1
Vantage Masters icon - HP
3 Deals 1 damage to a row of enemies.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
3
thumb
ATK +1 for each enemy this card defeats.
Blyx
Blyx - Vantage Masters
Description
A Natial that resembles a human woman and a four-legged beast. In legend, it is the gatekeeper of a desert kingdom, or the guardian of a forest.


Height: 180-280 Rege
Weight: 200-300 Curim

Vantage Masters icon - SkillSkill: None
Vantage Masters icon - Attack
3
Vantage Masters icon - HP
3 N/A
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
Yes Ability
Vantage Masters icon - Mana
4
thumb
None
Oonvievle
Oonvievle - Vantage Masters
Description
A Natial with a giant scythe. There are many theories about its origins, including one that suggests it lived alongside dragons.


Height: 180-240 Rege
Weight: 20-50 Curim

Vantage Masters icon - SkillSkill: None
Vantage Masters icon - Attack
6
Vantage Masters icon - HP
5 N/A
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
6
thumb
ATK +1 for each enemy this card defeats.
Greon
Greon - Vantage Masters
Description
A rare winged fire attribute Natial that requires a great deal of magic to keep itself aloft. It's depicted on the flag of a southern kingdom.


Height: 80-200 Rege
Weight: 8-80 Curim

Vantage Masters icon - SkillSkill: None
Vantage Masters icon - Attack
5
Vantage Masters icon - HP
5 N/A
Vantage Masters icon - Flying
Yes
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
7
thumb
This card can act twice.
Xenofiend
Xenofiend - Vantage Masters
Description
A burning demon that can turn the world to ash. Due to the colossal amount of power in its body, humans are only able to manifest its upper half.


Height: 200-2400 Rege
Weight: 400-5000 Curim

Vantage Masters icon - SkillSkill: Inferno
Vantage Masters icon - Attack
4
Vantage Masters icon - HP
7 Deals 5 damage to an enemy.
Vantage Masters icon - Flying
No
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
7
thumb
ATK +2 for each enemy this card defeats.

Heaven[]

Pelitt
Pelitt - Vantage Masters
Description
A tiny fairy Natial. Though weak, it can remove sealing effects. Used in diversion tactics intended to penetrate the enemy's front lines.


Height: 6-60 Rege
Weight: 0.2-2 Curim

Vantage Masters icon - SkillSkill: Medic
Vantage Masters icon - Attack
1
Vantage Masters icon - HP
1 Removes Seal from target.
Vantage Masters icon - Flying
Yes
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
1
thumb
ATK +2 for each enemy this card defeats.
Guene-Foss
Guene-Foss - Vantage Masters
Description
This cloud-riding, lightning-summoning Natial is believed to have come from the East. Popular due to its relatively inexpensive summoning cost.


Height: 120-200 Rege
Weight: 0.8-4 Curim

Vantage Masters icon - SkillSkill: Blitz
Vantage Masters icon - Attack
2
Vantage Masters icon - HP
3 Deals 2 damage to an enemy.
Vantage Masters icon - Flying
Yes
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
3
thumb
None
Kyria-Bell
Kyria-Bell - Vantage Masters
Description
A war maiden whose descent from the heavens is heralded by the sound of clanging bells. In the North, she is known as the guider of souls.


Height: 160-180 Rege
Weight: 60-90 Curim

Vantage Masters icon - SkillSkill: Thunder
Vantage Masters icon - Attack
4
Vantage Masters icon - HP
4 Deals 2 damage to a row of enemies.
Vantage Masters icon - Flying
Yes
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
4
thumb
None
Fifenall
Fifenall - Vantage Masters
Description
A Natial that can restore a significant amount of health. Despite its angelic appearance, its wings and halo are strictly decorative.


Height: 140-170 Rege
Weight: 37-59 Curim

Vantage Masters icon - SkillSkill: Recovery
Vantage Masters icon - Attack
1
Vantage Masters icon - HP
5 Restores 6 HP to the target.
Vantage Masters icon - Flying
Yes
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
4
thumb
When this card leaves play, draw a card.
Amoltamis
Amoltamis - Vantage Masters
Description
Ancient war journals mention a moon goddess Natial, who rides a chariot through the sky and fires arrows upon the battlefield.


Height: 190-210 Rege
Weight: 180-200 Curim

Vantage Masters icon - SkillSkill: None
Vantage Masters icon - Attack
3
Vantage Masters icon - HP
6 None
Vantage Masters icon - Flying
Yes
Vantage Masters icon - Ranged
Yes Ability
Vantage Masters icon - Mana
6
thumb
ATK +2 while in the front row.
Regna-Croix
Regna-Croix - Vantage Masters
Description
A Natial last seen at the previous era's end, its holy rays vaporize friend and foe alike. Said to be sent by the gods to purify the mortal realm.


Height: 200-4000 Rege
Weight: 140-60,000 Curim

Vantage Masters icon - SkillSkill: Destruction
Vantage Masters icon - Attack
5
Vantage Masters icon - HP
7 Deals 3 damage to a row of enemies.
Vantage Masters icon - Flying
Yes
Vantage Masters icon - Ranged
No Ability
Vantage Masters icon - Mana
8
thumb
All your Heaven attribute cards gain ATK +1.

Gallery[]

Trivia[]

  • This game is based upon an older property of Falcom by the same name.
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