Weapon types (攻撃属性) is a gameplay mechanic used in games from Trails of Cold Steel to Trails into Reverie. It assigns a distinctive attribute to normal attacks and crafts and works together with combat links.
Background[]
- See also: Combat link, Unbalancing in Cold Steel I and II and Unbalancing in Cold Steel III - Reverie.
The varied weapons wielded in battle by playable characters have affinities for dealing certain types of damage—slash, pierce, thrust, and strike. Enemies may have a weakness to particular types of damage, and having the right character deliver an attack raises the chance of that enemy becoming "unbalanced," which opens them up to a free follow-up attack from their combat link partner.
Type | Description | Effective | |
---|---|---|---|
Slash 斬 |
The most versatile attack method by cutting and slicing. | Works on soft enemies, such as plant-types. | |
Pierce 突 |
Gouging attacks by thrusting and penetrating. | Works on larger enemies, such as fish-types. | |
Thrust 剛 |
Shooting attacks to subdue quick enemies. | Whether its avians, beasts, or bugs, any hard enemies with a blind spot. | |
Strike 射 |
Hitting strikes with destructive impact. | Effective against hard-shelled insects and large beasts. |