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Weapon types (攻撃属性) is a gameplay mechanic used in games from Trails of Cold Steel to Trails into Reverie. It assigns a distinctive attribute to normal attacks and crafts and works together with combat links.

Background[]

See also: Combat link, Unbalancing in Cold Steel I and II and Unbalancing in Cold Steel III - Reverie.

The varied weapons wielded in battle by playable characters have affinities for dealing certain types of damage—slash, pierce, thrust, and strike. Enemies may have a weakness to particular types of damage, and having the right character deliver an attack raises the chance of that enemy becoming "unbalanced," which opens them up to a free follow-up attack from their combat link partner.

Type Description Effective
Slash (Sen Attack Type) Slash
The most versatile attack method by cutting and slicing. Works on soft enemies, such as plant-types.
Pierce (Sen Attack Type) Pierce
Gouging attacks by thrusting and penetrating. Works on larger enemies, such as fish-types.
Thrust (Sen Attack Type) Thrust
Shooting attacks to subdue quick enemies. Whether its avians, beasts, or bugs, any hard enemies with a blind spot.
Strike (Sen Attack Type) Strike
Hitting strikes with destructive impact. Effective against hard-shelled insects and large beasts.
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